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I Hate Snatch Steal

I Hate Snatch Steal

Member Since 01 Aug 2007
Offline Last Active Jan 21 2018 11:57 PM
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#7069903 Heya y'all! (: I'm Cobalt!

Posted by I Hate Snatch Steal on 18 January 2018 - 08:04 PM

Welcome to the forum. I can't speak for the RP section since I don't RP but if you like to make cards you'll fit right in. Just don't forget to read the rules for each section (we say that to every new member). Enjoy your stay ( :




#7069313 Question about the Skill mechanic in duel links

Posted by I Hate Snatch Steal on 16 January 2018 - 09:53 PM

http://yugioh.wikia.com/wiki/Skill

 

"Can be used if your Life Points are at 2000 or below.
Instead of doing a normal draw, a "Cyber Angel" monster is added to your hand from outside of your Deck.
This skill can only be used once per Duel."

 

What does the underlined part mean?

 

Is it anything like the "storm access" skill in the anime?

 

edit: sorry if this is in the wrong section




#7065574 Revamping Casual Cards for the Revamped Cardmaker

Posted by I Hate Snatch Steal on 01 January 2018 - 01:44 PM

I do feel that Sakura's right that we need at least some design standards outside of the joke card section. People who are genuinely interested in card making won't want to navigate around too many spam threads and its those people who will be good members down the road.

 

As an aside, I personally feel that Sakura has had great ideas for CaC since the beginning such as dividing sections by quality and intent rather then by pop culture or not, and is also very devoted to his section. He just happened to take over when activity was lower so people think previous mod teams were better. This could be due to outside issues such as our anti-spam bot measures being too strict or the cardmaker being out of date or something, but on paper his policies are better ones then we've had before IMO.




#7052615 Child Molestation, Sexual Misconduct, and Rape Accusations

Posted by I Hate Snatch Steal on 14 November 2017 - 11:03 PM

Honestly I don't know how to fix the justice system as a whole.

 

However I do know that there should be a proven conviction before ANY action is taken. Someone very close to me was accused of having a pedophelic sexual orientation despite the fact that he'd never sexually touched anyone. His parents mistook his https://en.wikipedia...lic_infantilism as Pedophilia thus he and suffered through years of torture similar to the following (read the first paragraph):

 

https://www.psycholo...mental-disorder

 

despite never having committed a sex crime.

 

If you want a non-Wikipedia article explaining more, look here:

http://understanding.infantilism.org/




#7039970 Return from the Different Dimension Errata Idea

Posted by I Hate Snatch Steal on 28 September 2017 - 09:40 PM

I feel that your idea is a start, but one important component of OCG/TCG soul charge is that it skips the entire battle phase. Therefore even if you use all the monsters you summon as materials for other summons you still can't OTK via battling that turn. Otherwise it looks like an improvement, You could possibly drop the banish all the summoned monsters in the end phase part if you take my other suggestion.




#7036250 [Leaderboard] D'Sceptyr vs. .Belle (Trading Card Two-Step) (Cards Up!)

Posted by I Hate Snatch Steal on 13 September 2017 - 05:13 PM

I'll vote. edit: Sorry, I didn't notice this was pending an extension. Do with the response what you will.

 

Cards A:

I can see the combos the two cards create with each other easily. Adding a Psychic-type monsters seems ok, since the only deck I can think of with a lot of non LIGHT and DARK Psychics for that effect would be gusto and they could use support, however I concede that my info on the card pool is out of date. The rest of the effects seem solid and don't appear to create any issues from what I can see.

 

Cards B:

"When this card is Normal or Pendulum Summoned: You can target 1 card in your GY; add it to your hand."  This alone is enough to give to deny cards B the vote Last I checked, cards like magical stone excavation have a steep cost for a reason. This would allow you to reuse any limited spell/trap card, and that alone is a huge issue. That's only the first card though. For the 2nd card, hand destruction is another effect that's hard to preform for a reason. At least the foolish burial-esque effect is ok because its during your Standby Phase and thus hard enough to set up that it doesn't get compared to lavalval chain. If all that weren't enough, in my opinion, these cards seem more like counterparts like time gazer and stargazer magician then cards that directly combo off each other.

