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Yemachu

Yemachu

Member Since 21 May 2014
Member ID: 752,419
Currently Not online
Offline Last Active Yesterday, 05:58 PM
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#7109264 Fire Emblem Heroes

Posted by Yemachu on 10 July 2018 - 07:07 AM

The game supposedly didn't prompt players to update the game (if they haven't done so already), so players could somehow summon on the new banner. The special heroes summoned could thus not be added to the barracks... or something. It will get sorted out with the affected players, everyone else gets compensation orbs.

Got no Rank5s from the the first 5 orbs of the new banner. I will hold on orbs for the upcoming banners, although I'm still debating if I should roll for Summer Tana since seasonals are harder to get than CYL units that may get added in the pool, and I'm holding orbs mainly for Veronica. Summer Linde is tempting too: artwork aside, I don't have Brave Lyn and pretty sure she is the closest to her as a colorless cavalry with offensive stats.

It sorely depends on what you want most, and whether or not you'd mind getting another focus unit. Tana is the only focus unit of her color, unlike Linde who shares the focus with Takumi. Despite there being no guarantee that you'd get her when sniping, the odds should be better. Also keep in mind that Linde is a dagger user, giving her a different collection of weapons compared to Lyn. The major ones in Lyn's favor are "Brave" and "Firesweep". Most of the unique weapons for Linde (aside from her default one) are seasonal (kitty paddle, lethal carrot), or don't really suit her stat-line (rogue dagger). Another edge for Lyn is the fact that her B-Skill stops all melee units from counterattacking... apart from dragons. So if you are only interested in Linde, I would advice against it.
 

By the way, I got into reading regular Linde builds since I got a +Atk/-Res one, and some guides state Res is her best bane. Can someone explain me why? Her base Res is decent with 27 and she has pitiful Def so I would think the latter is the best bane since it cannot be salvaged anyway. I can only think the recommendations are outdated, but that doesn't seem to be the case since the build also suggest Chill skills, which are more recent. Am I missing something?

Given her physical bulk puts her around 1-shot potential for a decent number of units, you'd want to keep most bulk intact if possible. Her resistance on the other hand gives some leeway, especially when considering only a small group targets that stat (red/blue/green mages and healers).
 
The formula for calculating damage is as follows (though I'm not entirely sure about rounding, I believe they round down; but going for rounding up to give a margin):
damage dealt = round up( attacking unit's atk × weapon triangle effectiveness (ranging from 0.6 to 1.4) ) - target's targeted defensive stat.
 
Moving some values around, we can get the formula for the max attack the enemy can have:
attacking unit's atk = round down( ( damage dealt + targeted defensive stat ) ÷ weapon triangle effectiveness )
 
Filling in the blanks for a few scenarios, we get the following attack values which 1-shot Linde:

  • sword / red dragon: round down ((35 + 14) ÷ 0.8) = 61 (57 with bane)
  • red tome: round down ((35 + 27) ÷ 0.8) = 77 (72 with bane)
  • lance / bow / dagger / blue dragon / colorless dragon: round down ((35 + 14) ÷ 1) = 49 (46 with bane)
  • blue tome / staff: round down ((35 + 27) ÷ 1) = 62 (58 with bane)
  • axe / green dragon: round down ((35 + 14) ÷ 1.2) = 40 (38 with bane)
  • green tome: round down ((35 + 27) ÷ 1.2) = 51 (48 with bane)

Due to Linde's stats, I think you aren't using her to bait most of the time. So you'd typically only have to worry about an enemy's counterattack. Neutral Zelgius with his base kit reaches 58 attack on counter (36 base attack + 16 might weapon + 6 "Fierce stance"), which is just enough to 1-shot a -def Linde; but not a neutral Linde. Meanwhile, a neutral Halloween Nowi with "Rauðrblade", "Life and death 3" and "Hone flier" buffs reaches only 70 atk (34 base attack + 13 might weapon + 5 from "Life and death" + 6 from buffs + 12 from weapon's effect), which even a -res Linde should survive. Granted those are advantageous match-ups.

