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VCR_CATMember Since 15 Mar 2013
Member ID: 664,102
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- Most Active In Yu-Gi-Oh! TCG/OCG Card Discussion (764 posts )
- Member Title Video Cassette Kitteh
- Age 25 years old
- Birthday January 7, 1993
New Donk City
Posted by VCR_CAT on 12 July 2018 - 10:08 PM
Posted by VCR_CAT on 08 July 2018 - 01:26 AM
“Hey Guys! Ashley Rendleman, Student Council President, and this is my assistant Beth. Interesting game you had here.” It wasn't long after the duel was finished that the school's own Student Council President had pushed through the modest crowd of students to introduce herself. “And I enjoyed watching it, but you do know that dueling on school grounds outside of the designated arenas is against school policy, right?” At this, Hiraku's eyes had narrowed. “Now, I’m going to need both of your names, boys…”
“...Yeah, you knocked my muffin on the ground with your lazers. Major issue…?” Ashley had turned to her friend, someone that Hiraku felt he recognized but couldn't for the life of himself remember the name of. “It was a good duel though, for the most part.”
“But…. We could overlook things… if you do me a favor." Ashley cleared her throat, and as Hiraku had finished putting his cards and disk away, he folded one arm across his chest and stroked his chin with his other hand. “I need a main event for the Kickoff cup in a couple of weeks, and you two seemed like you were really going at it, so how about this: You guys have a rematch for me on the day of the cup. I’ll bill it as an exhibition game, and we’ll just pretend neither of us ever saw this little scuffle happen, mkay?”
"So you're blackmailing us," Hiraku muttered to himself. "That's very opportunistic of you."
Ashley looked back at her friend, and then nodded. “Good? Good. Now then.” She not-so-gently shoved Elizabeth in Yushiro’s direction as she spoke. “Beth would you mind getting blondie’s info for me while I talk to this other gentleman about his earlier activities?” She left Elizabeth to it as she pulled Hiraku aside.
"Hey, easy, if you want to talk to me alone you just need to ask!" Hiraku protested as Ashley grabbed hold of his arm.
“So, am I correct in assuming that you’re the fellow who’s been challenging other students to ante games these past few days? Or is it just a coincidence that you happened to be out here having duels without permission on campus?” Ashley's expression and demeanor had changed drastically, from her bubbly and energetic front (which was presented despite the fact that she was blackmailing two students) to a much more serious and intimidating demeanor. At the drop of a hat the positivity was simply shed like a skin to be used later. Or would that be a costume? Either way, there was a complex and devious nature to this girl that Hiraku was steadily finding much more interesting than most other students.
"Is that what those scrubs are saying now?" Hiraku sighed. "Listen, yes, you caught us dueling outside of the sanctioned arenas. Red handed, hook line and sinker. But no, I have not been forcing students into ante duels. Trash talking? Maybe. But they challenge me of their own free will, and I squash them. Besides, what fun is a duel without trash talk? Anyways, no. I would not force a kid into an ante duel. I might be mean, but I'm not heartless."
Hiraku glanced in Yushiro's direction, glaring briefly, annoyed that they were interrupted in such a way. But, this interruption was not without opportunities, and the opportunity to go all-out and crush Yushiro in front of the entire school was not one he wanted to pass up. "My name is Tsukino, by the way. Hiraku Tsukino. I accept your 'invitation' for an exhibition match, but there's something else I want to ask you about, oh Ms. Student Council President." Hiraku pulled out his phone and swiped through his timeline a few times before coming across the message that Ashley had sent to the entire school about the challenge issued to Hitomu. Finding the post, Hiraku held the phone up for Ashley to see it. "I wanted to ask you about this, about the where, the when, and the who. Don't worry, I'm not looking to cause trouble, but let's just say I'm... interested in who's involved with this duel, and its outcome could be very important to me."
Because if anyone's going to squash that bug Hitomu, it's going to be me.
Posted by VCR_CAT on 07 July 2018 - 09:28 PM
but I think there is such thing as a design being too zany for the likes of this game.
And I think you're wrong. I think taking a break from the 3edgy5me designs to make something fun and silly like this, or doing a name like Toadally Awesome, or an archetype gimmick like Fur Hire is essential for keeping a game like this interesting and fun. I have a ton of respect for a designer that can just have fun with their designs, and this card is no exception.
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Posted by VCR_CAT on 07 July 2018 - 08:27 PM
I'll survive as I am sure there won't be that many outliers like this... I just don't get this design in particular. It seems wayyy out of place, but I guess we gotta make room for some fat, sun-kissed thunder god rocking some pink flippers and a snorkel... Yeah because that is what the general demographic of Yugioh really wants!!!
You say this as if Yugioh hasn't had goofy-ass designs since pretty much the beginning. I'm pretty sure you might just be out of touch for what the general audience is and what they consider cool. Because hey, a lot of people can enjoy and like silly designs like this.
Posted by VCR_CAT on 05 July 2018 - 07:13 PM
A self-summon that requires gepd or photon orbital in hand to do too much good.
I don't see much upside here
or Photon Vanisher.
