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Dr. Jolly Glot the III

Dr. Jolly Glot the III

Member Since 07 Mar 2014
Member ID: 738,512
Currently Not online
Offline Last Active Yesterday, 09:45 PM
****-

#7124806 Artificer/Artificed archetype

Posted by Dr. Jolly Glot the III on Yesterday, 08:35 PM

Ashflare: this card effect doesn't make sense since how you know you banish any Artificer Monster if you wanna specifically special summon it when it got banished face-down first effectively being prevented as public knowledge? the summon effect is still dangerous though even as you balance it to only summon its fellow archetypes its still an up to 4 mat generator that way easy to trigger and the mat can be used on practically everything like Knightmares, Gumblar , Borrels and the sort.

Lighflare: the banish face-down part of this effect is redundant since you change it to face up anyway. the summon effect its clearly to domino your way into the other monster to summon frenzy the field

Psychflare: i can't really agree with Double, no-targeting, no-HOPT,  banish out of easy to summon level 3

Solarflare: the weakest member. although it has nice archetypal Foolish Burial-esque effect, way to reactionary and the monster you summon is more likely used as battle way than mat to push board presence but that is your intention from the start and given the other member is really strong i let it slide for now

Soul Shredder: 1st effect is useless since you already have detach effect that has better additional utility without risk of taking any damage. 2nd effect being irremovable is vague if not OP.

Resurrection: power starter with same turn search. synergy with Desire is too obvious i personally advise to lessen the number since 10 is way to broad might as well you make it flip all which at taht point is way forced to worked

Unraveling: seems like OTK and/or win-more card than anything. again any banish that remove more than 2 cards is dangerously powerful with no meaningful restriction to match. and NO i dont consider the damage prevention and opponent draw 2 is proper for it




#7123061 Expand My Archetype Game (Version 2.0)

Posted by Dr. Jolly Glot the III on 13 October 2018 - 08:56 PM

But your Golem of Loew was more interesting.

Workshop of Tragic Devotee
Field Spell

When this card is activated: add 1 "Loew" cards from your Deck or GY to your hand. During your Main Phase: You can Reveal any Number of "Loew" Monster with different Attribute; Special Summon 1 Loew Token (LIGHT/Level 4/Rock/ATK 0/DEF) for each "Loew" Monster with different Attrbute in your GY and Revealed from your hand to activated this effect.


#7122457 Expand My Archetype Game (Version 2.0)

Posted by Dr. Jolly Glot the III on 10 October 2018 - 10:07 AM

Kinda interested with your Transform Flower. Which by the way Henkabana is better name so i go with that name

Henkabana Sayuri
EARTH / Link 2 / Plant / Link / Effect
Bottom Left, Bottom Right

2 Plant Monster including an "Henkabana" Monster
If this card is Link Summoned, you can add 1 "Henkabana" card from your Deck or GY This card gain the total ATK and the effect(s) "Henkabana" Monster in Defense position that this card points to. (Quick Effect) This card original owner can Fusion Summon Plant Monster using this card and Monster(s) linked with this card. You can only use each effect of "Henkabana Sayuri" Once per turn

ATK 0

Henkabana Oniyuri
EARTH / Level 7 / Plant / Fusion / Effect

2 or more monster including an "Henkabana" Monster
Each Plant Monster you control gain 400 ATK or DEF for each Poison Counter on card(s) you control ( whichever battle position applied for damage calculation as if in in battle) also can attack in Defense Position by using its DEF for damage calculation. "Henkabana" monster with same battle position as this card cannot be targeted by opponent card effect

1500 / 1500


#7120610 Cordyceps Arthropleura

Posted by Dr. Jolly Glot the III on 27 September 2018 - 08:35 PM

The Continuous effect is kinda useless though since unless you couple it up with anti Special Summon Floodgate (which probably better play than summon this card) your opponent will thank you to giving a free material and a draw (zone lock dont matter since it opened again when it become link mat)

the negation kinda last only a turn with same reason as above is fine though


#7118394 Single to Archetype Game

Posted by Dr. Jolly Glot the III on 13 September 2018 - 07:20 PM

Built-a-Brickland
Field Spell

If Either this card is activated OR a Rock Monster(s) is Normal Summoned, Place 1 Block Counter on each Rock Monster you control also add 1 "Block" card that either a Rock Monster OR list "Rock Monster" in its text from your Deck to your hand. You can only add card to your hand by this effect once per turn. Monster with Block Counter gain 100 ATK also is treated as if it was face-up on the field for an additional number of turns equal to the amount of Block Counter on it.

