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Member Since 02 Jun 2011
Member ID: 424,498
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#7095982 Magic!

Posted by Yui on Today, 12:21 PM


#7095901 Dirge of Daigusto (I Believe I Promised Yui Improved Gusto Support)

Posted by Yui on Yesterday, 11:48 PM

Hello there, hi. Gusto expert Yui reporting in a second time, and I've even been called out by name today. I was promised better Gusto support, and you actually almost held up your word. Almost. Unlike last time, I'll be covering this one effect at a time to try and make this review a bit shorter. I'll start by addressing the elephant in the room.


Each turn, the first time each Set monster or "Gusto" monster you control would be destroyed by an opponent's Special Summoned monster (by battle or card effect), it is not destroyed.

This effect. I can understand the logic of "Gusto likes to play defensively and build up the GY", but there's a very distinct point - once you summon Sphreez while your opponent controls a monster with 2800 or more ATK (or less depending on the circumstances) - where you actually need your monsters to be destroyed to make the SphreezTK happen so you can win the game. By playing this field spell, you essentially deny yourself your ability to win the game unless you're trying for some other weird wincon like decking out the other guy.


Once per turn: You can Special Summon 1 WIND Psychic monster from your hand.

This, on the other hand, is super-super good. Remember what I said about how Naiadspecter helped enable the SphreezTK by giving you an extra Normal Summon? This is that, but simpler, with the tradeoff that the field spell itself actually denies your ability to SphreezTK at all because of the destruction protection. Now, if you were to have some means of destroying the field spell, that would be a different story. Also you can use it in Ritual Beasts. So that's neat.


Once per turn, during the end of Main Phase 1, if 3 or more WIND monsters were sent to your GY this turn: You can Set 1 "Gusto" Normal Spell/Trap from your Deck. That Set card can be activated this turn.

Now this I thought was really good at a glance, until I noticed it said "the end of Main Phase 1" rather than "the End Phase" or something to that effect. It would be a handy and reliable means of searching the helpful "Gusto" backrow cards, but during MP1, you generally will only be sending 3 WIND monsters to the GY if you discard Gusto Griffin and use the monster it summons as a synchro material (presumably for Sphreez). Now granted, you can use this to search Blessings for Gusto then activate it that turn, making the SphreezTK much easier (I believe one Blessings lowers the kill threshold to 1900?), but that again assumes you're either discarding Griffin for a search or otherwise sending a third monster to the GY before the Battle Phase, as well as assuming that you get this field spell off the field because it cockblocks your SphreezTK.


Gusto Expert's Rating: 3/10, can't win if you put this in the only viable gusto build unless you use what little backrow removal you can have to get rid of it


I'm getting the feeling you either haven't played Gusto, or your decklist is really weird and/or bad.

#7095890 So...

Posted by Yui on Yesterday, 10:46 PM


#7095723 Locke & Load: A Nuzlocke Blog Starring Yui

Posted by Yui on Yesterday, 12:52 AM

kay second episode now

Moemon Platinum Part 2: Fourth Time's the Charm

#7095708 Locke & Load: A Nuzlocke Blog Starring Yui

Posted by Yui on 18 April 2018 - 10:57 PM



Whoops, wrong game.


For those of you who haven't checked out Reptilious's nuzblog (which you totally should; he's doing his very first episode today and he's a pretty funny dude), I'm starting a Moemon Platinum randomlocke here. But wait, there's more! He's also doing one! With the same seed that I used for mine! So we'll both have the same randomized world but we're doing separate runs, meaning that if you go follow his thread plus this one, you'll get two commentaries for the price of one! What a steal!


So let's get right into it.

Moemon Platinum Part 1: Boned


I'm going to actually start part 2 of my Platinum randomlocke right now, so expect another update today.

#7095479 Some Dork Does Various Pokemon Nuzlockes [Current = Randomized Platinum Moemon]

Posted by Yui on 18 April 2018 - 12:03 AM

sup reptile


I should probably do Locke & Load work again tbh. Insurgence hasn't been going so hot because of the different format, but that's not about this thread here. You should play not a gen 2 game. I'll play the same one if you do.

#7095478 Daigusto Naiadspecter (If Nautinal Netdecks Be Something You Wish...)