I mean, all three of these are cards you run at 3 and very much want or need to see in a duel. The deck really needs monsters that can put themselves out on the field without using the normal (because you want to save that for Serpent or Knight), and considering Advancer is kind of bad (needs to be a "Photon" on the field) and Thrasher isn't really the card to be running (semi-nomi/doesn't cope well with Accellight-- also you can't really use Thrasher with this) the deck is pretty short on monsters that you open with.
This being a Galaxy name that you can dump on the field for free without a concern for what's on the field alone is fairly nice. I did the numbers and the chances of this being live/dead in the hand with the cards at hand are fairly close to Soldier.
It's honestly not the best? For starter monsters I'd want something that actively helps me plus. You frankly don't need to run this, the deck will still function without it, but it does help (unless I learn in testing that I hate seeing it more often than not then hoo boy). But, having a free Galaxy name to put on the field that can be level 8 if you want it to be is pretty nice.
I'm disappointed that this is all we get for Galaxy/Photons, that the buck of good cards stopped with Sol Flare, but at the least it's not unusable.
- Armoire likes this
Posted by VCR_CAT on 05 July 2018 - 02:05 PM
Rafale, Champion Fur Hire x1
Danger! Bigfoot! x2
Grapha, Dragon Lord of Dark World x3
Danger! Nessie! x3
Danger! Chupacabra! x2
Beige, Vanguard of Dark World x1
Snoww, Unlight of Dark World x3
Danger?! Jackalope? x3
Tour Guide of the Underworld x1
Broww, Hunstman of Dark World x3
Spells and Traps
The Gates of Dark World x3
Galaxy Cyclone x1
Sky Striker Mobilize - Engage! x2
Sky Striker Mecha - Hornet Drones x3
Allure of Darkness x2
Danger! Zone x3
Sky Striker Ace - Kagari x2
Apprentice Witchling x1
Folgo, Justice Fur Hire x1
Summon Sorceress x1
Arch-lord Palladion x1
Topologic Gumblar Dragon x1
Borreload Dragon x1
Number 75: Gossip Shadow of Confusion x1
Super Quantal Mech Beast Grampulse x1
Leviair the Sea Dragon x1
Number 38: Hope Harbinger Dragon Titanic Galaxy x1
Number 90: Galaxy-Eyes Photon Lord x1
Number 68: Sanaphond the Sky Prison x1
Galaxy-Eyes Full Armor Dragon x1
So, I'm currently in the stage of "Cram as many memes in as possible and see what sticks", so a looooot of this is subject to change and definitely nowhere near final. The Extra Deck in particular, as I figure out exactly what options really stick with this deck. My main complaint is that there are no tuners that this deck can take advantage of consistently, but otherwise this deck has a pretty breezy time getting just a lot of crap out in one turn.
"But Where's Dragged Down/Dealings?!"
The issue I have with those cards is how they benefit your opponent. At best you're gaining the same value as them, but I don't like Dragged Down because of how you can't guarantee what you'll discard without minusing hard, and you bet your ass your opponent is going to pick the thing that benefits you the least or just straight hurts you if they know what they're doing. And Dealings? More often than not it's going to help your opponent more than yourself; they're getting just as much, if not more advantage than you, and I can't say I like that.
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Posted by VCR_CAT on 05 July 2018 - 01:47 PM
The old name I had for this theme was "-Marked". It had a semi-simple concept, and a good way to explain it ended up being "Xyz Cardians" in a way. In other words, it's a theme centered around summoning a lot of smaller "part" monsters and then summoning one key monster that assembles the "parts".
From its original iteration, the overall design hasn't been changed nearly as drastically from its original. Instead, everything's been updated and the designs refined overall to make a much more solid and concise theme. It has a strong swarming potential with builds that focuses on tackling either threats of large numbers or individual strength.
The only new additions are the Link monsters, so take a looksee and enjoy!
Must first be Special Summoned, from your hand, while you control at least 1 Fairy "Divined" monster. You can only Special Summon 1 "Archerald of Consecration" this way per turn. Cannot be destroyed by battle. Once per turn: You can destroy 1 card your opponent controls, and if you do, this card gains 1000 ATK. Once per turn: You can target any number of Fairy monsters you control (min. 2); this turn, those targets cannot be used as materials for a Special Summon except for the Special Summon of a Fairy Xyz Monster, also their Levels become either 4, 8, or 12 (your choice).
Must first be Special Summoned, from your hand, while you control at least 1 Fairy "Divined" monster. You can only Special Summon 1 "Archerald of Desecration" this way per turn. Cannot be destroyed by card effects. This card's ATK/DEF are equal to the number of cards on the field x300. Once per turn: You can target any number of Fairy monsters you control (min. 2); this turn, those targets cannot be used as materials for a Special Summon except for the Special Summon of a Fairy Xyz Monster, also their Levels become either 4, 8, or 12 (your choice).
When this card is Normal or Special Summoned: You can Special Summon 1 "Divined Lancer" from your hand, Deck, or GY, but it cannot be used as a material for a Special Summon, except for the Special Summon of a Fairy monster. You can only use this effect of "Divined Lancer" once per turn.
