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Nolan Bailey II

Nolan Bailey II

Member Since 10 Apr 2014
Member ID: 744,661
Currently Not online
Offline Last Active Dec 12 2014 04:31 PM
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HOUOUIN KYOMA'S Mad Scientist Archetype: Its So Coool!

21 April 2014 - 09:20 AM

I just thought the idea just the other day and was working on it. While working on it I kinda got the thought of gustos as I ended up making it a bit similar. All the monsters are Psychic with the odd exception of "Mad Scientist Creation: Hydra" also being Sea Serpent. I'm looking for CnC so here they are.

 

The Effect Monsters

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This card can be treated as a non-tuner for the Synchro Summon of a "Mad Scientist" monster. If this card is Special Summoned by the effect of a "Mad Scientist" monster or "El Psy" spell/trap card: you can target 1 "Mad Scientist" monster in your graveyard and add it to your hand. Once per turn,you can target 1 "Mad Scientist" monster you control: this card becomes that monster's level until the End Phase.

 

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This card can be treated as a tuner for the Synchro Summon of a "Mad Scientist" monster. When card is Summoned: you can add 1 "El Psy Congroo" spell/trap card from your deck or graveyard to your hand. You can only use this effect of "Trish, Mad Scientist of Genetic Mutation" once per turn. If this card is used for the Synchro Summon for a "Mad Scientist" monster: Draw cards equal to the number of non-tuner Synchro material monsters. 

 

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When this card is Normal Summoned: You can add 1 "Mad Scientist" from your deck to your hand. If this card is Special Summoned: You can target 1 "Mad Scientist" monster in your graveyard and Special Summon it. You can only use this effect of "Bron, Mad Scientist of Creation" once per turn. If you activate this effect: you cannot Special Summon monsters for the rest of this turn except for "Mad Scientists" monsters and Synchro monsters.

 

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You can treat this card as a tuner for the synchro summon of a "Mad Scientist" monster. Up to twice per turn, you can shuffle 1 "Mad Scientist" monster from your graveyard into the deck: Increase or Decrease this cards level by 1 and increase this cards ATK by 200 and decrease its DEF by 200. If you activate this effect: This card cannot be used for a synchro summon except the synchro summon of a "Mad Scientist" monster. If this card is used for the synchro summon of a "Mad Scientist" monster: That monster's DEF becomes zero and It gains ATK equal to its original DEF until your opponent's second End Phase after it's summon.

 

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This card can be treated as a tuner for the synchro summon of a "Mad Scientist" monster. You can send 1 "Wind" attribute monster from your hand to the graveyard: Special Summon this card from your hand. You can shuffle 2 "Mad Scientist" monsters from your graveyard into the deck; Special Summon this card from your graveyard. If this card is sent to the graveyard by a "Mad Scientist" monster or "El Psy Congroo" card", you can send 1 "Mad Scientist" monster from your deck to the graveyard except "Mad Scientist Betrayer". You can only use this effect of "Mad Scientist Betrayer" once per turn. If this card is used as an Xyz material for the Xyz summon of a "Mad Scientist" monster, that monster gains this effect. When this card is Xyz Summoned, target 1 "Mad Scientist" monster in your graveyard: attach it to this card as an Xyz material.

 

The Synchros

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1 "Mad Scientist" tuner + 1 or more non-tuner "Mad Scientist" monsters
If "El Psy Congroo: The Organization" is face-up on the field: "Mad Scientist" monsters cannot be targeted by your opponent's card effects. If "El Psy Congroo: Time Machine" is face-up on the field. "Mad Scientist" monsters cannot be destroyed by your opponent's card effects. When this card leaves the field: special summon 1 level 4 or lower "Mad Scientist" monster from your graveyard. It cannot be destroyed by battle or by card effects this turn.
 
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1 "Mad Scientist" tuner + 1 or more non-tuner monsters
When this card is Synchro Summoned: Special Summon 1 "Mad Scientist" monster from your hand, deck, or graveyard. Once per turn, you can shuffle 2 "Mad Scientist" monsters from your graveyard into the deck: Draw 1 card.
 
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1 tuner + 1 or more non-tuner "Mad Scientist" monsters
Once per turn, if this card would be destroyed you can shuffle 1 "Mad Scientist" from your graveyard into the deck instead. If this card leaves the field: you can add 1 Psychic-type monster from your graveyard to your hand.
 
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1 "Mad Scientist" tuner + 1 or more non-tuner "Mad Scientist" monsters
This card is also Psychic-type. This card cannot be destroyed by battle. This card gains 200 ATK and DEF for each for each "Mad Scientist" monster in your graveyard. If this card is destroyed and sent to the graveyard: you can shuffle 2 "Mad Scientist" monsters from your graveyard into the deck; Special Summon this card. If this card is Special Summoned in this way: you can add 1 "Mad Scientist" monster or "El Psy Congroo" spell/trap card from your deck to your hand.
 
