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Member Since 12 Jun 2014
Offline Last Active 24 minutes ago

#7088341 Archetype Generator Meta

Posted by Draconus297 on 17 March 2018 - 09:44 PM

I wish you luck in that endeavor, and I hope that you can successfully make Disasterman.

#7087779 Post and I'll give you art that I have saved on my phone

Posted by Draconus297 on 14 March 2018 - 08:28 PM

You know, I have no idea.

Thanks, Nyx!

#7087681 Unspoil Me: Rewatch shows like the first time (feat. Hypnotherapy)

Posted by Draconus297 on 14 March 2018 - 12:54 PM

From what I understand, it doesn't "delete" memories, it just helps you repress them. As MatPat points out in the theory in question, the memories "lost" through use of the video can be dug back up with some effort, you just don't have access to them- exactly like repressed traumatic memories.

If the video does everything advertised, then you aren't wiping the memories . . . you're hiding them. Just as you said, Giga, hypnosis lets you disassociate to accomplish tasks that you normally wouldn't mentally be able to (thanks to the restraint of social norms, anxiety, etc.). We're essentially throwing our memories into the recycle bin of our minds, which we don't normally have access to. It's all still there, and can be restored if you go through the proper procedure, but our minds just assume that it's gone.

#7087580 [Errata] Destiny Hero - Disk Commander

Posted by Draconus297 on 14 March 2018 - 12:48 AM

They don't want to make HERO even more consistent, I think. TCG has 3 Mist 3 E-Call, OCG has 2 Stratos, 1 Mist, 3 E-Call if I remember correctly. A Deck having 7+ costless search cards that work in-theme is what both sides refuse to do, especially after Nekroz.

In order to make everyone happy, then, the ideal ratio is 2 of each.

#7087459 Intergaluster - Crystal Fusion Control!

Posted by Draconus297 on 13 March 2018 - 03:05 PM

Many thanks to Mr. Melon for helping with this project, I would not have been able to make this as quickly as I did without his help.

@Tinkerer Bartholomew Melon

Anyway, this archetype, like Rocknight with 5Ds, combines aspects of archetypes from a given era. Unlike Rocknights, which took 5Ds effect text pretty much wholesale and became their own semi-modern thing stylistically, Intergaluster use the style of GX archetypes and their support, but taking a more modern approach to how the effects actually function. The primary inspirations here come from Neo-Spacians (bar NEX, which was dumb) and Crystal Beasts, but little stylistic touches come from quite a few characters from the GX anime.

As for what they do, Intergaluster is a control-based Contact Fusion archetype that maintains advantage through repeatedly going plus off its own Fusion Summons and shuffling the opponent's cards into their Deck, taking the backrow gimmick of Crystal Beasts and using it to maintain tempo before your playmaker shows up, and then just going ham once said playmaker does appear. There's also a real focus on the grind game, which is enforced through the repeated reset of your opponent's hand and field advantage.

Oh, before anyone asks about "Adrianicus Abraxus", it's an AGM card that works like a Fusion handtrap with any monster on the field. It's pretty neat.

Anyway, reviews are appreciated.

Main Deck Monsters



#7086917 Best Anime OP [BAOP] Tournament - Accepting Submissions!

Posted by Draconus297 on 11 March 2018 - 06:07 PM

I mean, someone had to do it.

This is going to be a single-elimination, randomly-arranged tournament bracket. Basically, between rounds, all winners of a given round will be randomly shuffled and rearranged into matches. This is mostly to make for added suspense, and for popular anime OPs to possibly knock each other out in the early rounds, but still leave the possibility of a close, hype final round.

Here are the submission rules:
1. 4 maximum submissions per person
2. 1 OP per anime. Spin-offs/reboots count as different anime (eg, we could have both Hellsing and Hellsing Ultimate in the bracket, same with different Gundam series, Yu-Gi-Oh spinoffs, etc.), but dubs do not (so we cannot have both "Precious Time, Glory Days" and "Get Your Game On", as funny as that would be).
3. If you rethink your choice, you are allowed to change one or more of your choices- however, one change (of any number of your choices) per 48-hour period, and you MUST pin me in changes so I am guaranteed to see who is changing, and what they are changing.
4. The bracket will cut off at 64 entries. If we do not hit 64 by March 26th, I will fill in the bracket with any straggler suggestions that get swapped out first (suggestions that you changed from a previous decision, that are still left over in the thread), then with choices of my own if necessary.
5. This tournament is composed of OPs only. We will do a separate, later tournament for EDs.

If no Yu-Gi-Oh OPs make it in, I will probably laugh.

You are allowed to debate choices for a given anime with multiple OPs, but please keep it civil.

I'll start with 4 of my own, to get the ball rolling.

  • Dad likes this

#7083612 Rocknight - Synchro Aggro Done Differently

Posted by Draconus297 on 27 February 2018 - 03:29 PM

Thought process, design notes, I doubt you care

So, without further ado: Rocknights.

Main Deck monsters


Extra Deck

#7082148 [ANIME] Kaito's Draw Cards

Posted by Draconus297 on 23 February 2018 - 09:41 PM

That's . . . pretty much exactly what I already said, plus some more specific card interactions.

Also, you can't Tribute Summon the turn you use Grinder Golem, so really there aren't many outlets that would let you give your opponent the GG and clear your own field for Adversity.

