Jump to content

Dr. Jolly Glot the III

Dr. Jolly Glot the III

Member Since 07 Mar 2014
Member ID: 738,512
Currently Not online
Offline Last Active Today, 02:33 PM
***--

#7134241 [SATS] Time Thief Archetype

Posted by Dr. Jolly Glot the III on Today, 10:59 AM

TimeThiefWinder-SAST-EN-C-1E.png

 

SAST-EN082
Time Thief Winder
Level 4 / DARK / Psychic / Effect
1800 ATK / 1300 DEF


You can detach 1 material from an Xyz Monster you control: special summon this card from your hand. If this card is normal summoned or special summoned: add 1 “Time Thief” Card from your deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn.

 

TimeThiefBezelShip-SAST-EN-C-1E.png

 

SAST-EN083
Time Thief Bezel Ship
Level 4 / DARK / Machine / Effect
1000 ATK / 2000 DEF


(Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn.

 

TimeThiefRegulator-SAST-EN-C-1E.png

 

SAST-EN084
Time Thief Regulator
Level 4 / DARK / Machine / Effect
600 ATK / 200 DEF


If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn.

 

TimeThiefRedoer-SAST-EN-C-1E.png

 

SAST-EN085
Time Thief Redoer
Rank 4 / DARK / Psychic / Effect
2400 ATK / 2000 Def
2 Level 4 Monsters


Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detatch up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detatched
● Monster: Banish this card until the End Phase ● Spell: Draw 1 card.
● Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of “Time Thief Redoer” once per turn.

 

TimeThiefHack-SAST-EN-C-1E.png

 

SAST-EN086
Time Thief Hack
Continuous Spell Card


During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn.

 

TimeThiefFlyback-SAST-EN-C-1E.png

 

SAST-EN087

Time Thief Flyback
Normal Trap Card


Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn.

 

Source: https://ygorganizati...holywarforcyl3/




#7134192 [20TH-C] Malefic Territory

Posted by Dr. Jolly Glot the III on 20 January 2019 - 08:35 AM

ohohohohohoho

 

thank you tierra for that 2nd effect

 

1st effect really nice although World randomness still annoying

 

3rd effect allowing them for multi-attack. but sadly Skill Drain is still preferable. like come on konami you did several archetypal Skill Drain in the past and this archetype is the one that needed the most (barring Truth Dragon, that being said make Truth Dragon Playable would ya?)




#7134162 [20TH-C] Malefic Selector

Posted by Dr. Jolly Glot the III on 19 January 2019 - 07:28 AM

A Spell Card from Bonds Beyond Time appears for Malefics, designed to help you search your key cards!

 

DxMFPT3UwAA3k3H.jpg?resize=300%2C211&ssl

 

20TH-JPC07 Sin Selector (Malefic Selector)
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Banish 2 “Malefic” cards from your GY; add 2 “Malefic” cards from your Deck to your hand, with different names from each other and those banished cards, except “Malefic Selector”




#7133954 Structure Deck R: Lord of Magicians

Posted by Dr. Jolly Glot the III on 15 January 2019 - 08:11 AM

Breaker is back too as a Link monster! The first cards of Structure Deck R: Lord of Magicians revealed at last.

EndymionPendulum.png?resize=206%2C300&ss

SR08-JP001 Sousei Madou-Oh Endymion (Endymion, the Founding Sorcerer Supreme)
Level 7 DARK Spellcaster Pendulum Effect Monster
ATK 2800
DEF 1700
Pendulum Scale: 8
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn:
(1) You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone. Then, destroy cards on the field up to the number of cards you control that you can place Spell Counters on, and for each card destroyed, place a Spell Counter on this card.
Monster Effect:
(1) Once per turn, when a Spell/Trap Card or its effect is activated: You can return 1 card you control that has Spell Counters placed on it to the hand, then, negate that activation, and if you do, destroy that card. Then, you can place the Spell Counters that were on that card on this card.
(2) This card that has Spell Counters placed on it cannot be targeted or destroyed by your opponent’s effects.
(3) When this card with Spell Counters placed on it is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.

Daybreaker.jpg?resize=206%2C300&ssl=1

SR08-JP040 Madou Kishi Daybreaker (Daybreaker the Splendid Magical Knight)
Link 2 LIGHT Spellcaster Link Effect Monster
ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Spellcaster monsters
You can only use the 2nd and 4th effects of this card’s name each once per turn.
(1) If this card is Link Summoned: Activate this effect; place 1 Spell Counter on this card.
(2) If a Spellcaster is Special Summoned to a Monster Zone this card points to: Activate this effect. Place 1 Spell Counter on this card
(3) This card gains 300 ATK for each Spell Counter on this card.
(4) You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy that card.




