Jump to content



Member Since 15 Mar 2013
Member ID: 664,102
Currently Not online
Offline Last Active Jan 23 2019 07:53 PM

Trains Mk. IV

14 November 2018 - 05:02 PM


Just Me Back At My Bullshit





Night Express Knight x3

Speedy Express Bullet Liner x3

Heavy Freight Train Derricrane x3

Machina Fortress x3

Symphonic Warrior Miccs x1

Ruffian Railcar x3

Runaway Railcar Flying Pegasus x3

Symphonic Warrior Guitaar x3



Revolving Switchyard x3

Terraforming x2

Urgent Schedule x3

Special Schedule x2

Monster Reborn x1

Called by the Grave x2

Sky Striker Mobilize - Engage! x3

Sky Striker Maneuver - Afterburners! x1

Sky Striker Mecha - Hornet Drones x1


Extra Deck

Number C9: Chaos Dyson Sphere x1

Number 81: Superdreadnought Railcannon Super Dora x2

Superdreadnought Railcannon Gustav Max x1

Number 35: Ravenous Tarantula x2

Number 11: Big Eye x1

Number 42: Galaxy Tomahawk x1


Black Luster Soldier, the Chaos Warrior x1

Qliphort Genius x1

Double Header Anger Knuckle x1

Platinum Gadget x1

Sky Striker Ace - Kagari x1

Sky Striker Ace - Kaina x1

Sky Striker Ace - Hayate x1




The Extra Deck I'm still very much considering. I might cut a Ravenous in favor of the Rank 11 since that's a less situational way to beat face? C9 is here to stay since non-targeting/non-destruction removal comes in real handy at times, and it's easier than ever to field 3 level 10's.


The Link department I'm still very much wondering about. Before I had the Tomahawk lineup to make Saryuja, but I felt that it was a very inefficient use of space in the Extra Deck. This line-up means that whether I open the Tomahawk combo or not means I still have some good options, and if I do open Tomahawk I can field a decent selection of Links. Right now BLS is in there since it's a slot I'm a little at a loss for what to put in. I know there are good Rank 4's, but nothing that this deck can really make without going hard minus. Even a Link 3 is kinda pushing it.


Finally, the maindeck thing I have on my mind is: Afterburner. I'm on the ropes about cutting it in favor of a second Miccs. Who knows, I'll continue to think about it and the Symphonic engine. I know there's some synergy with Kaijus, but the nuke was hit which kills that motivation and it's nothing that really helps turn 1. Maybe I'll trade the Symphonics in for something that boosts the Rank 7 engine? I dunno, I'm open to suggestions. I wish there was another self-summon Earth Machine that wasn't Rocket Arrow.


04 August 2018 - 06:28 PM





Twilight Ninja Getsuga, the Shogun - x2

Mythical Beast Master Cerberus - x3

Twilight Ninja Jogen - x3

Chronograph Sorcerer - x2

Mythical Beast King Jackal - x1

Kuro-Obi Karate Spirit - x1

Ninja Grandmaster Hanjo - x3

Upstart Golden Ninja - x3

Marauding Captain - x3

Junk Forward - x3

Twilight Ninja Kagen - x1


Spells and Traps

Hidden Village of Ninjitsu Arts - x3

Ninjitsu Art Notebook - x3

Ninjitsu Art of Alchemy - x3

Reinforcement of the Army - x1

Monster Reborn - x1

Moon Mirror Shield - x1

Ninjitsu Art of Rust Mist - x1

Ninjitsu Art of Shadow Sealing - x1

The Phantom Knights of Shade Brigandine - x3


Extra Deck

Saryuja Skull Dread - x1

Borreload Dragon - x1

Topologic Trisbaena - x1

Zefra Metaltron - x1

Summon Sorceress - x1

Isolde, Two Tales of the Noble Knights - x2

Ninja Grandmaster Saizo - x1

Proxy Dragon - x1

Heavy Metalfoes Electrumite - x1

Tornado Dragon - x1

Number 41: Bagooska the Terribly Tired Tapir - x1

Heroic Champion - Excalibur - x1

Number 68: Sanaphond the Sky Prison - x1

Number 38: Hope Harbinger Dragon Titanic Galaxy




It's back and better than ever! NINJAS! Done VCR_CAT style. I was in hopes that all the new Ninja support would drastically change how the deck is built, and BOY WAS I WRONG. That said, that doesn't mean I didn't go ahead and overhaul the deck's function in a big way.