If you control no monsters, you can Special Summon this card (from your hand). During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add, from your Deck to your hand, 1 DARK "Divined" monster or 1 "Archerald" monster. You can only use this effect of "Divined Archer" once per turn.
If you control a face-up "Divined" monster, you can Special Summon this card from your hand. You can only Special Summon 1 "Divined Caster" this way per turn. When this card is Normal or Special Summoned: You can increase the ATK/DEF of all face-up Level 1 monsters you control by 500 for each "Divined" monster you control, but they cannot attack your opponent directly this turn.
If you control no monsters, you can Special Summon this card (from your hand). If your opponent activates a card or effect that targets a face-up LIGHT or DARK Fairy monster you control: You can discard this card; negate that effect. You can banish this card from your GY; add, from your Deck to your hand, 1 LIGHT "Divined" monster or 1 "Archerald" monster. You can only use this effect of "Divined Bard" once per turn.
1 LIGHT monster + 1 DARK monster
Cannot be attacked or targeted by card effects while you control a Fairy Xyz Monster that this card points to. You can tribute this card and target 1 Rank 8 or lower LIGHT or DARK Fairy Xyz Monster in your GY: Special Summon that target from your GY, and if you do, attach up to 2 "Divined" monsters from your hand or GY to that target as materials. While this card is in your GY: You can tribute 1 "Divined" monster you control; Special Summon this card from your GY. You can only use 1 "Transcendent Archerald" effect per turn, and only once that turn.
2 Level 4 Fairy monsters, including at least 1 "Archerald" monster
Cannot be destroyed by card effects. Once per turn: You can detach 2 materials from this card; this card gains ATK/DEF equal to the number of cards on the field x500. If this card is destroyed and sent to the GY: You can target 1 "Divined" monster in your GY; Special Summon that target.
3 Level 8 Fairy monsters, including at least 1 "Archerald" monster
Cannot be destroyed by battle. You take no battle damage from attacks involving this card. Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 card your opponent controls, and if you do, this card gains 1500 ATK/DEF, but this card cannot attack during your next Battle Phase. If this card is destroyed and sent to the GY: You can target up to 2 "Divined" monsters in your GY; Special Summon those targets.
2 or more Level 12 Monsters, including at least 1 "Archerald" monster
While face-up on the field or in the GY, this card is also LIGHT. This card's original ATK/DEF are equal to the number of materials attached to it x1000. The first time each turn this card would be affected by an opponent's activated card effect, it is unaffected. You can detach 1 material from this card; banish 1 card your opponent controls face-down, and if you do, this card gains 500 ATK/DEF. If this face-up card in its owner's control leaves the field because of an opponent's card effect: Target up to 3 "Divined" monsters in your GY; Special Summon those targets.
2 or more Level 1 monsters
When this card is Xyz Summoned, its original ATK/DEF become equal to the number of materials used for its Xyz Summon x500. Once per turn: You can detach 1 material from this card and target 1 monster your opponent controls; it's ATK/DEF become 0, and its effects are negated. This card gains effects equal to the number of materials attached to it. ● 1 or more: This card gains 200 ATK for each card your opponent controls. ● 3 or more: The first time each turn this card would be affected by an opponent's activated card effect, it is unaffected. ● 5 or more: This card's effect can be activated during either player's turn.
1 "Archerald" monster + 1+ Fairy Xyz Monsters
While face-up on the field or GY, this card is also LIGHT and DARK. Gains ATK equal to the combined Level/Rank of all monsters this card points to x300. You can target up to 3 Fairy monsters in your GY, including at least 1 "Archerald" monster; Special Summon those targets to Zones this card points to, but negate their effects, then their Levels become either 4 or 8 (your choice), then, immediately after this effect resolves, Xyz Summon 1 Fairy monster using those monsters as materials. You can only use this effect of "Celestia, Arbiter of Transcendence" once per turn.
You can discard 1 "Archerald" monster: Draw 2 cards. You can banish 1 LIGHT and 1 DARK monster from your GY: Special Summon, from your Deck in face-up Defense Position, 1 "Divined" monster or 1 "Archerald" monster, ignoring its Summoning Conditions. You can only use each effect of "Divining Division" once per turn.
Target up to 3 "Divined" monsters in your GY: Special Summon them in face-up Attack Position and negate their effects, then pay 1000 LP for each monster Summoned. You cannot Special Summon monsters for the rest of the turn except Fairy monsters. You can only activate 1 "Divine Consecration" per turn.
When this card is activated: You can send 1 "Divined" monster from your Deck to your GY. Once per turn: You can discard 1 card and target 1 of your banished Fairy monsters; return it to the GY, and if you do, all monsters your opponent controls lose ATK/DEF equal to the Level/Rank of the target monster x100 until the end of the turn.
Discard 1 "Divined" monster and target 1 face-up monster your opponent controls: Negate its effects and take control of that target, and if you do, it becomes a Fairy monster, then choose either LIGHT or DARK and it becomes that Attribute. If that target leaves the field, send this card to the GY.
