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Dr. Jolly Glot the III

Dr. Jolly Glot the III

Member Since 07 Mar 2014
Member ID: 738,512
Currently Viewing Community Index
Offline Last Active 46 minutes ago
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[Written] Armaments of Extradimensional Coup

17 July 2018 - 04:15 AM

Armaments of Extra-dimensional Coup

Equip Spell


Equipped Monster gain 300 ATK. Cards Destroyed by Battle or Card effect of the equipped Monster is Returned to the Bottom of its owner's Deck, instead. Whenever card(s) returned to Bottom of the Deck by this effect: Place 1 Exile Counter on this card. Whenever your opponent would shuffle his/her Deck, They can only shuffle cards except a number Bottom-most card(s) equal to number of Exile Counter on this card for that shuffle. You can Banish this card from GY: add 1 "Armaments of Extra-dimensional Coup" from your Deck.


[V Jump] The “Nephthys” Archetype from Hidden Summoners

17 July 2018 - 03:09 AM

Nephthys revives with her sacred order’s members and rites revealed!

 

EnlightenedPrayer.png?resize=300%2C207&s

 

DBHS-JP001 Nephthys no Satorite (Enlightened Hand of Nephthys/Enlightened of Nephthys)
Level 2 WIND Spellcaster Effect Monster
ATK 600
DEF 600

 

You can only each effect of this card’s name once per turn.
(1) You can target 1 Level 4 or lower “Nephthys” monster in your GY, except “Enlightened Hand of Nephthys”; destroy 1 card in your hand, and if you do, Special Summon that monster in Defense Position, but its effects are negated.
(2) If this card is destroyed by an effect and sent to the GY, during your Next Standby Phase: You can Special Summon this card from the GY.

 

DBHS-JP002 Nephthys no Inorite (Praying Hand of Nephthys)
Level 2 WIND Spellcaster Effect Monster
ATK 0
DEF 2000

You can only each effect of this card’s name once per turn.
(1) During your Main Phase: You can activate this effect; destroy 1 card in your hand, and if you do, add 1 “Nephthys” monster from your Deck to your hand, except “Prayer Hand of Nephthys”
(2) If this card is destroyed by an effect and sent to the GY, during your next Standby Phase: You can activate this effect; add 1 “Nephthys” Spell/Trap Card from your Deck to your hand.

 

SpeakerProtector.png?resize=300%2C207&ss

 

DBHS-JP003 Nephthys no Katarite (Speaking Hand of Nephthys)
Level 2 WIND Spellcaster Effect Monster
ATK 300
DEF 1200

You can only each effect of this card’s name once per turn.
(1) You can target 1 “Nephthys” card in your GY, except “Speaker Hand of Nephthys”; destroy 1 card in your hand, and if you do, add that target to your hand.
(2) If this card is destroyed by an effect and sent to the GY, during your next Standby Phase: You can add 1 “Nephthys” card from your GY to your hand, except “Speaker Hand of Nephthys”.

 

DBHS-JP004 Nephthys no Mamorite (Protecting Hand of Nephthys)
Level 2 WIND Spellcaster Effect Monster
ATK 1400
DEF 200

You can only each effect of this card’s name once per turn.
(1) During your Main Phase: You can activate this effect; destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower “Nephthys” monster from your hand, except “Protecting Hand of Nephthys”.
(2) If this card is destroyed by an effect and sent to the GY, during your next Standby Phase: Destroy 1 “Nephthys” monster in your Deck, except “Protecting Hand of Nephthys”.

 

IncarnationBlue.png?resize=300%2C207&ssl

 

DBHS-JP005 Nephthys no Matsurite (Deified Hand of Nephthys)
Level 2 WIND Spellcaster Ritual Effect Monster
ATK 1200
DEF 1200

You can Ritual Summon this card with “Rebirth of Nephthys”. You can only use each effect of this card’s name.
(1) If this card is Ritual Summoned: Special Summon 1 “Nephthys” monster from your Deck, but it is destroyed during the End Phase.
(2) If this card is in the GY: You can activate this effect; destroy 1 “Nephthys” card in your hand, and if you do, Special Summon this card from the GY.

 

DBHS-JP006 Nephthys no Sououshin (Sacred Blue Phoenix of Nephthys)
Level 8 FIRE Winged Beast Ritual Effect Monster
ATK 3000
DEF 1000

You can Ritual Summon this card with “Rebirth of Nephthys”. You can only use each effect of this card’s name once per turn.
(1) During your Main Phase: You can activate this effect; destroy any number of “Nephthys” cards face-up on your side of the field or in your hand, then, destroy an equal number of monsters your opponent controls.
(2) If this card is destroyed (by battle or by card effect), during your next Standby Phase: You can Special Summon this card from the GY.

