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Member Since 02 Aug 2010
Member ID: 258,659
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Chaos MAX + Ultimate Conductor Tyranno ft. Impcantations

20 October 2018 - 05:57 PM



Deck List


I wanted to put this deck together mostly because Impcantations seem really solid and they leave your NS available which is perfect for a Dino engine.  In all honesty, it feels like the Impcantations can put out Chaos MAX easier than Blue-Eyes can.


In any case, while it is a combo deck at heart, this deck has so many directions it can pull advantage that it can power through a couple hand traps without losing steam.  Of course, this deck is really a turn 2 deck so the real question is how good it is at powering through an opponent's full field.  Honestly, it really depends.  Most cards in the deck look like they could load threats: Foolish, Pot of Indulgence, Manju, etc.  But very few are actual threats (i.e. Raigeki, Evenly Matched, etc.).  You could potentially dance around big plays while having your opponent respond to smaller "threats".  Or your opponent can end up only responding to active threats like UCT or Chaos MAX.  It would really depend on how you play it and how your opponent responds.


Anyways, thanks for the look-through.  Any suggestions would be much appreciated!



Cryox Dragon [WRITTEN]

20 October 2018 - 04:18 AM

Cryox Dragon
WATER Links: W N E
2+ Monsters with different names
Link monsters you control gain 300 ATK for each Link monster that monster is Co-Linked to. Once per turn (Quick Effect): You can target 1 face-up card on the field; Tribute 1 monster Co-Linked with this card, and if you do, negate the effects of that target until the end of the phase. You can only control 1 "Cryox Dragon".
2200/LINK 3

Just because there are no Dragon Links with up and two side arrows and it began bugging me.


19 October 2018 - 01:15 AM


Storytime! [Mass Archetype Mix - Chapter 2]

13 October 2018 - 09:37 PM

Hello, fine peoples!




Deck List


This deck is garbage (a winrate of 3/10 XD), but I wanted to try to make a deck with all the revealed World Legacy story archetypes thus far (World Legacy, World Chalice, Krawler, Mekk-Knight, Knightmare, Crusadia, Orcust/Orphegel, and Guardragon - for those not keeping score).  Generally, it is simply a Link Spam/Mekk-Knight beatdown deck.  It sometimes has the capacity to put out large boards, and with the right setup, can maneuver itself around light negation boards...  Ok, I'm sorry, this deck is really sad...



Long post on each individual archetype + their function in the deck



If you read all that, thanks a lot!  I'm thinking of doing more of these deck mashups.  I doubt any will turn out to be good, but it'll be fun to see the monstrosities that I'll end up with.  I do want to note that though this is the first time I'm formally making this a "thing", I want my first "Mass Archetype Mix" to be this deck which I plan to revamp sometime.

Thought Experiment - Groundhog Day

28 September 2018 - 01:32 AM

I was just thinking about this movie earlier today and I realized something that just didn't add up to me.

The premise of the movie revolves around Bill Murray reliving the same Groundhog day over and over. No matter what happens, whether he goes through the day as normal or cuts it short by committing suicide, he wakes up the same day: memories and all.

The memory thing is what gets me. Obviously, some aspect of himself is in a time loop, but it doesn't specify exactly what. Which is odd because as far as we understand, memory recalling works on firing neurons along specifically structured neural pathways.

...basically, every time he goes back, he is truly warping reality, creating pathways that don't exist.

That might be a bit out there, far-fetched, but it really isn't the only example. A big aspect of the movie is Murray's gradual accumulation of skills such as learning French or how to throw playing cards.

The assumption is that he picked up all these skills while in a time loop and...

...and I'm too tired to continue rn: basically muscle memory in time loop, physique not.

How? Thoughts?