Posted by Yui on 17 April 2018 - 11:55 PM



Hello, YCM's leading and perhaps only Gusto expert reporting in. I'm here to review your card. I'm afraid I'll have to be perfectly blunt with you: This is borderline useless in Gusto by simple nature of how it works. Because it requires a specific Level of monster (4 in this case, which I'll get around to in a second because this also is significant), Gusto will have a hard time summoning it at all, because as a general rule, you won't have two monsters with the same Level on the field unless you're about to summon Daigusto Sphreez and probably win the game. At which point, you'd rather just summon Sphreez. However, the materials having to be Level 4 in this case is an even greater detriment to Naiadspecter's viability in Gusto, as there are a whopping four Level 4 monsters in the entire archetype.

  1. Musto, Oracle of Gusto
  2. Gusto Thunbolt
  3. Caam, Serenity of Gusto
  4. Daigusto Falcos

Out of those four monsters, Falcos is a Synchro monster, and not a very good one at that. As such, you won't be summoning him just to ladder into Naiadspecter. Musto and Thunbolt have their uses in theory, but in practice they aren't all that great, let alone in a deck that hasn't aged particularly well over the last few years. Caam is the only Level 4 Gusto monster you could justify running in the current state of the game, and even then, it's pretty iffy. So, 95% of the time, you won't be summoning this card to begin with. This is also a problem that Daigusto Emeral suffers from. If there was no Level requirement, or even if the required Level was 3, that would be a much different story.


The flip effect is neat in theory. You can use it to set and then instantly activate the effect of Kamui, Hope of Gusto... but tragically, that's the only real use it has in this archetype. Kamui's flip effect not being something that you would want to use offensively makes this a bit of a hindrance, but I like that interaction regardless, even if it's highly suboptimal. Also, it can be used to return cards that get banished by the effect of Daigusto Eguls, if you're running that for some inexplicable reason. (Seriously, Eguls is awful.)


However, there is one effect in particular that I really like about this card. The Normal Summon effect. I will reiterate my case about Level 4 monsters, but setting that aside, this is actually really good for Gusto, as a common issue is needing a second Normal Summon when other options that could give you one (i.e. Double Summon) just aren't worth it. This effect in particular really tickles my fancy, because Gusto will invariably load up the graveyard with both Psychic and Winged Beast monsters, effectively making this a themed Double Summon. Which is great! It makes the SphreezTK much easier, not to mention that because it has a downward-facing zone, you'll still be able to summon Sphreez after Naiadspecter hits the field.


I'd also like to briefly go over the difference between this card and Merrowgeist which you mentioned, as well as Emeral, from a flavor perspective. Merrowgeist's effect allows it to shuffle a card it destroys by battle into the Deck. With "return from the GY" effects fairly common in Gishki, as well as Gusto largely having effects that shuffle cards into the Deck (albeit their own in this case), this effect - while not that great on a 2100 body in this day and age - fits the flavor for both Gishki and Gusto. Emeral, on the other hand, has an effect inspired by Gusto (specifically Caam's effect), and one inspired by Gem-Knights (Obsidian in particular). In this respect, Naiadspecter is way off-kilter, as its first effect - while great - doesn't really fit the flavor for either archetype. Its second effect, meanwhile, seems more like it would at home on a Shaddoll card. It's rather bizarre!


Overall, this card has potential to do great things for Gusto, but in its current state, it would never be used in the archetype it actually belongs to. Even Shaddoll won't get much mileage out it, because their Level 4 monsters seldom hit the field and stay on it long enough to summon this.


Gusto Expert's Rating: 5/10, needs work


Closing note: Keep in mind I wrote this review entirely based on its performance in Gusto, as it is in fact a Gusto card. How it will perform in other archetypes would have to be judged by those who use those archetypes.

#7095225 mods are offline, post gifs

Posted by Yui on 16 April 2018 - 01:39 PM


  • Dad likes this

#7094800 Post and I'll give you a commercial from my past

Posted by Yui on 14 April 2018 - 11:36 AM

#7094738 More powerful than ever!

Posted by Yui on 14 April 2018 - 12:52 AM


  • Dad likes this

#7094649 oregon

Posted by Yui on 13 April 2018 - 06:18 PM

>Many people are not capable of knowing how to pump gas

>Not "many people know how to pump gas"
>Many people do not have the sheer mental capacity to even learn the archaic secrets of pumping gas in the first place


#7094580 The Snake

Posted by Yui on 13 April 2018 - 10:53 AM


#7094419 here

Posted by Yui on 12 April 2018 - 11:07 PM


for your viewing pleasure

#7094352 American Choppa

Posted by Yui on 12 April 2018 - 06:50 PM


#7093957 Post Gru Memes

Posted by Yui on 10 April 2018 - 05:54 PM