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VCR_CAT

VCR_CAT

Member Since 15 Mar 2013
Offline Last Active Today, 03:08 AM
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Skrappers [16/16] [I'm Being Self-Indulgent]

18 January 2018 - 03:11 PM

Look, I've made these for ME, okay? Here we-a go.
 
Monsters

Link Monsters

Xyz Monsters

Spells and Traps

 
Maximum self-indulgence with this theme. I wanted machines, and I wanted Rank 10. Of course, the deal with Rank 10 is that I've never felt like those monsters should be as easily and consistently accessed as any other lower-rank Xyz monster. Rank 10 is a very, very strong pool of monsters and that hasn't changed over the years. To compensate, I've come up with a way to add an extra step and some extra setup to get to that pool of very strong monsters.
 
Overall pleased with this theme, I put a fair bit of work into it. I like how open-ended its plays are, and I feel like its strengths lie in that there's a lot it can do fairly well. Remember to like, comment, and subscribe!

[EXFO] F.A. Motorhome Transport

09 January 2018 - 03:25 PM

26229527_1148445865297550_47396962397763

 

 

F.A. Motorhome Transport
Level 9 LIGHT Machine Synchro Effect Monster
ATK 0
DEF 3000
Materials: 1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level.
• Level 11 or higher: Cannot be destroyed by battle or card effects.
• Level 13 or higher: Once per turn: You can target 1 “F.A.” monster in your GY; Special Summon it.
 
 
 
The final effect is what makes this card decent, but right now it just feels like... if Deskbot Jet was an F.A. monster, but a little worse. That said, it shouldn't be terribly difficult to summon, just the question that I need to answer through testing and practice is how practical and easy it is to both summon this, and then get its level up to 13 as quickly as possible. It's also a shame this card doesn't interact terribly much with the field spells as far as destroying and procing them goes.

[EXFO] F.A. Auto Navigator

09 January 2018 - 03:21 PM

26195837_1148445871964216_16158081101996

 

 

F.A. Auto Navigator
Level 1 WIND Machine Tuner Effect Monster
ATK 0
DEF 0
If this card is in your hand or GY: You can target 1 “F.A.” monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target’s Level by the difference between its current and original Level, and if you do that, this card’s Level becomes equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 “F.A.” Field Spell Card from your Deck to your hand. You can only use each effect of “F.A. Auto Navigator” once per turn.
 
 
 
At least for me, this came as pretty unexpected. I had anticipated F.A. to be purely a maindeck monster sort of deck, but this happened. That said, this thing is dang good, and its existence for being so good, and its status as a Machine, opens up a LOT of plays with Needlefiber and Summon Sorceress. There's a lot more you can do with the deck now, and this card definitely enables it. Also, another thing to note is, having the deck's plays shift towards more general and generic Link plays closes off Marshalling Field somewhat; the deck's ability will probably be much better overall with non-Machine monsters opened up to toolboxes than it is with a trap used to boost the levels.

Beyond Duplication [Deskbots]

16 December 2017 - 11:37 PM

07137a71c9.jpg

 

Monsters

Deskbot 009 - x1

Deskbot 008 - x1

Destrudo the Lost Dragon's Frission - x1

Deskbot 006 - x2

Symphonic Warrior Miccs - x2

Black Wing - Gofu the Vague Shadow - x1

Deskbot 005 - x3

Deskbot 004 - x3

Symphonic Warrior Guitaars - x3

Genex Ally Birdman - x1

Deskbot 003 - x3

Deskbot 002 - x3

Red Resonator - x2

Maxx "C" - x1

Mecha Phantom Beast O-Lion - x1

Deskbot 001 - x1

Symphonic Warrior Basses - x1

 

Spells

Resonator Call - x3

Deskbot Base - x2

Foolish Burial - x1

Upstart Goblin - x1

Wavering Eyes - x3

 

Extra Deck

Skulldeat, the Chained Dracoserpent - x1

Firewall Dragon - x1

Borreload Dragon - x1

Summon Sorceress - x1

Crystron Needlefiber - x2

Qliphort Genius - x1

Proxy Dragon - x1

Deskbot Jet - x1

Trishula, Dragon of the Ice Barrier - x1

PSY-Framelord Omega - x1

Samurai Destroyer - x1

Ancient Fairy Dragon - x1

Stardust Charge Warrior - x1

Naturia Beast - x1

 

 

 

First, to get a glaring question out the way that I'm definitely sure would have been asked right away:

BUT WHERE'S MACHINE DUPE????

While the impact of Machine Dupe within Deskbots cannot be denied, it was ultimately inconsistent, bricky, and actually not needed. I put the slots to different use, focusing instead on Needlefiber combos, making sure Deskbot 002 wasn't dead in the water if I had it in the hand, and working off of combo potential and synergies with other engines such as Symphonics. The end result is actually a fairly competent combo deck that can still switch on the classic Deskbot OTK at a dime if one so pleases, but is actually capable of first turn fields and some very strong plussing.

 

The simple combo that should explain some techs goes as follows:

1 Tuner + 1 non-Tuner goes into Needlefiber, Needlefiber summons O-Lion, Needlefiber + O-Lion into Summon Sorceress. O-Lion's graveyard effect procs and summons a token to Sorceress's point, Sorceress summons Deskbot 001 from the deck, and depending on my field I can go into Skulldeat with either 3 or 4 unique materials (though the 4 is typically not difficult to pull off). This grants me an additional summon, linked zones to work with, and my combos can work off of the value gained from Deskbot 002's and leading towards Pendulum Summoning at least 2 machines to proc 001 in the grave to get that free tuner that I can do with what I please.

 

There's a lot more other combos, and the deck is really flexible in end-goal turns, it all depends on what cards I have access to and what works best in a given turn to go into. 004 still stands as one of the strongest normal summons I can do mid-game and can really turn a duel around; Wavering Eyes adds so much value off of 005 and 006's float effects while also allowing me to search Guitaars to work off of. Guitaars gives me the option of either getting that tuner I need for Needlefiber or giving me Miccs whom I can use to combo more than 1 003 off of in a turn. Destrudo acts for his good old use of level 7 synchros, but in general can become a free body on the field to work with on Link Summons, or as that tuner I need for Needlefiber. Red Resonator, again, sets up for Needlefiber and procs 002's effect quite well, and Resonator Call adds that little extra deck thinning that Deskbots could really use to help consistency.

 

The deck is still bricky, as Deskbots are wont to be, but there's a lot this deck is capable of, and really it's a deck I'm quite pleased with after testing it thus far.


Desperate Deals [Written]

22 November 2017 - 10:33 PM

Going to expand on an idea I had in the past, and do somethin' with it!

 

Spells
 
Monsters
 

 

Going with the original idea, each of the spells are taking cards that have been banned for some time and retooling them to work with an effect that's heavily inspired by the Curse mechanic from Enter the Gungeon (using abnormally powerful items increases your curse which increases the overall challenge of your run). The intended lore of each being that they're Faustian bargains of some sort, with Shadow of the Beast's Greed representing one who's been corrupted by their deals to a point that they forego payment, and Collector being a more obvious one.

 

Also to note, the ATK/DEF loss/gain applies to all monsters that are summoned during that turn as well. The other concept with the downsides is that using 1 may not necessarily be terribly bad (but will definitely affect your game), but using more than that could really come back to bite you in the butt.

 

Absolutely the monsters are memes, but y'know, sometimes you just wanna design memes.