Block Sorcerer
EARTH / Level 5 / Rock / Fusion / Effect
2 EARTH Rock monster with different names and Levels

If this card is Fusion Summoned you can activated 1 or both the following effects. If you activated both effects, it resolve in sequence.
@ if this card is Fusion Summoned using a face-down Flip Monster(s) as Material, Activated the Flip effect of those monster as this card effect. Also Distribute Block Counter equal to Total Levels of those Monster. Monster with Block Counter gain 100 ATK also is treated as if it was face-up on the field for an additional number of turns equal to the amount of Block Counter on it.
@ Immediately after this effect resolved: You can Link Summon 1 EARTH Link Monster using this card as 1 of its Material.

ATK 1800 / DEF 2100

Block Pegasus
EARTH / Level 3 / Rock / Effect

If this card would be destroyed by battle: Target 1 of your Banished card; Either Shuffle that target to your Deck OR move it to your GY instead. And then remove 2 Block Counter on this card (if any) You can only activate this effect up to number the turns this card is face-up on the field.

NEXT: Tyler the Great Warrior




#7117666 [Written] Cursed Eye

Posted by Dr. Jolly Glot the III on 06 September 2018 - 09:35 PM

Quite powerful jumpstarter card. Well probably fit more on Spell/Trap Mash deck like Skystriker or Paleozoic (especially the latter)


#7116284 [Technology] Konami Staff Develop Powerful Image Recognition Technology (for...

Posted by Dr. Jolly Glot the III on 24 August 2018 - 10:43 PM

From a more technical and business perspective, Konami’s announcing some pretty exciting stuff for the future.

  • Konami develops image recognition technology that can distinguish over 9000 different Yugioh cards”2 Developers from Konami Digital Entertainment held a conference on an AI-based image recognition system that can distinguish over 9000 different Yugioh cards, on August 23, 2018 at the CEDEC 2018 game developer’s conference hosted by the Computer Entertainment Association, revealing how they came to develop the technology.

    The company has developed an image recognition system that can distinguish the paper cards used in the Yugioh Official Card Game, where you can collect and play with various cards.

    The current game is one where you play with one another using physical cards in the real world, but our goal was to propose a new way of playing the game: one that could be compatible with computer games in the future.

    As of its 20th Anniversary, there are already over 9000 different cards in the the Yugioh Official Card Game.

    It would be impossible to apply identification methods such as QR codes to such a large number of cards, so instead, the team looked to image recognition software.

    The original system required 20 days of machine learning to process 9000 cards, with only a 50% accuracy rate.

    “It wasn’t usable. There was something missing when compared to distinguishing cards with the human eye.”

    Thats why they came up with a solution: “semi-transparent composite images”.

    Card images are rendered on a computer. Here, two slightly different semi-transparent card images are rendered and then merged together. This new image is then used for the machine learning process.

     

  • “The semi-transparent images were surprisingly efficient.”The time required for the machine learning algorhithm was reduced from 20 days to just 4~5, with an accuracy nearing 100%.

    These semi-transparent card images that are composited together are hard to distinguish with the naked eye, but is seems that from a computer’s viewpoint, this method accentuates a card’s features, boosting its efficiency when it comes to processing the images.

What Konami plans to use this advanced new recognition software for has yet to be announced. We will report if further developments and applications of this software becomes apparent.

 

Sauce: https://ygorganizati...ion-technology/ > https://tech.nikkeib...id=nbpnxt_twbn


  • Dad likes this


#7116162 Single to Archetype Game

Posted by Dr. Jolly Glot the III on 24 August 2018 - 09:12 AM

Vault of Earthen Souls

Field Spell

 

If this card is activated while you control no other cards: Excavate the top cards of your deck equal to number of card(s) your opponent control +2; Activate any Trap that has both "Statue of" and "Pattern" as its Name. and then Shuffle the rest of the cards in to your Deck. You Neither can Summon OR Activate card(s) or effect(s) except cards that has both "Statue of" and "Pattern" as its Name. This Effect cannot be Negated. Your Main Monster Zone is also treated as Spell/Trap card zone. also, your Spell/Trap Zone is treated as Main Monster Zone. Cards whose its card type (Monster, Spell or Trap) is not appropriate with the Zone it placed on cannot remain on the field if this card is removed from the field

 

Statue of Madness Pattern

Continuous Trap

 

Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 500/DEF 2000). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: That Summoned card gain 500 ATK/DEF. Also, it cannot be Destroyed by opponent's card effect(s)

 

 

Statue of Denial Pattern

Continuous Trap

 

Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 1500/DEF 1000). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: Draw 1 card. If you Draw Trap that has both "Statue of" and "Pattern" as its Name this way, Inflict Damage equal to half of the amount of ATK listed on that card to your opponent LP.

