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GoldenTide

GoldenTide

Member Since 03 Sep 2012
Member ID: 623,902
Currently Not online
Offline Last Active Yesterday, 05:12 PM
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Curran/Pikeru Archtype! (Written)

16 May 2018 - 12:18 PM

Red Magician Maru

LIGHT/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect:
During your Standby Phase, draw one card.

Yellow Magician Goll
LIGHT/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, add one Level 2 Spellcaster from your Deck to your hand, except “Yellow Magician Goll”
 

Orange Magician Peak

LIGHT/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, target one Level 2 Spellcaster on your side of the field, that monster can attack twice this Battle Phase.

Green Magician Ivy
DARK/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, you can Special Summon one Level 2 Spellcaster from your hand.

Blue Magician Cyan
DARK/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, target 1Spell or Trap card, and if you do, destroy it.

Purple Magician Vio
DARK/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, add one “Rainbow” Spell or Trap card from your Deck to your hand.

 

Mother of Rainbows
LIGHT/Spellcaster/ Level 8 ATK 3000 DEF: 0

Effect: This card can be Special Summoned from your hand by banishing one Level 2 Spellcaster from your hand, field, or Graveyard. During your Standby Phase, you can select one monster on your opponent’s side of the field, it’s effects are negated, and its ATK becomes 1200.

 

Rainbow Playground
Field Spell
Effect: During your Main Phase 1, you can pay 800 Life Points, and if you do, your Main Phase 2 is treated as your Standby Phase. Your Main Phase 2 proceeds as normal.

Rainbow Wishes
Normal Spell
Effect: Excavate the top three cards of your Deck, and if there are any Level 2 Spellcaster-type monsters, Special Summon them in face-up ATK position. Place any other cards on the bottom of your Deck in any order. You can only activate “Rainbow Wishes” once per turn.

 

Rainbow Quest

Continuous Spell

Effect: During your Standby Phase, add one “Rainbow Counter” to this card (max. 10) Level 2 Spellcaster-type monsters you control gain 500 ATK for each “Rainbow Counter” on this card.

Rainbow Counter
Counter Trap
Effect: This card can be Set during your Standby Phase. If a card effect targets one Level 2 Spellcaster-type monster on your side of the field, negates it’s activation, and if you do, banish that card. 


Counter City

19 December 2017 - 03:10 PM

Counter City
FIELD Spell
Effect:
When a Counter Trap's effect is resolved, place one (1) "Fairy Counter" on this card (max. 10) You can remove any number of "Fairy Counters" from this card to activate the following effects, depending on how many "Fairy Counters" you remove from this card. You can only activate effects 1-10 once per turn:
1) Gain 1000 Life Points

2) Inflict 800 points of Direct Damage to your opponent's Life Points

3) Add one Fairy-Type monster with "Counter Trap" in the card text from your deck to your hand
4) Draw 2 cards

5) Select one (1) Spell or Trap card on your opponents field, and if you do, banish it.

6) Special Summon one (1) banished Fairy-Type monster

7) Destroy all monsters on your opponent's side of the field

8) Destroy all Spell and Trap cards on your opponent's side of the field
9) Banish the top three cards of your opponent's deck.
10) You win the Duel 


Unfair Trade (Written)

17 October 2016 - 06:29 PM

Unfair Trade
Normal Spell
Discard 1 Level 1 monster, draw 2 cards


Agent Support (Written)

15 September 2016 - 01:48 PM

The Agent of Temptation-Neptune
DARK/Fairy/Synchro/Effect
Level 8 ATK: 2800 DEF: 2400
1 “The Agent” Tuner + 1 or more non Tuners
Once per turn, you can pay 800 Life Points, Special Summon one “The Agent” monster from your hand, Deck, or Graveyard. If “The Sanctuary in the Sky” is on the field, you can Special Summon “Master Hyperion” instead

The Agent of Despair-Pluto
DARK/Fairy/Synchro/Effect
Level 7 ATK: 2400 DEF: 2000
1 “The Agent” Tuner + 1 or more non Tuners
As long as the card remains on the field, “The Agent” monsters and “Master Hyperion” cannot be destroyed by card effects. Once per turn, you can discard 1 “The Agent” monster from your hand to the Graveyard, inflict damage equal to that monster’s level x 400

The Agent of Prosperity-Sun
LIGHT/Fairy/Xyz/Effect
Rank 8 ATK: 3000 DEF: 2500
2 Level 8 Fairy-Type monsters
Once per turn, you can detach an Xyz Material from this card, and if you do, target one Spell,Trap or Pendulum card, and if you do, apply the following effects:
Spell: Banish it
Trap: Add it to your hand
Pendulum: Change that card’s Pendulum Scale to 1

Divine Shine Ball
LIGHT/Fairy/Fusion/Effect
Level 6 ATK: 2200 DEF: 0
“Mystical Shine Ball” + “Mystical Shine Ball” + “Mystical Shine Ball”
Must either be Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (In which case you do not use “Polymerization”) You can send this card from the field to the Graveyard, Special Summon 1 Level 8 Fairy-type monster from your hand, Deck, or Graveyard. You can only activate the effect of “Divine Shine Ball” once per turn.

Shining Gate
Field Spell
(This card is always treated as “The Sanctuary in the Sky”)
Battle Damage
to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. All Fairy-Type monsters gain 500 ATK and DEF. As long as this card remains on the field, “The Agent” monsters and “Master Hyperion” cannot be destroyed by battle.


Airknight Parshath support (Written)

21 August 2016 - 09:55 PM

Neo Summoner
LIGHT/Fairy/Tuner/Effect
Level  4 ATK: 1400 DEF: 800
Effect:

When this card is sent to the Graveyard, you can Special Summon "Airknight Parshath" from your hand or Deck. If "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Neo-Parshath The Sky Paladin" instead.

Parshath, Guardian of the Sanctuary
LIGHT/Fairy/Effect
Level  5 ATK: 2000 DEF: 1500
Effect:
(This card is always treated as “Airknight Parshath”)

If this card attacks Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 2 cards.

Absolute Paladin
LIGHT/Fairy/Fusion/Effect
Level  5 ATK: 2700 DEF: 1900
Effect:
“Airknight Parshath” + 1 or more LIGHT Fairy-type monsters
(This card is always treated as “Airknight Parshath”)

You can Fusion Summon this card from your Extra Deck by sending the Fusion Materials of this card from your field to the Graveyard. When this card is Fusion Summoned: Gain 2000 Life Points. If this card attacks Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.

Knight’s Sanctuary
Field Spell
Effect:
(This card is always treated as “The Sanctuary in the Sky”)
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. All LIGHT Fairy-Type monsters gain 500 ATK and DEF. Once per turn, you can banish a Level 5 or higher LIGHT Fairy-Type monster from your field to Special Summon 1 Level 8 Fairy-Type monster from your Deck.

Knight’s Joust
Counter Trap
If your opponent declares an attack on “Airknight Parshath” Switch the attacking monster to face-down Defense Position, and your opponent’s Battle Phase immediately ends.