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Zaziuma

Zaziuma

Member Since 29 Aug 2014
Member ID: 768,856
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#7134740 Infinitrack Full Reveal (DBIC)

Posted by Zaziuma on Yesterday, 07:23 AM

Seems like Infinite Ignition is now called Infinitrack. Not sure how that's pronounced to be honest, but it's easier to write. The remaining members of the group, and all of the other cards, just so you can get a general overview of the cards, thanks to YGOrganization: https://ygorganizati...largerthanlife/

 

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DBIC-JP001 Mugen Kidou Harvester (Infinitrack Harvester)
Level 2 EARTH Machine Effect Monster
ATK 0
DEF 2100
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: Add 1 “Infinitrack” monster from your Deck to your hand, except “Infinitrack Harvester”.
(2) You can target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that target become the total of their combined original Levels.

Rock-Anchor.jpg?resize=206%2C300&ssl=1

DBIC-JP002 Mugen Kidou Rock Anchor (Infinitrack Rock Anchor)
Level 4 EARTH Machine Effect Monster
ATK 1800
DEF 500
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except “Infinitrack Rock Anchor”.
(2) You can target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that monster become equal to the total combined Levels of those 2 cards.

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DBIC-JP003 Mugen Kidou Cancer Crane (Infinitrack Cancer Crane)
Level 5 EARTH Machine Effect Monster
ATK 2100
DEF 500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine monster you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Outrigger Expand” from your Deck to your hand.

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DBIC-JP004 Mugen Kidou Drag Shovel (Infinitrack Drag Shovel)
Level 5 EARTH Machine Effect Monster
ATK 1500
DEF 2100
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Spin Turn” from your Deck to your hand.

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DBIC-JP005 Mugen Kidou Trencher (Infinitrack Trencher)
Level 5 EARTH Machine Effect Monster
ATK 500
DEF 2400
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 1 Level 5 or lower “Infinitrack” monster in your GY, except “Infinitrack Trencher”; Special Summon that monster in Defense Position.

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DBIC-JP006 Mugen Kidou Scraper (Infinitrack Roadheader)
Level 5 EARTH Machine Effect Monster
ATK 2200
DEF 500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle those monster into the Deck, then draw 2 cards.

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DBIC-JP007 Mugen Kidou Reverstorm (Infinitrack Reverstorm)
Rank 5 EARTH Machine Xyz Effect Monster
ATK 2500
DEF 500
Materials: 2 Level 5 monsters
You can only use the 1st and 3rd effects of this card’s name each once per turn.
(1) You can detach 1 Xyz Material from this card; either add 1 EARTH Machine monster from your Deck to your hand, or send 1 EARTH Machine monster from your Deck to the GY.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as Xyz Material.
(3) If this card is in the GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

Roadroller.jpg?resize=206%2C300&ssl=1

DBIC-JP008 Mugen Kidou Colossal Mountain (Infinitrack Colossal Mountain)
Rank 7 EARTH Machine Xyz Effect Monster
ATK 2100
DEF 3100
Materials: 2 Level 7 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach 1 material from this card; this card gains 1000 ATK.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

BigGuy.jpg?resize=206%2C300&ssl=1

DBIC-JP009 Mugen Kidou Earthshaker (Infinitrack Earthshaker)
Rank 9 EARTH Machine Xyz Effect Monster
ATK 3100
DEF 2100
Materials: 2 Level 9 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach any number of material from this card, then target an equal number of cards on the field; destroy those targets.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

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DBIC-JP010 Mugen Kidou Goliath (Infinitrack Goliath)
Link 1 EARTH Machine Link Effect Monster
ATK 1000
Link: Bottom Right
Materials: 1 “Infinitrack” monster, except a Link Monster.
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is sent from the field to the GY, you can target 1 Xyz Monster you control; attach this card to that monster as Xyz Material.
(2) While this card is attached as material, an Xyz monster whose original Type is Machine gains the following effect.
• This card cannot be destroyed by effects.