 

Next: Bite Shoe




#7115920 [Written] Dungeon Dice Board

Posted by Dr. Jolly Glot the III on 22 August 2018 - 09:19 PM

Its a cute concept but i can't help that its really underwhelming. This at best is gloryfied battle support and as much i love Orgoth as you are supporting it alone Orgoth is way too easy to be played around

Probably an advantage & protection effect? You can Specify it like Desperado Barrel Dragon with "that has a Dice Rolling Effect". Summon effect can be slightly expanded on other Dice Rolling Effect Monster


#7115634 Single to Archetype Game

Posted by Dr. Jolly Glot the III on 20 August 2018 - 11:33 PM

Garoozian Desert

Field Spell

 

Players can Normal Summon Level 5 "Garoozi" Monster without Tribute. During the turn Player's turn Reduce the ATK and DEF of all monster controlled by the turn Player's opponent by 200 for each "Gazooris" the turn Player control

 

Garoozian Soldier

FIRE / Level 3 / Beast-Warrior / Effect

 

If this card is Summoned or flipped face-up: you can add 1 "Garoozi" card from your Deck or GY to your hand. If this card Destroyed either by battle or card effect: You can Special Summon 1 "Garoozi" Monster from your Deck whose its Level is equal to number of "Gazooris" you control +3 except "Garoozian Soldier".

 

ATK 1500 / DEF 1800

 

Axe of Garoozian's Chieftainship

Equip Spell

 

Equip only to "Garoozi" Monster. The equipped monster gain 200 ATK also its Level becomes 5. Double the ATK the equipped monster gain for each "Garoozis" you control. If either this equipped card Destroyed or the equipped monster Destroy a Monster by battle: Draw 2 cards

 

Next: Karate Man




#7114688 [SR07] Tatsunecro and Friends

Posted by Dr. Jolly Glot the III on 14 August 2018 - 05:23 AM

It’s time for everyone’s favorite Zombies.

Zombie-001.png?resize=209%2C300&ssl=1

 

SR07-JP000 
Tatsunecro
Level 3 DARK Zombie Tuner Effect Monster
ATK 500
DEF 1700
If you would use this Normal Summoned/Set monster as material for a Synchro Summon, 1 monster in your hand can be used as 1 of the other Synchro Materials, but if one is, it and the other Synchro Materials are banished instead of being sent to the GY.
(1) You cannot Special Summon monsters, except Zombie monsters.

 

SR07-JP034
Return of Undead / Return of Zombie
Normal Trap
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Banish 1 Zombie monster on the field, then choose 1 Zombie monster in the banished monster’s controller’s GY, and if you do, Special Summon it in Defense Position to its owner’s field.
(2) If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field.

SR07-JP041

 

Red-Eyes Undead Necro Dragon / Red-Eyes Zombie Necro Dragon
Level 7 DARK Zombie Synchro Effect Monster
ATK 2400
DEF 2000
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs.
(2) When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either player’s GY.

 

Sauce: https://ygorganizati...comesbigzombie/




#7114672 Pendulum Overflow

Posted by Dr. Jolly Glot the III on 14 August 2018 - 01:16 AM

at first i thought this card is kinda busted but it occurred to me: do pendulum can OR willing keep 10 ED pendulum while maintaining their play normal? with that in mind is seems less busted but as per Sakura said pendulum have their own ways to stack pendulums via electrumite so this card is not yet safe in terms of fairness. probs a additional restriction clause? maybe pendulum summon prevention so whatever boss you called is not overly-supported with additional big board




#7114532 Grand Carrier, Thunder Ark

Posted by Dr. Jolly Glot the III on 12 August 2018 - 10:00 PM

ATK is too high for generic Link 3 (Mekk-Knights one is justifiable being archetype spesific and harder (if not being unwanted) to summon.

Wouldn't be if you revive something that can avoid effect destruction its basically can be use further at the very least as a Mat? Especially they got to summon with its effects usable and all


#7114424 Ojama Link Monsters

Posted by Dr. Jolly Glot the III on 12 August 2018 - 12:31 AM

they generally fine, except for Lime's zone lock. still prone to non-target non-destruction removal and being low-stat link mean you will take damage exponentialy while maintaining them. their removal is pretty slow but is better having it than not

 

i think you miss the opportunity to make these work with both Armed Dragon and the Alphabet Union archetype/series like later support (especially with Lime summon restrictions) for tied in with character that use all 3 of them in the show




#7114123 Seventh Heaven Dragon

Posted by Dr. Jolly Glot the III on 10 August 2018 - 10:49 AM

Its strong obviously. Not sure about which cards that could search it, but this can make Tomahawk for Link Shenanigans or any usefull Rank 7 is nice