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Member Since 12 Jun 2014
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[MANGA] Reawakening of the Monarch

07 December 2017 - 12:38 AM

Reawakening of the Monarch
Normal Trap
Activate the effects of all Tribute Summoned Level 5 or higher "Monarch" monsters you control that activate when they are Tribute Summoned.

(Card text has been edited for clarity)

Setting aside the fact that all Monarchs are Level 6 or higher (the Level 4 and lowers are Vassals), and that you wouldn't be able to Tribute Summon them if there were, this is pretty memey. Do you have a Mobius on board? This becomes Twin Twister without a cost. Caius? Free banish. Raiza? Spin something to the top of the Deck. The best part, though, is that they ALL trigger again, which can wreak some special havoc if you run several of the removal ones. This might even make Thestalos a little better, because sniping a card and burning is pretty sweet as a Trap.

I'm honestly wondering what you'd run this card at, if at all. Its gimmick is definitely fun, but it has a very big chance of being a brick in an already very bricky Deck.


Q&A With the Draconus #5

04 December 2017 - 11:35 PM

Here's the FAQ:

Q: Your name?
A: Long story short- Latin for Dragon, old noble title, 3^3 • 11

Q: Why dragons?
A: They're awesome.

Q: Why Q&A?
A: "AMA" sounds ridiculous, and it'd be lying if there were any single question that isn't answered satisfactorily. So, haha, no.

Now, go on. Ask away.

[3200 Posts] Gishki Zielgigas

30 November 2017 - 06:29 PM

Gishki Zielgigas
WATER - Level 10 - Aqua/Ritual/Effect - 3200/0
You can Ritual Summon this card using any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 LP; draw 1 card, and if you do, reveal it, and if it was a "Gishki" monster, shuffle 1 card on the field into the Deck.

Man, I remember when this card was talked about like it was invincible. While it lacks (its own) protection, this is a boss that is very easy to get out, generates advantage, and has a pretty good chance of getting off non-targeting non-destruction removal in its home Deck. It can also get protection from Mound of the Bound Creator, which is easier than ever to put out there. It's not the fearsome force it once was due to being pretty fragile without help from a Field Spell, and as a Ritual that doesn't name its Spell it can be a pretty bad brick, but I'm of the opinion that Zielgigas Turbo still has a leg to stand on.

Shooting Quasar Dragon [COMPARISON]

29 November 2017 - 12:58 AM

It's time for our end-of-month Anime/IRL Card Comparison thread, this time focusing on fan-favorite superboss of its entire Summoning mechanic, Shooting Quasar Dragon!

Shooting Quasar Dragon [ANIME]
LIGHT - Level 12 - Dragon/Synchro/Effect - 4000/4000
1 Synchro Tuner + 2 or more non-Tuner Synchro monsters
This card can attack as many times as the number of Synchro Monsters used as Material. When this card attacks, you can negate the activation and effect of 1 card effect on the field until the end of the Battle Phase. In addition, negate any effect damage. This card is unaffected by your opponent's monster effects. When this card is removed from the field, destroy all monsters on the field and Special Summon 1 "Shooting Star Dragon" from your Extra Deck. This Special Summon is treated as a Synchro Summon.

Shooting Quasar Dragon [TCG/OCG]
LIGHT - Level 12 - Dragon/Synchro/Effect - 4000/4000
Must be Synchro Summoned, and cannot be Summoned by other ways. This card's maximum number of attacks per Battle Phase is equal to the number of non-Tuner monsters used as Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.

So, what's the damage, in YCM's opinion? In mine, while the effect negation every time it attacked in the anime version was definitely a useful feature, the IRL version invented the "Quasar clause", a staple of boss monsters. Also, the anime version carries monster effect immunity, negates effect damage, and field-nukes on exit, so . . . honestly, it has a lot of interesting utility.

AGM Archetype Design Contest #3! (Spell Phase)

25 November 2017 - 09:08 PM

HELLO EVERYONE, and welcome to the return of methods to get into the AGM that don't require in-depth knowledge of our existing archetypes! This will also be the first time we're running one of these contests since Link format became a defined thing, so here's our current policy as per "Series 9.5" card text, using Legacy rules (that is, imagine Master Rule 4 never happened).

Changes in a nutshell

ANYWAY, the way this works is simple. On Saturday, December 2nd (~18:00 PST), the contest will begin in earnest, and the archetype that you will be designing for will be revealed. Then, over the course of the following 4 weeks, you will design an entire archetype, piece by piece, with the final week (which used to be reserved exclusively for boss design) being an opportunity to make small alterations to individual cards, to save scores from previous weeks (a suggestion by Eshai during AGM Archetype Design Contest #2).

Entry fee is 500 Points, feel free to ask questions below.



Pot and Prize Distribution



A Fusion archetype whose Main deck monsters are Beast-Warrior, Spellcaster and Warrior Gemini monsters that turn into animal-ish Types (Beast, Insect, Dinosaur, Reptile, Dragon, Winged Beast, etc.) when their effects are gained ("Gemini Summoned"), taking inspiration from "Skelesaurus", or while they are in the grave.

Meanwhile, the Fusion monsters are Dragons that are also treated as an animal-ish Type by a continuous effect (like LADD's "treated as DARK" effect) while on the field or grave. They take advantage of Dragon's Mirror, Raptinus being a Fusion and a Dragon, as well as Beast-Eyes Pendulum Dragon.
In addition, unlike standard Geminis, these are also treated as Normals in the hand, deck and while banished, and thus benefiting from Normal support like Rabbit, Unexpected Dai, etc. In other words, if their Gemini effects are not applying, they are Normals, while still being Geminis of course. This means a Parnimal Main Deck monster can be searched by, let's say, Woodland Archer and Summoned by Unexpected Dai.
Moreover, they get Spell/Trap support that make them effective at gaining and using their effects, despite the requirement of the extra Normal Summon.