BiggerGuy.jpg?resize=206%2C300&ssl=1

DBIC-JP011 Mugen Kidou Yousai Megaton Gale (Infinitrack Fortress Megaton Gale)
Link 3 EARTH Machine Link Effect Monster
ATK 4000
Links: Bottom Left, Bottom Right, Right
Materials: 3 Xyz Monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) This card is unaffected by the effects of monsters, except Xyz monsters, and cannot be destroyed by battle, except by Xyz monsters.
(2) Target 1 Xyz monster in your GY and 1 card your opponent controls; Special Summon the first target and place the second target under that monster as material, but halve any damage inflicted to your opponent for the remainder of this turn.

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DBIC-JP012 Outrigger Expand
Continuous Spell Card
(1) Machine Xyz Monsters you control cannot be targeted by an opponent’s card effect.
(2) Once per turn: You can target 1 “Infinitrack” Xyz Monster you control; Special Summon from your Extra Deck 1 Machine Xyz Monster that is 2 Ranks higher than that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also transfer the materials to the Summoned monster.) You cannot Special Summon monsters, except EARTH Machine monsters, for the rest of the turn after you activated this effect.

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DBIC-JP013 Spin Turn
Normal Trap Card
(1) Activate 1 of these effects.
• Target 1 of your Attack Position EARTH Machine Xyz Monsters and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s monster.
• Target 1 of your Defense Position EARTH Machine Xyz Monsters and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s card.




#7134709 [DBIC] Witchcraft Poterie

Posted by Zaziuma on 14 February 2019 - 02:28 AM

Summons their blanket monster negation body Master Verre.

 

Ash immediately. 

 

Also boycott Konami for shitty artwork. 

Shitty arkwork? You monster! That tiny dino nibbling on her shirt is adorable.




#7134650 [DBIC] Witchcraft Poterie

Posted by Zaziuma on 12 February 2019 - 02:24 AM

I suppose all the low Level ones will have the Tribute and discard. We really gotta see what Spells they get, something has got to give, because their playstyle is super costly.




#7134449 Overseer of Serenity

Posted by Zaziuma on 30 January 2019 - 09:08 AM

A LINK-3 Link Monster that plays around with using both Link Monsters and non-Link Monsters in combination, by boosting itself and other linked monsters, as well as producing Tokens through banishing.
 

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2+ monsters

While this card is linked to both a Link Monster and non-Link Monster, this card gains 1000 ATK, you take no damage, also your linked monsters cannot be destroyed by battle. You can banish 1 Link Monster and 1 non-Link Monster from your GY; Special Summon 2 "Serenity Tokens" (Fairy/WIND/Level 3/ATK 0/DEF 1500). These Tokens cannot be used as material for a Link Summon. You can only use this effect of "Overseer of Serenity" once per turn.




#7134391 Capture Collector

Posted by Zaziuma on 26 January 2019 - 04:05 AM

Super simple card, it steals your opponent's monster when used as Synchro Material for a WATER monster. Nothing much else to say here.


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If this card is sent from the field to the GY for the Synchro Summon of a WATER monster: You can target 1 face-up monster your opponent controls; take control of that target. You can only use this effect of "Capture Collector" once per turn.

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#7134212 Contemplation

Posted by Zaziuma on 21 January 2019 - 07:53 AM

Here's an interesting little Continuous Trap that is able to negate end the Battle Phase in two different ways. So, when your opponent targets a monster you control for an attack, you get to either an effect that negates the attack and ends the Battle Phase and makes your opponent draw a card, or power up your monster, but your opponent can then choose to negate the attack and end the Battle Phase, making the choice of them ramming into a monster, but getting to keep attacking afterwards or to stop the Battle Phase, leaving your monsters powered up and protected, so this card really plays with both players.

