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Dr. Jolly Glot the III

Dr. Jolly Glot the III

Member Since 07 Mar 2014
Member ID: 738,512
Currently Viewing Community Index
Offline Last Active 17 minutes ago
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#7095145 [V Jump] Collectors Pack 2018 News: Borrelguard & Iron Draw

Posted by Dr. Jolly Glot the III on 16 April 2018 - 05:57 AM

Guard-and-Draw.png?resize=566%2C391&ssl=

 

CP18-JP044 Varrelguard Dragon (Borrelguard Dragon)
Link 4 DARK Dragon Link Effect Monster
ATK 3000
Links: Top, Right, Bottom, Bottom Right

Materials: 3+ Effect Monsters
(1) Cannot be destroyed by card effects.
(2) Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon 1 monster that was destroyed and sent to the GY during this turn from either player’s GY to your field, but its effects are negated.
(3) Once per turn (Quick Effect): You can target 1 monster on the field; change that monster to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect’s activation.

 

CP18-JP034 Iron Draw
Normal Spell Card

You can only activate 1 card with this card’s name per turn.
(1) If the only monsters you control are exactly 2 Machine Effect Monsters: Draw 2 cards, but you can only Special Summon monster(s) once for the rest of this turn.

 

Sauce: https://ygorganizati...m/entertheiggy/

 

gonna place Iron Draw together since its already "a set" with Borrelguard pic anyway.




#7095142 [V Jump] Collectors Pack 2018 News: Litmus set

Posted by Dr. Jolly Glot the III on 16 April 2018 - 05:54 AM

Litmus.png?resize=566%2C391&ssl=1

 

CP18-JP013 Litmus no Shi no Kenshi (Litmus Doom Swordsman)
Level 8 DARK Warrior Ritual Effect Monster
ATK 0
DEF 0

You can Ritual Summon this card with “Litmus Doom Ritual”.
(1) Unaffected by Trap effects. Cannot be destroyed by battle.
(2) If there is a face-up Trap Card, this card gains 3000 ATK/DEF.
(3) If this Ritual Summoned card is destroyed by your opponent: You can target 1 Trap Card in either GY; Set it to your Spell & Trap Zone.

 

CP18-JP014 Litmus no Shigishiki (Litmus Doom Ritual)
Ritual Spell Card

This card is used to Ritual “Litmus Doom Swordsman”. You can only use this card name’s (2) effect once per turn.
(1) Ritual Summon 1 “Litmus Doom Swordsman” from your hand by Tributing monsters you control or have in your hand whose total Levels equal or exceed 8.
(2) If this card is in your GY: You can target 1 “Litmus Doom Swordsman” in your GY; shuffle both this card and that target into the Deck, then draw 1 card.

 

Sauce: https://ygorganizati...m/entertheiggy/




#7095139 [V Jump] Collectors Pack 2018 News: Ryozanpakku's Stars

Posted by Dr. Jolly Glot the III on 16 April 2018 - 05:47 AM

Three characters’ cards get support revealed. The surprise is a certain member of Ryozanpaku gets support here.

 

Kachidoki-001.png?resize=566%2C812&ssl=1

 

CP18-JP036 Chishousei Hayate (Hayate the Earth Star)
Level 5 EARTH Warrior Effect Monster
ATK 2100
DEF 0

You can only use this card name’s (2) effect once per turn.
(1) If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing.
(2) If this card is Normal/Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand.
(3) Once per turn, when a Warrior monster you control is targeted for an attack: You can have this card lose 500 ATK, and if it does, negate that attack.

 

CP18-JP037 Tenshousei Tenma (Tenma the Sky Star)
Level 5 LIGHT Warrior Effect Monster
ATK 2100
DEF 1000

You can only use this card name’s (2) effect once per turn.
(1) If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing.
(2) If this card is Normal/Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand.
(3) Once per turn, when a Warrior monster you control is targeted by an opponent’s card effect: You can have this card lose 500 ATK, and if it does, negate that activation, and if you do that, destroy it.

