this is why the [J]ews must be stopped
how come he can make jew jokes but enguin cant
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Posted by Krow on 23 May 2018 - 07:58 PM
3 decatron are the only monsters in my infernoids that i can hit off of reasoning and monster gate. adding in void feast, which i can search with vanishment. that means that even if i don't find reasoning/ monster gate, the deck can mill more than well enough, and with imagination, FuFu, comedian, and launch, alongside the S/T support that helps the deck from field and grave, the deck is capable of plussing off of a 50 card build.
fufu throws just about every monster in the deck to grave, the benefits of which i need not elaborate, leaving you with mostly S/T support to draw every turn, which is what the deck thrives on. and considering what happens when fufu resolves, this card resolving should be the only card you need to win (assuming no wall)
Comedian, while not always the strongest card, has no downsides on resolution, either removing all grave resources from your opponent (chaining Against decks like altergeist, this is pretty strong) or milling that same number of cards, (infenoids, milling, you get the point)
launch, while slow. only gets stronger over time, and counts as another name for feast to discard/send, while dodging lilith's S/T nuke, meaning it doesn't hurt you at all to have it, and losing it, when threats like fufu could just as easily surface, means one less resource to stop you from going off for real.
left arm takes resources from hand to use, while grass mitigates this, no other card bar gate and reasoning do, removing it frees up room for support and swarming power in the form of the void card(s) engine, which, with the most recent addition of feast. (and the remaining presence of imagination/vanishment) the deck retains enough inherent milling power to mitigate any difficulties from the high card number.
all of this means you have about 14+ S/T cards to boost consistency, most of which mill heavily(reasoning/gate/fufu), or hit specific cards (imagination/launch), and the rest either get you directly to what you need (feast), or get massively stronger with time(comedian). those are the most common ones. combined with access to floodgates like quiet life, which can help slow down massive plays before they start, the deck, at 50 cards, is surprisingly consistent. (after testing, i agree that 60 is too high to keep a good level of consistency though)
40 card Infernoid always has (except when grass was at 3) and always will be better than 60 card Infernoid. Lair Infernoids are probably the best incarnation of the deck yet. The deck pretty much wins automatically off of a resolved Imagination or Void Feast against most match ups.
Posted by Krow on 23 May 2018 - 07:51 PM
This card is ass in BW. It's like this card was made for those weirdos you see at locals playing shit like Hero Barrier instead of Negate Attack. It would be decent in a different deck maybe. The only monster effects BWs are worried about are ones that activate in hand, because they are notorious at breaking boards.
Posted by Krow on 22 May 2018 - 03:53 PM
I've been around this game since 2002, and at this point I can't tell what is censorship and what is a "joke". I have an intense hatred for censorship and sometimes yes I will get carried away, but I'm not taking back what I've posted.
Posted by Krow on 16 May 2018 - 08:24 PM
Posted by Krow on 08 May 2018 - 12:02 AM
I can't nuke the board, and then kill you with said Black Rose, nor can I re-use Black Rose to blow up your board again.This is more comparable to Scarlight. Except this guy also gets rid of backrow.
The worst part about this card is that awful artwork. Dude looking like Falkor after leaving a vietnamese nail salon.
Posted by Krow on 26 April 2018 - 08:04 PM
So it's been damn near a decade since I made cards on here. I used to be active here back in the day. I literally made Madolche and Gladiator Beasts before Konami did. Still waiting on my royalties.
So I made this archetype with Indonesian mythology half in my mind. Pembisilik is a play on "pembisik" which is literally "prompters" and Diminted is a play on "diminta" (prompted in indonesian) + demented. The effects are currently a little underwhelming cause I was making them on the fly haven't really put any thought into them. I'll be working on more cards though.
If this card is Normal or Special Summoned: You can Shuffle your Extra Deck, then send the top 3 cards of your Extra Deck to the GY, until the end of this turn, this card gains 500 ATK for each "Dimintid" monster sent to the GY this way. You can only activate the effect of "Poco, the Haunted Pembisilik" once per turn.
So this card is kind of based on the Pocong a ghost in Malaysian mythology. A ghost who has not been put to rest. The effect came from my friend who once complained that Burning Abyss asides from Graff, do not have their own main decked mill monster. So I made main decked Dante.
If you control a "Pembisilik" or "Dimintid" monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can shuffle your Extra Deck, then send the top card of your Extra Deck to the GY. If this used for the Summon of a "Dimintid" monster: You can add 1 "Pembisilik" monster from your deck to your hand, except, "Kepu, the Singed Pembisilik". You can only activate each effect of "Kepu, the Singed Pembisilik" once per turn.
Name and lore wise he isn't based on anything. Kepu helps make board presence to be able to summon your Dimintid's and helps keep your advantage up when he leaves the board.
When you Summon a "Dimintid" monster: You can Special Summon this card from your hand or GY. If this card is Normal or Special Summoned: You can shuffle your Extra Deck, then send the top 2 cards of your Extra Deck to the GY. You can only activate each effect of "Badai, the Storming Pembisilik" once per turn.
I named this card after the Indonesian word for hurricane. Similar to Kepu, just made to keep advantage flowing.
Name is combination of burung and badai. Meaning storm bird. Must first be Special Summoned (from your GY) by sending the above cards you control to the GY. This this card is Special Summoned using a WATER "Pembisilik" monster, you can trget one spell/trap card on the field; Destroy that target. Your opponent cannot activate cards of effects in response to this card's effect. If this card is sent from the field to the GY: shuffle it back into the Extra Deck.
Must first be Special Summoned (from your GY) by sending the above cards you control to the GY. (You do not use Polymerization). If this card is Special Summoned using a FIRE "Pembilisk" monster, it can make a second attack during each Battle Phase, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. This card gains 100 ATK for each "Pembilisk" in your GY and face-up on the field. If this card is sent from the field to the GY: shuffle it back into the Extra Deck.
Must first be Special Summoned (from your GY) by sending the above cards you control to the GY.. (You do not use Polymerization). If this card is Special Summoned using a DARK Pembilisk" it is unaffected by your opponent's monster effects. This card gains 100 ATK for each Pembilisk in your GY and face-up on the field. If this card is sent from the field to the GY: shuffle it back into the Extra Deck.
Babi Negletpet is based on the boar Babi Nget.
Posted by Krow on 23 April 2018 - 09:38 PM
I'm curious as an analyzer of why certain stuff's been slow-footed in the TCG-do you all think that such delays on stuff like Needlefiber are done because of the arrival of Sky Strikers in TCG, to hold off its destructive potential to speed up the format until it can be properly handled?
Or I could be reading too much into those CYHO releases I dunno
Naw it's because FLOD is a good set on it's own but CYHO is shit so they're gonna put good imports in that so the set actually sells.