#7133905 [20th Anniversary Legend Collections - Paradox] Malefic Divide

Posted by Dr. Jolly Glot the III on 14 January 2019 - 05:56 AM

It would seem Paradox’s Malefic Deck is finally getting new cards!

 

15474565463295081250386804951577.png?res

 

20TH-JPC06 Sin Cross (Malefic Divide)
Quick-Play Spell Card
(1) You can target 1 “Malefic” monster in your GY; Special Summon that monster, ignoring the Summoning Conditions, but its effects are negated and it’s Banished during the End Phase.




#7133745 [DANE] *A LOT OFF* Random Stuff

Posted by Dr. Jolly Glot the III on 10 January 2019 - 08:47 PM

Monster cards

 

Spell cards

 

Trap cards

 

Source: https://ygorganization.com/




#7133067 Single to Archetype Game

Posted by Dr. Jolly Glot the III on 23 December 2018 - 08:34 PM

Boycotton Farm
Field Spell

If this card is activated: Excavate top 6 card from your deck; add any number of "Boycotton" among the excavated card to your hand and then shuffle the rest of those cards. You may repeat this effect if you didn't Excavate any "Boycotton" this way. Additionally, if you excavate 2 or more "Boycotton" this way; you may add other excavated cards between those "Boycotton" cards (if any). "Boycotton" Monster you control cannot be returned to your hand.

Boycotton Shearhouse
Continuous Spell

You can Special Summon 1 "Boycotton" from your hand or GY to either side of the field in Defense position. You can only use this effect of "Boycotton Shearhouse" once per turn. If a Normal or Flip Summoned "Boycotton" Monster Attack, Switch that Monster ATK and DEF until the end of the Damage Step

Boycotton Banewolf
EARTH / Level 8 / Plant / Fusion / Effect

"Boycotton" + 1+ Plant Monster
At the end of Damage step this card attacks: inflict Damage to your opponent equal to number of "Boycotton" used as this card Fusion Material x1000. Reduce this amount equal to original DEF of Monster this card battled (if any).

ATK 1500 / DEF 3000

Next: Legendary Fiend


#7132815 Sage Knight Ritual (triad)

Posted by Dr. Jolly Glot the III on 22 December 2018 - 04:41 AM

Kinda confused with captain 1st effect. Is it negate its own effect or meant to negate effects that target it? 2nd effect seems too expensive cost for just stat boost effect

Well ritual spell is pretty restrictive considering there no other virtus monster and the ones we have can't be searched easily. Equip effects is not really amazing yet not the worst thing ever (given this boost the ritual up to 6000)

the ritual itself ok though its easy to be played.


#7131968 Gathering of the Greats

Posted by Dr. Jolly Glot the III on 15 December 2018 - 07:06 AM

Well its a power full mass summon that rival soul charge at least by having bit better things going for it like require a rather lax payment of LP halving with always work no matter how low your LP is, attack allowance, and slightly limited ED plays. Overall nice


#7131965 [DANE] Various Legacy Support

Posted by Dr. Jolly Glot the III on 15 December 2018 - 06:37 AM

Support cards for themes from Spirit Warriors, Dark Saviors, and Hidden Summoners appear. Plus a new Impcantation and Chain Trap Card!

ZfyCwQw.png

DANE-JP015 Kuugadan no Tenrei Philo (Philo, Messenger Fur Hire)
Level 1 WIND Winged Beast Effect Monster
ATK 0
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Philo, Messenger Fur Hire”.
(2) If a monster “Fur Hire” is Special Summoned to your field while you control this monster, (except during the Damage Step): You can target 1 monster “Fur Hire” in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field.

DANE-JP016 Tsurara no Mayakashi – Yuki-Musume (Yuki-Musume, the Ice Mayakashi)
Level 1 WATER Zombie Effect Monster
ATK 0
DEF 1900
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand or GY while you control a “Mayakashi” card other than “Yuki-Musume, the Ice Mayakashi”: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY.
(2) You cannot Special Summon from your Extra Deck, except “Mayakashi” monsters.

CfV9EgI.png

DANE-JP062 Deviritual no Kakurebou / Impcantation Secret Study
Field Spell Card
You can only activate 1 card with this card name’s per turn.
(1) When this card is activated: You can reveal 1 “Impcantation” monster from your hand, and if you do, Special Summon 2 monsters with the same name as that monster from your Deck, then shuffle the revealed monster into the Deck.
(2) Once per turn, if a Ritual Monster is Special Summoned to your field: You can target 1 card on the field; destroy it.

