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VCR_CAT

VCR_CAT

Member Since 15 Mar 2013
Member ID: 664,102
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Offline Last Active Today, 01:06 PM
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In Topic: [LVP2] Double Header Anger Knuckle

14 November 2018 - 03:06 PM

First off, wow that TCG localization name couldn't come fast enough. What a wreck of a name.

 

In a void, it as a link monster is fairly decent: generic enough materials that you can still use non-earth engines to make it happen, reasonable revive without attribute-restriction that allows it to send itself and still be useful, and the self-revive still allows it to be sent to the grave when it leaves so you don't have to really run more than 1 copy. All that is pretty solid.

 

My primary concern is that, as far as card-economy goes, it's going into a deck that typically +0's at best in its plays, usually going minus to make things happen and only gaining value after a delay. The hand is tight enough as it is, and thankfully while this still works with Hornet Drones, it's still going to really put the screws to how many cards you have to work with in a turn.

 

I'm not really concerned about the link markers, except for the hard Dragon-Ruler OPT that doesn't let you put out more than 1 ED monster in a turn if you aren't able to put any other Link monsters. That's another concern, but it's still going to be pretty sweet to play with Galaxy Tomahawk.

 

So yeah, this is still a useful card, but as Parenthesis said, it's... a bit too fair.

 

 

EDIT: I did a bit of review on Urgent Schedule, and yes, that card's float (adding 1 Level 10 Machine from Deck to hand) procs when just being sent from the field to the GY. That's... pretty handy to know.


In Topic: Hero Academia: Rise Above Max Omega! [My Hero Academia RP/Co-Hosted by Chaos Sonic and Yui/pg-13/IC/NA]

13 November 2018 - 07:12 PM

Mike

 

Before Mike's brain was able to come to a decision, Asuka had spotted him and gave half a wave as she walked over.

 

"Good afternoon," she yawned, causing Mike to yawn as well. "Sorry about that. Just now, I was talking with Clark from 1-B, and she wanted me to tell you that anytime anyone in 1-A wants to spar with her, she's fine with that. She mentioned you specifically, too. And I also wanted to say, thank you for showing up back... back then. I don't think I ever got the chance to say anything like that."

 

"Well, I wasn't exactly... available to thank or anything for a bit after," Mike replied, rubbing the back of his head sheepishly. "I feel like I should be apologizing, though. I think I just got in the way and that.... it's kind of my fault it ended the way it did. I'm really glad that you and Ino got out fine, just... I dunno. I guess I should go find Valerie and--" At this a loud buzzing could be heard from the phone in Mike's hand, and he looked over to see that it was his Dad calling, and what colour left in his face seemed to drain. "S-sorry, I need to take this."

 

He tapped the screen and held the phone up to his ear. ""Hey Dad... yeah no, sorry, I forgot about the timezones and-- no that's what I wanted to talk to you about. I don't want to go home. I know, I know it is, but-- if I want to be a hero I need to be prepared for things like that! I know! I just--"" Mike fell quiet for a moment, his face beginning to turn red and his breathing heavier and more intentional. ""But it's what I want to do! I've gotten so much better over these past weeks, and I think I can do really well! Please, just let me do this!"" Another pause and he seemed to calm down a bit more. ""Okay, just... tell her I said hi and to call me back. Okay, bye. Love you too.""

 

Mike hung up and let his arm drop to his side, letting out a long sigh before he realized that Asuka was still there. "Oh... sorry about that. That was my Dad just calling about.... calling me back about something I wanted to talk to him about."


In Topic: Hero Academia: Rise Above Max Omega! [My Hero Academia RP/Co-Hosted by Chaos Sonic and Yui/pg-13/IC/NA]

06 November 2018 - 06:55 PM

Mike

 

"Keep talking to them," Sayuri commented, leaning into the conversation. "If you end up doing something just to please your parents without making your feelings perfectly clear, you'll regret it. Trust me."

 

 
"Yeah, it's just I--" Mike had started to mumble to himself quietly-- too quietly for Ino to hear.
 
"You gotta do what's best for you, right?"  She said with enthusiasm. "If your parents could've seen how you came in and saved me and Asuka that day, I bet they would've been really impressed!" At this Mike was taken aback. His current mood wanted him to reject everything that she said, but he could find no reason to. Ino then also added, "Should we call your parents for you, Mikey?"
 
Mike was also taken aback by "Mikey", but before he could stumble on his words Terro had called something over and both Ino and Sayuri were distracted. Mike felt like he was just saved a conversation and glanced back down at his phone, resting on the desk. They were right, however. Not saying anything was the surest of ways to get sent home regardless, and if he wanted to stay here and become the best that he can become, then he needed to do what he could to make sure that would happen.
 
Mike plucked his phone from his desk and slung his bag around his shoulder, stepping out of the room as he selected the number to call and listened to the ringing. He tried two times total, and both times he was met with an answering machine as he wandered down the halls. It then occurred to him what time it was, and how large of a timezone difference there was. Counting the hours on his fingers, Mike realized that it was still very early morning back home and that both of his parents would set their phones to silent when they slept.
 
