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I Hate Snatch Steal

I Hate Snatch Steal

Member Since 01 Aug 2007
Offline Last Active Jan 21 2018 11:57 PM
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Kitsuterasu and her disciples

20 January 2018 - 09:41 PM

Name inspiration:

http://mythology.wik...om/wiki/Kitsune +

https://en.wikipedia.../wiki/Amaterasu

 

Lore:

These cards are based on a mod I made for starcraft 2 which borrowed code and design elements from a mod map called God's Land Starrise. In starcraft 2, Kitsuterasu (the character I made for the mod) has incredible godlike power to summon other units and make them stronger, but her body itself is weak in direct combat, though she does revive after a while if killed.

 

The other cards are a lore expansion based on the idea that like any god kitsuterasu has followers. Due to her design origins these followers are based on starcraft 2 and warcraft 3 units. For balance reasons in yugioh her followers are needed to use her effects, and her effects are very costly even then to justify their power.

 

Kitsuterasu

Level 12

LIGHT

Spellcaster/Fusion/Effect

2500/2500

1 level/rank 5 or higher monster + 2 "Disciple of Kitsuterasu" monsters
Must be either Special Summoned by Tributing the above monsters you control or (after) special summoned by its own effect. This card's effects can only be activated while there are 3 or more "Disciple of Kitsuterasu" monsters in your field, GY or banished zone (combined) and each only once per turn. You can move this card to a different monster zone you control. You can discard your entire hand; special summon from your extra deck 1 level/rank 9 or lower fusion/synchro/xyz monster as a fusion/synchro/xyz summon and attach the top 2 cards of your GY to it as xyz materials (if possible), also other monsters you control cannot attack for the rest of this turn. (Quick effect) You can pay half your LP to target 1 face-up monster you control; it gains 500 ATK and DEF and can make a 2nd attack on an opponent's monster during each battle phase. If this card is in your GY or banished zone: You can shuffle a total of 2 cards from your hand/field into the deck; special summon it.

 

Artwork:

https://i.imgur.com/v4fmAMl.png

 

Notes:

 

-This is a "Kitsuterasu" monster

 

- "and can make a 2nd attack on an opponent's monster during each battle phase." is from the perspective of the affected monster's current controller.

 

-Kitsuterasu cannot be special summoned by "If this card is in the GY or banished zone: You can shuffle 2 card from your hand/field into the deck; special summon it." unless it was summoned by its summoning requirement first.

 

YBI5RQR.png

 

If this card attacks, it is changed to Defense Position at the end of the Damage Step. During the End Phase, if this card is in the GY or banished zone because it was sent there by an opponent's card (by battle or effect) while in its owner's possession: you can special summon it. You can only use this effect of "Zealot, Disciple of Kitsuterasu" once per turn.

 

Lore: The purifier faction zealot can rebuild itself if destroyed. Kitsueterasu's power enhances this capability further to allow the zealot to escape dimensional banishment as well.

 

cGowVfE.png

 

If this card is Normal Summoned: You can add 1 "Disciple of Kitsuterasu" monster from your Deck to your hand, except "Paladin, Disciple of Kitsuterasu". If a "Kitsuterasu" monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

 

Lore: The paladin heals and supports nearby allies and thus generally travels with others.

 

ZpJLmW7.png

 

When you Normal Summon a "Disciple of Kitsuterasu" monster: You can Special Summon this card from your hand. Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.

 

Lore: The sorceress can slow enemies, making them less effective in combat.

 

yijgoM0.png

 

If this card is summoned: you can send 1 "Disciple of Kitsuterasu" monster from your deck to the graveyard to target 1 card your opponent controls; destroy that target. You can only use the effect of "High Templar, Disciple of Kitsuterasu" once per turn. If this card attacks an opponent's monster, it gains 1000 ATK during the Damage Step only.

 

Lore: The high templar has powerful psionic attacks but weak armor

 

2UJj5R6.png

 

If this card is summoned from the hand: you can Special Summon 1 level 4 or lower monster from your hand or Graveyard but if its not a "Disciple of Kitsuterasu" monster, its effects are negated. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Kitsuterasu" monster from your Graveyard; draw 2 cards. You can only use this effect of "Ascended Paladin, Disciple of Kitsuterasu" once per turn.

