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Member Since 07 Aug 2014
Member ID: 765,878
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Offline Last Active Today, 12:55 AM

Rosa Parks being disrespected

22 May 2018 - 05:08 PM


God of War - Ghost of the Ghetto

16 May 2018 - 04:09 PM


@ Dad

[DP20] Cyber Dragon Support

14 May 2018 - 02:31 AM

DP20-JP012 Cyber Eternity Dragon
Level 10 LIGHT Machine Fusion Effect Monster
ATK 2800
DEF 4000
Materials: 1 “Cyber Dragon” monster + 2 Machine monsters
(1) If you have a Machine Fusion Monster in your GY, this card cannot be targeted by, or destroyed by, an opponent’s card effect.
(2) If this Fusion Summoned card is sent to the GY by your opponent: You can Special Summon 1 “Cyber Dragon” from your hand, Deck, or GY.
(3) You can banish this card from your GY; during this turn, Fusion Monsters you control cannot be targeted by, or destroyed by, an opponent’s card effect.
DP20-JP013 Cyber Pharos
Level 1 LIGHT Machine Effect Monster
DEF 2100
You can only use this card name’s (3) effect once per turn.
(1) You can Special Summon this card (from your hand) by Tributing 1 Machine monster.
(2) Once per turn: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.
(3) When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 “Power Bond” from your Deck to your hand.
DP20-JP014 Cyberload Fusion
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster that lists a “Cyber Dragon” monster as material from your Extra Deck, by shuffling monsters you control or you have that are banished into the Deck as Fusion Materials, also monsters you control cannot attack for the rest of this turn, except the Special Summoned monster.

Also Cyber Twin + Cyber Zeiger ....



Graduation Thread

12 May 2018 - 11:24 PM



I'm done, hbu 

post any and all graduation pics here :)

[CP18] Born from Draconis

10 May 2018 - 10:04 AM





Born from Draconis
Normal Trap
-You cannot Special Summon other monsters the turn you activate this card.
(1) Banish as many LIGHT Machine monsters from your GY or face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, also its ATK/DEF become 500 X the number of monsters banished, and if you do, it is unaffected by card effects, except for its own effects.