Jump to content

Kid Gambino

Kid Gambino

Member Since 28 Feb 2013
Offline Last Active Oct 17 2017 01:47 AM
-----

In Topic: CC Monthly Series [October 2017]

10 October 2017 - 10:26 AM

fE4McwT.png

 

HALLOWEENLAND

Continuous Trap Card

Each time a monster is Summoned, the opponent must activate this effect: Look at and reveal 1

monster from your Deck with a different name, then shuffle the revealed card into the Deck.

As long as this card remains face-up on the field, the Summoned monster's name, Attribute

and Type become the revealed monster's name, Attribute and Type. Once per Duel, while this

card is in the Graveyard: You can place it face-up in your Field Card Zone as a Field

Spell Card. (This card is NOT treated as a Trap Card.)

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Forgive me if the card name is too "on the nose" haha... but here is my submission, Halloweenland,

a Trap Card that is meant to throw a huge wrench into your opponent's plans to utilize specific card names,

Attributes, or Types to achieve their plans, just like DNA Surgery and DNA Transplant. While the "masking"

of the monster is required, this can still be abused by the opponent (in very rare instances) to their gain to

achieve certain card effects or monster summonings. Additionally, this also requires YOU to not be attached

to your monster's name, Attribute, or Type, since the opponent can be running monsters very different

from your own. The last effect is just an additional flavor showcasing the "transforming" effect of the card

while also allowing it to be more efficient due to self-revival. This is a generic card that I don't believe would

fit into any specific archetype, and at most can be treated as powerful anti-meta or a sideboard card.


In Topic: CC Monthly Series [October 2017]

09 October 2017 - 11:46 AM

Ooooooooooooooh, I'm so in! I came to the contest board just to see if something Halloween-y was going on lol.


In Topic: Cybele, the Earth's Sentinel

09 October 2017 - 11:07 AM

(Sorry I'm a little late to the party.)

The concept is very cool; the flavor of it becoming a field (or in this case, a continuous spell) is very... earth-like. Good touch.

500 ATK&DEF boost is pretty good.

Effect negation immunity's not bad, especially with Solemn Strike running about.

 

Destruction immunity isn't bad either--except (and this is a nitpick) I would change it to: Once per turn, during either player's turn, if a face-up

EARTH monster(s) you control would be destroyed, it is not destroyed.

so it protects multiple monsters instead of just one, in the event of Raigeki/Dark Hole/Torrential Tribute and such.

 

The Special Summon effect when it's destroyed is the best part, imo, because it gives back what you gave it, so you don't lose too much advantage. And monsters who          have SS effects would benefit from being summoned this way too.

Have you ever thought about lowering its level for an easier summon, leading to more consistent plays? Maybe to 3 or 4? That way, you'd be able to summon it with just one monster as a cost instead of two if you ever needed. But I guess the current level makes sense for its Special Summon effect, though, so I guess it's not that big of a deal.

 

 

Also, I love the art. Like, woah. It matches the glow and the horns resemble the crest on Earth Chant too-

 

Thank you for the kind words! Also, nice catch on the destruction effect! I'm fairly certain she's pretty strong right now as is so I'm hesitant to make her any more powerful, but that is a slight change that I think should certainly be added. I'm glad you got the gist of her flavor, she's supposed to be a representation of Gaia/Mother Nature, hence her name Cybele, another mythological character who shares very similar attributes.

 

For the concern on her level, I understand how it'd make her play much more consistent but at the same time she's supposed to represent a powerful spirit... I feel like putting her below the five-star threshold would be hard to believe considering her lore and presence on the battlefield. So I'd rather keep her at her current level as a personal preference.

 

And yeah, I actually didn't realize just how similar the Earth Chant artwork was to Cybele's until much later! Definitely makes me feel like incorporating Earth Chant as her go-to was the right choice!


Oh sorry, I just skimmed the effect, thought it was itself, not the monsters you used. In that case, it's fine.

 

No worries! Thanks for the feedback!


In Topic: Cybele, the Earth's Sentinel

09 October 2017 - 10:26 AM

What do you mean? The ATK/DEF doesn't really matter since she instantly becomes a Continuous Spell and her revival effect targets the monsters that were used for her Ritual Summon, not herself.


In Topic: Cybele, the Earth's Sentinel

09 October 2017 - 09:29 AM

Thanks for the input, Zaziuma! I thought about it and realized I agree; I'm not too current on the newest cards and the meta but even from when I used to play, this card would definitely be quite lackluster. I decided to give Cybele some more spunk; she now prevents EARTH monster effects from being negated and can revive her ritual tributes upon her destruction. I also changed her to being a Continuous Spell Card just so she can blend into EARTH archetype decks that typically run their own Field Spell Card. I understand how it'd be helpful if she could become a monster again but I put her ATK/DEF at 0/0 for a reason: I wanted her to remain a passive, support character through and through! Either way, hopefully she is up to par now!