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Member Since 07 Aug 2013
Member ID: 697,970
Currently Viewing Forum: Yu-Gi-Oh! TCG/OCG Card Discussion
Offline Last Active Today, 06:49 AM

[MtG] Unstable Spoilers

11 November 2017 - 09:24 AM

Unstable Spoilers are apparently starting in full force. Apparently, a number of people have received pieces of oversized cards in the mail from Wizards of the Coast. Specifically, these:


Large Images

That's right: Contraptions are being revealed at last!


We do have all the pieces now, so this is what we know:


Contrations and Sprockets Assembled!


The lack of mana cost would seem to imply that Contraptions do not exist in the library; they are likely, as was highly speculated, a separate deck in the command zone, and are assembled randomly (or perhaps not randomly, but still). You'll need to place them on a "sprocket" to determine how frequently you are able to "crank" them. Very unique!


Also note that they are borderless. MaRo has hinted there is something special about their art (probably it all fits together like one big contraption) but perhaps the lack of silver or black borders could mean special rules to allow it in certain formats or under certain conditions, without messing with the legality rules of silver-bordered cards. Maybe. We can dream.

Worst case scenario, casual EDH groups will be able to use them, and that's hardly a bad thing.

[MtG] Unstable HASCON Spoilers

08 September 2017 - 09:23 PM

So far, just the basic lands. Likely all we'll get, but I thought it warranted a discussion, and not just because they're wonderful.





Notably, they look like they are meant to be perfect re-does of the Unglued basics, but in higher resolution/quality. Even the cloud cover on the Plains is reminiscent.

Unglued Basics

[MtG][Standard] Sultai Desert Midrange

15 July 2017 - 09:38 AM

3x Desert of the Glorified
3x Desert of the Indomitable
2x Desert of the Mindful
3x Dunes of the Dead
5x Forest
3x Hashep Oasis
4x Ifnir Deadlands
2x Ipnu Rivulet
1x Island
3x Painted Bluffs
1x Scavenger Grounds
4x Sunscorched Desert
2x Survivors' Encampment
2x Swamp
3x Hour of Promise
3x Splendid Reclamation
2x Torment of Hailfire

3x Hapatra's Mark


4x Ramunap Excavator
3x Ramunap Hydra
4x Shefet Monitor
Ideal situation is to have a large amount of lands on the battlefield, specifically the uncommon Deserts, achieved via Splendid Reclamation of cards milled with your own Ipnu Rivulet. Among those cards should be Dunes of the Dead. Using these, and a Ramunap Excavator to keep your engine online, you can control your opponent's creatures with Ifnir Deadlands, and with Hashep Oasis, make your Ramunap Hydra immense. In the event combat is not the most efficient method of winning, Torment of Hailfire offers a flashier win condition.
Hapatra's Mark protects your Excavator, and Hour of Promise and Shefet Monitor help to search out your land needs.
I'm considering Simic Nissa but am unsure, as blue is really just a splash for the Ipnu Rivulet, and I don't know what would be taken out for her.
Sideboard is also something that needs to be worked out, but I'm really bad at building sideboards.

[MtG] Archenemy: Nicol Bolas Preview

05 June 2017 - 07:07 PM

Link to article, which includes full decklists and a video of some people playing with the precons.



The Archenemy Rules do apparently have an important change. From now on, when the archenemy attacks any player or planeswalker on the opposing team, any creature a teammate of the defending player controls may be assigned as a blocker by that creature's controller.


The Planeswalkers with new arts


Bolas' Scheme Deck


The scheme card designs look awesome, and I am very excited to play as Bolas. Naturally I'll be turning it into a Bolas EDH deck, but that's beside the point.

[MtGO] "1v1" Commander Banlist and Play Structure

04 May 2017 - 09:34 AM

The article in question.


Essentially, because MtGO players seem to play 1v1 more than multiplayer (which is surprising, but reasonable I suppose) they have decided to create a banlist that is better tailored to 1v1 play, but that will also apply to multiplayer. This applies only to MtG Online play; they will not bother with paper banlists because of the deep-rooted community and the effectiveness of the Rules Committee in that area. Also, 1v1 play with start at 30 life, but Multiplayer play will remain at 40.


The new Banlist is as follows, along with the categories the cards best fall under and the given reasoning.


  • Black Lotus
  • Channel
  • Fastbond
  • Gaea's Cradle
  • Mana Crypt
  • Mana Vault
  • Mishra's Workshop
  • Mox Emerald
  • Mox Jet
  • Mox Pearl
  • Mox Ruby
  • Mox Sapphire
  • Sol Ring
  • Tolarian Academy
While mana acceleration is integral to many Commander decks, these cards accelerate mana too quickly and too early in the game, leading to uninteresting and uninteractive gameplay. Especially without the social pressure and political nature of multiplayer, these types of cards create runaway games at too high a rate.
  • Bazaar of Baghdad
  • Doomsday
  • Entomb
  • Food Chain
  • Gifts Ungiven
  • Hermit Druid
  • Protean Hulk
  • Survival of the Fittest
  • Time Vault
  • Tinker
  • Yawgmoth's Bargain
There are a myriad of powerful combinations available in the format, but these types of cards are either essentially single-card combos (Hermit Druid milling your entire deck) or extremely efficient at enabling other combinations (Gifts Ungiven finding four cards that combine to win the game).
  • Arcum Dagsson
  • Braids, Cabal Minion
  • Derevi, Empyrial Tactician
  • Edric, Spymaster of Trest
  • Erayo, Soratami Ascendant
  • Griselbrand
  • Rofellos, Llanowar Emissary
  • Yisan, the Wanderer Bard
  • Zur the Enchanter
Each of these commanders is essentially a story in its own right, but the common thread is that they are nearly impossible to beat once they resolve. There's a great deal of consistency in being able to play your commander every game and being able to cast them again should they die. In some cases, this means the deck itself becomes too consistent and too powerful, and these are commanders that have shown that to be the case.
  • Ancestral Recall
  • Back to Basics
  • Balance
  • Humility
  • Karakas
  • Library of Alexandria
  • Mana Drain
  • Mind Twist
  • Moat
  • Natural Order
  • Necropotence
  • Oath of Druids
  • Serra Ascendant
  • The Tabernacle at Pendrell Vale
  • Time Walk
This is a catch-all category of cards that are either blatantly too strong (Ancestral Recall, Time Walk), or are very strong but extremely unenjoyable to play against (Karakas, Mind Twist). As mentioned above, the threshold for banning cards is lower when they're particularly frustrating to play against. All the cards in that category are very strong, but the way they warp the format is less about creating imbalance and more about making the format less enjoyable overall.
  • Biorhythm
  • Limited Resources
  • Painter's Servant
  • Sensei's Divining Top
  • Trade Secrets
While this list leans toward 1v1, it will also support multiplayer Commander on Magic Online. These are the more egregious cards in that format that aren't covered under the above categories. Sensei's Divining Top may stand out among these; this is a logistical consideration for Magic Online multiplayer.



There will also be a 1v1 Commander League, and 1v1 Commander Queues, which I assume are of lesser interest here and so can be found in the article.
I think this is very silly. But, the incentive of an organized Commander League, even online, may soften my concerns. Though I still prefer Multiplayer Commander, as it was intended, so we'll see what effects it has there (Fortunately only Sol Ring need be removed from my Kurkesh Deck, so while I disagree with it, it's a minor loss.)