The Xyz
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2 level 4 or lower "Mad Scientist" monsters
Once per turn, If your opponent would normal or soecial summon a monster, you can shuffle 2 "Mad Scientist" monsters from your graveyard to the deck; negate the summon and if you do destroy it. Once per turn, you can detach 1 Xyz material from this card; destroy 1 face-up card your opponent controls. If this card is in your graveyard, you can banish this card from your graveyard; attach two "Mad Scientist" monsters in your graveyard to a "Mad Scientist" Xyz monster as Xyz materials.
 
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2 or more level 4 or lower "Mad Scientist" monsters
While this card has Xyz materials: this card cannot be destroyed by battle. Once per turn, during either players turn, you can detach one 2 Xyz materials; this turn Mad Scientist monsters are unaffected by your opponents card effects until the end of this turn. You cannot activate cards except "Mad Scientist" cards during the turn you activate this effect. Once per turn you can detach 1 Xyz material; Add 1 "El Psy Congroo" spell/trap card from your deck to your hand. You can only control 1 face-up "Mad Scientist Christina".
 
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2 level 5 "Mad Scientist" monsters
You can also Xyz Summon this card using a Rank 4 or lower Mad Scientist monster as an Xyz material (Xyz materials attached to that monster become Xyz materials on this card). This card gains effects based on the number of Xyz materials on this card.
+1: This card gains 300 ATK for each Xyz material.
+3: Once per turn, if a spell/trap card is activated, you can shuffle 2 "Mad Scientist" monsters from your graveyard into the deck; negate the activation and if you do destroy it.
+5: Shuffle 2 "Mad Scientist" monsters from your graveyard into the deck; "Mad Scientist" monsters are unaffected by your opponents monster effects this turn.
During your opponents end phase, detach 1 Xyz material from this card.
 
The Spell/Trap
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If a face-up "Mad Scientist" monster leaves the field by your opponent's card: you can Special Summon 1 "Mad Scientist monster from your deck with less ATK than the destroyed monster's ATK on the field. You can only use this effect of "El Psy Congroo: The Organization" once per turn.
 
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Target 2 "Mad Scientist" monsters in your graveyard, special summon them, then immediately Xyz or Synchro summon 1 "Mad Scientist" monster with the appropriate conditions.
 
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Once per turn during your Main Phase, you can target 1 "Mad Scientist" monster in your graveyard that was used for the Synchro Summon of a "Mad Scientist" monster and Special Summon It. Its effects are negated. You cannot Normal Summon/Set during the turn you activate this effect. Once per turn, you can switch the original ATK and DEF of 1 "Mad Scientist" monster you control until your opponent's next End Phase.
 
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During each players turn, you can send 1 "Mad Scientist" monster from your deck to the graveyard. Except the turn this card was sent to the graveyard, you can banish this card from your graveyard; send 2 "Mad Scientist" monsters from your deck to the graveyard.
 

Finally came out with some lab members as it has been a while. I tried my best to make sure that the lab members were actually good, however, tell me if they're too much or too little.


I am HOUOUIN KYOUMA!

19 April 2014 - 11:01 AM

Hello YCM community I recently joined your community. I've already been active here so check out my "Lord Death" archetype in the multiples section if feel like it and fell free to leave a reply. My name is Nolan Bailey II as it says and I'm into yugioh, o_O, anime, o_O, and sports, finally something not so obvious right. Anyway nice to be here


Lord Death, The Grim Reaper

17 April 2014 - 05:10 PM

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Cannot be Special Summoned except with its own effect. If "Death's Immortality" is face-up on your side of the field or in your graveyard: You can Special Summon this card by banishing 1 Fairy-type and 1 Fiend-type monster from your hand, field, or graveyard. This card cannot be banished. This card gains 100 ATK and DEF for each of your banished cards. If "Death's Immortality" is not face-up on the field or in the graveyard: destroy this card.

 

This is the boss to an archetype I've been working on, so you can check that out under the multiples section titled "Lord Death Archetype: Rise of The Grim Reaper" if you want to see the rest of it. I want CnC based for the card, even better if you look at its support in the multiples section. I tried to make it as balanced as I could but I also want your opinions as well. Thanks.

 

Link to the archetype if you want to see the support

http://forum.yugiohc...he-grim-reaper/


Repost Archetype in Singles

17 April 2014 - 04:46 PM

I made archetype, Lord Death if you want to check it out, and I feel like it hasn't gotten much attention because people are not willing to review it. I'd like to know if it is alright to repost the archetype, or at least a few, in the singles section individually.


Lord Death Archetype: Rise of The Grim Reaper UPDATE 2.0

16 April 2014 - 01:05 PM

Archetype based around fueling the boss of the deck, "Lord Death, The Grim Reaper", summoning conditions..