Posted by VCR_CAT on 04 July 2018 - 12:10 AM
Slowly, Mike's eyes drifted open, and blurry interior of the hospital room soon came into focus. His whole body ached, like he had just ran a marathon the day before. As he woke up, he began to remember the events of the previous match and a sharp pang of fear entered his mind as he remembered his broken ankle. Very slowly and carefully, he tentatively flexed his foot to see if it was still hurt, or if he even could, and slowly but surely he began to realize the pain was gone.
"You're very, very reckless, kid," Nurse Neko's voice spoke, and Mike felt a wave of guilt. "Goading a stronger opponent into attacking you like that, then putting everything you got into a counter? If this was the real deal you'd be lucky to make it!"
"How... bad was it?" Mike asked, scared to to think of what would have happened in a real situation.
"Your ankle was hardly broken. Pretty strong crack, definitely not a very small thing, but you weren't in any danger of serious damage. You were pretty beat up too, and with one more fight down the line you're sure going to feel it tomorrow. No, the real problem was your quirk." Nurse Neko walked over to Mike and handed him a chart with a lot of details regarding his physical health that he had a hard time understanding. "From what I can tell, your quirk doesn't draw any energy from anywhere, your body has to produce it. Had this been just your mother's quirk, you would only be taxed with mental exhaustion with the psychic end of things, but your father's quirk really complicates things. If you ever wanted to learn how it exactly works, you'd need to submit yourself to a lot of testing and examination, but you can kiss any hope of graduating with how long that's going to take."
"I'm... sorry, I don't really understand what this says," Mike said sheepishly, handing back the clipboard.
"It means you're taxing your body too much!" Nurse Neko said, snatching the clipboard away. "You were lucky we were on standby and that your body had nutrients to spare, but push yourself too hard and you could exhaust yourself to the point that you can't breath or your heart stops!"
Mike swallowed. He hadn't spent enough time mastering that last move he used, and the realization of how dangerous pushing him shake with fear.
Nurse Neko sighed. "Relax, I didn't mean to scare you that hard. You have a good quirk, but you need to learn more about it. If you can't figure out how to... I don't know, tap into the psychokinetic side of it better to take the edge off the physical cost, or even if you can, then you just need to understand your limits." She placed the clipboard on a desk and looked at him with a smile. "And that's what it means to be a student. You're still learning, and you're at the best school in the world for such a thing! You'll be okay, just be careful."
Mike took a deep breath. "You got it!" He said with a smile.
"Good. Now, you have some visitors." Nurse Neko opened the door to his room and stepped through, not long before the door was busted open revealing Michael's parents.
And his mother looked furious.
""Michael Kelly Rosenfeld! I did not raise you to be such a reckless, fowl-mouthed ruffian!"" His mother scolded, standing with her arms firmly crossed as her dark hair rippled around her, small objects in the room floating inches above their surfaces. ""Young man you are... lucky to be in such a position or believe you me you would be in serious trouble! I don't want to see you speaking like that towards anyone ever again, do you understand me?!""
""Yes mom, sorry mom,"" Mike muttered sheepishly, his face turning a bright red.
""Aw don't be so hard on the kid! Boys'll be boys, and y'know how they can get so competitive, eh?"" Mike's dad chimed in. ""He was just doin' his best and boy did he do a bang-up job I'll tell you! Just like his old man!""
""Gregory you will not encourage this behavior! I don't care how competitive the situation is, if my son is a hero then he is a role model! And I will not stand to see him be a bad one!""
""Son, y'know you're not like that! Us guys can let our stress get the better of ourselves! But promise us you'll do your best to be the best you can be!""
Mike smiled. ""I promise! I won't talk like that to anyone if I can help it!""
Jeannette's hair stopped floating and each object in the room that had been floating let itself down slowly. ""Good. I'm sorry to scold you like that, you gave us quite the scare.""
""Don't ya know it! I was grippin' the armrests of my seat so tight, and it took all I had to keep my quirk from goin' off!""
""What? It's just us in here!""
""What we're trying to say is, we're proud of you. That didn't look like an easy fight, and it's nice to see you're doing so well.""
""Sorry for scaring you,"" Mike said. ""But... thanks.""
""But don't relax too much yet! Y' still got another round ahead of you there, sport!""
""Oh! The other match!!"" Mike remembered, frantically glancing around the room to find the TV set, and relieved to find that the match had just started.
""Don't worry, you haven't missed much. They both look like tough customers, so make sure you're careful in the finals.""
""Oh yeah, but remember! Not t' say ya can't do it, but if you don't win, just remember how far y' got! That wasn't easy, and you should proud of how well you've done! You're doin' great, sport!""
""I'll give it my best!"" Mike said with a smile and fist-pump, but stopped himself short as his aching muscles sharply protested such a sudden move.
""That's the spirit! And we'll be watching you the whole way! Now you get plenty o' rest, you'll need all you can for the finals!""
""Be careful out there, Michael.""
""I will!"" Mike called out, as both of his parents slipped out of the hospital room, his father chatting boisterously the entire way. Michael's eyes drifted back to the television feed, and despite the pep-talk he could feel a lump forming in his stomach. As tough of an opponent as Akira was, Mike was afraid that the worst wasn't behind him.