 

PalladiumRebirth.png?resize=300%2C207&ss

 

DBHS-JP007 Shugoshin – Nephthys (Nephthys the Palldium Deity)
Link 2 FIRE Winged Beast Effect Monster
ATK 1200
Links: Bottom, Bottom Right
Materials: 2 “Nephthys” monsters

You can only use the effect of this card’s name once per turn.
(1) If this card is Link Summoned, apply one of the following.
• Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell Card from your GY to your hand.
• Destroy 1 “Nephthys” monster this card points to, and if you do, Special Summon 1 “Nephthys” monster from your GY with a different name, but its effects are negated.

 

DBHS-JP009 Nephthys no Rinne (Rebirth of Nephthys)
Ritual Spell Card

This card can be used to Ritual Summon any “Nephthys” Ritual Monster.
(1) . You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Tribute “Deified Hand of Nephthys” or “Sacred Blue Phoenix of Nephthys” to Ritual Summon, you can destroy 1 card on the field.

 

HopeForAwakening.png?resize=300%2C207&ss

 

DBHS-JP010 Nephthys no Kibou (Hope of Nephthys)
Normal Spell Card

You can only activate a card with this card’s name once per turn.
(1) Target 1 “Nephthys” monster you control and 1 card your opponent controls; destroy those cards.

 

DBHS-JP011 Nephthys no Kakusei (Awakening of Nephthys)
Continuous Trap Card

You can only use the 2nd effect of this card’s name once per turn
(1) “Nephthys” monsters you control gain 300 ATK.
(2) If this card in your Spell & Trap Zone is destroyed by an effect: You can Special Summon 1 “Nephthys” monster from your hand, Deck or GY, but it is destroyed during the End Phase.

Source: https://ygorganizati...forourchildren/


[TCG - CYHO] Pinpoint Landing

16 July 2018 - 10:26 AM

PinpointLanding.jpg?resize=206%2C300&ssl

CYHO-EN087
Pinpoint Landing
Continuous Spell Card
If exactly 1 monster is Special Summoned, from the hand to your side of the field: you can draw 1 card. You can only use this effect of “Pinpoint Landing” once per turn. During the Your End Phase, if you did not draw a card by this effect during this turn, send this card to the Graveyard.

Source: https://ygorganizati...c-horizons-tcg/

[DBHS] The Other Two Bosses’ Names

12 July 2018 - 12:07 AM

The names of the bosses of the other two themes in Hidden Summoners are revealed!

 

d4bbd297.jpg?resize=207%2C300&ssl=1

 

麗の魔妖-妖狐 Uruwashi no Mayakashi – Youko (Beautiful Mayakashi – Youko)

 

“Ah, how unfortunate. The flames of our ghostly realm will soon snuff out any insolent flickers…”

TL note: “Mayakashi”, using the kanji for “magic/evil” and the “bewitching” kanji from “youkai”, is a play on the “ma” reading of the “magic” kanji and the word “ayakashi”, another word essentially meaning “apparition/youkai”

When written without kanji, “mayakashi” means “fake/phony/deception”

Youko may be a name here, depending on the other members, but it is also the word used to describe fox spirits/“kitsune”

 

プランキッズ・ハウスバトラー Purankizzu Hausubatoraa (Prankids/Planckids Housebattler/Housebutler)

“Another tumultuous day at the Prankids House!”

The theme name here is Purankizzu, which is likely either Prankids or Planckids (get it they’re small)

 

Also, as to Nephthys’ tagline is:

“The legend of Nephthys has been passed down, towards a new hope…”
 

[V-Jump] Cyber Dragon Nächster

10 July 2018 - 12:06 AM

This month’s VJump promo is revealed!

 

D46E1C06-1E6C-4C33-815E-1703B9B1D6BA.png

 

Cyber Dragon Nächster
LIGHT Machine/Effect
LV1 200/200

You can only use this card’s (2) and (3) effects once per turn each.
(1): This card’s name becomes “Cyber Dragon” while on the field or in the GY.
(2): You can discard 1 other monster from your hand; Special Summon this card from your hand.
(3): If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon that monster. For the rest of this turn after this effect resolves, you cannot Special Summon monsters, except Machine monsters.

 

Source: https://yu-gi-oh.jp/...details&&id=330