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R.Surraco

R.Surraco

Member Since 13 Apr 2012
Member ID: 575,697
Currently Not online
Offline Last Active Yesterday, 11:33 PM
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#7127623 Archetype Generator Meta

Posted by R.Surraco on 08 November 2018 - 05:14 PM

I'm glad it worked, honestly. I must say, my focus on the cards was... well, making the cards have more "Sentai/Rider" on it, because, well, that's what they are.

 

R. Surraco
Weaknesses: Not a ruling expert; too much love for the Pendulum Era; Not a meta player; Not having the decency of picking a nickname...
Strengths: Boundless imagination; quick thinking; a nice butt.
Trivia: R. Surraco is his real name (Richard Surraco) and can't recall why haven't picked a nickname yet.




#7126882 [Written/Ongoing] Psy-Factor, Descend!

Posted by R.Surraco on 03 November 2018 - 12:02 PM

I did the edits you suggested me, @Tman2016. Now it should be a bit more manageable.




#7125965 [Written/Ongoing] Psy-Factor, Descend!

Posted by R.Surraco on 29 October 2018 - 01:11 PM

Question: is this meant to be mandatory or did you just forget to put "you can" before "Remove"?


Forgot the "you can". My bad.

I kinda see Hollow as having OTK abilities with the right set-up. Especially if you were able to take control of a strong enough monster. This could make something like Kaiser Glider or Jinzo very troublesome.


Well... yeah, indeed... it can...

I'm wondering if the Linkbreaker should be have a "2 or more" material requirement since Psy-Portal makes the non-mandatory materials so negligible.


Yeah, I guess it should. Specially considering what it can do.


#7125667 [Written/Ongoing] Psy-Factor, Descend!

Posted by R.Surraco on 27 October 2018 - 12:52 PM

Decided to remake all the card in this one. Everybody check the original to see the changes to the original 14 cards and then give me your info on them. I'll add the new ones here.
 

Spells

 
Extra Deck

 

I'm waiting for your critics, everyone.




#7125539 [Written/Ongoing] Psy-Factor, Descend!

Posted by R.Surraco on 26 October 2018 - 03:36 PM

You may need to adjust the wording on Psy-Factor Caretaker on the second effect, otherwise people would just be using him as a way to multiply things like spell counters and A-counters to an absurd degree, especially if they summon 2 of him and they just keep targeting each other, making an exponential increase of counters.
 
For Example: have 3 A-Counters (A-C for short) on a monster, and 2 Caretaker. during the end phase they both target the monster to get 4 A-C each, 9 total. Next end phase, one caretaker copies the other to now have 6 A-C, then caretaker #2 copies the other and now he has 9, assuming you haven't used any so far that's 18 A-C for a Golgarr or other nasty to dig from almost indefinitely.
 
Maybe just adding a hard once per turn or making it only psy-counters would make it fine. Otherwise, I like the idea of an actually good counter system for an archetype.


A Hard once per turn would be very limiting, but it makes some sense. A "other than-" would be better, to avoid self stacking. Limiting it to Psy-Counters makes more sense. About that card, it needs more erratas I just noticed: The first one is that the current wording makes it able to block any spell without paying counters (will need to set a minimum for that) and the second one is that "negate the effect", as one of the triggers include battle. Will thoroughly fix that one.
 

Psy-Factor Caretaker
[Psychic/Effect] | Water | Level 4 | 1600 ATK | 1700 DEF
Whenever a monster you control would be destroyed by battle or card effects from an opponent's card: Remove 1 Psy-Counter per Level/Rank/Rating on that card (min. 1); your monster(s) are not destroyed, and if you do, destroy that card. During your End Phase: you can pay 400 LP; target a monster card with counters on it other than "Psy-Factor Caretaker"; put on this card the same amount and type of counters on that card; this effect of "Psy-Factor Caretaker" can only be activated once per turn.




#7125435 [Written/Ongoing] Psy-Factor, Descend!

Posted by R.Surraco on 25 October 2018 - 08:39 PM

After being bummed by the lack of critique on my other cards, I decided to give it a try to another idea I just got and make it as complete as possible from the get-go.
 

Idea

 
Monsters

 
Spells


Traps

 
This set still has a lot to grow, so I will accept any critic and guide you have about it.




#7117755 Create a Card Game (WITH Pics)

Posted by R.Surraco on 07 September 2018 - 04:49 PM

INGE1W9.png
 
Hollish Charmstringer
Vanguard of the Heavenly Ruin
Rank 5 | WIND | Spellcaster/Xyz/Effect
1600/2000
3 or more Level 5 Monsters.
If this card is targeted for an attack: you can detach 1 Xyz Material from this card; Special Summon it on your side of the field, then change the target to it. You can only use this effect once per turn.
 

Next Pic (Old as HECK)




#7063952 Archetype Generator Meta

Posted by R.Surraco on 24 December 2017 - 10:46 PM

Merry X-Mas!... and sorry for being so inactive, people.




#6056064 Teaching dragons cards

Posted by R.Surraco on 28 October 2012 - 09:06 PM

Well... that's pretty much the only card that would deserve to have Kaiba's image on it.


#6032220 [Finished]Power-Up Contest (cancelled)

Posted by R.Surraco on 25 September 2012 - 10:06 PM

Chale, let's begin! For those who doesn't know it(which is probably the most of you), I created a new type of Special Summon called Power-Up Summon, which is a kind of hybrid between Fusion and Ritual. It needs a start up monster monster and a kind of equip spell. The result is a Powered Monster.

Lemme explain...


Now that this was set, let's see the contest:

Rules


Example Set


Judgement


Fees and prices


Current Status


I'm also looking for judges. No Fee, PM me to be chosen or to nominate someone. Will share the remainder of the pot.

Well, there you have. Do your best shot, people!


Contest cancelled for lack of contestants


#6026992 [-Griffin] Yomi [Single]

Posted by R.Surraco on 17 September 2012 - 08:29 PM

Well, lemme see...

Name: "Yomi" can mean either "reading"... or "path to the underworld" or "Hades". If it's the last one, it's RAD! I can imagine it being a crimson, burning gate made of skeletons... THAT'S A CARD, MAN!!

Primary Effect: I never saw a card that can banish a card and then "un-banish" it. Seems an original move.

Secondary Effect 1: What if you already Normal Summoned that turn? You can't Normal Summon twice per turn, so I guess you banish your monster in that case, right?

Secondary Effect 2: Wow... If I ever have this card, this will be my fav effect and the one I would love to use.

Secondary Effect 3: This might be a great drawback. Will this affect, for example, the effect of "Mystic Tomato" to summon from your deck? Because that would make it very hard for me to use (My fave Deck in Yu-Gi-Oh! GX Duel Academy is Water, but I have "Mystic Tomato on it", just in case.

General: There are three general types of cards, which make a combo of 9 situations for this card. 3 make a temporal banish... which I dunno how to use; 2 make a summon that is pretty likely to fail unless you are playing this card since the turn's start; 2 cause probably the only reason I would have this card on my Deck (banish a card is not helpful for me); the other 2... meh, I can deal with not being able to draw, although I prefer big hands to have more chances (when I duel Bastion, I need them all)

Note: 8.5 out of 10(balanced, useful and RAD! Yet, a bad pick can get you in troubles...)

Okay, you got an opinion now. Happy? Pay it back and Comment here