- Yui likes this
Posted by VCR_CAT on 02 July 2018 - 01:08 PM
Mike vs. Akira
Akira’s expression was a confused mixture of anger and delight. Despite how infuriatingly plucky his opponent was, Akira had never fought like this before. Despite being so clearly outmatched, he just kept on getting back up. The effort was admirable, if nothing else, but this fight had gone on long enough. “If you want me to hit you all-out, I'll do it, but don't think it's something you will walk away from.” Once again, his left arm flared to life, surrounded by the huge construct he had previously hit Mike with. Jets of golden light appeared on the back, mimicking the way his opponent's suit operated. “I didn't have a chance to come up with a name for this one.” The emotion faded from Akira's face, as he moved himself into a readied position, fist cocked back over his shoulder.
Mako watched as Akira wound up for his final move, with increasing alarm. Given the incredible scale of the attacks previously shown off in this round, and the clear ramp-up in aggression over just the last few minutes of battle, he couldn't see this ending well. First the Otoma kid in the last round, and now this? Mako had always been one for fiery spirits, but 1-A had a knack for going overboard. He readied himself to intervene, but before he could take a step, he could feel resistance at his ankles, and a hand was risen in front of him.
Looking down, he could see his feet were held in place by mounds of sand, and as he looked back up to Suna to ask what the hell he had in mind, he could see his fellow teacher staring intently at Akira. With reluctance, Mako nodded to him, relaxing a bit to watch the conclusion of the fight. “Whatever, Sandman… It’s your student’s funeral.”
“This is it.”
With a single flap of his wing, Akira flew forward toward his opponent. Broken chunks of concrete were scattered through the air and a tight trail of dust followed him as he flung his fist forward, the jets speeding him further toward his target. Everything around Akira was silent, and all he could see was Mike, who was preparing his counterattack. His entire body seemed to be glowing slightly, as if he was about to burst at the seams. Whatever he was preparing was big, but Akira knew it wasn't going to be enough to stop him. Less than a second after he took off for the attack, he would make impact against Mike, and the fight would be over. Akira closed in, but right as he expected Mike to unleash whatever he had planned, his opponent sidestepped. It was just the slightest puff of force, but it was enough to move him just barely out of the way. Before Akira could react, Mike was on his right, the fist having missed him completely. The two made eye contact for what seemed an eternity, Mike's expression as fierce as Akira’s was surprised.
“HORIZON SERIES:” Mike shouted, his mouth glowing bright with excess energy. “JADE NOVA!”
Mike thrusted his open palm against Akira’s chest, as an explosion of green force burst in the space between. Akira had never been hit by a train before, but he expected this was something like what it felt like, as the attack hit him completely unarmored and unprepared. The impact was brief, before Akira found himself flying backward - not from his own wing, which had now shattered in his confusion and desperation, but from the overwhelming momentum in Mike's attack. Pulling himself into the fetal position, Akira was surrounded by a sphere of his hard light, crashing against the ground and carving a path until he reached a stop.
Bursting through his protective bubble, Akira landed firmly on his feet, quickly looking back to the source of the blast. Mike stood as upright as he could with the injuries he had sustained, his arm still pointed toward Akira, with what was left of the boundary line of the arena between the two.
Mike looked back at him, his arm in agony. The kickback from the blast felt like it bruised his entire arm, if not inflicting worse injury. His vision began closing in from the sides, a black tunnel forming around Akira as Mike could feel himself collapsing forward. Before his vision gave out, it almost looked like Akira was smiling. The last thing Mike heard as he hit the pavement was the buzzer.
WINNER: MICHAEL ROSENFELD!!?
Posted by VCR_CAT on 26 June 2018 - 11:30 PM
Dinowrestler King T Wrextle
EARTH Dinosaur Link Effect Monster
3000 ATK / Link-3 (Bottom-left, Bottom, Bottom-right)
2+ "Dinowrestler" monsters
(1) If this card battles, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.
(2) Your opponent cannot target other monsters for attacks.
(3) At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls in Attack Position; during this Battle Phase, your opponent must declare an attack with it, also other monsters cannot attack, or else destroy it at the end of the Battle Phase.
Level 3 WIND Dinosaur Effect Monster
ATK 1600 / DEF 0
-You can only use this card name's (1) effect once per turn.
(1) If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY.
(2) If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can have that monster gain 1000 ATK until the end of this turn.
Level 4 EARTH Dinosaur Effect Monster
ATK 1800 / DEF 0
-You can only use this card name's (2) effect once per turn.
(1) This card in Attack Position cannot be destroyed by battle, also if it was attacked, change it to Defense Position at the end of the Damage Step.
(2) During the Standby Phase, while this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck.
Level 4 EARTH Dinosaur Effect Monster
ATK 1900 / DEF 0
-You can only use each of this card name's (1) and (2) effects once per turn.
(1) If this card is Special Summoned: You can add 1 "Dinowrestler" monster or "World Dino Wrestling" from your Deck to your hand.
