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I Hate Snatch Steal

I Hate Snatch Steal

Member Since 01 Aug 2007
Member ID: 5,082
Currently Not online
Offline Last Active Yesterday, 07:11 PM
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#7108703 [Discussion] What makes a good or bad super hero character

Posted by I Hate Snatch Steal on 06 July 2018 - 01:51 PM

I've watched season 1 of Avengers Assemble lately and I've also watched Avengers Earth's Mightiest Heroes, Justice League, and Justice League Unlimited in the past. I've enjoyed both of them, would recommend both of them, and would gladly watch more of either. However I've noticed that I like Avengers slightly better. After some careful thought I figured out why. Just to make sure people know which versions I'm talking about: This Justice League I'm discussing is here: https://www.imdb.com/title/tt0275137/ The Avengers Earth's Mightiest Heroes I'm discussing is here https://www.imdb.com/title/tt1626038/

 

My reason for liking Avengers slightly better is that from a character design standpoint no regular character on the team seems "Flat" and they all seem human (figuratively speaking).

 

A common argument I hear against Justice League is that Superman has too many powers, so he's too "Super". I don't feel that this is a detriment because he had a glaring weakness to Kryptonite and is affected normally by magic. Therefore he has weaknesses. Another counter argument is that how powerful a character is in this kind of setting is relative. For example, someone with a machine gun and a bullet proof vest would be OP in the real life 1700s, but less effective in real life world war II. Also more importantly, Superman's characterization is very human. He has emotions, values, morals, and mental (for lack of a better word) weaknesses: He can also be out thought. For example:

 

Spoiler for episode Twilight of the Gods

 

Spoiler for episode Only a Dream

 

My personal complaint about Justice League, and why I mentioned "Flat" characters above, is Batman. What is Batman's physical weakness? Nothing! Mental weakness? Nothing! He's only shown to have 1 emotion, "Angst" (if that). Thus his character seems way too robotic in that regard, he seemingly never loses his cool, or gets manipulated, or gets out thought. I concede the point that Batman does have to stay relevant with characters like Superman around, but I'm sure the writing staff could achieve that and make him seem more human at the same time.

 

This is of course merely my opinion. I'd like to hear yours




#7098997 [Discussion] Why do people condem Wesley Crusher [Startrek TNG] as a mary sue...

Posted by I Hate Snatch Steal on 08 May 2018 - 08:48 PM

Wesley was meant to be treated as an equal in the Star Trek series.

FagBalls was, very clearly, not meant as an equal to anyone on the main Sonic Team, at least at first.

Also the two aren't even on the same level. One was a culturally significant show. One was a show for babies and disgusting furries.

I'm well aware that they aren't even close to the same writing quality. More importantly though, this is the 2nd time you've lashed out against furries in one of my threads. In order to not derail this thread I'm going to respond to that in a PM. edit: Make that the debates section. I'll see you there




#7097720 Im a noob, what am I doing wrong

Posted by I Hate Snatch Steal on 30 April 2018 - 03:28 AM

Update: Coding is for f***ing nerds. Keep getting [Script Error]: [string "./script/c58468202.lua"]:42: attempt to index a nil value (global 'e6')

 

Done so much HELL YEAH to line 42 over and over again but nothing.

 

I know its somethin I did wrong cuz thats where the double bp effect comes in. Pulled it off of Weather Report and switched some of the parts with Memory Crush King.

 

Updating op to current lua code.

Isn't yugioh also for nerds? ( ;




#7097718 Im a noob, what am I doing wrong

Posted by I Hate Snatch Steal on 30 April 2018 - 03:19 AM

-Conduct BP Twice
    local e1=Effect.CreateEffect©

 

should be

-Conduct BP Twice
    local e6=Effect.CreateEffect©




#7097708 Im a noob, what am I doing wrong

Posted by I Hate Snatch Steal on 30 April 2018 - 12:55 AM

Your missing the function "c58468202.havefieldcon"




#7095845 So I stumbled across this old design of mine for a tuner...

Posted by I Hate Snatch Steal on 19 April 2018 - 04:54 PM

... and decided to post it here:

 

eCf7HbA.png

 

When this card is summoned: you can discard 1 card; special summon 1 "Duality Warrior Token" (Warrior-Type/DARK/Level 2/ATK 1000/DEF 1000). When this token leaves the field, destroy this card. This token is destroyed if this card is not face-up on the field.

