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Dr. Jolly Glot the III

Dr. Jolly Glot the III

Member Since 07 Mar 2014
Member ID: 738,512
Currently Not online
Offline Last Active Yesterday, 09:45 PM

In Topic: [Written - Ongoing] Finest selection of Archetypes from my "Singles to Archetype" Game

Yesterday, 09:21 PM

some erratas to balance Dark Illusions

In Topic: A Small Support Archtype I made: Locked Monsters. (Written)

Yesterday, 08:56 PM

no offense, but the CyDra example is kinda too far-fetch to be executed


the DARK is kinda safe for now but LIGHT ones has Union Hangar and ABC for consistencies. but ABC variant doesn't really topping lately so its fine for now also i guess?


the ATK gain effect using DEF is kinda redundant wording wise since you can just say: equipped monster gain 1000. which is shorter and the other reason that there no mechanic in this game that alter ATK of monster that in the state that isn't a Monster as per now

In Topic: Artificer/Artificed archetype

Yesterday, 08:35 PM

Ashflare: this card effect doesn't make sense since how you know you banish any Artificer Monster if you wanna specifically special summon it when it got banished face-down first effectively being prevented as public knowledge? the summon effect is still dangerous though even as you balance it to only summon its fellow archetypes its still an up to 4 mat generator that way easy to trigger and the mat can be used on practically everything like Knightmares, Gumblar , Borrels and the sort.

Lighflare: the banish face-down part of this effect is redundant since you change it to face up anyway. the summon effect its clearly to domino your way into the other monster to summon frenzy the field

Psychflare: i can't really agree with Double, no-targeting, no-HOPT,  banish out of easy to summon level 3

Solarflare: the weakest member. although it has nice archetypal Foolish Burial-esque effect, way to reactionary and the monster you summon is more likely used as battle way than mat to push board presence but that is your intention from the start and given the other member is really strong i let it slide for now

Soul Shredder: 1st effect is useless since you already have detach effect that has better additional utility without risk of taking any damage. 2nd effect being irremovable is vague if not OP.

Resurrection: power starter with same turn search. synergy with Desire is too obvious i personally advise to lessen the number since 10 is way to broad might as well you make it flip all which at taht point is way forced to worked

Unraveling: seems like OTK and/or win-more card than anything. again any banish that remove more than 2 cards is dangerously powerful with no meaningful restriction to match. and NO i dont consider the damage prevention and opponent draw 2 is proper for it

In Topic: Expand My Archetype Game (Version 2.0)

13 October 2018 - 08:56 PM

But your Golem of Loew was more interesting.

Workshop of Tragic Devotee
Field Spell

When this card is activated: add 1 "Loew" cards from your Deck or GY to your hand. During your Main Phase: You can Reveal any Number of "Loew" Monster with different Attribute; Special Summon 1 Loew Token (LIGHT/Level 4/Rock/ATK 0/DEF) for each "Loew" Monster with different Attrbute in your GY and Revealed from your hand to activated this effect.

In Topic: [SAST] Thanos Dragon (Illusion Dragon Phantazmei)

11 October 2018 - 09:44 PM

MR4 balanced Maxx C that act as decent board with ok negation. Seems nice