Ashflare: this card effect doesn't make sense since how you know you banish any Artificer Monster if you wanna specifically special summon it when it got banished face-down first effectively being prevented as public knowledge? the summon effect is still dangerous though even as you balance it to only summon its fellow archetypes its still an up to 4 mat generator that way easy to trigger and the mat can be used on practically everything like Knightmares, Gumblar , Borrels and the sort.
Lighflare: the banish face-down part of this effect is redundant since you change it to face up anyway. the summon effect its clearly to domino your way into the other monster to summon frenzy the field
Psychflare: i can't really agree with Double, no-targeting, no-HOPT, banish out of easy to summon level 3
Solarflare: the weakest member. although it has nice archetypal Foolish Burial-esque effect, way to reactionary and the monster you summon is more likely used as battle way than mat to push board presence but that is your intention from the start and given the other member is really strong i let it slide for now
Soul Shredder: 1st effect is useless since you already have detach effect that has better additional utility without risk of taking any damage. 2nd effect being irremovable is vague if not OP.
Resurrection: power starter with same turn search. synergy with Desire is too obvious i personally advise to lessen the number since 10 is way to broad might as well you make it flip all which at taht point is way forced to worked
Unraveling: seems like OTK and/or win-more card than anything. again any banish that remove more than 2 cards is dangerously powerful with no meaningful restriction to match. and NO i dont consider the damage prevention and opponent draw 2 is proper for it
- Flash Flyer - Sakura likes this