DANE-JP072 Madan – Bloody Crown / Magical Musket – Bloody Crown
Continuous Trap Card
You can only activate this card name’s (2) effect once per turn.
(1) You can only control 1 face-up “Magical Musket – Bloody Crown”.
(2) During the Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you do, and if your opponent’s Main Monster Zone in the same column the Special Summoned monster’s zone is unused, it cannot be used until the end of this turn.

yXJIKmU.png

DANE-JP073 Niji no Tenkimoyou (The Weather Rainbowy Canvas)
Continuous Trap Card
(1) You can only control 1 face-up “The Weather Rainbow Canvas”.
(2) “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
• If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 “The Weather” monster with a different name from this card’s from your Deck, also you cannot Special Summon monsters from your Deck for the rest of this turn.

DANE-JP077 Chain Hole
Normal Trap Card
(1) When your opponent activates a monster effect in a Chain response to a card or effect’s activation: Negate that activation, then your opponent can banish 1 card with the same original name as the negated card’s from their hand or Deck, if they do not, you can banish 1 random card from your opponent’s hand.

Source: https://ygorganizati...ndtrapscostyou/


#7131929 [DANE] “World Legacy” Cards

Posted by Dr. Jolly Glot the III on 15 December 2018 - 04:27 AM

December 15, 2018 NeoArkadia
The curtain on the final battle of the World Legacy story line rises!

nGbgZ2Y.jpg

DANE-JP017 Astroymare Idriese / Astro Knightmare Idlee
Level 9 DARK Fairy Effect Monster
ATK 2100
DEF 2100
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If the total Link Rating of Link Monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
(2) If this card is Special Summoned and your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
(3) Level 9 monsters you control cannot be destroyed by card effects.

DANE-JP018 Seiibutsu no Shugoryuu Melodark / World Legacy Guardragon Melodark
Level 9 WIND Dragon Effect Monster
ATK 2600
DEF 3000
You can only use this card name’s (1) and (3) effects once per turn each.
(1) You can banish 2 Normal Monsters from your hand and/or GY; Special Summon this card from your hand.
(2) Monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control.
(3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your GY to your hand.

UxLHAt0.jpg

DANE-JP019 Deus X-Krawler
Level 9 EARTH Insect Flip Effect Monster
ATK 2000
DEF 3000
You can only use this card name’s (3) effect once per turn.
(1) When an opponent’s card or effect is activated that targets this face-down card (Quick Effect): You can change this card to face-up Defense Position; negate that activation, and if you do, destroy it.
(2) If this card was flipped face-up, negate all activated monster effects your opponent controls.
(3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your Deck to your hand.

DANE-JP059 Seiibutsu no Taidou / World Legacy Burgeoning
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Special Summon 1 Level 9 monster from your hand.
• Target 1 Level 9 monster you control; Special Summon 2 Level 9 monsters with different names with original Type and Attribute different from that target’s from your Deck, but they cannot attack, also they are destroyed during the End Phase

Sauce: https://ygorganizati...mberofthebeast/

Sudden Level Nines is sudden indeed.

UNLESS ITS DT/DRACO SAGA ROOTED ALL OVER AGAIN


#7131807 [19PP] Three of the New Links

Posted by Dr. Jolly Glot the III on 14 December 2018 - 09:19 AM

Including hard confirmation of the new Flame Swordsman! (As well as an Ojama and a Superheavy Samurai)

 

Manly.jpg?ssl=1

 

19PP-JP001 Gouen no Kenshi (Mighty Flame Swordsman)
Link 2 FIRE Warrior Link Effect Monster
ATK 1300
Links: Left, Bottom Left

Materials: 2 monsters with different names.
You can only use the 2nd effect of this card’s name once per turn.
(1) All Warrior monsters on the field gain 500 ATK.
(2) If this Link Summoned card is destroyed by battle or your opponent’s effect: Target 1 Warrior monster in your GY, except a Link monster; Special Summon that monster, but if that monster leaves the field, it is banished.

