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Posted by Yui on Yesterday, 11:48 PM
Hello there, hi. Gusto expert Yui reporting in a second time, and I've even been called out by name today. I was promised better Gusto support, and you actually almost held up your word. Almost. Unlike last time, I'll be covering this one effect at a time to try and make this review a bit shorter. I'll start by addressing the elephant in the room.
Each turn, the first time each Set monster or "Gusto" monster you control would be destroyed by an opponent's Special Summoned monster (by battle or card effect), it is not destroyed.
This effect. I can understand the logic of "Gusto likes to play defensively and build up the GY", but there's a very distinct point - once you summon Sphreez while your opponent controls a monster with 2800 or more ATK (or less depending on the circumstances) - where you actually need your monsters to be destroyed to make the SphreezTK happen so you can win the game. By playing this field spell, you essentially deny yourself your ability to win the game unless you're trying for some other weird wincon like decking out the other guy.
Once per turn: You can Special Summon 1 WIND Psychic monster from your hand.
This, on the other hand, is super-super good. Remember what I said about how Naiadspecter helped enable the SphreezTK by giving you an extra Normal Summon? This is that, but simpler, with the tradeoff that the field spell itself actually denies your ability to SphreezTK at all because of the destruction protection. Now, if you were to have some means of destroying the field spell, that would be a different story. Also you can use it in Ritual Beasts. So that's neat.
Once per turn, during the end of Main Phase 1, if 3 or more WIND monsters were sent to your GY this turn: You can Set 1 "Gusto" Normal Spell/Trap from your Deck. That Set card can be activated this turn.
Now this I thought was really good at a glance, until I noticed it said "the end of Main Phase 1" rather than "the End Phase" or something to that effect. It would be a handy and reliable means of searching the helpful "Gusto" backrow cards, but during MP1, you generally will only be sending 3 WIND monsters to the GY if you discard Gusto Griffin and use the monster it summons as a synchro material (presumably for Sphreez). Now granted, you can use this to search Blessings for Gusto then activate it that turn, making the SphreezTK much easier (I believe one Blessings lowers the kill threshold to 1900?), but that again assumes you're either discarding Griffin for a search or otherwise sending a third monster to the GY before the Battle Phase, as well as assuming that you get this field spell off the field because it cockblocks your SphreezTK.
Gusto Expert's Rating: 3/10, can't win if you put this in the only viable gusto build unless you use what little backrow removal you can have to get rid of it
I'm getting the feeling you either haven't played Gusto, or your decklist is really weird and/or bad.
Posted by Yui on Yesterday, 12:52 AM
kay second episode now
I'm having a weird sense of deja vu right about now.
Dude, the last time you trusted me with a Pokemon it got killed by a Volt Tackle. Not really setting the best example here. Now then, what do we get?
After a lot of time (and I mean a lot) deliberating on if I should pick Steelix or Crobat (even though Politoed is by far my favorite of these options), I ultimately had to ask one of my most trusted advisors and also the magic 8-ball. Both of them agreed: Steelix. So Steelix it shall be.
This is actually pretty nice.
THIS IS SOME META AS FUCK RUBBING IT IN AND I DON'T KNOW IF I SHOULD BE ANGRY OR GREATLY AMUSED. I AM GOING TO GO WITH A COMBINATION OF THE TWO.
My greatest enemy in the pokemon universe.
You're getting a Magikarp, fucker. Sure it'll be a scary Gyarados later, but that's later and not now. For now, I'd at least like to get my first Gym Badge. I'll take the Bastiodon. Despite the enemy Magikarp having Jump Kick, I was able to defeat it by cunning abuse of its ability (Color Change) plus my own Mirror Move.
Hopefully we can do a better job at protecting her than Shovel Knight did. Now, let's try and make some catches, starting in Route 201.
Not so nice. Let's try my luck at the lake.
Well this should be nice, assuming I don't kill it.
This Level 2 Shelgon just got a lot scarier. (context: it used Lock-On the previous turn. It has fucking Lock-On and Dynamic Punch together)
I caught it though. I shall name her Agrona. Now, let's see what Route 202 has in store for us.
Caught it on the last turn before its burn would have killed it. Say hello to Queen B. I wanted to name her Beatrice after Swain's raven, but that's reserved for if I get a Honchkrow or something.
I'm not mad that I missed out on a Haunter for Vespiquen. I'm not mad that this Haunter could only really be damaged by Shldknght, forcing me to switch into her against it. I'm not even mad that it had and used Hydro Cannon, and critted to kill Shldknght from full health. What I am mad about is that it managed to sweep my entire team. This is stupid.
