I got @Dova for this year's gift grab bag. I attempted to make a WATER deck with milling (sort of), Fusions, Rituals, Xyzs that Rank-up, Traps, and all different Levels. It's a slow and steady wins the race sort of deck that thrives in the Battle Phase.
So are you hungry? Do you like seafood? Well you're in luck because this deck is all about those editable sea creatures.
Snatched Sea Snack – Suzuki
2 “Snatched Sea Snack” monsters
Your opponent cannot target this card for attacks. This card can attack directly. If this card inflicts battle damage to your opponent: You can Special Summon 1 “Snatched Sea Snack” monster from your Deck.
Snatched Sea Snack – Thunnini
2 Level 5 “Snatched Sea Snack” monsters
Cannot be destroyed by battle. At the end of the Battle Phase, if this card destroyed an opponent’s monster by battle: You can Special Summon from your Extra Deck, 1 Rank 7 WATER Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If this card is sent to the GY: You can target face-up cards on the field, up to the number of “Snatched Sea Snack” monsters you control; destroy them.
Snatched Sea Snack – Selachii
3 Level 7 WATER monsters
Cannot be targeted by your opponent’s card effects. During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can detach 1 material; negate the activation. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up material. If this card would be destroyed by a card effect, you can shuffle 1 “Snatched Sea Snack” card from your GY into the Deck or Extra Deck instead.