19PP-JP002 Ojama Emperor
Link 3 LIGHT Beast Link Effect Monster
ATK 0
Links: Bottom Left, Bottom, Bottom Right

Materials: 3 Beast monsters, including an “Ojama” monster
You can only use the 3rd effect of this card’s name once per turn.
(1) If “Ojama Country” is in the Field Zone, this card gains 3000 ATK and cannot be destroyed by card effects.
(2) If this card is attacked, your opponent takes any battle damage you would have taken, instead.
(3) Target 1 “Ojama” monster in your GY, except a Link Monster; Special Summon that monster, but you cannot Special Summon monsters from your Extra Deck this turn, except Fusion Monsters.


19PP-JP005 Choujyuu Musha Kaka-C (Superheavy Samurai Scarecrow)
Link 1 EARTH Machine Link Effect Monster
ATK 0
Links: Bottom Left

Materials: 1 “Superheavy Samurai” monster
You can only use this 2nd effect of this card’s name once per turn. This card cannot be used as a Link Material.
(1) If there are no Spell/Traps in your GY, battle damage involving this card becomes 0.
(2) If there are no Spell/Traps cards in your GY: You can discard 1 monster from your hand, then target 1 “Superheavy Samurai” monster in your GY; Special Summon that monster in Defense Position to a zone this card points to on your side of the field.

Sauce: https://ygorganizati.../theageofmanly/




#7130914 [Written] Yokubo, Glorious Patriarch of Excess

Posted by Dr. Jolly Glot the III on 06 December 2018 - 07:03 PM

Wow, I wasn't expecting such a quick response!

First off, thank you for the Text Fix. I wasn't too sure on the wording, but it seems I got the gist of it right, which is the main thing. I shall fix that straight away.

Secondly, responding to the critiques themselves!
I had a suspicion there would be some power problems with this card. Simply put, MtG and Yu-Gi-Oh are vastly different systems. I think that changing the battle destruction effect to Card Draw is probably better compensation for LP, since they will have just dumped their hand they need something to get back. However, I'll probably drop its ATK to 3000. The reason why I think it's ATK should stay quite high is, simply put, I've set them up to have an excellent board presence for their next turn, and other than running into a squishy monster (bare in mind, I'm not forcing them to be summoned in ATK Position, so they can come in DEF, and I haven't got piercing damage), they are going to be able to Link/Pendulum/XYZ summon some nasty monsters that can kill it in one turn easily. This also makes it risk/reward to play against. Do I run the big monster I just got set up into it, and gain a reward for killing it, or do I just remove it with a Spell/Trap, not gain the benefit but also not run the risk.

I'm probably wrong on this though. I'll stick to my guns of keeping it somewhat powerful, but if more people tell me that it is simply too strong at 3000 ATK, I'll drop it again.

Thanks for the feedback guys!

yeah you need to drop the ATK again + make less powerful version forced summon effect

I get that this meant to be high risk=reward type of card but in actuality its ironically a strong 1 sided card. Consider this: You strip your opponent hand their resources and hand traps that easy to be steamrolled (especially with this card 3300 stat) so no monster for opponent to be played next turn nor to respond to your plays also you can still Link Ladder this card to a much more threatning Link Bosses like Gumblar and Borrels especially gumblar since its strip the rest of your opponent hand potentially leaving opoonent with a turn of 0 hand

...All of this by investing any 2 monster which extremely easy + its summon cannot be negated


#7130688 OCG Deck Build Pack – Infinity Chasers

Posted by Dr. Jolly Glot the III on 04 December 2018 - 09:26 AM

Well seems interesting.

I do share hope that it atleast indirectly support high rank Machine XYZ in general like 5+ besides 10 like aforementiion Digvorzak (*wink2*3+ matsupport*wink2*)

....also possible Link 5+ maybe?

witchcraft gain power based on spell in hand eh? Sky Striker like with Self hand-revealing spell instead of GY?

Let's hope Cursed Eyes is not a blalant OCG version of Noble Knights and has something more unique about it.


#7130555 Everything you need to know about Pendulum Monsters

Posted by Dr. Jolly Glot the III on 03 December 2018 - 07:24 AM

Oh I see! Guess I still don't fully grasp the whole timing deal as well as I thought...

@Dr. Jolly Glot the III That said, I still think it's quite broken. it's not quite a -2 investment, because you get pendulum effects, and even with a bit of a loss of card advantage, the sheer amount of tempo gained from summoning a whole bunch of monsters...

i mean if you not summon the fellow pendulum the initial tempo fizzle rather quickly especially with our pool of generic removal and MR4. Also konami kinda do a good job to make most pendulum effect to be not bonkers so the -2 disadvantage still stand (well you also lose 2 slot for stronger spell/trap by MR4) that being said i understand your dislike towards it though