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Trebuchet MS

Trebuchet MS

Member Since 21 Oct 2010
Member ID: 302,631
Currently Not online
Offline Last Active Feb 08 2018 06:33 PM

[Shadowverse] Upcoming Nerfs, May 22

22 May 2017 - 12:21 AM

Source here.


  • Lightning Blast's Enhance effect removed.
  • Wind Reader Zell changed from a 2pp 2/2 to a 4pp 3/4. His evolve effect is untouched and still gains the full +2/+2 on evolve.
  • Prince Catacomb's cost increased from 3pp to 4.


[Shadowverse] Prince Catacomb

09 May 2017 - 10:58 PM



Fanfare: Give your followers "Last Words: Summon a 1/1 Skeleton."


I can safely say this is the card pushing Shadowcraft into its present-day strength. With him, you get a sticky board for Orthrus to buff, a lot of trading fodder to boost your Shadow Reapers through the roof, followed by a whole load of Shadows to fuel Death's Breath or Eachtar afterwards. In Shadow mirrors, whoever lands Catacombs sooner and on the wider board typically gets the advantage. Landing him on turn 3 after an unopposed 1- and 2-drop is a pretty good advantage barring a few rare outs.


Take out Prince, and you lose Shadowcraft's biggest source of strength. They lose a lot of shadow-gathering momentum. But completely deleting the existence of a card is the easy way out. Cygames' recent nerfs to Goblin Mage and Piercing Rune show that there are ways to reduce a deck's power without effectively erasing it from existence. What, then, would be an elegant way to nerf Prince?

[Shadowverse] Feb 26 Update

21 February 2017 - 05:19 AM



Important things:

  • Piercing Rune will downcost to 2PP instead of 1 when your follower evolves, reducing the strength of the turn 4 Levi-Piercing tempo swing.
  • Goblin Mage now can also grab 1PP followers, destroying the consistency of Miracle Roach.
  • Expansions to Story Mode for certain characters.
  • Elite 2 AI and accompanying gold achievements.


[Leaderboard] Gadjiltron vs Tori (Victory Gadj)

04 July 2016 - 09:02 PM


  • All Leaderboard rules apply.
  • First to 3 votes or most votes by the deadline wins.
  • Sudden death is applied if no votes are made by the contest deadline.
  • All voters must elaborate on their votes.
  • Both contestants have the right to refuse votes, but must explain why they don't accept it.
  • Cards must be PM'd to me. Preferably written.
  • To enforce anonymity and consistency, cards will become written when posted up. The contestant can further elaborate how their card is supposed to work for more consistent PSCT.
  • In case of downtime or emergencies, the deadlines may be extended.


  • The winner gets a rep from the loser.
  • All voters get a rep for voting.


  • Contestants have 48 hours to submit their entries after the challenge has been accepted.
  • In case of a challenger failing to meet the above deadline without explanation, the challenger slot will open up again, at which point it becomes first-come-first-serve between the previous challenger's and new submissions.
  • The contest ends a week after both contestants' cards are posted up. (14 Jul 2016, 1:35 AM +8GMT)


Create a Perfomapal S/T.


Card A

Performapal Parade

[Continuous Spell]

When this card is activated: You can add 1 face-up "Performapal" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand. "Performapal" monsters you control gain 500 ATK and DEF. Once per turn, when a "Performapal" monster you control battles: You can switch its current ATK and DEF until the end of the Damage Step. You can only control 1 face-up "Performapal Parade".


Card B

Performapal Drum Roll

[Quick-Play Spell]

Target 1 Spell/Trap Card on the field; destroy that target, and if you do, if the target was a Spell Card; you can add 1 "Performapal" card from your Deck to your hand. When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.

About the New Forum Rules

29 June 2016 - 12:12 AM

Raise your concerns here, and we mods will try to address them.


Debate section rules still apply.