 

Neutral unmerged bridal Cordelia, Summer Takumi, (spring) Kagero, Valentine's Roy, and Halloween Jakob reach 47 attack when using a non-silver weapon (35 base attack + 12 might)... assuming they don't run a skill which raises their attack during both turns. With a bane in defense or hp, Linde would fall to these units. Okay, some of these will probably run an attack boon, or skill that boosts their attack during either turn, but still.

 

Either way, the nature of your Linde is far better than mine; which is +def, -speed.




#7107864 Neo New Card maker - 1.1.1

Posted by Yemachu on 01 July 2018 - 04:37 PM

It's been forever since series 9 and the level star was revamped in Yugioh, could the new ones really not be used?

So far I only have Sakura's and Zextra's permission to use their respective templates for the card maker. The moment I incorporated the images, Sakura was still working on their series 10 template... which was somewhat showing. This was less the case with Zextra's (series 9) template.

 

Another point is that I compared the templates to some cards I had lying around, where the most recent ones are from the 2012 collector's tins ("Ninja Grandmaster Hanzo" and "Hieratic Sun Dragon Overlord of Heliopolis") if I'm not mistaken; those cards are probably a tad outdated.

By the way, sometimes the uploaded image is not loaded until I load another image (and then load again the proper image) (Google Chrome).

That obviously isn't supposed to happen, though I'm not entirely sure what is causing it. Which method are you referring to with "uploaded image"? There are two options to provide an image which work slightly different, but could both be considered uploading: picking an image stored on your device, or providing an URL to an image somewhere on the web.




#7107462 Neo New Card maker - 1.1.1

Posted by Yemachu on 29 June 2018 - 07:15 AM

It should technically be possible to encode the metadata for a card in the picture (see steganography). That way one would only need to save the image. This unfortunatly runs in the same issue as why only one card is saved automatically: a limitation on the amount of data which can be stored.
 
By only using the least significant bit of each pixel for each color-channel, we can store a number of bytes which is equal to: (420 × 610 × 3) ÷ 8; in other words 96 kB. This should be more than enough to save most of the metadata… aside from the (downsized) image, which is needed for changing the card from/to pendulum later. The amount could be doubled by using the second least significant bit as well, but this might become noticable.

The code is planned to be restructured, as adding certain features has proven to be tedious. Some new features planned for the next major release include separate buttons for downloading the image, its metadata, as well as uploading straight to imgur.


#7107116 Neo New Card maker - 1.1.1

Posted by Yemachu on 27 June 2018 - 11:12 AM

After a slight hiatus, the development of the card maker has been picked up again. A small "new" feature has been added: support for modifying the set-Id of the card. Besides that, some of the used fonts have been replaced by others; which are hopefully considered a better match.

 

If the changes aren't automatically reflected, you might need to clean your cache.




#7103820 Le Crayon Corner~

Posted by Yemachu on 09 June 2018 - 02:09 PM

Added an environment to the octopus from before. The refracted light might not be entirely accurate (not that most other things are), but I'm quite happy with how it turned out.

Octopus




#7102945 Le Crayon Corner~

Posted by Yemachu on 04 June 2018 - 02:30 PM

Octopus

Had an idea for a card series of (water) monsters that emit light (bioluminescence) for quite a while. So I decided to start drawing the first monster for the series... though I had some trouble getting the shading the way I wanted it. The same applies for its suction cups. Hence I decided to make it a "regular" octopus instead (for now at least). Despite those missing features, I am quite happy with how it turned out.


#7102341 Fire Emblem Heroes

Posted by Yemachu on 30 May 2018 - 05:35 AM

Managed to get a "Sigurd: Holy knight" (+hp, -res) from the legendary hero banner, Already had one with a better nature (+atk, -res), so he isn't as amazing. Now to decide whether to merge him or use him for "Close defense"/"Speed smoke" (in which case: who?).