Maybe if I use the same name that I used the first time, things will work out better.
Easiest starter choice of my life.
I've opted to name this girl Kat. And now it's time to make catches... again. Starting at Route 201 as always.
I can catch that. And I did.
It even scared the hell out of me on the way into the pokeball. Say hello to Froppy. Who had only 1 HP when I caught her. Which is fine, because I have to go back home and talk to mom anyway, and it happens to be a decent checkpoint on my way to Lake Verity for my second catch.
Oops. Next stop: Route 202.
This thing has Tail Glow and Aeroblast. Jesus H. Fuck. I'd name it Minnie since that's the name I gave my Raichu in Emerald, but this one is too powerful for that shit. I've had to name her L.Ex.Murdr (Lord Explosion Murder). This girl is straight-up terrifying. I'm on a Discord call with Rep right now and he even said "How did you not get blown the fuck out by that thing?". I think we'll call it here, to end the episode on a high note.
Seriously, Lord Explosion Murder is absolutely bonkers.
Posted by Yui on 18 April 2018 - 10:57 PM
Whoops, wrong game.
For those of you who haven't checked out Reptilious's nuzblog (which you totally should; he's doing his very first episode today and he's a pretty funny dude), I'm starting a Moemon Platinum randomlocke here. But wait, there's more! He's also doing one! With the same seed that I used for mine! So we'll both have the same randomized world but we're doing separate runs, meaning that if you go follow his thread plus this one, you'll get two commentaries for the price of one! What a steal!
So let's get right into it.
Come to think of it, didn't I try doing one of these before? Yet it's not in the thread. What happened anyway? Oh well; let's not worry about that and just take our bold first steps into the world of monologues! May the odds be ever in my favor. (They won't be; this is Locke & Load.)
Hello, Rowan! I've got a friend who really doesn't like you. Because you monologue. All. The fucking. Time.
*a lot of talking with Rep (we're in a Discord call while doing this) ensues because there were so many things to potentially screenshot that I didn't screenshot*
Nah, I'm just doing Locke & Load because gradually slipping into insanity because of the RNG is good for my health, man.
I waited for Rep to catch up to me here, so we can pop the briefcase open at the same time.
1, 2, 3...
These sprites don't match. Also neither of us want Jynx. I'll be taking Marowak though.
Primeape OP. Let's just pretend I won that battle for the sake of my sanity. I'll have my revenge soon enough, Reptile... but for now, let's head to Sandgem Town. This is also an opportunity to scout out Route 201 and see what we can get here.
...oh. I can't hurt it. Poison Jab is my only damaging move. Let's head to the lab I guess.
thank ms skeltal
you don't say
Now then, having purchase some poke balls, it's time to head back through Route 201 so I can fill mom in on how I'm going on an epic quest. Hopefully I'll encounter something that isn't Probopass.
Welp, GG. Rep can't top this.
OH MY FUCKING GOD I COULD HAVE HAD A HYPER BEAM DUCK! I'm so upset that this is probably the only time Poison Jab will ever actually poison something when it would kill.
Naming my rival Reptile was the best idea.
At this point, Rep asked "what's at the lake?", so I then realized I can go there for an additional catch. Neat. Let's go see what's over yonder.
Speaking of the lake... this is fortunately still Route 201 so I can kill it. Now then, what's at the lake?
The evidence claims that I do not. But I do know how to catch Pokemon despite that. Proceed anyway, since I don't really have a choice in the matter.
With Lucas's tutorial out of the way, let's see what I can get here. Hopefully it is not a steel-type.
This is actually worse. At least I get XP for it. Rep, meanwhile, has apparently encountered a Feebas, therefore reminding me of my eternal quest to just FIND A FUCKING PRISM SCALE!!! In the meantime, what did I miss out on for this Sunkern that I can't not kill?
I'm not stuck with you this time, fucker.
First trainer. Let's see what you've got!
(it was a Caterpie. A fucking Caterpie, guys)
"So Rep, the first two trainers have had a Caterpie and a Surskit. By Locke & Load rules, the third dude's gonna have like Mewtwo or something."
Still not enough to kill ms skeltal though, even if it did come a bit close.
Oh fuck off, Lucas.
I didn't, but continue.
That doesn't necessarily sound like a saying, so much as just something people happen to say. No I am not familiar with that saying. I am a thief.
*Lots of running around, giving Rep his parcel, and getting a Pokétch, ensues, and I finally have a watch. It has a pedometer. That's pretty neat.*
Route 204 is out of the correct order, but I really need a catch.