 

I can't remember what purpose/deck I designed this for but I thought it would be worth posting here none the less




#7094146 Super Smash Bros Set [placeholder thread, more cards will be added later]

Posted by I Hate Snatch Steal on 11 April 2018 - 05:15 PM

This set is mostly based on Super Smash Bros Infinite's roster:

[video][video]

 

The occasional card may be a mod character that I've invented instead. These will have "Smash Infinite +1" in their name

 

Currently this thread is incomplete and I'm using it store ideas, I will edit the title when I feel the set is sufficient for a full showing

 

Smash Infinite - Kratos

Level 6

LIGHT

Warrior/Effect

2200/1100

(Quick Effect) Up to twice per turn: you can target 1 face-up monster your opponent controls; it loses 300 ATK. Then if this effect was chained to that target's effect activating, you can excavate the top card of your deck and place the excavated card on either the top or bottom of your deck.Then if you excavated a "Smash Infinite" card, negate that effect. If "Smash Infinite - Smash Ball" is activated targeting this card, after it resolves send 1 monster your opponent controls to the GY and inflict 1000 damage to your opponent.

 

Design Notes:

Kratos's play style involves repeatedly launching disruptive projectiles. His final smash has him charge forward much like Marth's but he has a bigger hitbox.

 

Smash Infinite - Sora

Level 6

LIGHT

Warrior/Effect

2300/1100

Once per turn: you can target 1 monster your opponent controls; that target loses 800 ATK, then if your opponent controls a spell/trap card in the same column as that target, destroy it. If "Smash Infinite - Smash Ball" is activated targeting this card, after it resolves send 1 monster your opponent controls to the GY and if your opponent controls a spell/trap card in the same column, send it to the GY.

 

Design Notes:

Sora has a boomerang like projectile attack, though its not as fast as Kratos's projectiles. His final smash fires a narrow beam of light across the whole stage that does high damage and knock back.

 

Smash Infinite+1 - Random Wolf

Level 6

DARK

Beast-Warrior/Effect

2000/1000

You can reveal 3 "Smash Infinite" monsters from your Deck, then your opponent randomly chooses 1 of them. You either add it to your hand or special summon it, and shuffle the rest back into your Deck. You can only use this effect of "Smash Infinite+1 - Random Wolf" once per turn. If "Smash Infinite - Smash Ball" is activated targeting this card, after it resolves this card's original ATK and DEF become 3000 and its unaffected by other effects. These changes last until the End Phase of the next turn.

 

Random Wolf can summon random pokemon and assist trophies by taunting, but the move has a cooldown. His final smash is unchanged from regular brawl. Here is a video of the mod:

 

Smash Infinite - Character Swap

Normal Spell

Shuffle 1 "Smash Infinite" monster from your hand into the deck, then add 1 "Smash Infinite" monster from your deck to your hand with a different name. When your opponent declares a direct attack while this card is in your GY: you can set this card but banish it when it leaves the field.

 

Smash Infinite - Smash Ball

Normal Spell

Target 1 "Smash Infinite" monster you control; during this phase, its unaffected by other card's effects (except for this card's and its effects).

 

OCG reference for "During this phase":

http://yugioh.wikia....mation_-_Tenken

 

Smash Infinite - Respawn

Normal Spell

Target 1 "Smash Infinite" monster in your GY that was sent there because it was destroyed; special summon that target.




#7094034 Obelisk the Tormemtor Retrain

Posted by I Hate Snatch Steal on 11 April 2018 - 12:10 AM

Well, I shifted a few things to the new FAQ accompaniment thread, but you can errata the God cards in this section. As for retraining like you did here, it's still the same God Card you're retraining (though as a note about Ra's multiple forms, that was mostly due to how much it did in the anime and inability to fit them all on one card).

 

Card can probably stay in here since again, it isn't a completely new DIVINE monster (though that policy is under review right now, but that's irrelevant to this topic). No one else has posted DIVINE stuff for over a year though, so...

If the no DIVNE policy is under review, I want it to be noted that I fervently oppose it. The logic that the Norse gods being changed to other attributes and types justifying it is absurd. Its like saying that there can be no Machine-Type resonators because clock resonator got its type changed to Fiend or justifying the no DIVINE clause based on any other change from the anime to the TCG. The fact that some people argue that it encourages throwing those types and attributes around is also flawed. We have other sections we can move those cards to as needed. More importantly, cards in this section should be judged on merit and not some notion of how many DIVINE cards currently exist.




