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Member Since 29 Feb 2012
Member ID: 558,671
Currently Not online
Offline Last Active Yesterday, 10:08 PM

In Topic: [FLOD-TCG] Super Team Buddy Force & Kai-Den Kendo Spirit

Yesterday, 12:57 PM

honestly, if it were a spell with the same effect, it would be busted. as a trap, it has the inherent weakness of needing to be set before use, but the strength of laughing at most EP destruction attempts. as slow as it is, that's the only thing keeping it from being absolutely insane.

If it were a spell it would need a couple of restrictions ( a hard OPT to begin with), but the concept itself its really cool, it would be a less potent TOB (not counting its restrictions)

In Topic: [Written] Unbricking Charity

20 April 2018 - 06:11 PM



OT: Maybe can only activate during main phase 1? Once per turn clause is good and needed. A simple +0. a basic card that can not be abused to much.

It can only be used at the start of M1 already

In Topic: [FLOD-TCG] Super Team Buddy Force & Kai-Den Kendo Spirit

20 April 2018 - 03:36 PM

I really really wish for that trap to be a spell, it would ve been glorious

In Topic: [VJUMP] Legendary Dragon Collection

20 April 2018 - 09:41 AM

Even if not clear yet, I cant express how much badass is the Dark Armed artwork.

In Topic: Zoodiac Broodmace

19 April 2018 - 09:16 AM

broodmace is based off the horse

a Broodmare is a female horse primarily used for breeding

As for the other suggestion, I thought about it but then I figured out very quickly it leads to some stupid HELL YEAH. Like for example, summoning No.38 in Racoons. 

Wouldnt be the stupidiest thing a zoo monster can do but agree there, how about then being treated as the same level of the monsters' used for its summon then, that way will have to follow the level trend your deck does