 

Lore: The Ascended Paladin has many powerful spells to aid allies with.

 

I feel that this archetype can do many powerful plays via kitsuterasu if left unchecked, but is easy to counter with the right trap cards or other disruptive effects. The play style is to summon kitsuterasu and use her summoning powers to turn the tide of the duel


Breakthrough-Summoner archetype, during battle we storm forth!

19 January 2018 - 06:16 PM

vrM3uHe.png

 

During the Battle Phase if your opponent controls more monsters then you do and there is another "Breakthrough-Summoner" monster on your side of the field or in your GY with a different name: you can discard this card; banish 1 other monster from your hand or GY and if you do, special summon 1 level 8 or lower fusion monster from your extra deck with the same type, attribute, and level as that banished monster (this is a fusion summon with the banished monster as the material) but it cannot attack your opponent directly and during the End Phase, shuffle into the extra deck and if you do, special summon 1 level 4 or lower monster from your hand or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Breakthrough-Summoner " monster from your Deck to your hand. You can only use this effect of "Breakthrough-Summoner of Fusion" once per turn.

 

y8qmni0.png

 

During the Battle Phase if your opponent controls more monsters then you do and there is another "Breakthrough-Summoner" monster on your side of the field or in your GY with a different name: you can discard this card; banish 1 other monster from your hand or GY and 1 that you control (1 tuner and 1 non-tuner) and if you do, special summon 1 level 9 or lower synchro monster from your extra deck with a type and attribute in common with those banished monsters and level equal to those monster's total levels (this is a synchro summon with the banished monsters as materials) but it cannot attack your opponent directly and during the End Phase, shuffle into the extra deck and if you do, special summon 1 level 4 or lower monster from your hand or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Breakthrough-Summoner " monster from your Deck to your hand. You can only use this effect of "Breakthrough-Summoner of Synchro" once per turn.

 

lg9A6KL.png

 

During the Battle Phase if your opponent controls more monsters then you do and there is another "Breakthrough-Summoner" monster on your side of the field or in your GY with a different name: you can discard this card; banish 1 other monster from your hand or GY and if you do, special summon 1 rank 8 or lower xyz monster from your extra deck with the same type, attribute, and rank as that banished monster (this is an xyz summon) and attach the top card of your GY to it as an xyz material but it cannot attack your opponent directly and during the End Phase, shuffle into the extra deck and if you do, special summon 1 level 4 or lower monster from your hand or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Breakthrough-Summoner " monster from your Deck to your hand. You can only use this effect of "Breakthrough-Summoner of Xyz" once per turn.

 

ZS6jN11.png

 

During the Battle Phase if your opponent controls more monsters then you do and there is another "Breakthrough-Summoner" monster on your side of the field or in your GY with a different name: you can discard this card; banish 1 other monster from your hand or GY and if you do, special summon 1 link 3 or lower monster from your extra deck with the same type, attribute as that banished monster (this is a link summon with the banished monster as the material) but it cannot attack your opponent directly and during the End Phase, shuffle into the extra deck and if you do, special summon 1 level 4 or lower monster from your hand or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Breakthrough-Summoner " monster from your Deck to your hand. You can only use this effect of "Breakthrough-Summoner of Link" once per turn.

 

Note: This should say Cyberse/Effect but my template was misconfigured

 

sS9Powq.png

 

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card inflicts battle damage to your opponent: You can add 1 "Breakthrough-Summoner" card from your Deck to your hand. After damage calculation: Destroy any opponent's monster that battles this card.

 

7DDI2nm.png

 

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. If a monster(s) you control would be destroyed by battle or card effect during the Battle Phase while this card is in your Graveyard, you can banish this card instead.

 

dCglqQa.png

 

Shuffle 1 monster you control into the deck; add 1 "Breakthrough-Summoner" monster from your Deck to your hand and if you do, draw 1 card.


