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Draconus297

Draconus297

Member Since 12 Jun 2014
Member ID: 756,728
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Offline Last Active Today, 01:09 AM
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In Topic: Support an Archetype

15 April 2019 - 09:12 PM

Fortune's Favor
Continuous Spell
Once per turn, if you Summon a "Fortune Lady" monster: You can Special Summon 1 "Fortune Lady" monster with a different name from your hand or Graveyard, then increase the Levels of all "Fortune Lady" monsters you control by 1. "Fortune Lady" monsters you control can increase their Levels higher than 12. "Fortune Lady" monsters you control are unaffected by the effects of your opponent's monsters, except monsters with a higher Level than themselves.

Yes, this makes Fortune Ladies entirely immune to all Link and Xyz effects. This also makes Dark and Earth much easier to consistently field, and helps boost your stats a bit.

Twilightsworn

In Topic: Legendary Duelist Pack Game

14 April 2019 - 03:30 AM

Mystic Egg
WIND - Level 1 - Fairy/Effect - 0/0
If this card is Normal or Special Summoned: You can add 1 "Mystic Revolution" from your Deck or Graveyard to your hand. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Mystic Baby Dragon", "Mystic Magician", or "Mystic Knight" from your hand, Deck, or Graveyard. You can only activate this effect of this card's name once per turn.

Mystic Baby Dragon
WIND - Level 4 - Dragon/Effect - 1200/1600
If this card is Normal or Special Summoned: You can destroy 1 other card you control. Once per turn, if your opponent activates a monster effect: You can destroy 1 card your opponent controls. If this card is destroyed on the field: You can Special Summon 1 "Mystic Dragon" from your hand, Deck, or Graveyard.

Mystic Knight
WIND - Level 4 - Warrior/Effect - 1500/800
If this card battles your opponent's Special Summoned monster: You can increase this card's ATK by 1000 until the end of the Damage Step. Once per turn, if your opponent activates a Trap Card or effect: You can destroy 1 card your opponent controls. If this card is destroyed on the field: You can Special Summon 1 "Mystic Chevalier" from your hand, Deck, or Graveyard.

Mystic Magician
WIND - Level 4 - Spellcaster/Effect - 1000/1700
You can Special Summon this card from your hand, but if you do, destroy 1 card you control. You can only Summon 1 "Mystic Magician" this way per turn. Once per turn, if your opponent activates a Spell Card or effect: You can destroy 1 card your opponent controls. If this card is destroyed on the field: You can Special Summon 1 "Mystic Sorceress" from your hand, Deck, or Graveyard.

Mystic Dragon
WIND - Level 8 - Dragon/Effect - 3600/1600
Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Mystic Baby Dragon". Your opponent cannot Summon a monster with less ATK than a monster they control. Once per turn, if your opponent activates a monster effect: You can negate the activation, and if you do, you can destroy 1 monster your opponent controls, and then 1 other card on the field.

Mystic Chevalier
WIND - Level 8 - Warrior/Effect - 2800/2500
Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Mystic Knight". If this card battles your opponent's Special Summoned monster: You can reduce the opposing monster's ATK to 0, then, if this card attacked, it can declare 1 additional attack in a row. Once per turn, if your opponent activates a Trap Card or effect: You can negate the activation, and if you do, you can destroy 1 card your opponent controls, then look at your opponent's hand and return 1 card in it to the bottom of your opponent's Deck.

Mystic Sorceress
WIND - Level 8 - Spellcaster/Effect - 2700/3000
Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Mystic Magician". If your opponent Special Summons a monster(s): You can banish the top card of your opponent's Deck, and if the banished card is a Spell, you can Special Summon 1 "Mystic Egg" from your hand, Deck, or Graveyard. Once per turn, if your opponent activates a Spell Card or effect: You can negate the activation, and if you do, you can destroy 1 card your opponent controls, then Special Summon 1 "Mystic Knight", "Mystic Baby Dragon", or "Mystic Magician" from your Graveyard.

Mystic Revolution
Quick-Play Spell
Destroy 1 WIND "Mystic" monster you control, and up to 2 cards your opponent controls. If you destroyed "Mystic Egg" by this effect, you can Special Summon 1 WIND "Mystic" monster from your Graveyard during the End Phase. You can only activate 1 "Mystic Revolution" per turn.

It took actually looking at what Blair played to realize this archetype was pure unbridled ass. Still, I gave it something to work with. Knight and Chevalier are the weak links, but at least the latter offers a form of hand control.

Noah Kaiba (Spirits/Gradius) [I also intended to bring up random shit like Chiron the Mage, Last Tusk Mammoth, and Shinato, but cut me a break]
Leo (Morphtronic/Power Tool/Life Stream Dragon)
Sora Perse (Frightfur.dek)

In Topic: Support an Archetype

12 April 2019 - 01:41 AM

Time Thief Passer
DARK - Level 4 - Warrior/Effect - 1000/0
If this card is Normal or Special Summoned: You can Special Summon 1 "Time Thief" monster from your Graveyard, except "Time Thief Passer". If you detach Xyz Material from a monster you control while this card is in your Graveyard: You can Special Summon this card from your Graveyard, but banish it when it leaves the field. A "Time Thief" Xyz monster you control that was Summoned using this card as Material gains the following effect:
●If your opponent adds a card(s) to their hand by a card effect: You can attach the top card of your opponent's Deck to this card as Xyz Material, then reduce the ATK of all monsters your opponent controls by 100 for each attached Material.

Hand

In Topic: Legendary Duelist Pack Game

10 April 2019 - 01:10 PM

Hypothetically, the fixed list should apply.

In Topic: Legendary Duelist Pack Game

07 April 2019 - 12:55 PM

That was the first time a VRAINS character was on the rotation. I'd thought we went until there were 2 left. Fixed, /skip