Looking up from his phone, Mike took a moment to figure where it was that he had managed to wander off to. He could hear a smattering of voices coming from each direction, but hearing Asuka's echo from down the hall in particular triggered a "FIGHT OR FLIGHT" response within Mike that couldn't choose between the two...

In Topic: Yu-Gi-Oh! Skies [IC/R-16]

05 November 2018 - 12:16 AM

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"I'll go first."

 

Hiraku watched the duel with his arms crossed and right foot propped up on the back of the seat in front of him, scrutinizing Elizabeth's turn. Once she had summoned Cat Dancer and completed her turn, Hiraku pulled out his phone and did a quick search, pulling up Lunalight Cat Dancer's effects, reading the text out loud quickly under his breath.

 

"What? Why would she open with that?" He said, looking over her field once more. For all intents and purposes, she was wide open. Sure Cat Dancer had... some stats on it, but protection from battle wasn't anything a proper duelist would worry about. He did his best to recall if Lunalights had any effects in the hand or graveyard that would protect her from any sort of opening-turn blowout, but had trouble remembering exactly how that deck played as it is.

 “Anyways, guess that means it’s my turn now. I’ll gonna start things off simple. I’m gonna set a monster and play a card facedown, then I’ll activate Pot of Greed to draw two cards, bringing my hand up to five cards.”

 

Hiraku narrowed his eyes at the set cards. This was one of many reasons he disliked Hitomu's dueling so much. Any other good player would have seen this opening and committed to crashing down their opponent's door as soon as possible. The first player to seize advantage seizes the game.

 

But that wasn't how Hitomu played.

 

 

Katsu the Strong

 

SPLASH!

 

Just as the conversation had begun to lighten up, another student had gone and tripped, spilling the entirety of their drink all over Kyouko. Katsu tensed, ready for action, but her face betrayed the shock she felt as Kyouko simply stood up and addressed the groveling student.

 

"Get up," she said. "If anyone should be apologizing, it's whoever this belongs to. Watch where you're stepping from now on."

 

Kyouko left for the rest room, leaving a surprised and somewhat disappointed Katsu as Yushiro and Akira addressed the student that had tripped.

 

"Man, I saw my life flash before my eyes there... it was actually kinda boring," The boy joked with a nervous grin. "A-anyways, I'm Sai... thanks for the hand."

 

"It is nice to meet you, the man Sai!" Akira announced happily, smacking Sai on the back just a tad bit too hard. "Sorry about that. I, the man Akira, sometimes forget the man Akira's own strength."

 

"And I'm Katsu, the Strong," Katsu said, giving a short, courteous bow. "You should count yourself lucky to have gotten away so unscathed. But, fear not, for I, Katsu the Strong, would have leaped to your defense without a second thought!"


In Topic: How Do We Slow The Game Down?

01 November 2018 - 03:55 PM

I think we need to understand that when we talk about "General Gamestate", we're more or less referring to physical tournaments and more competitive events. Anything, smaller local events and casually playing with friends, are places that pretty much anything can played under any rules desired with any banlist. People can do what they want, more or less, in most of those more casual contexts and the "general gamestate" doesn't really matter so much.

 

If you're more or less referring to "playing 'gainst rando's in da sims", then... that's not really a place to be complained about. That's not a context where you can really just play whatever you want and expect good results all the time-- that's something you do with people you know or more friendly scenarios. It's not really a setting where you're allowed to complain about what you go against when what you go against is just random strangers online.

 

 

That said, if we're focusing on competitive settings then you really should have an understanding of the competitive side of the game if you want to talk about what's healthy and what's not. This is where you play to win, not really to bring your special pet-deck into the world unless your expectations are appropriately placed.

 

And this is where I have to ask why the people here who think the game is too fast think that's a bad thing. Is it because you're actively involved in the competitive scene and have a better understanding of what is going to be healthy for pitting skills vs. skills, or is it, maybe, coming from a place where people aren't happy because they can't just win with whatever they want?

 

I disagree with special summon limiting, and I disagree with the mentality that you should be able to just compete with whatever random shit you cobble together. For a competitive environment, that is not a reality.

 

There are so many factors that go into a gamestate, and speed is only one that doesn't decide it (fast is not necessarily bad, slow is not necessarily good) and then so many others come down to personal taste. I've seen people say they've loved the slow, sloggy wars of attrition that come from True Draco and Sky Striker games, and I've seen others (myself included) who absolutely despise when the game is like that. It's a matter of subjective taste.

 

 

 

The game itself is not "too fast". Considering that an average round takes roughly 5-ish minutes and a match coming in closer to 15, that if both players are worth their salt and playing well then a game isn't decided within the first ~2 turns, then I would say that's a healthy place for the game to be. So long as the game isn't being decided in the RPS, then interaction is important, and if interaction is important then the game is in a pretty decent place without getting into subjectives.