 

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Once per turn, when your opponent targets a monster you control for an attack: You can activate 1 of these effects;
● Negate the attack, then end the Battle Phase, also your opponent draws 1 card.
● The attack target gains 1000 ATK and DEF, then your opponent can negate the attack, then end the Battle Phase.



#7134193 [20TH-C] Malefic Territory

Posted by Zaziuma on 20 January 2019 - 09:00 AM

I kind of love how Konami are basically saying "you know what? Fuck how annoying we made Malefic, let's change how they work entirely." I now want to try to make these guys.


#7134189 Pendulum Elemental Warrior

Posted by Zaziuma on 20 January 2019 - 04:20 AM

Been a while since I have made a Pendulum Synchro, so here's a Level 9 monster that is based around Attributes! Its material requirements require different Attribute non-Tuners, but don't get discouraged by that, since you want as many different Attributes as you can to boost this card with new effects! As it's LIGHT already, you get the effect that makes you able to put it in a Pendulum Zone if it would be destroyed, and if it's DARK, you can destroy a card your opponent controls, if it's FIRE or WATER you get to boost its ATK, if it's EARTH or WIND it cannot be targeted by card effects or Tributed. In the Pendulum Zone, you get to send 2 or more Pendulum Monsters from your Extra Deck to the GY to Special Summon it again and gain those Attributes, so it never really dies!

 

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Pendulum Effect:

You can send 2 or more face-up Pendulum Monsters in your Extra Deck to your GY; Special Summon this card from your Pendulum Zone, and if you do, it gain the Attributes of the monsters sent to activate this effect. You can only use this effect of "Pendulum Elemental Warrior" once per turn.

 

Monster Effect:1 Tuner + 1+ non-Tuner monsters with different Attributes
Gains the Attributes of the materials used for its Synchro Summon. Gains these effects depending on its Attributes.
● LIGHT: If this card would be destroyed, you can place it in your Pendulum Zone instead.
● DARK: Once per turn: You can target 1 card your opponent controls; destroy it.
● FIRE or WATER: Gains 100 ATK for each card your opponent controls.
● EARTH or WIND: Cannot be targeted by your opponent's card effects or Tributed.




#7134126 Orb Operator

Posted by Zaziuma on 18 January 2019 - 04:11 PM

I made a Code Talker Deck with some of the somewhat recent support it had gotten, and I felt like I was missing another EARTH monster, as well as something I could use in the GY and that banished easily for Balancer Lord, and I wanted something that could get monsters out without having to Normal Summon them as much, so here's a card with below 1200 ATK for Code Generator, Level 2 and EARTH that does all of that.

 

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If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Cyberse monster from your hand, but banish it when it leaves the field. You can banish this card and 1 other Cyberse monster from your GY; Special Summon 1 Cyberse monster from your hand OR if you banished a Link Monster to activate this effect, you can Special Summon 1 Cyberse monster from your GY, but banish it when it leaves the field. You can only use each effect of "Orb Operator" once per turn.


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#7134084 Assault Bird

Posted by Zaziuma on 17 January 2019 - 06:13 AM

Assault Mode recently got some support, so I figured I would make a little Synchro Tuner for them, though you can also use this elsewhere for its last effect as well. So, when Synchro Summoned, you get to Special Summon any monster that mentions Assault Mode Activate from your hand, but additionally, if you control an Assault Mode monster, you get to Summon that monster from the Deck instead, making it both useful early game as well as later game. As a Synchro Tuner, the last effect becomes very useful, as it is able to Special Summon itself when used as Synchro Material for a Level 8 or higher monster, though it locks down the Extra Deck for Synchros only, but that shouldn't be a problem in a Assault Mode focused Deck anyway, or most Decks that like to Synchro Summon a lot in general.

 

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1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can Special Summon 1 monster from your hand that specifically lists the card "Assault Mode Activate" in its text. If you control an "Assault Mode" monster, you can Special Summon it from your Deck instead. If this Synchro Summoned card is sent to the GY as material for a Synchro Summon of a Level 8 or higher monster: You can Special Summon this card from your GY, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Synchro Monsters, You can only use each effect of "Assault Bird" once per turn.