 

Naturally Cards A gets my vote




#7019211 Yu-Gi-Oh! Card Maker Awards 2017

Posted by I Hate Snatch Steal on 27 June 2017 - 09:09 PM

Ultimate Male Member Unsure how to tell what gender people are, skipping

Ultimate Female Member Unsure how to tell what gender people are, skipping

Ultimate Card Maker https://forum.yugioh...scord-toyo5410/ Back when he/she did yugioh, he/she always had something creative to share

Ultimate Role Player I don't go to that section

Ultimate Writer I don't read other people's work here so I can't say

Ultimate Debater Not active enough in that section to know

Ultimate Comedian idk

Ultimate Rising Star https://forum.yugioh...-meme-devourer/ his first post was a very detailed boss duel set.

Ultimate Influential Member - YCmaker, we wouldn't be here without him

Ultimate Drama Queen (or King!) HomoSapientissimus he's been banned for a while, but do a search on his cards

Ultimate Moderator Sakura - idk why he's not more respected then black and koko were during their time because of all the time he spends on his work here and all the good rules and policies he comes up with. Pop-culture cards to be merged into advanced/casual based on merit, a simple advanced clause, and point incentives for reviews for example.




#7019205 [Serious] A Belated Apology to YCM

Posted by I Hate Snatch Steal on 27 June 2017 - 08:40 PM

I had those moments sometimes too. Don't worry about it




#7018644 Superdimensional Robot Galaxy Destroyer (retrain)

Posted by I Hate Snatch Steal on 25 June 2017 - 11:21 AM

vyEcxjZ.png

 

3 Level 10 monsters
(This card's name is treated as "Superdimensional Robot Galaxy Destroyer") The Xyz Summon of this card cannot be negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.

 

Because if you summon this you should have a good chance to use its effect.


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#7016417 Its both a synchro and xyz monster + some support for it *Please Lock*

Posted by I Hate Snatch Steal on 16 June 2017 - 04:09 PM

Edit: Since I was in a bad space and rushed when I designed these, I don't feel they came out very well. Thus I request that this thread be locked and I'll repost it if/when I fix these cards. Feel free to PM me if you want the template.

 

Reviews for both standard and legacy format are accepted

 

Inspiration:

https://forum.yugioh...tion-of-myself/

 

zDGH0vz.png

 

During the End Phase: you can destroy this card and if you do, draw 1 card.
---

1 Tuner + 2 or more non-Tuner monsters / 3 level 8 monsters
(This card is both LIGHT and DARK. You can only control 1 "Angelic Summoner of Twilight") If this card is synchro summoned: draw 2 cards, then discard 1 card. Once per turn: you can banish 1 "Twilight Disciple" monster from your hand, graveyard, or face-up in your extra deck to target 1 other face-up monster you control; send it to the graveyard and if it left the field by this effect, special summon 1 Synchro or Xyz monster from your extra deck with the same attribute and higher level/rank but not more than that target's level/rank +3, treating that target as the material (this is treated as a synchro or xyz summon respectively) and if you do, any further damage your opponent takes this turn is halved also if possible, transfer 1 xyz material from this card to the summoned monster.
 

Rulings notes:

- This is an effect monster [it should say "/effect" but the template wouldn't let me put that there]

-This card is both LIGHT and DARK at all times, unless its being affected by a card effect that changes attributes in which case both attributes are overwritten.

- This card starts with an original level and rank of 8. Changing 1 of those with an effect won't change the other

- You can synchro summon this card by using 1 Tuner + 2 or more non-Tuner monsters

- You can xyz summon this card with 3 level 8 monsters

- "treating that target as the material" applies to cards such as Neo Galaxy-Eyes Photon Dragon, Junk Destroyer, Metaphys Horus, and such whose effects depend on the materials used. The material is attached to the summoned monster from wherever it went it after left the field in the case of summon an xyz monster.