 

CP18-JP038 Tenyuusei Kaiki (Kaiki the Unity Star)
Level 5 LIGHT Warrior Effect Monster
ATK 1000
DEF 2100

You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.
(2) During your opponent’s turn, if you control a Level 5 or higher Warrior monster whose ATK is different from its original ATK (Quick Effect): You can Special Summon this card from the GY.

 

Kachidoki-002.png?resize=566%2C391&ssl=1

 

CP18-JP039 Hashousei Idaten (Idaten the Conqueror Star)
Level 10 LIGHT Warrior Fusion Effect Monster
ATK 3000
DEF 2200

Materials: 2 Level 5 or higher Warrior monsters
You can only use this card name’s (1) effect once per turn.
(1) If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand.
(2) Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded.
(3) Once per damage calculation, when this card battles an opponent’s monster whose Level is lower than or equal to this card’s Level: You can have that opponent’s monster’s ATK become 0 during this damage calculation.

 

CP18-JP040 Hadousei Shura (Shura the Combat Star)
Level 12 DARK Wariror Fusion Effect Monster
ATK 0
DEF 0

Materials: “Idaten the Conqueror Star” + 1 Level 5 or higher Warrior monster
(1) Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent controls become 0.
(2) Once per damage calculation, when monsters are battling: You can activate this effect; the ATK of each of those battling monsters become 200 x their Level during this damage calculation.
(3) If this Fusion Summoned card is destroyed by your opponent and sent to the GY: You can Special Summon 1 “Idaten the Conqueror Star” from your Extra Deck (this is treated as a Fusion Summon).

 

Sauce: https://ygorganizati...m/entertheiggy/




#7093653 Hearthstone

Posted by Dr. Jolly Glot the III on 09 April 2018 - 02:07 PM

REALLY MASSIVE DROP

 

Liam and Shudderwock is confirmed real. NICE

 

I Kinda like Earthen Might open design so that Elemental Shaman may get niche extras like Pyros, Lyra, etc

im partially regret my decision to dust Shaman Quest when i see Ghost Light

i feel unsatisfied with Zap! 




#7093613 Witch Apprentice Link Name Guessing

Posted by Dr. Jolly Glot the III on 09 April 2018 - 07:38 AM

pic is emotionally happy witch > witch in love > Bewitched Apprentice

 

that is one thicc broom~




#7091448 Hallo Reborn Reborn

Posted by Dr. Jolly Glot the III on 31 March 2018 - 11:28 AM

Omg this is hillariously sweet...the cinematic scene of the lore just got stuck in my head

Edit: also thank you for including me


#7090782 [TCG] Cybernetic Horizon Product Description

Posted by Dr. Jolly Glot the III on 29 March 2018 - 12:59 AM

CYHO_Display_Mock.gif?resize=524%2C549&s

The Cybernetic Horizon booster set contains 100 cards, including:

· 48 Commons
· 20 Rares
· 14 Super Rares
· 10 Ultra Rares
· 8 Secret Rares

 

Past and present collide in Cybernetic Horizon, the first 100-card booster set of the 2018-2019 Dueling season! This set modernizes popular themes from the Yu-Gi-Oh! GX, 5D’s, and ZEXAL eras, provides brand-new Link Monsters, and new cards to bolster strategies introduced in Code of the Duelist, Circuit Break, Extreme Force, Flames of Destruction, Dark Saviors, and more! Here’s just some of what you have to look forward to!

 

– Upgrade your Cyber Dragon Deck for the new era of Dueling! Cyber Dragon returned in last year’s Legendary Dragon Decks, and Cybernetic Horizon includes brand-new cards for Cyber Dragon Decks, including a Link Monster that grafts its 2100 ATK on to other Machines!