#7133768 Solaris Archetype (18/18)

Posted by Zaziuma on 11 January 2019 - 07:41 AM

Hi there, so this Archetype was actually made quite a while ago, and was intended to get up on New Year's Eve, but as we all know, the site went down and so I couldn't post this before now. It's already been finished for a while and posted elsewhere, like Neo Card Maker, but now it's also back here, where it belonged all along, so enjoy!

 

Solaris is an Archetype of LIGHT monsters with various Levels and Types. They focus on using Link and Ritual Monsters in combination, Tokens and self destruction strategies. Each Link and Ritual Monster Special Summon Solaris Tokens when destroyed on the field. While these cannot be used as Link Material, they are Level 4 and thus make good Tributes for their Ritual Monsters.

Their main playstyle revolves around Link Summoning first, mostly into Satellite, which enables them to go for more plays and make use of the combination effects of their Ritual Monsters. Their boss monsters are their Level 7 and 11 Ritual Monsters, Stormbringer and Sunslayer respectively, which are able to destroy large amount of monsters on the field, making Tokens or taking care of your opponent's monsters, as well as having Summon and effect negation effects that utilize Tokens.

Solaris means "of the sun" and they are all related to the sun, stars and space in general, which also plays into their naming gimmick of all cards starting with an s-word.

Main Deck Monsters:

Solaris Sun Searcher
Pyro/LIGHT
Level 1
If this card is in your hand: You can target 1 "Solaris" monster you control, except a Token; destroy that target, and if you do, Special Summon this card. If this card is sent from the field to the GY, except by being destroyed by battle: You can add 1 "Solaris" Spell/Trap from your Deck to your hand. You can only use each effect of "Solaris Sun Searcher" once per turn.
500/500

Solaris Star Searcher
Thunder/LIGHT
Level 2
If this card is in your hand: You can target 1 Token you control; destroy that target, and if you do, Special Summon this card. If this card is sent from the field to the GY, except by being destroyed by battle: You can add 1 "Solaris" monster from your Deck to your hand, except "Solaris Star Searcher". You can only use this effect of "Solaris Star Searcher" once per turn.
1000/100

Solaris Space Searcher
Psychic/LIGHT
Level 3
If this card is in your hand: You can Special Summon this card to your zone a "Solaris" Link Monster points to, then destroy 1 card you control. If this card is sent from the field to the GY, except by being destroyed by battle: You can reveal 3 "Solaris" cards in your Deck with different names, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the GY. You can only use each effect of "Solaris Space Searcher" once per turn.
1500/1000

Solaris Space Sorcerer
Spellcaster/LIGHT
Level 4
You can reveal 1 "Solaris" Ritual Spell in your hand; Special Summon 1 "Solaris Token" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). It cannot be used as material for a Link Summon. You can reveal 1 "Solaris" Ritual Monster in your hand; Special Summon 1 "Solaris" monster from your hand. You can only use each effect of "Solaris Space Sorcerer" once per turn
1000/2000

Solaris Sun Summoner
Spellcaster/LIGHT
Level 5
When this card is Normal or Special Summoned: You can Special Summon 1 "Solaris Token" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). It cannot be used as material for a Link Summon. If this card is sent from the field to the GY, except by being destroyed by battle: You can Special Summon 1 "Solaris Token" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). It cannot be used as material for a Link Summon. You only use each effect of "Solaris Sun Summoner" once per turn.
2000/1500

Ritual Monsters:

Solaris Starshielder
Psychic/LIGHT/Ritual
Level 4
You can Ritual Summon this card with any "Solaris" Ritual Spell. This card can attack while in Defense Position. If it does, apply its DEF during damage calculation. While you control a Token, "Solaris" Link and Ritual Monsters you control cannot be destroyed by battle or targeted by your opponent's card effects. When this card on the field is destroyed and sent to the GY: You can Special Summon 2 "Solaris Tokens" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). They cannot be used as material for a Link Summon. You can only use this effect of "Solaris Starshielder" once per turn.
1000/2200