- "Then, if possible, transfer 1 xyz material from this card to the summoned monster." only applies if this card has xyz materials to detach and the summoned monster can have them too. Rulings for the material transfer are the same as for Rank-Up-Magic Barian's Force but OCG is adapted from Galaxy-Eyes Cipher Blade Dragon.

- "(this is treated as a synchro or xyz summon respectively)" is (this special summon is treated as a synchro or xyz summon respectively) but shortened to fit on the card. This sentence means a synchro monster will be treated as being synchro summoned and an xyz monster will be will be treated as being xyz summoned.

- Nothing in this card's special summoning effect will cause missed timing

 

Design Notes:

I saw BGMaxie's integration monster which is linked above and thought I'd do something similar to its pendulum effect. The support is to make it not too generic. I may have rushed the supporting card's designs though.

 

This card has a pendulum effect in case another card places it in the pendulum zone

 

PM me or reply if you want the templates I used

 

support

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#7013730 [Sakura 34K] Rinshōkaze the Sacred Floral Dragon

Posted by I Hate Snatch Steal on 04 June 2017 - 10:09 PM

I see one issue:

 

You can target up to 3 cards on the field and/or in the Graveyards; return those targets to the hand, then you gain 600 LP for every card shuffled into the Deck this way.

 

I can just see someone returning solem strike, bottomless traphole, and the huge revolution is over before saying "come at me bro, if you can"

 

Or they could take twin twisters, soul charge, and raigeki for ridiculous card advantage potential.

 

I'm guessing it was supposed to say 3 monsters so you can't return spell/trap cards?




#6998258 Share funny captioned screenshots here

Posted by I Hate Snatch Steal on 08 April 2017 - 10:23 PM

I'll start us off:

p9ioYgG.png

 

These are my end credits, go get your own!

 

Feel free to come up with alternative captions for what's already posted too.

 

edit:

 

Pdr3Vmo.png

 

Captain Falcon: "I thought you said WE would have the advantage of numbers"

 

fScvXAQ.png

 

I have you now!




#6982466 Dark Contract of Anti-Link (Written)

Posted by I Hate Snatch Steal on 18 February 2017 - 08:44 PM

If there can be a card called "Dark Contract with Eternal Darkness" and "Dark Contract with the Monopoly Seal" then Dark Contracts do not necessarily have to refer to monsters in their names.

 

This is intended to to help D/D/D combat the rule changes described here:

https://ygorganizati...memberdrawing6/

Note the "Extra Monster Zone" rule

 

Continuous Spell

You can summon "D/D" monsters to your main monster zones as if they were an extra monster zone (the monsters remain even if this card leaves the field). Once per turn, during your Standby Phase: Take 2000 damage.

 

I want this effect to apply to both "D/D" and "D/D/D" monsters, did I word it right [its late and I can't focus]?

 

I hate that new rule, can you tell? However I tried not to be as salty about it as the guy who made "Last Stand of the Fallen Ones":

https://forum.yugioh...151-some-cards/




#6981205 Mean "C"

Posted by I Hate Snatch Steal on 15 February 2017 - 06:13 PM

Level 1

EARTH

Insect/Effect

100/100

If your opponent adds a card(s) from their deck to their hand (except during the draw phase or the damage step) while you do not have more cards in your hand then they do: you can discard this card; draw 2 cards. You can only activate 1 "Mean "C"" per turn.

 

If Maxx "C" represents the max number of cards you can theoretically draw, then this is the average or mean. I thought people could side it against decks that draw or search a lot or main it depending on the format. "while you do not have more cards in your hand then they do" is to prevent it from being the next pot of greed.


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#6978497 Yu-Gi-Oh! Arc-V

Posted by I Hate Snatch Steal on 06 February 2017 - 11:47 AM

Well, I'd already lost interest in Arc-v's protagonist and thus most of the characters long ago. Nonetheless I still watch the series for the dueling. However:

 

execution over concept