The Boss

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Cannot be Special Summoned except with its own effect. If "Death's Immortality" is face-up on your side of the field or in your graveyard: Once per turn, you can Special Summon this card from your hand or graveyard by banishing 1 Fairy-type and 1 Fiend-type monster from your graveyard. This card cannot be banished. This card gains 100 ATK for each of your banished cards. If "Death's Immortality" is not face-up on the field or in the graveyard: destroy this card.

 

The Effect Monsters

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This card cannot attack your opponent directly. Once per turn, you can banish 1 Fairy-type or Fiend-type monster from your graveyard; to target 1 monster your opponent controls: negate its effects until the End Phase. If this is banished: you can either shuffle 1 of your banished "Lord Death" monster(s) into the deck or add 1 "Lord Death" monster from your graveyard to your hand. If you control a face-up "Death's Hell Gate" you can activate both these effects. You can only use 1 effect of "Lucifer, Demon General of Lord Death" per turn, and only once that turn.

 

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This card is also Fiend-type. Once per turn, this card cannot be destroyed by battle. Once per turn, you can banish 1 "Lord Death" monster from your graveyard; Return 1 banished "Death's" spell/trap card to the deck. If this card is banished: you can target 1 level 4 or lower "Lord Death" monster banished or in your hand except this card and Special Summon it in face-up defense position. You can only use 1 effect of "Loyal Soldier of Lord Death" per turn, and only once that turn.

 

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When this card is Normal Summoned: you can add 1 level 4 or lower "Lord Death" monster from your deck to your hand except this card. Once per turn, you can target 1 of your banished "Lord Death" monsters and return it to the graveyard. If this card is banished: You can add 1 "Death's" spell/ trap card from your deck to your hand. You can only use 1 effect of "Lisa, Daughter of Lord Death" and only once that turn.

 

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When this card is Normal Summoned: you can add 1 "Grim Reaper" monster from your deck to your hand. Once per turn, you can target 1 of your banished "Lord Death" monsters and return it to the graveyard. If this card is banished: you can special summon 1 level 4 or lower "Lord Death" monster from your deck in face-up defense position except this card. You can only use 1 effect of "Luke, Son of Lord Death" per turn, and only once that turn.

 

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When this card is special summoned by the effect of a "Lord Death" monster: Target 1 spell/ trap on the field and destroy it. If this card is banished: you can send 1 level 4 or lower "Lord Death" monster from your deck to your graveyard and draw 1 card. You can only use this eff of "Lyla, Fairy General of Lord Death" once per turn.

 

 

The Spell/Traps

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"Grim Reaper" monsters you control cannot be targeted by your opponents card effects. Except the turn this card was sent to the graveyard: you can banish this card from your graveyard to target up to 3 of your banished "Lord Death" monsters and return them to the grave. 

 

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Each time a card(s) is banished place 1 "Cross" counter on this card for each card banished. Once per turn, you can remove any number of "Cross" counters: Special Summon 1 level 4 or lower banished Fiend-type or Fairy-type monster with the same level. If "Death's Immortality" is not face-up on the field or in the graveyard destroy this card. Except the turn this card was sent to the graveyard: You can banish 1 "Lord Death" monster from your graveyard; shuffle this card into the deck.

 

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Once per turn, if a "Lord Death" monster would be destroyed by your opponent's card effect: you can banish 1 monster from your graveyard instead. This card gains effs based on your number of banished "Lord Death" monsters:
1+:Once per turn, you can target 1 of your banished "Lord Death" monsters and return it to grave.
3+:This card cannot be destroyed while you control a face-up "Grim Reaper" monster.
5+:Once per turn during your Main Phase, you can draw 1 card.
Except the turn this card was sent to the graveyard, you can banish this card from your graveyard: target 1 "Grim Reaper" monster in your graveyard and special summon it.
 
 
The Xyz
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2 level 4 "Lord Death" monsters
This card cannot be banished. If this card is special summoned: you can target up to 2 of your banished "Lord Death" monsters and return them to the grave. If a "Lord Death" monster(s) would be destroyed: you can detach 1 Xyz material instead of destroying 1 of those monsters. When a Xyz material is detached: this card gains 100 ATK for each of your currently banished "Lord Death" monsters.
 
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2 level 8 "Grim Reaper" monsters
This card cannot be banished. When this card is Xyz Summoned: You can activate 1 Death's spell/trap card from your deck or grave. You can detach 1 Xyz material; Special Summon 1 of your level 4 or lower banished Fairy-type or Fiend-type monsters in face-up defense position. If you activate this effect you cannot special summon "Lord Death, The Grim Reaper" for the rest of this turn. This card gains 200 ATK for each of your banished cards.
 
I'm looking for CnC (constructive criticism) so don't hold anything back as long as it contributes. The ideal play style, at least as I see it in my head, is speeding through the deck by means of cards such as "Upstart Goblin" and "Pot of Duality". I was thinking that cyber valley and trance archfiend might be possible monster techs. Maybe even, with some thinking, a hybrid build with Agents. I can't even state how good Allure would be in here lol. Thanks for your time.
 
Updated with changes in mind thought up by The Card Elephant.