(2) During the End Phase, if this card was sent to the GY and your opponent controls more monsters than you do: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Sistego"; Special Summon it.
World Dino Wrestling
-You can only use this card name's (3) effect once per turn.
(1) While you control a "Dinowrestler" monster, only 1 monster can attack during each Battle Phase.
(2) If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only.
(3) If your opponent controls more monsters than you do: You can banish this card from your GY; Special Summon 1 "Dinowrestler" monster from your Deck.
Posted by VCR_CAT on 25 June 2018 - 11:20 AM
Mike vs. Akira
“You know, I talked to one of those guys from the other class, a few hours ago.” Akira looked over his shoulder, inspecting the wing, clearly just as unfamiliar with it as everyone else in the stadium. “I never caught his name, but he said something I found really interesting.” Rocketing forward, propelled by his single wing, he cocked back his left fist for a punch, “He said that there is always something to prove!” Akira swung with his left haymaker, and the instant before his fist reached Mike, a multitude of duplicates appeared around it, moving forward with the same amount of force, turning his single punch into forty. “Hard Light: Senju Strike!”
“You know, that reminds me of something my hockey coach always told us,” Mike said, watching Akira’s movements closely and tensing his muscles as his opponent took flight towards him. “Saying you have something to prove means you think you’re already there, but nobody’s there. Not really. Instead, there’s always something to improve!”
Akira wound his fist back for a big punch with his left fist, and as he got closer Mike relaxed his legs and let loose a big wave of force… pointed directly upwards. There was a bright flash of green as forty fists of light whistled through the residual cloud of green energy. Mike, who forced himself to fall backwards towards the ground, planting his hands firmly to keep himself from smacking his upper body against the hard, arena floor, and as he found himself closer to a lying position released the remainder of force from his suit into the jets on his calves and the backs of his heels, sending his feet springing upwards into a harsh kick.
As the attack moved upward toward him, a shield appeared in front of Akira’s left arm, with the wing pulling him sharply upward, absorbing the blow while creating a small amount of vertical distance between the two. This didn't feel like typical uses of his quirk. He wasn't calculating details, he wasn't devoting his attention to react quickly. Right now, for the first time to his knowledge, Akira was working completely off of instinct. The adrenaline coursed through his body, as his reflexes worked together with the massive power he held. It felt amazing. This was his Max Omega. “You know, it wasn't too long ago that you all encountered those villains. I remember Gin bragging about hitting them with some special move, and the gimp apparently destroyed himself right off the bat to fight them off.” The shield in his hand quickly changed shape, taking the form of a sword, large and ornate. “So what about you? How did the fledgling hero Greenshift respond to the attack? Did you run away, or did you fight back?” Akira made a heavy downward swing with his new weapon, and as it moved downward, the blade extended to a length of around a dozen feet so that it could reach down to Mike.
As the blade approached Mike, he released a small burst of energy that rolled him off to the side quickly, the blade crashing into the ground. He used a few more bursts to force himself upright, and without giving his opponent much time to react lunged forward with a right hook, his fist streaking forward with a trail of neon-green light. His fist met with another barrier of light, however, releasing a flash of light as the attack met its defense and was deflected.
“What happened to the snarky remarks? Aren’t you going to answer my question? Don’t tell me you’re one of those who gets all nervous in interviews” Akira pressed, moving in with a horizontal swing of his blade, forcing Mike to jump over the attack.
“Shut up!” Mike yelled, releasing another burst of energy from his back-jets to propel himself from the air down towards Akira, but was met with the arena floor instead, Akira having moved out of the way of the attack. Mike saw a flash of light in his peripheral vision, as the wing whipped around and scored his suit with holes.
“So what, you ran away? You seem like the type that would get too scared.” Akira responded with a diagonal slash, leaving Mike with little options as he used his quirk to gain a bit of distance. He skidded a few feet away before finally being able to plant his feet.
“I didn’t run away!” Mike shouted, his voice ragged with emotion. “I fought back, just like Ichiro or Gin, and did the best I could, but it wasn’t enough!” Mike stood there, trying to tell himself that he was simply biding his time to regain his energy, but really he bit onto Akira’s bait hook, line, and sinker. “I wasn’t strong enough, fast enough, nothing! But I tried, and I’ll try again if I have the chance!” With each word, Mike’s voice steadily rose, his fists shaking as he stared down his second-least-liked person in the school. “And that’s why I need to win this thing, because I need to be able to face down people stronger than me and come out on top. I know you have a stronger quirk than mine, and you’re more talented than me at this…” Mike took a few deep breaths, the lights on his suit glowing brighter and brighter than before as he loaded it up with energy, pushing its upper capacity. “BUT EVEN SO, I’M GOING TO KICK YOUR ASS!”
As he yelled those last words, Mike released a deafening explosion of energy, performing a repeat of what he did while Akira tried to do his ace earlier, but with little dodging to the sides. Like a green arrow, he streaking forward, ready to plant his fist directly into Akira’s big, dumb sunglasses.