As for the topic of favourite art(ist), I quite like Asatani Tomoyo (Ephraim×2, Eirika×2, Berkut, and Ayra). The armor on the units drawn by them looks very nice… Arya and Eirika might just look a tad too similar for my liking though.


#7097622 Neo New Card maker - 1.1.1

Posted by Yemachu on 29 April 2018 - 04:40 AM

A new version of the card maker has been released. It adds support for a few rarities, and a new template type: Unity Monsters. Nothing major, but some of you might like it.

 

Also changed the host to GitHub Pages, which I - for some reason - missed when searching for a method to serve pages straight from github. It should automatically update when a new version gets released... though I'm not sure how well it handles caching (or bypassing thereof). As a side effect of switching domains, your automatically saved card will not be available there.

 

Different versions will be released via RawGit as well, so you could return to an older version should your browser not handle the new one all that well.




#7097150 Fire Emblem Heroes

Posted by Yemachu on 26 April 2018 - 03:11 AM

So I was thinking about it at work and I might try and roll some more to see if I can get a better one
But interestingly I realized -Spd might be the way to go.
Cause I kind of want to try and get a second Hector eventually to give her Distant Counter and make her into a range killer.
Which might be best with +Res -Spd (maybe Def?)
Since with +Res she has
40 HP
33 Def
30 Res
Which seems like a good base to work with.
Might be able to do it with +HP but unsure.
 
Edit: Tried to roll again and ended up with +Res -HP Fallen Robin (M) which I think should be usable?
Also got another Kana but +HP -Res so I really don't know what to do about her
And cause ended up rolling a blue got a Shigure which was +Spd -HP

Aside from speed, "Robin: Fell reincarnation"  uses all of stats; he is primarily a tank after all. I currently use one with that same nature, and he works quite well for me… but I have given him some premium skills for arena scoring ("Warding breath" and "Aether"; planning on giving him "Bold fighter" when I get another Hardin). Even if he doesn't have a bane in speed, he will probably get doubled; most non-armored units easily reach the required 30 speed, whereas armored units can use "Bold fighter"; boosting defensive stats might not even be that bd of an idea.
 
Your Shigure looks quite amazing. With a boon in speed, he reaches 40 by default. Add a "Firesweep L+" and a speed boosting skill, and he has a good chance of doubling the enemy without the fear of retaliation. Got one myself as well, but mine has (+res, -def); not as amazing, but not unusble.




#7096609 Crystal Beast Onyx Cobra

Posted by Yemachu on 23 April 2018 - 06:48 AM

Updated the main post to showcase an upcoming feature for the new card maker: selecting rarity. It is responsible for adding a foil effect, and lettering in another color.


#7095788 Neo New Card maker - 1.1.1

Posted by Yemachu on 19 April 2018 - 09:49 AM

So this would be solved by getting access to YCMaker's PHP files then ....right?

Not quite sure. I however somewhat have a feeling that we might not even need access to the PHP files. Though that depends somewhat on how the site responds to requests from another domain. If this site cooperative enough, we only need to figure out how to make requests and interpret the response, by poking at it (or looking at the PHP files). I know that it doesn't handle effects with question marks very well; maybe there are other troublesome characters.

 

Another thing that needs investigation is the size limit. Images uploaded straight from the user's device to the card maker are encoded as text, which could result in "large" files (basically the size of the image and then some).

 

EDIT: After looking at it for a bit, it seems that the card maker doesn't want to share its resources. Browsers prevent scripts from accessing data stored on a different domain, unless said domain explicitly gives permission to access it. YCM doesn't seem to want to share its information though. This is mostly enforced to protect the different sites and the user from each other.




