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Once per turn: You can target 1 face-up monster on the field; it gains the following effect: When this card is destroyed by battle, your Opponent can Special Summon 1 level 5 or lower monster from their deck.
When this card is Normal Summoned, it gains 300 DEF for each monster you control; also you can change it to Defense Position. If this card's DEF is 3400 or higher, your opponent cannot target other monsters you control for attacks.
Changed the amount of monsters needed to use it's effect fully.
Made it a little stronger
Changed the OCG (Again)
Let it change it's battle position to DEF straight the way
I wanted to make an archetype which is designed to fuse with a monster on your opponents side of the field and then try to stop their gameplay abilities.
This card cannot be destroyed in Battle. (Damage calculation is applied normally.) If this card is attacked, special summon 1 "Basic Slime" from your Deck to Your side of the field.
This card can only be Special Summoned by Tributing 1 Pyro monster from either side of the field and 1 "Basic Slime." This card cannot be destroyed by battle. (Damage calculation is applied normally.) As long as this card remains face-up on your side of the field, a part from "Fiery Slime" all Pyro monsters' effects are negated.
This card can only be Special Summoned by Tributing 1 Aqua monster from either side of the field and 1 "Basic Slime." This card cannot be destroyed by battle. (Damage calculation is applied normally.) Once per 2 turns, you and your opponent discard your entire hands and draw the same number of cards from your respective decks that you discarded.