Akira grinned as his opponent closed the gap. This was what he was hoping for. While his previous fights had been little more than extended jokes, this guy was the real deal. But not only that, he was slowing down. Though Akira knew very little of Mike's quirk, he was starting to get a pretty good handle on it. He could project bright green force from himself, which pushed away anything and everything. Most notably, it looked like it had an extremely finite power source. Each hit Mike put out had less strength behind it than the previous, and it drained faster and faster as time went on.
With a single flap of his wing, Akira sidestepped the incoming attack, pushing himself a few feet into the air to look down upon Mike's profile. Around his left arm formed a huge structure of hard light, matching Terro's Shin-Kohryuken attack in both form and function. Bringing the fist down upon Mike, its reach extended during transit, adding additional strength to the impact. “MIGOTO RYUSEIKEN!”
Mike could feel the strain of overusing his quirk without much of any time to recover, as every muscle fiber in his body begged him to stop, his arms and legs numbing with fatigue and his gut having tied itself into a knot. The dodge and counterattack were too fast for him to properly react to, and he barely had a chance to turn his head before the fist collided with him. He could feel hard components of his hero costume fracture from the impact, with heavy bruises underneath to match. It was all he could do to perform a haphazard roll to absorb some of his momentum against the ground. Pushing himself up onto his hands and knees, he could see a trail of broken support equipment between himself and Akira, including a loose pile of scraps he could only assume were once his helmet.
A few yards away, Akira gently descended to hover inches above the ground, which at this point had been nearly been reduced to gravel. The giant arm twinkled away, reverting to the smaller gauntlet he used before. His left side was intricately armored with hard light, shining almost too brightly to look at. His right side, on the other hand, remained relatively untouched, fitting much closer to his half-assed aesthetic. “Give up now. This is your last chance.”
- Yui likes this
Posted by VCR_CAT on 25 June 2018 - 01:22 AM
The pool of generic spells/traps that support machines that are, y'know, actually good are slim. Typically these themes happen to be among my favorite, so it kinda sucks to have to run a lot more monsters than one might want to at times. Following the same line of thought from when I did generic support for warriors, the intention is to come up with cards that can be very useful for a variety of decks without warranting too much banlist attention. It's a hard balance to strike, so hopefully something along that vein has been accomplished.
Add 1 Machine monster from your Deck to your hand, then you can discard 1 card, otherwise the monster added to your hand must remain revealed. Monsters revealed by this card's effect cannot be Normal or Special Summoned except by this card's effect, unless you Normal or Special Summon a different monster first. You can banish this card from your GY and discard 2 cards: Special Summon 1 monster in your hand that was revealed by this card's effect.
Banish 2 Machine monsters from your GY with the same name: Special Summon 1 Machine monster from your hand, Deck, or GY with the same Attribute and Level as the monsters banished. You can only activate 1 "Mechannibalized" per turn.
Ancient Factory of Miracles
When this card is activated: Place 1 Charge Counter on this card. Machine monsters you control gain 100 ATK/DEF for each Charge Counter on this card. Once per turn: You can return 1 Machine monster from your hand or field to your Deck, and if you do, place 1 Charge Counter on this card. You can target 1 Machine monster you control: Remove any number of Charge Counters from this card, and if you do, that target gains 500 ATK/DEF for each counter removed. While this card has 2 or more Charge Counters: You can send this card you control to the GY, and if you do, draw 2 cards.
Target 1 Machine monster you control: Until the End Phase, that target is unaffected by your opponent's card effects and its ATK/DEF are doubled. At the end of the turn, destroy that target, and if you do, take damage equal to its original ATK, and if that monster did not attack during that turn, draw 1 card.
- Tojin likes this
Posted by VCR_CAT on 24 June 2018 - 02:49 PM
Movie: Wallace Wells (Scott Pilgrim; yes, specifically the movie’s interpretation)
Animu: Sokka (Avatar: The Last Airbender) ((I’m putting this in anime; bite me))
Cartoon: Beast Boy (Teen Titans)
TV Show: John Smith (Man in the High Castle)
- Dad likes this
Posted by VCR_CAT on 20 June 2018 - 04:47 PM
Akira lifted a hand in front of him, as if he were staring at his own palm, his expression briefly appearing less bored than usual. “You and Asuka are close, right? Of course, you are both the type to be polite to anyone, but it seems to go above and beyond with each other. Maybe there is something more to the relationship?” His brow furrowed slightly, as he focused on what he wanted to create. “Hard Light: Sunstone.”
“W-well, I wouldn’t say, I mean it’s only been a few weeks, and I don’t--” Mike allowed himself to get flustered at Akira’s statement, but his attention was soon snapped back to reality as he watched what Akira was doing with his quirk.
Just as Akira had done before privately during his conversation with Asuka, golden recreations of her quirk's crystals appeared in the air surrounding him, though this time he stopped after having made two dozen of them. “It's a neat trick, huh? A far cry from my Macross Buster, but… it will have to do.” As he finished his sentence, he quickly lowered his arm to point loosely toward Mike, sending each of the twenty-four projectiles hurtling toward him. As they flew, each crystal constantly swerved back and forth, their speed and trajectory constantly changing so as to make their paths more difficult to predict.
