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Member Since 12 Jun 2014
Member ID: 756,728
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Not Printed Zigfried Cards (Future Valkyrie support?)

09 August 2018 - 11:07 PM

I'll post the anime versions, with any changes that are likely/reasonable for IRL release in parentheses.

Swan Maiden
Normal Spell
Special Summon 1 "Valkyrie" monster from your hand (or Graveyard). (Graveyard effect?)

Valkyrie's Embrace
Normal (Quick-Play?) Spell
Target 1 "Valkyrie" monster you control: Change its battle position, then banish 1 card your opponent controls.

Pegasus Wing
Normal (Quick-Play?) Spell
If "Fortune Chariot" is in your Graveyard, halve the ATK of 1 "Valkyrie" monster you control: That monster can attack your opponent directly this turn. (Unlikely in general unless it receives a major buff)

Rainbow Bridge Bifrost
Normal Spell
Increase the ATK of 1 "Valkyrie" monster you control by 500 for each of your opponent's banished cards. (Again, pretty unlikely, but the idea of making a Valkyrie into Gren Maju is utterly hilarious)

Niebelung's Ring
Equip Spell
The equipped monster cannot attack. During each of the equipped monster's controller's Draw Phases, they draw 2 cards instead of 1 for their Normal Draw. (Not even good nowadays if you equip it to your own monster, and it's gonna get popped before it even prevents one attack. Can enter unedited.)

Niebelung's Treasure
Normal Spell
Equip 1 "Niebelung's Ring" from your Deck to a face-up monster your opponent controls: Draw 5 cards. (HOPT, maybe Valkyrie Deck restriction, maybe ED lock.)


Immolancients - Battle-Based FIRE Spam!

26 July 2018 - 08:39 PM


Fun fact: The first card I made for the Deck was the Field Spell, because I wondered how a card like that could be best handled.

Main Deck monsters

Spell/Trap Cards



09 July 2018 - 02:42 AM

I probably should have made this archetype an ED lineup, but the original concept was only "how could I make the concept behind Orca Mega-Fortress of Darkness good"? So, it's a small archetype based on Level 5 aggressive monsters and Level 1 "ammo" monsters, and I made sure to tie them together effectively so that the Level 1 fodder monsters aren't used as an engine without their launchers, and the launchers kinda need their ammo to function properly.

Beyond that, it's an aggressive Deck that can effectively break boards or act as decent ways to prevent your opponent from building them. They're consistent, and aggressive, and you're probably going to have a Rank 5 or something on board.

Apologies for the lack of backrow, but I hope the quality can at least somewhat make up for the quantity. The insistence on shuffling cards back into the Deck is because it feels like the Deck would run out of resources kinda quickly, so I want to shield against Decking out while doing your thing.




[COMPARISON] Number 15: Gimmick Puppet Giant Grinder

16 June 2018 - 02:38 AM

Number 15: Gimmick Puppet Giant Grinder [TCG/OCG]
DARK - Rank 8 - Machine/Xyz/Effect - 1500/2500
2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy that target, then, if the destroyed monster was an Xyz monster; inflict damage to your opponent equal to its ATK.

Number 15: Gimmick Puppet Giant Grinder [ANIME]
DARK - Rank 8 - Machine/Xyz/Effect - 1500/2500
2 Level 8 monsters
Cannot be destroyed by battle, except by "Number" monsters. You can detach 1 Xyz Material from this card: Destroy all other Xyz monsters on the field, and inflict damage to your opponent equal to their combined ATK.

So, what's the damage, in YCM's opinion? From how I see it, Giant Grinder could potentially have been a godsend in a format populated with Xyz spam, like Zoo or PePe, and the Number clause is actually relevant given Grinder's relatively low stats, in case you wanted to get extra damage in that just barely isn't enough to get the kill. That said, being able to pop any Special Summoned monster is what made IRL Grinder such a good toolbox card in its heyday, so the utility tradeoff is pretty massive. All in all, a solid Number both in and out of ZeXal.

Kengensei - Face the Imperial Wrath!

12 June 2018 - 03:43 AM

Welcome, one and all, to the fourth AGM group project, released on my fourth anniversary on this site!


So, the base gimmick of being an aggro archetype with focus on a named primary boss does make Kengensei a bit bricky by nature . . . until we wound up with two straight E-Calls and a slightly restricted Lonefire for the archetype, helping get to that named boss incredibly quickly. The Fusion/Xyz double focus was a bit odd, and I wish we had more than two Fusions, but I think we worked through it decently well.

Main Deck Monsters