An pseudo spell speed 4 counter against counters, and activable from the hand... this is too good IMO, and I don't support a card like this. Remove the spell speed 4 and it should be fine: that way it can still stop plenty of stuff like the Ghost Tuners, Stardust, Merkabah, etc. without overpowering Counter Traps and the spell speed 3 that makes them appealing.
It's not Spell Speed 4. That term refers to cards with a Super Polymerization clause of "Cards and and effects can't be activated in response to this card's activation" or something along those lines. And it can't stop any of the Ghost Tuners, since Ghost Ogre destroys rather than negates, the DARK one just banishes from the Extra Deck, and Ash Blossom negates effects, not activations.
Obviously this belongs in Experimental Cards if it can chain to Counter Traps, but I'd wager that it's just a Spell Speed 2 effect that can happens to have text that allows it to chain to Spell Speed 3 effects. It could stay out of Experimental if was changed so that it didn't activate. Something along the lines of:
If the activation of a card or effect would be negated, or if the Summon of a monster would be negated, you can discard this card instead.
This would for sure make it stronger, but f*** negation. It's not really any better than baiting it out with Raigeki/Twi Twi/Chalice etc
However, the strongest part of this card, imo, is that it's a Recycling Batteries target. Change that.
- Egmoedeus XVII likes this