These cards are based on a mod I made for starcraft 2 which borrowed code and design elements from a mod map called God's Land Starrise. In starcraft 2, Kitsuterasu (the character I made for the mod) has incredible godlike power to summon other units and make them stronger, but her body itself is weak in direct combat, though she does revive after a while if killed.
The other cards are a lore expansion based on the idea that like any god kitsuterasu has followers. Due to her design origins these followers are based on starcraft 2 and warcraft 3 units. For balance reasons in yugioh her followers are needed to use her effects, and her effects are very costly even then to justify their power.
1 level/rank 5 or higher monster + 2 "Disciple of Kitsuterasu" monsters
Must be either Special Summoned by Tributing the above monsters you control or (after) special summoned by its own effect. This card's effects can only be activated while there are 3 or more "Disciple of Kitsuterasu" monsters in your field, GY or banished zone (combined) and each only once per turn. You can move this card to a different monster zone you control. You can discard your entire hand; special summon from your extra deck 1 level/rank 9 or lower fusion/synchro/xyz monster as a fusion/synchro/xyz summon and attach the top 2 cards of your GY to it as xyz materials (if possible), also other monsters you control cannot attack for the rest of this turn. (Quick effect) You can pay half your LP to target 1 face-up monster you control; it gains 500 ATK and DEF and can make a 2nd attack on an opponent's monster during each battle phase. If this card is in your GY or banished zone: You can shuffle a total of 2 cards from your hand/field into the deck; special summon it.
-This is a "Kitsuterasu" monster
- "and can make a 2nd attack on an opponent's monster during each battle phase." is from the perspective of the affected monster's current controller.
-Kitsuterasu cannot be special summoned by "If this card is in the GY or banished zone: You can shuffle 2 card from your hand/field into the deck; special summon it." unless it was summoned by its summoning requirement first.
If this card attacks, it is changed to Defense Position at the end of the Damage Step. During the End Phase, if this card is in the GY or banished zone because it was sent there by an opponent's card (by battle or effect) while in its owner's possession: you can special summon it. You can only use this effect of "Zealot, Disciple of Kitsuterasu" once per turn.
Lore: The purifier faction zealot can rebuild itself if destroyed. Kitsueterasu's power enhances this capability further to allow the zealot to escape dimensional banishment as well.
If this card is Normal Summoned: You can add 1 "Disciple of Kitsuterasu" monster from your Deck to your hand, except "Paladin, Disciple of Kitsuterasu". If a "Kitsuterasu" monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
Lore: The paladin heals and supports nearby allies and thus generally travels with others.
When you Normal Summon a "Disciple of Kitsuterasu" monster: You can Special Summon this card from your hand. Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.
Lore: The sorceress can slow enemies, making them less effective in combat.
If this card is summoned: you can send 1 "Disciple of Kitsuterasu" monster from your deck to the graveyard to target 1 card your opponent controls; destroy that target. You can only use the effect of "High Templar, Disciple of Kitsuterasu" once per turn. If this card attacks an opponent's monster, it gains 1000 ATK during the Damage Step only.
Lore: The high templar has powerful psionic attacks but weak armor
If this card is summoned from the hand: you can Special Summon 1 level 4 or lower monster from your hand or Graveyard but if its not a "Disciple of Kitsuterasu" monster, its effects are negated. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Kitsuterasu" monster from your Graveyard; draw 2 cards. You can only use this effect of "Ascended Paladin, Disciple of Kitsuterasu" once per turn.
Lore: The Ascended Paladin has many powerful spells to aid allies with.
I feel that this archetype can do many powerful plays via kitsuterasu if left unchecked, but is easy to counter with the right trap cards or other disruptive effects. The play style is to summon kitsuterasu and use her summoning powers to turn the tide of the duel