#7094033 Slifer the Sky Dragon Retrain

Posted by I Hate Snatch Steal on 11 April 2018 - 12:04 AM

slifer_the_sky_dragon_by_andytantowibelz

 

Osiris the Ascending Sky Dragon

Level 10

DIVINE

Divine-Beast/Effect

0/0

Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal or Special Summoned, cards and effects cannot be activated. If this card is Summoned: draw 1 card. Once per turn, during your opponent's End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.

 

Design Notes

 

Note: no longer see a no DIVINE monster rule in the advanced rulebook. However if I missed it, I justify posting this in advanced since it isn't a new DIVINE monster. Also, The Winged Dragon of Ra did have multiple versions. Finally we are allowed to post retrains of existing cards in advanced.

 

Drop a like if you like the art ( :




#7094030 Obelisk the Tormemtor Retrain

Posted by I Hate Snatch Steal on 10 April 2018 - 11:53 PM

obelisk_the_tormentor_by_andytantowibelz
 
Obelisk the Punishing Tormentor
Level 10
DIVINE
Divine-Beast/Effect
4000/4000
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during your opponent's End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 1 monster from your side of the field or your hand; destroy all monsters your opponent controls. Other monsters cannot attack for the rest of this turn after this effect is activated.
 

design notes

 

Note: no longer see a no DIVINE monster rule in the advanced rulebook. However if I missed it, I justify posting this in advanced since it isn't a new DIVINE monster. Also, The Winged Dragon of Ra did have multiple versions. Finally we are allowed to post retrains of existing cards in advanced.

 

Drop a like if you like the art ( :




#7094008 If Pokemon moves were actually realistic

Posted by I Hate Snatch Steal on 10 April 2018 - 10:01 PM

I like this one better:


  • Dad likes this


#7093187 Idea: Creative writing yugioh oneshots with multiple contributors?

Posted by I Hate Snatch Steal on 07 April 2018 - 01:12 AM

I had an idea for creative writing:

 

I thought I could make a thread where people can write a one shot length fanfic consisting of only a duel and maybe a few sentences of background. It would state in the OP that anyone can add a oneshot duel to the thead. This is sort of like what I did here:

https://www.pojo.biz...=duels daydream but with multiple authors, better cards, and much better formatting XD. (That was the first time I tried to write anything tbh)

 

edit: The duels involving dimitri and lorenzo were reasonably funny when I re-read them as it turns out.

 

edit: I don't mean the linked thread as a good example of the concept, just an example of the concept.

 

I thought it would be a cool way for someone to show off their favorite cards here.

 

I just want to make sure its ok to do before I think about trying it.




#7069903 Heya y'all! (: I'm Cobalt!

Posted by I Hate Snatch Steal on 18 January 2018 - 08:04 PM

Welcome to the forum. I can't speak for the RP section since I don't RP but if you like to make cards you'll fit right in. Just don't forget to read the rules for each section (we say that to every new member). Enjoy your stay ( :




#7069313 Question about the Skill mechanic in duel links

Posted by I Hate Snatch Steal on 16 January 2018 - 09:53 PM

http://yugioh.wikia.com/wiki/Skill

 

"Can be used if your Life Points are at 2000 or below.
Instead of doing a normal draw, a "Cyber Angel" monster is added to your hand from outside of your Deck.
This skill can only be used once per Duel."

 

What does the underlined part mean?

 

Is it anything like the "storm access" skill in the anime?

 

edit: sorry if this is in the wrong section




#7065574 Revamping Casual Cards for the Revamped Cardmaker

Posted by I Hate Snatch Steal on 01 January 2018 - 01:44 PM

I do feel that Sakura's right that we need at least some design standards outside of the joke card section. People who are genuinely interested in card making won't want to navigate around too many spam threads and its those people who will be good members down the road.

 

As an aside, I personally feel that Sakura has had great ideas for CaC since the beginning such as dividing sections by quality and intent rather then by pop culture or not, and is also very devoted to his section. He just happened to take over when activity was lower so people think previous mod teams were better. This could be due to outside issues such as our anti-spam bot measures being too strict or the cardmaker being out of date or something, but on paper his policies are better ones then we've had before IMO.