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I Hate Snatch Steal

I Hate Snatch Steal

Member Since 01 Aug 2007
Member ID: 5,082
Currently Not online
Offline Last Active Today, 03:18 PM
***--

So I stumbled across this old design of mine for a tuner...

19 April 2018 - 04:54 PM

... and decided to post it here:

 

eCf7HbA.png

 

When this card is summoned: you can discard 1 card; special summon 1 "Duality Warrior Token" (Warrior-Type/DARK/Level 2/ATK 1000/DEF 1000). When this token leaves the field, destroy this card. This token is destroyed if this card is not face-up on the field.

 

I can't remember what purpose/deck I designed this for but I thought it would be worth posting here none the less


Firewall Dragon Knight

16 April 2018 - 12:33 AM

Firewall Dragon Knight

Rank 6

LIGHT

Cyberse/effect

2500/2000

3 Level 6 monsters

You can also Xyz Summon this card by discarding 1 Cyberse monster and using 2 Cyberse monsters you control with different names whose total levels equal 6 as the Xyz Materials. You can detach 1 material from this card, then target 1 monster on the field or in either GY, and if your opponent controls more cards then you do, you can target 1 additional monster your opponent controls; return that target(s) to the hand(s). If this face-up card leaves the field: you can special summon 1 monster from your hand. You can only use each effect of "Firewall Dragon Knight" once per turn.

 

design notes

 

If someone wants to make artwork for this, you have my blessing to do so.


Super Smash Bros Set [placeholder thread, more cards will be added later]

11 April 2018 - 05:15 PM

This set is mostly based on Super Smash Bros Infinite's roster:

[video][video]

 

The occasional card may be a mod character that I've invented instead. These will have "Smash Infinite +1" in their name

 

Currently this thread is incomplete and I'm using it store ideas, I will edit the title when I feel the set is sufficient for a full showing

 

Smash Infinite - Kratos

Level 6

LIGHT

Warrior/Effect

2200/1100

(Quick Effect) Up to twice per turn: you can target 1 face-up monster your opponent controls; it loses 300 ATK. Then if this effect was chained to that target's effect activating, you can excavate the top card of your deck and place the excavated card on either the top or bottom of your deck.Then if you excavated a "Smash Infinite" card, negate that effect. If "Smash Infinite - Smash Ball" is activated targeting this card, after it resolves send 1 monster your opponent controls to the GY and inflict 1000 damage to your opponent.

 

Design Notes:

Kratos's play style involves repeatedly launching disruptive projectiles. His final smash has him charge forward much like Marth's but he has a bigger hitbox.

 

Smash Infinite - Sora

Level 6

LIGHT

Warrior/Effect

2300/1100

Once per turn: you can target 1 monster your opponent controls; that target loses 800 ATK, then if your opponent controls a spell/trap card in the same column as that target, destroy it. If "Smash Infinite - Smash Ball" is activated targeting this card, after it resolves send 1 monster your opponent controls to the GY and if your opponent controls a spell/trap card in the same column, send it to the GY.

 

Design Notes:

Sora has a boomerang like projectile attack, though its not as fast as Kratos's projectiles. His final smash fires a narrow beam of light across the whole stage that does high damage and knock back.

 

Smash Infinite+1 - Random Wolf

Level 6

DARK

Beast-Warrior/Effect

2000/1000

You can reveal 3 "Smash Infinite" monsters from your Deck, then your opponent randomly chooses 1 of them. You either add it to your hand or special summon it, and shuffle the rest back into your Deck. You can only use this effect of "Smash Infinite+1 - Random Wolf" once per turn. If "Smash Infinite - Smash Ball" is activated targeting this card, after it resolves this card's original ATK and DEF become 3000 and its unaffected by other effects. These changes last until the End Phase of the next turn.

 

Random Wolf can summon random pokemon and assist trophies by taunting, but the move has a cooldown. His final smash is unchanged from regular brawl. Here is a video of the mod:

 

Smash Infinite - Character Swap

Normal Spell

Shuffle 1 "Smash Infinite" monster from your hand into the deck, then add 1 "Smash Infinite" monster from your deck to your hand with a different name. When your opponent declares a direct attack while this card is in your GY: you can set this card but banish it when it leaves the field.

 

Smash Infinite - Smash Ball

Normal Spell

Target 1 "Smash Infinite" monster you control; during this phase, its unaffected by other card's effects (except for this card's and its effects).

 

OCG reference for "During this phase":

http://yugioh.wikia....mation_-_Tenken

 

Smash Infinite - Respawn

Normal Spell

Target 1 "Smash Infinite" monster in your GY that was sent there because it was destroyed; special summon that target.


[Startrek] Q and Q continum inspired cards

11 April 2018 - 12:48 AM

Inspiration and naming notes:

http://memory-alpha....iki/Q_(species)

https://www.fanficti.../13/Omnipotence (This is relevant only in the sense that the Q are identified as "Omnipotent energy beings" by a green lantern ring at one point.

 

Despite what they are based on I at least tried to give them some costs.

 

Omnipotent Energy Being - Caster

Level 12

DIVINE

Spellcaster/Effect

3000/3000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard.

Unaffected by other card's effects during the turn its summoned. (Quick Effect) You can declare 1 card name of a normal/quick-play spell card that does not remain on the field, then apply the effect of the declared card when its activated. You can only use this effect of "Omnipotent Energy Being - Caster" once per turn.

 

Declaring a card is not a cost, so there is no interaction with Engraver of the Mark.

 

Omnipotent Energy Being - Summoner

Level 12

DIVINE

Spellcaster/Effect

3000/3000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard.

Unaffected by other card's effects during the turn its summoned. (Quick Effect) You can declare 1 card name of a level 8 or lower monster that can be normal summoned, then special summon 1 Construct Token with the same with the same original Type, Attribute, Level, ATK, and DEF as the declared card. Its name is also treated as the declared name. It also gains the declared card's effects.

 

Declaring a card is not a cost, so there is no interaction with Engraver of the Mark. If the declared card is always treated as another name (eg Harpy Lady 1 -> Harpy Lady) The name the token treated as will be "Harpy Lady".

 

Omnipotent Energy Being's Domain

Field Spell

When this card is activated: you can add 1 "Omnipotent Energy Being" monster from your deck or GY to your hand. "Omnipotent Energy Being" monsters you control cannot be targeted by your opponent's card effects.


Slifer the Sky Dragon Retrain

11 April 2018 - 12:04 AM

slifer_the_sky_dragon_by_andytantowibelz

 

Osiris the Ascending Sky Dragon

Level 10

DIVINE

Divine-Beast/Effect

0/0

Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal or Special Summoned, cards and effects cannot be activated. If this card is Summoned: draw 1 card. Once per turn, during your opponent's End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.

 

Design Notes

 

Note: no longer see a no DIVINE monster rule in the advanced rulebook. However if I missed it, I justify posting this in advanced since it isn't a new DIVINE monster. Also, The Winged Dragon of Ra did have multiple versions. Finally we are allowed to post retrains of existing cards in advanced.

 

Drop a like if you like the art ( :