#7081875 AGM Legacy Support Thread 2: Electric Boogaloo

Posted by Draconus297 on 23 February 2018 - 03:45 AM


Not only is it an Icarus Attack for Wyrms (Yang Zing, meet your new playmaker) that also banishes a Paraphys from the Deck to put on board next turn, BUT with Stronghold (or, y'know, Sanctuary) on board it's a double banish that lets you bring back the monster if it was a Paraphys. Yes please.

#7081105 [ANIME] Kaito's Draw Cards

Posted by Draconus297 on 20 February 2018 - 09:23 PM

Kaito is probably in the top five among anime characters by the sheer number of consistency cards he runs, but there are three that really stand out in my opinion- two pieces of Photon support, and one very interesting option for anti-meta or going-second Decks.

Photon Trade
Normal Spell
Discard 1 "Photon" monster: Draw 2 cards.

Photon Sublimation
Normal Spell
Banish 2 "Photon" cards from your Graveyard: Draw 2 cards.

Cards of Adversity
Normal Spell
If your opponent controls a Special Summoned monster(s), and you do not: Draw 2 cards.

Photons might go the way of Destiny HERO if they got both Trade and Sublimation (becoming more an engine for other Decks than an archetype you run in its own right), but they could definitely receive one without anything of relevance happening.

Cards of Adversity, on the other hand, is one of those tools that we'd need to be very careful as to how we gave it to the game, because it might just be a card that would get abused by things like Chain Burn and Yosenju Stun for profit that would piss off anyone who encountered it. It seems to be a tradition that protagonist comeback cards from the anime get turned into oppressive cards that maintain the presence of a "villainous" stun Decks.


#7080812 Archetype Generator Meta

Posted by Draconus297 on 20 February 2018 - 04:25 AM

Great! I'll put that up on the Board.

To make a long story short:

I would like a bit of assistance completing one of the two archetype ideas I posted above, so I can get them off my mind and move on to other projects.

We're potentially starting another group project in mid-to-late March, where everyone chips in on one idea to make an archetype that embodies everyone's design ethos. We're generally getting better at it as we refine what prompts make for good idea flow and figure out how to best use one another's talents.

I did explain the queue, unless you missed/skimmed that explanation as to the huge list of Konami archetypes.

Generally, most AGM archetype threads that get posted don't get many reviews. Dova, Melon, Sakura, and I are generally trying to remedy that, mostly the former two.

That get you up to speed?

#7080777 How Protagonists Handle Things

Posted by Draconus297 on 20 February 2018 - 01:59 AM

We asked the six Yu-Gi-Oh! protagonists how they'd deal with the following, all-too-common situation: Your ace monster is on the field, your LP are at 800, and your opponent just activated an effect that will inflict damage to you equal to the ATK of all monsters you control at the end of the turn. What do you do?

Yugi: I use a three-card combo to ensure that my opponent takes the damage instead. Unlikely, but effective.
Judai: I obviously use a support card for Neos that shields me from effect damage.
Yusei: I switch it to Defense Position, and reduce my own monster's ATK to 0. Easy.
Yusaku: I obviously kill my opponent before the turn ends.

#7079852 Lunar Breaker [Written, AGM]

Posted by Draconus297 on 17 February 2018 - 12:59 AM


Kept you waiting, didn't I?

What better archetype for the AGM's founder to use to return to form than an archetype that exists in a place that Konami isn't willing to touch- weird, nebulous concepts that require actual investment to do amazing things?

Anyway, my prime goal here was to make the concept good without breaking the limits imposed upon it. I did that by borrowing a few rather unique rulings gifted to me by the other members of the AGM, as well as a few unique clauses I designed myself, mixed in with the simple ones.

Put simply, the early effects all focus on setup for the later ones, or putting the required oomph into getting a board going. As such, they're made from the ground up to be simple in design, difficult in execution, powerful in effect.

Unfortunately, I'm screwed as to theming, so I just used a bunch of goodstuff Types, and some rather generic names that function in a way that indicates a kind of "military mysticism" build. Plus, DARK and EARTH, to work with the "Lunar" portion of the name.

You get all that? Good.



#7079594 Support an Archetype

Posted by Draconus297 on 16 February 2018 - 02:11 AM

Apprentice of Endymion
DARK - Level 4 - Spellcaster/Effect - 1800/1800
When a Spell Card is activated, or the effect of a Spell Card is activated in the Graveyard: Place 1 Spell Counter on this card. Once per turn, you can target 1 other card on the field that you can place a Spell Counter on (Quick Effect): Place a number of Spell Counters on that target equal to the number of Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card (min. 2): Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is equal to the number of removed Counters -1, then increase its ATK and DEF by 100 for each Spell Counter that remains on this card.

Gives Galaxy Cyclone a use in Spell Counter Decks as extra Counter generation, makes other Spell Counter cards more easily accessible, and can bring out Endymion from Deck if you can put 8 SC on him. All in all, a solid addition.


#7079445 [COD] Grinning Grave Virus and Lair of Darkness

Posted by Draconus297 on 15 February 2018 - 05:52 PM

You can. As long as it's an effect that Tributes things, you can Tribute your opponent's DARK monsters. You could, hypothetically, GGV a Trickstar player using their own Lycoris on their turn to make them kill 3 cards in their own Deck, and because they can't use the Graveyard effects of the things they send that turn, you have an opportunity to remove said things from their Graveyard before any effects can be used. You could CCV a Pendulum Magician player and kill their Harmonizing in the process. Yubel maniacs can Tribute their opponent's shit during the End Phase to keep their boss waifu alive. Et cetera, et cetera.