 

– Famous Ritual Monsters return! Demise, King of Armageddon was once the king of competition. Now, new forms of Demise as well as Ruin, Queen of Oblivion tell the tale of these memorable monsters. You’ll also find Cyberse Ritual Monsters, and new cards to help assemble the required components of a Ritual Summon without spending your all-important Normal Summon for the turn!

 

– A speck of dust on a camera lens, or a monster hiding in plain sight? Monsters have allegedly walked, swam, and flown among us since the beginning of recorded history, but no one has been able to produce solid evidence of their existence – until now! These monsters lurk in your hand and force your opponent to try and discover them. If they fail, the monster is Summoned to your field and you draw a card!

 

You can also find new cards for strategies like Mekk-Knight, Neo-Spacian, Dragunity, Noble Knight, and more!

 

as per marked new infos so yeah. we got a Neo-Space Support and  a rather interesting TCG Exclusive archetype. Cryptozoology theme with hand guessing gimmick? count me in




#7089388 Archetype Game

Posted by Dr. Jolly Glot the III on 23 March 2018 - 10:20 AM

you don't want to mess with Mordschlags as is violent as it tricky. these LIGHT, FIRE, and WIND Warriors its so battle-frenzy they can attack while on defense! SHS-much you said? bit true...but the band brought interesting dynamics to the strategy: 1) if somehow their battle position is changed after they attack, they can conduct another attack right a way! theoretically if you can change their battle position one Mordschlag that turn like a 1000 times , that single Mordschlag will conduct 1000 attack on that same battle phase! 2) they further reinforced the brutal method with various battle position-based effects (which don't need to be triggered solely by battle fortunately). ranging from AoE buffs to all fellow Mordschlags to specialize killers and advantage reapers.

 

Murka Bumi (its an elaborate Indonesian pun, but basically it means Anger of Earth)




#7087622 [CYHO] Mirror Force Launcher

Posted by Dr. Jolly Glot the III on 14 March 2018 - 05:10 AM

Mirror-Force-Launcher.jpg?resize=800%2C5

Mirror Force Launcher
Trap Continuous
(1) Once per turn, during your Main Phase: You can discard 1 monster; add 1 “Mirror Force” from your Deck or GY to your hand.
(2) If this Set card is destroyed by an opponent’s card effect and sent to the GY: You can take this card from the GY and 1 “Mirror Force” from your hand, Deck, or GY, and Set them to your field. The cards Set by this effect can be activated during the turn they are Set.

 

Sauce: https://ygorganizati...mesmirrorforce/




#7081241 [Writen] Engineer of Feral-Magics | Gemini Pendulum with twists?

Posted by Dr. Jolly Glot the III on 21 February 2018 - 09:40 AM

Engineer of Feral-Magics

FIRE / Level 8 / Spellcaster / Pendulum / Gemini / Effect
L-Scale 1 / R-Scale 1

Pendulum Effect

This Effect can only be apply and/or resolve if you have another Gemini Monster on your field and/or GY. This card cannot be targeted by card effect. (Quick Effect): you can Target 1 Monster on the field. If you activate this effect as this card Monster Effect, You can also Target Spell/Trap card for this effect; Destroy that Target. You can only activated this effect of "Engineer of Feral-Magics" Once per turn.


Monster Effects
This card is treated as a Normal Monster while on its owner's Possession. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this card gain its Pendulum Effect(s) as its Monster Effect(s).

ATK 2800 / DEF 200

2 Twists
1) Being all-Round Normal except for their "second form". Goes hand to hand with nice Normal Support Like Summoner's Art or Ancient Rules
2) so instead a seperate-bulleted effect, it gains the Pendulum Effect after being "Gemini Summoned" this not only save space but also means you can utilize the effects faster by using it as a scale  therefore cutting down the slow nature of Gemini albeit being slightly watered down version of the effect




#7079825 [LC06] Goddess of Sweet Revenge | Gyakutenno Megami retrain

Posted by Dr. Jolly Glot the III on 16 February 2018 - 10:22 PM

GoddessOfSweetRevenge.jpg?resize=335%2C4

 

LC06-EN001 Goddess of Sweet Revenge
Level 6 LIGHT Fairy Effect Monster
ATK 1800
DEF 2000
While you control no cards and this is the only card in your hand, when an opponent’s monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.

