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Tythe

Tythe

Member Since 02 Aug 2010
Member ID: 258,659
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Hybrid-type

Yesterday, 05:08 PM

Hello, fine peoples!
 
As I am making a character that uses this for an RP, I thought it'd be good for me to post this thread showing a few of his cards and explaining the gimmick.
 
Really, the "gimmick" is simple and has actually been explored before, sorta.  Battle Pack 3: Monster League was a pack that Konami released to support draft/sealed pack play.  In it, Konami made a "Special Rule" that made all monsters all types.  This allowed the format to work with a bunch of various monsters while also allowing them to print type-specific support cards (such as "The Warrior Returning Alive") without worrying that a player wouldn't be able to use it.
 
Basically, that is what the hybrid-type is: a monster that is all types at once.
 
Under normal conditions, this would be overly powerful, so (for the most part) cards of this type are usually Normal monsters or are pretty bad.  Examples below:
 

Dimensional Dot

LIGHT *

Hybrid

One-dimensional object that subsists using energy from our world.  It is unknown whether it is truly alive or not.

0/0

 

Domino Dog
LIGHT **
Hybrid
A dog that has an unusual aura about it. It seems to be loyal to a being that cannot be seen.
300/800

 

Ion Striker

FIRE ***

Hybrid/Effect

You can target 1 monster you control and 1 card your opponent controls; destroy this card and those targets.

1000/200

 

Wormhole Beast

WIND ****

Hybrid

A creature of immense power that is able to open holes in space-time with its howl.  Its stomach seems to be a wormhole as it never seems to get full.

1800/0

 

Lash, Lord of Entropy

DARK *****

Hybrid/Effect

If this card is added to your hand this turn, this card can be Normal Summoned without Tribute.

2400/0

 

 

...yeah, generally pretty bad.  This design needs to be carefully balanced, just because there is SO much type support that could end up making any "ok" hybrid monster broken.

More Example RP Character cards

Couple Links

15 November 2018 - 11:25 PM

Link Apostle
DARK Links: SE
Cyberse/Link/Effect
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster: Special Summon 1 Level 1 Cyberse monster from your hand or Deck to a zone this card points to. You can only use this effect of "Link Apostle" once per turn.
500/LINK 1

Dandy Yakuzaraptor
DARK Links: W E
Dinosaur/Link/Effect
2 Effect monsters
Once per turn: you can move this card into an adjacent empty Main Monster Zone. This card gains 300 ATK for each card in its column. If this card is in the Graveyard and a monster(s) in your GY is banished: You can Special Summon this card from your GY. You can only Special Summon 1 "Dandy Yakuzaraptor" from your GY by this effect per turn, also this card cannot be used as Link Material the turn it was Special Summoned by this effect.
1400/Link 2

...just a couple Links that fill in spots my decks are missing.

Also I couldn't get the idea of a dinosaur with a pompadour out of my head, so...

B&N Yu-Gi-Oh Sale

11 November 2018 - 07:49 PM

I don't know if this is a national thing or not, but I heard Barnes & Noble has a sale of buy 1 get 1 free on Yu-Gi-Oh product.

My local one is restocking tomorrow, so I plan to go see if I can snag a deal, but I thought I'd let you peeps know if you want to check + see for yourself.

Confirmation of whether this is national or not would be appreciated.

Solomon's Tomb [WRITTEN]

05 November 2018 - 07:34 PM

Solomon's Tomb
Continuous Trap
When this card is activated: declare 1 monster name. During your Standby Phase, if you do not control a monster with the declared name: you can Special Summon 1 monster with the declared name from either player's Graveyard to your side of the field.

 

 

Because why not have a card that is essentially infinite Monster Reborns?  Almost definitely useless in today's meta just based on how this is a exceptionally slow trap, but I think the overall potential of this card warrants a look-through.  Thoughts?

 


Tour Guide of the Zombie World [WRITTEN]

04 November 2018 - 12:43 AM

Tour Guide of the Zombie World

DARK ***

Zombie/Effect

When this card is Normal Summoned: you can Special Summon 1 Level 3 or lower Zombie monster from your GY, but it has its effects negated.  You can only Special Summon Zombie monsters for the rest of the turn after you activate this effect.  When "Zombie World" is activated, you can send this card from your hand, side of the field, or Deck to the GY, and if you do, send 1 Zombie monster from your Deck to the Graveyard.  You can only activate each effect of "Tour Guide of the Zombie World" once per turn.

1000/0

 

Because Zombie World doesn't actually do anything on use, I thought a means of immediately making plays off it would be nice.  Also a grave summoner b/c why not.