Cyber-Realm, an archtype inspired by VRAINS's Storm Access skill

18 January 2018 - 08:00 PM

For those not familiar with storm access: http://yugioh.wikia.com/wiki/Skill

 

Explanation of the "create" mechanic:

Its like making a token of an existing card, but the card stays in the duel once generated even if it leaves the field.

 

edit: Here's another good explanation of it:

https://forum.yugioh...inks/?p=7069430

 

xxs3xNP.png

 

If this card is Normal Summoned: You can Special Summon 1 "Cyber-Realm" monster from your hand or GY. Once per turn: You can reveal 1 "Cyber-Realm" card from your hand or banish 1 from your GY; declare 4 different link monster names, except those of cards in your field, GY, or banished zone. Create and add to your extra deck 1 random monster from among those names. Then you can banish 1 monster from your hand, field or GY whose total level is less then or equal to the created monster's link rating +2 and if you do, link summon the created monster from your extra deck treating that banished monster as the material.

 

agcpzEL.png

 

If your opponent controls more monsters than you do, you can normal summon/set this card without tributing. Once per turn: You can reveal 1 "Cyber-Realm" card from your hand or banish 1 from your GY; declare 4 different link monster names, except those of cards in your field, GY, or banished zone. Create and add to your extra deck 1 random monster from among those names. Then you can banish 1 monster from your hand, field or GY whose total level is less then or equal to the created monster's link rating +2 and if you do, link summon the created monster from your extra deck treating that banished monster as the material.

 

raNjXDw.png

 

If only your opponent controls a monster, you can Special Summon this card (from your hand). During each of your End Phases: Gain 400 LP for each monster you currently control. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Cyber-Realm" monster in your Graveyard; Special Summon that target.

 

mBqbk0r.png

 

If this card is summoned: You can add 1 "Cyber-Realm" monster from your Deck to your hand, except "Cyber-Realm Gatekeeper". You can only use this effect of "Cyber-Realm Gatekeeper" once per turn. During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Cyber-Realm Gatekeeper" once per Duel.

 

6U175pq.png

 

If this card attacks an opponent's monster, it gains 300 ATK for each "Cyber-Realm" monster you control and in your GY during the Damage Step only. Once per turn this card cannot be destroyed by battle or by card effects. During either player's turn, when 1 face-up monster you control (and no other cards) is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.

 

note: the ATK gain from this card's effect is recalculated if the number of "Cyber-Realm" monsters changes

 

RtKjJ5R.png

 

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand and if you do, negate the attack. Once per turn, when this card is targeted for an attack: Draw 1 card.

 

my8E3xI.png

 

Add 1 "Cyber-Realm" monster from your Deck to your hand. If you control no monsters and have 3 or more "Cyber-Realm" monsters in your GY and/or banished zone (combined) with different names: you can banish this card from your GY; declare 4 different link monster names, except those of cards in your field, GY, or banished zone. Create and add to your extra deck 1 random monster from among those names. Then you can banish 1 monster from your hand, field or GY whose total level is less then or equal to the created monster's link rating +2 and if you do, link summon the created monster from your extra deck treating that banished monster as the material.

 

j6lTniy.png

 

When your opponent activates a card or effect that targets a cards(s) you control while you control a "Cyber-Realm" card: negate the activation and if you do, destroy that card, then you can destroy 1 card on the field. If you have a "Cyber-Realm" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.


Question about the Skill mechanic in duel links

16 January 2018 - 09:53 PM

http://yugioh.wikia.com/wiki/Skill

 

"Can be used if your Life Points are at 2000 or below.
Instead of doing a normal draw, a "Cyber Angel" monster is added to your hand from outside of your Deck.
This skill can only be used once per Duel."

 

What does the underlined part mean?

 

Is it anything like the "storm access" skill in the anime?

 

edit: sorry if this is in the wrong section


In Arc-v, do you ever find out what C/C stands for?

15 January 2018 - 01:27 PM

If D/D is different dimension and D/D/D is different dimension demon according to the episode when Yuya and Reji first duel. Then what does Reira's C/C and C/C/C stand for?