#7095785 Neo New Card maker - 1.1.1

Posted by Yemachu on 19 April 2018 - 09:10 AM

Can you explain in laymans terms why the old card maker could save files on YCM, but we currently can't with the new card maker?

Don't know whether I can, but I will give it a try with an analogy. It might not be completely correct, but I hope it gets the idea across.

 

You could compare the new card maker to IKEA. They have packaged everything needed for creating a chair, table, drawer, and so on (including the instructions). You just need to assemble it yourself (or let someone else do it for you). By only providing said packages they can opt to mass produce them, cutting the costs. Letting the client take care of assembling (and customizing) their furniture, the company only needs to worry about having enough in stock. An added advantage is that the client can have their furniture assembled almost instantly after purchase.

 

Compare that to a carpenter (old card maker), where you can also get all sorts of furniture. You however need to tell them what you desire, which they will need to keep track of one way or another (or they might create something completely wrong). In such a case it requires little extra effort to keep that information around. They will probably create the furniture in their workshop, and ship it once finished.

 

Another reason is that I know very little about server-side (or back-end) programming. So the database would probably be rather unstable and/or vulnerable to attacks.


 

I see it now, its just the case that they don't appear when using Microsoft Edge but appear on Google Chrome.

Interesting. It seems that the server - for some reason - tells Edge that it cannot find the requested image (which is used to make the checkbox more appealing); as such it has nothing to draw. They are still there... just invisible though. Further investigation will be required.




#7095771 Neo New Card maker - 1.1.1

Posted by Yemachu on 19 April 2018 - 07:33 AM

I would like to ask how you set the Link Markers up for Link Monsters on this?

As Sakura has pointed out, the options are at the bottom of the page. If you have found them, but don't seem to work, you might need to wait for the arrows to "download". Otherwise you might need to force a repaint by altering one of the other traits that does work.


 

So yeah, it's not the best when it comes to the fonts, and some of the quality of the image could be better, I wish that changing the type of card would also make the type line change along with it, I can already see that people aren't putting in the Synchro tag, there seems to be no way to put in a set-ID, maybe I missed that, but it's still a pretty decent card maker, the fact that what you write appears right away is helpful for sure, having quick access to the bullet hole and what not is nice too.

It shouldn't be too hard to get the card's type to show up automatically. There however are some things to consider here. The ("Illegal") god cards only show that they are Divine Beast-Type, which would not be quite possible to do if the type got automatically concatenated. Another point is that it can be somewhat hard to determine where the type should be inserted. It could be immediately after the first slash, but this comes at the cost of specifying multiple types (or custom ones you'd wish to appear before it).
 
You could think of various solutions. One such option would be a wildcard that gets replaced by the card's type (does that include pendulum?). Another option is having 2 text fields whose values get concatenated, with the type in between. I'd like to leave it to the community to come up with a sensible option for this issue.

I think the colors could be improved on the link monsters and it would be nice to be able to save cards in the database. Also sometimes it's hard to scroll

As far as I'm aware, we have no access to the server-side of this site (at least I don't), not to mention the fact that the database (most likely) isn't designed to store the extra information for the link markers and pendulum stuff... though I suppose we could save that data alongside the monster's effect or something like that. And even if we had access, I'd rather not mess with it in fear of breaking it. The host used for the new card maker only serves static files, and thus has no separate database. The cards you are working on can therefore only be saved using localStorage, but that has a size limitation depending on the browser. As such, there won't be any support for storing the information in the cloud for the foreseeable future.
 
The issue with scrolling most likely comes from the fact that only the [right / bottom] half of the page supports it; if the cursor isn't there, it won't receive the scroll event.




#7095632 Neo New Card maker - 1.1.1

Posted by Yemachu on 18 April 2018 - 01:01 PM

Is there any chance for image cropping function to be added into this cardmaker? So far I'm satisfied with its looks.

That feature might get added in a future version. For now you will have to handle the cropping yourself, or settle for a stretched image.
 