Wiz! You came back! Finally, I caught something, and I also caught an item out the corner of my eye. And I got to find out what I missed out on while I was heading up that way. It was a Mudkip.
And now let's see what I can catch on the route I'm supposed to be on.
But first, I have to battle Rep again.
HA! FUCK YOU!
I'm not ignoring this loss. That's the end of this run for me, but Rep is still going to keep going with the same seed, so you can check out his blog to see what could have been.
I can still kick your ass at League of Legends though, @Reptilious
In Loving Memory:
I'm going to actually start part 2 of my Platinum randomlocke right now, so expect another update today.
Posted by Yui on 18 April 2018 - 12:03 AM
I should probably do Locke & Load work again tbh. Insurgence hasn't been going so hot because of the different format, but that's not about this thread here. You should play not a gen 2 game. I'll play the same one if you do.
Posted by Yui on 17 April 2018 - 11:55 PM
Hello, YCM's leading and perhaps only Gusto expert reporting in. I'm here to review your card. I'm afraid I'll have to be perfectly blunt with you: This is borderline useless in Gusto by simple nature of how it works. Because it requires a specific Level of monster (4 in this case, which I'll get around to in a second because this also is significant), Gusto will have a hard time summoning it at all, because as a general rule, you won't have two monsters with the same Level on the field unless you're about to summon Daigusto Sphreez and probably win the game. At which point, you'd rather just summon Sphreez. However, the materials having to be Level 4 in this case is an even greater detriment to Naiadspecter's viability in Gusto, as there are a whopping four Level 4 monsters in the entire archetype.
Out of those four monsters, Falcos is a Synchro monster, and not a very good one at that. As such, you won't be summoning him just to ladder into Naiadspecter. Musto and Thunbolt have their uses in theory, but in practice they aren't all that great, let alone in a deck that hasn't aged particularly well over the last few years. Caam is the only Level 4 Gusto monster you could justify running in the current state of the game, and even then, it's pretty iffy. So, 95% of the time, you won't be summoning this card to begin with. This is also a problem that Daigusto Emeral suffers from. If there was no Level requirement, or even if the required Level was 3, that would be a much different story.
The flip effect is neat in theory. You can use it to set and then instantly activate the effect of Kamui, Hope of Gusto... but tragically, that's the only real use it has in this archetype. Kamui's flip effect not being something that you would want to use offensively makes this a bit of a hindrance, but I like that interaction regardless, even if it's highly suboptimal. Also, it can be used to return cards that get banished by the effect of Daigusto Eguls, if you're running that for some inexplicable reason. (Seriously, Eguls is awful.)
However, there is one effect in particular that I really like about this card. The Normal Summon effect. I will reiterate my case about Level 4 monsters, but setting that aside, this is actually really good for Gusto, as a common issue is needing a second Normal Summon when other options that could give you one (i.e. Double Summon) just aren't worth it. This effect in particular really tickles my fancy, because Gusto will invariably load up the graveyard with both Psychic and Winged Beast monsters, effectively making this a themed Double Summon. Which is great! It makes the SphreezTK much easier, not to mention that because it has a downward-facing zone, you'll still be able to summon Sphreez after Naiadspecter hits the field.
I'd also like to briefly go over the difference between this card and Merrowgeist which you mentioned, as well as Emeral, from a flavor perspective. Merrowgeist's effect allows it to shuffle a card it destroys by battle into the Deck. With "return from the GY" effects fairly common in Gishki, as well as Gusto largely having effects that shuffle cards into the Deck (albeit their own in this case), this effect - while not that great on a 2100 body in this day and age - fits the flavor for both Gishki and Gusto. Emeral, on the other hand, has an effect inspired by Gusto (specifically Caam's effect), and one inspired by Gem-Knights (Obsidian in particular). In this respect, Naiadspecter is way off-kilter, as its first effect - while great - doesn't really fit the flavor for either archetype. Its second effect, meanwhile, seems more like it would at home on a Shaddoll card. It's rather bizarre!
Overall, this card has potential to do great things for Gusto, but in its current state, it would never be used in the archetype it actually belongs to. Even Shaddoll won't get much mileage out it, because their Level 4 monsters seldom hit the field and stay on it long enough to summon this.
Gusto Expert's Rating: 5/10, needs work
Closing note: Keep in mind I wrote this review entirely based on its performance in Gusto, as it is in fact a Gusto card. How it will perform in other archetypes would have to be judged by those who use those archetypes.
Posted by Yui on 13 April 2018 - 06:18 PM