Metalfoes Resilience: Nice card; at first, I thought this was a +2 from your Main Deck every turn, in which case I was like "whoa overpowered", but since this is from your Extra Deck, in which the mechanics of Pendulum Summoning already allow you to spam-summon them from that location if your scales are right, this card doesn't really seem broken to me. Like you said, a good card for recycling.
Metalfoes Retrieval: Ooh, I like this idea, turning the Metalfoes vanillas into basically effect monsters, which I'm assuming was meant to benefit Alkahest and his equip effect? The double-destruction effect is cool and works with Metalfoes, allowing you to nuke your opponent's cards and your own, consequently triggering their own effects.
Metalfoes Revolution: First effect, ATK boost is fine but I wonder if you were aware of the conflict between this card and Metamorformation? This card would simultaneously weaken your monster since the field already protects them from opponent card effects, while this protects them from any card effects, nullifying Metamorformation and making it incapable of being affected by your own cards. Not sure if this was intentional, just noting this is a less-favorable circumstance that I don't necessarily think would take away from the card if you were to replace it with another beneficial effect. Second effect, not bad that it can recycle itself and once again do the whole "hurting but helping myself" combo with Metalfoes, but shouldn't this clarify from where it can be set? Graveyard, hand, both? Just thought I'd point that out before someone else mentions the idea of this potentially being able to be played from the Deck (which I'm not even sure would be possible).
- TheTrueSaiyan likes this