Of note, this card is a remake of “Gyakutenno Megami”, a card best known for jamming the gun of Pegasus’ guards. Of what it’s worth, Gyakuten no Megami means “Goddess of Reversal/Turnaround”, which makes Goddess of Sweet Revenge a fitting remake, it literally turns the Duel around.


Sauce: https://ygorganizati...srevengeforall/




#7079583 Well... This just happened... [Mirror Force]

Posted by Dr. Jolly Glot the III on 16 February 2018 - 12:30 AM

In seriousness though the Elemental version other than the Light and the Dark ones is bit more conditional but better end result. Of course the OG is ready in any condition presented and Mirror Force Dragon exist

In other hand, i kinda like moments like this when anime character actually play irl staples instead "new card every draw that basically the same if not worse version of irl staples" which i think better to promote a possible print version more instead the seperate video showcase they often do.


#7079320 Final Skyfang

Posted by Dr. Jolly Glot the III on 15 February 2018 - 04:56 AM

From the Skyfang Deck Event

 

smolimage.jpg

Skyfang’s Strong Winds
Quick-Play Spell

You can use the (1) effect with this card’s name only once per turn.
(1)Target 1 Skyfang monster in your graveyard: special Summon that monster in face-up defense position.


Sauce: https://ygorganizati.../someonehelpme/




#7079053 Discussion Time: Geminis, Unions, and more

Posted by Dr. Jolly Glot the III on 14 February 2018 - 01:35 AM

Spirit already have SS-able counterpart before in form of Yamato-no-Kami. but kinda like Qliphorth did to Tribute Summoning (which also part of their problem) Spirit need a consistent way to field monster and keep them. preferably a summon on opponent turn. so the brand new Pendulum Spirit is nice to have as an engine for it

 

Toon is a mix bag tbh, there more than 1 version of Toon Monster and each of them has an edge over the others. i think the approach should be taking each best point of each version and incorporated it into "True Toon". they do need a consistent Tribute fodder for both Normal Summons and Special Summon like Class-B toon generically speaking

 

on the topic of obscure Summon and Gimmick. Konami is often missing the point on Flip Summon and FLIP Monster as a whole. Shaddoll is a failed experiment, Subterror is decent but not really push them to relevance (although is surprisingly better than Shinobirds and Chemicritter fare). they probably need a generic version of self-flip effect like Big Shield Gardna to amp-up their speed




#7079032 Discussion Time: Geminis, Unions, and more

Posted by Dr. Jolly Glot the III on 14 February 2018 - 12:45 AM

Unions already has good future though if we take the lesson from aforementioned ABC + Union Hangar that already had it moments to shine in meta . again just like Sakura said its not necessary to copy them outright but the design principles that they have is not wrong to be steal

 

Konami did tried Geminis with Chemcritter, and technically all the line-up is decent especially Catalyst Field being down right amazing. but i think its still can be explored further. i have a personal idea that before the quote-on-quote "Gemini Summoned" we can have Gemini actually treated as Normal Monster in any place which can boost them decently by hitch-ride some amazing Normal Monster Support more like Unexpected Dai. Sakura idea for making Gemini Summon an almost-separate term like how Fusion Summon is another classification of Special Summon also intriguing especially if the said distinction enable multiple "Gemini Summon" per turn. another approach is having a consistent Multi-Normal Summon Shenanigans is either giving Gemini their own Ultimate Offering or basically giving them equivalent of True Draco archetype since Gemini in its own way in my opinion is basically like Tribute Summon without much loss of Card advantage other than the need of them to access multiple-summon feat