Oh, something I just remembered. Was the lack of rarity options in cardname intentional?

Sort of forgot about it to be honest, but there are some other considerations as well. Creating a convincing foil effect can be somewhat hard (there is also the point of determining what the card maker should take care of (silver lettering, foil finish on the picture etc.)). I also think that the users would prefer creating "common" cards, rather than waiting for a card maker that supports all rarities.
 

 

Can we get the mods to host this on YCM like we do the other card maker. Idk how I can thank you enough for this'll

 

We'd need to get the code first as only Yemachu has access to it, plus actually check if it'll work on YCM. If you all recall, there are issues to why we can't modify the current one as-is, which involves PHP, uploading the required templates and having things saved to your account among other things iirc. 
 
If it's doable, then we can try seeing what can be done, but no guarantees.

 

The Ne New Card maker works completely client side with static files, so only the relevant script tags need to be added to a page (the paths to the resources might need updating though). I don't know what options are available here. It would boil dow to something like:

<script src="cardmaker.js"></script>

If something like that is possible, we can incorporate the card maker in this site. The exact URLs needs some figuring out. It eill probably use a different styleheet.

 

Another option is using Iframes. This however introduces a lot of unnecessary scrolling, as it basically a mini browser window on your webpage.

 

And if those options don't work, it might be possible to add another link to the top of the web page (similar to how Tormented "recenty" added the "Start new topic" button).




#7095588 Neo New Card maker - 1.1.1

Posted by Yemachu on 18 April 2018 - 11:33 AM

srkyHy1.png


Version 1.1.1

After a long hiatus the card maker has received a (small) update. Support for modifying the set-Id has been added in this new update. Some used fonts have been updated as well.
Features
  • Almost instant feedback, due to the card generating as you give input.
  • Creation of custom Yu-Gi-Oh! cards based on various templates (many of which also have a Pendulum version):
    • Normal
    • Effect
    • Ritual
    • Fusion
    • Synchro
    • Dark Synchro
    • Xyz
    • Unity 1.1.0
    • Link
    • Token
    • Spell
    • Trap
  • Specifying custom types and subtypes ("Union" and "Tuner" for example). This also applies to Spell and Trap cards.
  • Provides support for rendering slightly unusual characters like: infinity, bullets (for effects), alpha through omega, Emojis, and so on. Please note that a different installed font might be used in such a case.
  • Many[1] different themes to choose from, including the Dawn and Dusk theme.
  • Automatically saving the card upon leaving the page, so you can continue where you left of.
  • Adding a foil effect to the image based on rarity1.1.0
  • Different layouts  which are better suited for landscape and portrait mode.
Feature wishlist

Though the card maker already provides a decent number of features, you can think of many more which would make it better. Some features that might get implemented in a newer version are listed here.
  • Providing the user with the option to select a rarity, which will change the text color and apply a foil finish to the image (if deemed appropriate).
  • Letting the user crop the images they upload, so they don' need another application to do so before uploading said image.
  • Make the card maker upload the image straight to Imgur, so a user doesn't have to do so themselves.
  • Automatically give the downloaded image the name of the card, instead of "Image.png".
Known issues

Despite some best efforts, there are still some issues with the card maker that have not yet been taken care of. Here is a list of known issues. Feel free to point out any other issues you might encounter with the card maker in this topic; it is basically what this topic is for.
  • It doesn't work on Internet Explorer... at all. Various used JavaScript features aren't supported by said browser.
  • Checkboxes for en-/disabling pendulum and link markers don't show up in Microsoft Edge. They only appear to be invisible, and should thus still work.
  • Finding the actual fonts is cumbersome, and some are protected by a pay wall. Alternatives which are freely hosted on Google are used instead. They might look somewhat different though.
  • Not all sites allow their images to be used on others; hence some image URLs might not work.
Older versions

 
[1]: "Many" is used to signify 2 in this case; just the example themes listed.