,and I suspect it’s because the game reveals to us quite a bit about ourselves, as all great art does. Link, the archetypical hero, goes on a crusade against the chaos of Ganon, the figurative dragon guarding the golden Triforce. Of course, in the beginning, Link doesn’t stand a chance against a brute like him, he’s just a dumb kid, like most of us are! He needs to grow up in a big way, and that means going into the Temple of Time and taking the Master Sword out of its pedestal. But the player knows it’s not just a fancy blade, it’s the Superego, obviously!
When you choose to take it from the pedestal, you’re making a decision to take the weight of the world upon your shoulders, and that’s no small task! But it’s infinitely preferable to the choice of letting Ganon decide the world for you and everyone else, because we see what happens when he does; Hyrule becomes Hell. And this is basically adulthood, folks, but thank God you’ve got some support systems in place! Navi-- like Jiminy Cricket-- she’s your conscience speaking to you; whispering in your ear! And you might think you’re clever and know the rules of the game and you don’t have to listen to her after a while, but then you find yourself running circles around the Water Temple like a damn chimp. Maybe you’re made a little more humble for the experience, or maybe you choose to spite Eiji Aonuma’s efforts out of bitterness, but man, that’s not constructive and it’s not going to get you anywhere.