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Member Since 19 Feb 2013
Offline Last Active Yesterday, 05:32 PM

In Topic: [AGM] Crystal-Eyes archetype (Custom Archetype)

Yesterday, 04:31 PM

Replica Dragon

honestly, no need to make it not a trap, but that's still cool. the summon effect is good, so it can double wall, but as far as how it activates, you can afford to make the conditions slightly less... cramped. waiting for an attack, on a trap monster, is just about asking to be pummeled into the ground during your wait. i'd say you're better off making it trigger when a "Crystal-eyes" monster is destroyed by battle or by an opponents' card effect. still somewhat restrictive conditions, but this way you have a lot more room to use it. purely optional change though.



well, remove the "then" and make it a counter trap, and you'll be good. the only other thing i'd say might be good t change would be switching from "when this card is sent to the GY, you can send the top card of your Deck to the GY, shuffle this card into your Deck." to "If this card is sent to the GY, you can send the top card of your Deck to the GY, shuffle this card into your Deck." that way you can't miss timing. also, in either case, probably best to give that kind of effect a hard OPT, since milling for days is something that we don't need too much more of in this game.



it feels like the wording is off, but that's not my best area regarding pendulums, so that's fine with me, but instead of making the pop generic, you should restrict that to "Crystal-Eyes" monsters, or, if you want to keep it generic, then switch from "Once per turn, during your Main Phase, you can destroy 1 card In your Pendulum Zone, then draw 1 card." to "Once per turn, during your Main Phase, you can destroy 1 card In your Pendulum Zone, then, if that card was a "Crystal-Eyes monster" draw 1 card." also, another card that will need a hard OPT on the effect, otherwise you can drop 3 of these, and draw 3 a turn from this alone, and then gain whatever floating effects your popped cards might have on top of that. that's just too much plus for pendulum, even with the link rules.



...have you ever heard of lightsworns? the way your card is now, LS would hit T0 immediately after activation (taking it out of the vaccum for context, but hopefully you get the point). trap or no, that's just too much power in the design. if you want to keep it, both restrict it to "Crystal-Eyes" monsters, and make it only work on one monster sent per mill. depending on the level of restriction, probably also remove the extra search, it's good enough with just the first effect, the second is just overkill.



alright, i'll hit the ED monsters next, and bundle the overall opinion with that post. see you soon!

In Topic: Duelist Port Royal (Duel Portal Club)

Yesterday, 04:12 PM

Also, does anyone think we should allow face-down Attack Position to exist? Feel like that was just a cop out from Konami.

nah. while i'm sad to see it go, only one (glorious meme) card could actually do it, so there's nothing really lost from doing so. and while there was some insanely fun potential there for an archetype based upon face-down attack position monsters (f***ing SUBTERRORS!), it simply wasn't something that the folks at konami wished to attempt.

In Topic: [OCG] Extreme Force Leaks: Saryuuja – Skulldeat / Skulldeat, the Chained Dracoserpent

13 October 2017 - 08:53 PM

nothing stupid about it. we've just had an entire format based on the true kings, and we have yet to see the end results in card lore, so it's somewhat safe to say this would be a direct continuation, this could possibly be the end result of defeating V.F.D. and then binding him. not too much of a leap, considering the similarity in names, and how recently the entire "true king" saga ended.

In Topic: [EXFO] False Bomb

13 October 2017 - 08:49 PM

something something yang xings. something something burning abyss. something something every deck that might want this has better (often searchable) ways to do it other than a slow af trap.


the card's got interesting applications, but there's more than enough ways to destroy your own card as is, and many of those ways can hit your opponent as well, so a trap like this doesn't exactly make waves. for artifacts, double cyclone/Twin twisters/heavy storm duster/ect are leagues better, in monster based decks, true kings are the flavor of the week, and anywhere else between, you could honestly make more use of raigeki break, needle ceiling, or just about anything else in place of this. there's just no reason to waste space for such a painfully specific card, when other, more versatile cards already exist and do the same thing faster/with better payoff

In Topic: Guess who's back for Halloween?

13 October 2017 - 08:42 PM