Time to reopen the Ever Expanding Graveyard, considering the grave digger has been absent for the past half year. Much like my life during high school. I have had this entry done since mid-June but due to having to clear up the house during that time as I was moving I promptly forgot about it. Anyway, here we move on from Violet City after shouting a gym to death.
We now begin our 4th chapter in Johto. Terry has been boxed, as I don’t have a reliable way to train him, so we can now head towards the Ruins of Alph.
This is a weird tree. It dances.
Not really, no.
I much prefer Rock Smash as a TM. Anyway, Alice now has Rock Smash. And if I remember correctly, there was a boulder in Violet City.
That bolder gave us access to a hidden Hyper Potion. Anyway, with Route 36 offering nothing currently, we can head south from it to the Ruins of Alph.
Another Hyper Potion. I don’t really need these yet.
Apparently Unown can’t be found right now. So, let’s explore.
Well, this is ominous.
Oooh, a puzzle.
I am going to break my legs now, aren’t I.
That I did. It wasn’t hard. The question is, why did it have to dump me down a level. That could’ve hurt.
I can capture 1 Unown here. Not 28.
Hurray. I’m being watched by a sentient alphabet.
So, my catch is Unown E. Thankfully, Unown do get a boost to BST and moves which end in Power.
I have caught a letter.
That nature is good for Secret Power, but Sp.Atk would’ve been preferred.
After healing up and doing another quick run around the Ruins of Alph, discovering we need surf before we can do anything else, we are back to Route 32.
I have one damaging Grass move, and since Absorb isn’t the best in terms of damage, this could help.
After a healthy dose of training, and finding out that El’s Hidden Power is most likely Water, this shouty man, gives us TM05 Roar. Which will never be used.
Well, Parasol lady, I don’t think I am tough, just that most others are weaker. And Ruin Maniac, good for you.
Well, this shouldn’t be hard. Ice Fang for the Sandshrew, and Psybeam for the Mareep.
Well would you look at that, they didn’t die. The Sandshrew basically died though.
The Onix is most definitely dying this turn.
Yup, didn’t fully expect the Drifloon to die in one hit, but that does save PP.
By interrupting a phone call, we get a battle.
Which went fairly easily. Now to get this poison healed.
Now will this fisherman be a challenge?
The answer is no, he wasn’t.
Food is good.
Or maybe not.
You thought wrong then mate.
That I did. Electric sheep and a dizzy panda makes the world go round.
Well, he wasn’t difficult.
We can now get another catch.
Well, this could be nice.
Something else with Uproar. This is going to be fun. Now to the PokéCenter right outside.
Would’ve preferred it if Sp.Atk got a boost, but Uproar has been a great move so far, and will probably have better Sp.Atk than Alice has after William evolves so El can go back in the box.
After dealing with a couple of hikers and a collector, we get through Union Cave, though I will be heading pack to train up William, and whoever I catch here.
I am perfectly fine with this catch.
A flying type will help a lot, considering I have a Bug Gym next.
I wonder what is happening here.
Oh, it’s the salad thieves, not the reshape the universe, create an world entire made of land/water, or other over the top thieves.
This must be the exposition grunt.
Good for you. Anyway, this grunt does nothing else, so onwards, to the PokéCenter.
Neutral nature is fine. Now I just need to get some flying type moves.
I have in fact, someone tried to sell it to me. So, can I get in to the gym?
Nope. Time to run around and see what needs to be done. Though that can what until next time. Probably will train up William and Kumano off-screen, and hopefully get a flying-type move other than roost.
Next chapter will hopefully be up tomorrow, or whenever I can be bothered to actually do it which hopefully won't be in another 6 months.
- God Emperor Cow likes this