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Spinny

Spinny

Member Since 09 Feb 2014
Offline Last Active Yesterday, 11:49 PM
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Quiet Life

09 January 2018 - 08:19 PM

Current Ver

 

SO.

I have had such a mixed bag with this deck overall.

I have had straight losses to barrier statue decks/pachydyna decks where they have just stopped my removal and then stopped my Special Summons of artifacts.

I have stomped certain meta decks such as magicians and trickstars when going first (yet to face spyral but im certain it's a similar story with scythe), and putting up a great fight against them even going second and even winning in some cases.

I have also stomped HEROes who drolled me twice which was fun.

 

Tower has put in an incredible amount of work overall. Works great with demise as it takes up the field spell slot instead of a precious s/t zone. It puts knowledge back into deck and nets you a card. It's also a future knowledge target once on the field. 

The spellbook engine may look large but ideally you do actually want to open atleast 2 different spellbook names (with 2 names you can search tower and sack blue boy with knowledge).

 

scapegoat is scapegoat, a great wincon in some scenarios. 

Crystal wing is a genuine concern but again, going first stomps him out in so many ways and once he's on the field you can still out him with borrel if you bait his negate with something else.

 

Heavy storm duster is insane in the deck, helping against evenly matched too by destroying your set arts and cucking the opponent's day. For that reason ignition is at three, it both procs your set arts, or disrupts scales/spyral resort and puts more down for you to duster. 

 

Quiet life has also done it's job of just winning certain games when drawn correctly, narrowing down the opponents options and then leaving the rest to arts and solemns. The deck is built around quiet life as it special summons on the opponent's turn leaving you to happily ns blue boy on your turn (if you have it, if not feel free to borreload/xyz with arts, you can discard blue boy with knowledge anyway if it's not the optimal play).

 

Overall, whilst it isnt refined enough to break the meta, this shit is a fun control deck.

 

 

 


[TCG] Bujin

02 January 2018 - 08:10 PM

Hello!

Deck Stuff

 

So yeah, this is my new TCG Singles deck for DB, i accept it's not meta and that i may have a tough time climbing but from what i've played so far all is going well, even when matched with people with 500 more rating than me.

Really enjoying the deck, there are 8 copies of hiruko and 5 of luster so the Hiruko and Luster opening is usually there.

Lot's of general goodstuff to make sure it's using the best parts of bujin and not the worse bits (saying this and having Bujincident and not 2 copies of incarnation may make me look like a fool here but oh well it looks nice on paper in this meta since it bounces spyrals instead of graving them, which is infinitely better). 

Trick Clown is here for the Light party with lots of utility across the deck between twin twister and Tsukuyomi aswell as being a great material in general and being a double mat for laddering links and for Decode talker. 

Scapegoat -> Borreload has seen a lot of play in this DB meta unsurprisingly, so i am following suit. A nice thing here aswell is the ability to actually use spooder on hiruko. which is fantastic as you can pend him again if using him to ladder.

Hamster joins the fray as another nice card on paper as you can go through hiruko so quickly (and also grabb-able from amaterasu), unfortunately all i've used him for so far though is discarding for Tsukuyomi ;-; 


Subterror

01 January 2018 - 11:17 AM

Hellooo

Old Screencap, Download and List
New Screencap, Download and Decklist

A good amount of ghostrick handtraps to make dullahan and angel (which is a pretty good amount of advantage), they also summon the behemoths from hand. Once you've made angel you can search Mansion if you havent already got it and take advantage of ultramafus and stuff (which can be buffed a tonne with cave clash, which is searchable from guru, recycling fiendesses in graveyard), using uma to banish pesky links and strike to prevent them if possible so you can attack directly and use mansion as a wincon (halved damage doesnt really matter since cave clash buff and angel being a flat 2000 potential damage).

Parade is dead but is there for a desperate last defense or to pray they havent got a way to remove it if you open it.

In my opinion the deck can afford to run the traps and handtraps as they generate so much advantage just with their field spell, the field spell searches guru, flips guru which searches fiendess or cave clash so that you can use guru during the opponent's turn.

Guru feels as though it carries the deck very hard, which is why i run 3 terraforming and 3 of their field spell just to search him.

 

Not that serious of a deck but i've really enjoyed playing it and having a fair amount of success with it, but all in all it makes for some fair lengthy and satisfying games i've found, but then again maybe i havent met enough meta on DB.

 

Cards in side are cards i've considered having in the deck, still very uncertain on murmuring, the deck is reactive as it is and im unsure if putting another card that doesnt even work against links in would be great /shrug


It's weird but fun? [Invoked Gandora Soldier]

15 October 2017 - 04:06 PM

Hiiii,

 

Invoked Mythical Luster Soldier

 

N7CC8Jf.png

 

Comments and suggestions are very welcome i have no clue what im doing i've just enjoyed it so far 

The ED is minimal since idk what an ED is anymore it's been too long


(Shadowverse) Earth Rite

30 March 2017 - 02:11 PM

Hi guys,

 

1aaaea77fe91cdf9399ab7ec965b9bc2.png

 

 

 

This has worked really well so far in testing, although im not very high ranked in rated so maybe that's why xP

 

Ideas to make it better are welcome, although so far i've never managed to use Hulking giant.

Won 5 out of 6 matches so far (the one loss was against a really expensive swordcraft deck where i opened awfully and i still almost managed to stabilise)