Probably the largest change is the Spirit Pendulums. Before they were pretty front-and-center with Amorphage Goliath as kind of an ace, but they take a much smaller part of the stage now. The primary goal is to make summoning Getsuga immediately hardly a chore, and with this in mind I paired the engine down to just one scale 9 with the idea that if I instead focused on Isolde plays and Electrumite, I can just search that as a scale and use Electrumite to bring out Chronograph and make Getsuga live af on the field.


So probably my biggest concern is looking at the pendulums themselves and wondering what numbers to be running. Deck space is, frankly, very annoying, and one of the biggest places I have my eyes on and am seeking feedback for is that pendulum-half of the engine, and what might be a better idea to be doing there (more Spirit Pendulums? Less?) while also looking intently at the spell/trap line-up, especially in that I, personally, want to be running 6 traps but also I don't want the deck getting too big as it is.


Finally, if there was a good way to pair this down to 40 cards without making big sacrifices, that'd be super neat.

Construct the Overlay Circuit [5/5]

10 July 2018 - 01:19 PM

Ha ha yes I'm copying Black but this time it's Zexal, so just expect a fair number of either explicitly Xyz-themed Links or character-appropriate Links.


One thing to be clear is that my design intention with these cards is to make them less entirely focused on the themes they're made for. A lot of Zexal anime themes have not aged well in the slightest, and it's going to take more than a single support card to really make them work. Nonetheless, despite their generic nature, I still want them to be faithful to the character that they are designed for, and ultimately still help that specific deck, even if maybe it's going to be more useful in a different variety of deck.


Gagaga Network Magician


Full Armored Depth Draco


Heroic Champion Durendal


Chronomaly Crystal Knight


Umbral Horror Manifest

Danger!? Memes?

05 July 2018 - 02:05 PM




Rafale, Champion Fur Hire x1

Danger! Bigfoot! x2

Grapha, Dragon Lord of Dark World x3

Danger! Nessie! x3

Danger! Chupacabra! x2

Beige, Vanguard of Dark World x1

Snoww, Unlight of Dark World x3

Danger?! Jackalope? x3

Tour Guide of the Underworld x1

Broww, Hunstman of Dark World x3


Spells and Traps

The Gates of Dark World x3

Terraforming x2

Galaxy Cyclone x1

Sky Striker Mobilize - Engage! x2

Sky Striker Mecha - Hornet Drones x3

Trade-In x2

Allure of Darkness x2

Danger! Zone x3


Extra Deck

Sky Striker Ace - Kagari x2

Apprentice Witchling x1

Folgo, Justice Fur Hire x1

Summon Sorceress x1

Arch-lord Palladion x1

Topologic Gumblar Dragon x1

Borreload Dragon x1

Number 75: Gossip Shadow of Confusion x1

Super Quantal Mech Beast Grampulse x1

Leviair the Sea Dragon x1

Number 38: Hope Harbinger Dragon Titanic Galaxy x1

Number 90: Galaxy-Eyes Photon Lord x1

Number 68: Sanaphond the Sky Prison x1

Galaxy-Eyes Full Armor Dragon x1




So, I'm currently in the stage of "Cram as many memes in as possible and see what sticks", so a looooot of this is subject to change and definitely nowhere near final. The Extra Deck in particular, as I figure out exactly what options really stick with this deck. My main complaint is that there are no tuners that this deck can take advantage of consistently, but otherwise this deck has a pretty breezy time getting just a lot of crap out in one turn.


"But Where's Dragged Down/Dealings?!"


The issue I have with those cards is how they benefit your opponent. At best you're gaining the same value as them, but I don't like Dragged Down because of how you can't guarantee what you'll discard without minusing hard, and you bet your ass your opponent is going to pick the thing that benefits you the least or just straight hurts you if they know what they're doing. And Dealings? More often than not it's going to help your opponent more than yourself; they're getting just as much, if not more advantage than you, and I can't say I like that.

Divination [16/16]

05 July 2018 - 01:47 PM

The old name I had for this theme was "-Marked". It had a semi-simple concept, and a good way to explain it ended up being "Xyz Cardians" in a way. In other words, it's a theme centered around summoning a lot of smaller "part" monsters and then summoning one key monster that assembles the "parts".


From its original iteration, the overall design hasn't been changed nearly as drastically from its original. Instead, everything's been updated and the designs refined overall to make a much more solid and concise theme. It has a strong swarming potential with builds that focuses on tackling either threats of large numbers or individual strength.


The only new additions are the Link monsters, so take a looksee and enjoy!



Main Deck Monsters


Extra Deck Monsters


Spells and Traps