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Lunar Origins

Lunar Origins

Member Since 31 Mar 2011
Member ID: 388,131
Currently Not online
Offline Last Active Apr 23 2018 07:58 PM
****-

[Lunar] Grandlight Crusader

22 April 2018 - 01:02 PM

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Grandlight Crusader

Level 7 -- LIGHT

[ Spellcaster / Synchro / Effect ]

1 Tuner + 1 or more non-Tuner monsters

(1) Other card effects cannot make "Grandlight Crusader" attack more than once per turn.  (2) If this card would be sent from the field to the Graveyard for a cost, or would be tributed: Draw 1 card and reveal it; If the revealed card is a monster card, send it to the Graveyard instead of this card for the cost or tribute. (3) If this card declares an attack: place 1 Crusade counter on this card.  (4) If there are 3 Crusade counters on this card, you win the Duel.

[ 2800 // 2000 ]

 

 

Designed to be a hard-to-remove beefy attacker in this day and age that punishes your opponent for trying to Tribute it or rewards you for attempting to use it as fodder, either giving you a S/T in the hand or filling your grave and protecting itself.

 

Also there's an alternate win condition on a generic Level 7 Synchro because why not - games are decided in the Battle Phase, and if your opponent lets you attack three times with this monster, they're probably already going to lose anyways.

 

Art is by Faukk of my World of Warcraft character.


AMA

21 April 2018 - 12:43 PM

I haven't been here in a while, so let's do one of these.


[Lunar] Blisterfel Warlock

19 April 2018 - 12:26 PM

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Blisterfel Warlock

Dark // Level 6

[ Spellcaster / Effect ]

(1) If you control no monsters: You can Special Summon this card from your hand.  Card effects cannot be activated in response to this Summon. (2) Quick Effects cannot be activated. (3)  You cannot Special Summon monsters. (4) When this card declares an attack, if this card is this only monster you control: Negate the effects of all other face-up cards on the field until the end of the Battle Phase, then target up to 2 Special Summoned monsters your opponent controls; Banish them and 'Blisterfel Warlock'.  During your next Standby Phase, Special Summon those cards and 'Blisterfel Warlock' back to their respective sides of the field, then take 1000 damage for each monster Special Summoned this way.

 

"You've lost your heart, my dear old friend.  Gone are the days of old where you weren't so guarded...  Allow me to take you back, for a change."

 

[ 2000 / 1600 ]

 

This is a card that I wrote with the full intention of going through the many protections that exist in today's version of Yugioh.  She's a high risk, high reward card focused entirely on dismantling the painstaking effort your opponent went through in order to build up their field.  She was designed with the old shock decks of yore in mind, just... taken up to eleven.

 

It's designed to make you waste your battle phase in order to get her effect off, while still allowing you some flexibility to build up a field you can control with during MP2.

 

If you cannot weather the damage taken during the next turn, you'll take anywhere from 1000-3000 damage depending on the number of monsters are Summoned back to the field.

 

Art is also just the art of one of my characters in WoW.


[Written] Bonded Master & Beast

28 April 2017 - 03:30 AM

Bonded Master & Beast

[ Level 9 // WIND ]

[ Beast-Warrior // Fusion // Effect ]

1 Level 4 or higher Warrior-type monster + 1 level 4 or higher Beast-type monster

(1) You may Fusion Summon this card from your Extra Deck by shuffling the above materials from your side of the field into the Deck.  This card's ATK and DEF are equal to the combined ATK and DEF of its Fusion materials, respectively.

(2) Negate the activation and effect(s) of all Spell and Trap cards (even if they are not on the field.)

(3) You may only attack with "Bonded Master & Beast", and only once per turn with it.  This card may attack your opponent's Life Points directly.

(4) During the End Phase:  Return this card to your Extra Deck and, if possible Special Summon 1 Level 4 or lower Warrior or Beast-type monster from your Deck in face-up Defense position.  Its effect is negated.

[ ATK: ? // DEF: ? ]

 

This card is intended to be a neat and flavorful finisher to decks that might contain both Beasts and Warriors - and the simple existence of a card with this sort of power (being able to push for game as hard as it does without much to stop it) could pave the way for decks that would potentially be designed around it.

 

However, this card's effect does ultimately leave you in a weaker position than you were before, thanks to its little End Phase clause, and would slow your momentum after burning through your opponent's Life Points.


[PHSW] Eisbahn

13 April 2017 - 03:42 PM

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When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.
 

 

Inb4 everyone in the thread is warned.

 

Discuss the merits of this 'legendary' card in today's meta and any uses it may have with the changing formats.