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The Warden

The Warden

Member Since 13 Apr 2008
Member ID: 37,816
Currently Not online
Offline Last Active Today, 06:57 PM


28 June 2018 - 02:06 AM

What the topic says. Nothing happens, you just post. 

Archetype Units

23 April 2018 - 04:24 AM

Looking over Arc-V manga cards, I came across this little gem:
Not much to look at, but her text is a lot more interesting:

When this card battles, it gains 300 ATK for each "Frightfur Unit" ("Frightfur"/"Fluffal"/"Edge Imp") in your Graveyard, until the End Phase. When this card destroys an opponent's monster, you can send a number of "Frightfur Unit" monsters from your Deck to the Graveyard, up to the Level of the destroyed monster. If this card is targeted by a card effect: you can banish one "Frightfur Unit" monster from your Extra Deck, this card cannot be targeted by that effect.



Apparently the manga is making use of a term "Archetype Unit" as an all-encompassing term for multiple archetypes in one, although it's just been for Fluffal, Edge Imp, and Frightfur so far. Now while most archetypes are naturally soloists, what's the thoughts of using the Unit nomenclature for cards that can support multiple archetypes at once? And could it be implemented as actual OCG/TCG card text?

The Warden's AMA [Serious]

22 April 2018 - 12:01 AM

Haven't done one in eons, so ask away.

Yu-Gi-Oh! - Calamity of the Virtual World [OOC/Always Accepting/M-15/Probably looki...

11 April 2018 - 07:20 AM

A successor to the many Virtual World RPs run by @Bernkastel, to which I had been a part of many.



It is 20XX the future, and the world is Yu-Gi-Oh! mad. Dunno why, it just is. But the latest hit thing is Duel Monsters VR, an entire virtual realm for people to duel in, because doing it in reality wasn't fun enough. DMVR boasts an enormous variety of features, including weekly, monthly, and yearly tournaments, dueling guilds, a wide array of avatar customization, and several expansive realms to explore, including: Wild West Prairies, Medieval Kingdom, SPAAAAAAACCCCCEEEE!!!, and much much more. DMVR even boasts the ability to program in user data for their cards, allowing them to eject a whole realm of personality into their favourite monsters. You can even design your own cards that (after heavy consideration from an admin) you can use freely in your duels.


But all is not well. Recently, strange rifts have started appearing in DMVR, starting with one appearing in SPAAAAAAACCCCCEEEE!!!, and then spreading from there. Even worse is that duels have begun to be contaminated with strange cards. These "Emptiness" cards replace certain cards in a player's deck, and are near useless as they either cause self-mill or some form of positive effect to your opponent. And once the duel is over, the card(s) is inexplicably gone, and your deck is fine.


With these strange occurrences, members of the mod team and a militia of the game's duelists is being formed to find the source of the rifts and The Emptiness, before... before... well, they don't know what will happen. All they know is "it's gonna be bad".









Master Rule 3.5






The Cast

Open Discussion: Improving TCG/OCG section as a whole

08 March 2018 - 04:06 AM

As you all know, I've been working on improving on the areas assigned to me since my appointment, and as you have all seen I have been listening intently to your thoughts on my changes.


So I feel now it's my turn to do the same. So please feel free to discuss possible changes for my areas that you, the userbase, feel would be good for improving TCG/OCG Discussion, Decks, Banlist & Theory, News, and the Archetypes sections, as I'd like to consider possible improvements that I myself would not have considered.