Mike watched the crystals for a moment, and as he saw the jerky movement he realized he wasn’t going to be able to predict exactly where they were going. All he knew was that the goal was to hit him. Mike bent his legs, and with a bright flash of energy was launched high into the air. The ground exploded below him in a cloud of concrete dust, but not all the crystals were aimed for exactly where he was. As Mike launched himself into the air, some of the crystals changed directions and adapted to where he was going. Using his arms, legs, and the jet on his back Mike changed directions mid-air, zipping up, down, left and right in a trail of brilliant, neon green.
Light crystals shot at Mike from all directions, many coming from below but several pausing mid-air to take a second stab at him. This mid-air dance went on for only a brief while, before Mike had closed enough of the gap between himself and Akira to take aim.
“Emerald Comet!” Mike cried, letting out a strong burst of energy and sending himself from mid-air like a streaking green bullet directly for Akira’s position.
A hint of a smirk played itself on Akira's face as his opponent dove at him. Not fast enough. Dropping himself down to a crouch, he twisted his outstretched hand into a grip. Though physical movements weren't needed for his quirk, they helped him to focus. The crystals darting through the air exploded into a rain of sparkling light, brightly flashing all around Mike. Though they would have no physical impact against him, they would serve to dazzle Mike for the split second it took for Akira to prepare his next attack.
Akira shifted his focus slightly behind him, as a small pair of glowing golden circles appeared on ground, one of them directly underneath his feet, and the other about ten feet back. The first pad quickly extended upward and back into a short pillar, only a few feet tall, but did so with enough force to propel him backward, away from Mike's attack, so that he landed on the second, which pushed him about twenty feet up into the air with a similar mechanism. He skidded slightly on his landing, still familiarizing himself with the technique he had seen Terro use to increase his own mobility.
Extending his right arm down toward Mike, his defensive action hopefully having created enough confusion for this to work as a sneak attack. He pointed at the boy with two fingers, his thumb pointed upward like the hammer of a pistol. Though he wasn't afforded the opportunity to see Gin’s reaction in the moment, he would have paid to. Shouting as loudly and mockingly angrily as he could, he slammed his thumb downward, just as he had done to antagonize Gin earlier that day, “Snipe Hunter!” A continuous beam of hard light fired from the tips of his fingers, aiming toward Mike's center of mass.
Mike only had a brief moment to regain his bearings after he had landed, cursing the helmet that covered his face as he was incapable of wiping the tears from his eyes and was forced to be okay with just blinking them away. Akira’s light-gun hit Mike square in the chest, and Mike reacted at first expecting it to hurt a lot more than it actually did, but was instead surprised to find something gripping his chest. Long, stretched-out fingers coiled around Mike’s midsection, with a glowing gold arm extending all the way up to Akira's real wrist. As he finally blinked the last of his tears away, he could see Akira pulling himself in more closely, and Mike just smiled.
Feigning that he was still bewildered from the bright light and the missed attack, Mike let Akira pull himself in closer. Just as Akira was too close to back away from the attack, Mike sprung into action and released a powerful burst of energy from several ports in his armor, pushing his body into a swift, spiraling upper-cut spun with neon-green energy. “Shomidoken!!” Mike shouted once more as he sent his fist directly in the path of Akira’s chin.
As he reeled himself downward toward Mike, Akira brought his free hand back, winding up for his own attack. A bulky gauntlet of light appeared around his fist, matching the size and shape of those worn by the strange, red-eyed girl he had recently met. Threads of light wove themselves around his arm, all the way up to his shoulder, multiplying and expanding to build up the mass of the entire arm, matching the size of the gauntlet. The sudden burst of force broke Mike free from the grapple, as he mounted his counterattack, but Akira didn't care. “Ryuseiken!!” Akira’s armored fist slammed downward, meeting his opponent's at the midway point between the two.
In the split second when their fists met, the two combatants were concealed from view by a giant flash of light, split between yellow and green. As the audience blinked and rubbed their eyes to recover their vision, the center of the arena would still be hidden from view, covered by a large cloud of dust from the impact between the two.
Posted by VCR_CAT on 14 June 2018 - 02:16 AM
Super Thunder Dragon - Thunder Dragon
Level 8 - DARK - Thunder / Fusion / Effect
ATK 2600 / DEF 2400
"Thunder Dragon" + 1 Thunder monster
This card can only be Special Summoned by Fusion Summon or the following method.
● During the turn you activated the effect of a Thunder monster in your hand, you can tribute 1 Thunder effect monster, except a Fusion Monster, to Special Summon this card from your Extra Deck. (You do not use "Polymerization".)
(1) Your opponent cannot add cards from the Deck to the hand, except by drawing them.
(2) If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
Galaxy-Eyes Solflare Dragon
LIGHT - Dragon / Link / Effect
LINK 2 - ATK 2000 - BL / BR
2 LIGHT Monsters, including at least 1 monster with 2000 or more ATK
The (1) and (2) effects of this card's name can each only be used once per turn.
(1) If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add that monster to your hand.
(2) During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" and 1" Galaxy" card OR 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; Destroy that monster.