Solaris Stormbringer
Thunder/LIGHT/Ritual
Level 7
You can Ritual Summon this card with any "Solaris" Ritual Spell. When this card is Ritual Summoned: You can destroy cards on the field up to the number of "Solaris" Link Monsters this card is linked to. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 Token; negate the activation, and if you do, destroy that card. When this card on the field is destroyed and sent to the GY: You can Special Summon 3 "Solaris Tokens" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). They cannot be used as material for a Link Summon. You can only use each effect of "Solaris Stormbringer" once per turn.
2600/2300

Solaris Sunslayer
Warrior/LIGHT/Ritual
Level 11
You can Ritual Summon this card with any "Solaris" Ritual Spell. When this inflicts battle damage to your opponent: You can destroy as many other monsters on the field as possible, and if you do, inflict damage 300 damage to your opponent for each monster destroyed. When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Token; negate that Summon, and if you do, destroy that monster(s). When this card on the field is destroyed and sent to the GY: You can Special Summon 4 "Solaris Tokens" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). They cannot be used as material for a Link Summon. You can only use each effect of "Solaris Sunslayer" once per turn.
3300/2800

Extra Deck Monsters:

Solaris Satellite
Machine/LIGHT/Link
Link Arrows: Down
1 "Solaris" monster
When this card is Link Summoned: You can Special Summon 1 "Solaris" monster from your Deck in Defense Position to your zone this card points to, then destroy 1 card you control. When this card on the field is destroyed and sent to the GY: You can Special Summon 1 "Solaris Token" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). It cannot be used as material for a Link Summon. You can only use each effect of "Solaris Satellite" per turn.
800/LINK-1

Solaris Sunseraph
Fairy/LIGHT/Link
Link Arrows: Down, Right
2 "Solaris" monsters
When this card is Link Summoned: You can target 1 "Solaris" Spell/Trap in your GY; add it to your hand. If a Ritual Monster is Ritual Summoned to your zone this card points to: You can target 1 "Solaris" monster in your GY; add it to your hand. When this card on the field is destroyed and sent to the GY: You can Special Summon 2 "Solaris Tokens" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). They cannot be used as material for a Link Summon. You can only use each effect of "Solaris Sunseraph" once per turn.
1800/LINK-2

Solaris Stargazer
Pyro/LIGHT/Link
Link Arrows: Down, Left, Right
2+ "Solaris" monsters, including a Link or Ritual Monster
If a Ritual Monster is Ritual Summoned to your zone this card points to: You can draw 1 card. You can target 1 Ritual Monster this card points to; that target can make a second attack during each Battle Phase this turn, but this card cannot attack this turn. When this card on the field is destroyed and sent to the GY: You can Special Summon 3 "Solaris Tokens" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). They cannot be used as material for a Link Summon. You can only use each effect of "Solaris Stargazer" per turn.
2100/LINK-3

Spells/Traps:

Solaris Star System
Field Spell
During your Main Phase, you can Normal Summon 1 "Solaris" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All "Solaris" monsters you control gain 200 ATK and DEF for each Token on the field. When this card on the field is destroyed and sent to the GY: You can Special Summon 1 "Solaris Token" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). It cannot be used as material for a Link Summon.

Solaris Sunshine
Quick-Play Spell
Target 1 "Solaris" monster you control; destroy that target, and if you do, Special Summon up to 2 "Solaris Tokens" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). They cannot be used as material for a Link Summon. If this card is in your GY, during your Main Phase: You can target 1 "Solaris" monster you control; destroy that target, and if you do, add this card from your GY to your hand. You can only use each effect of "Solaris Sunshine" once per turn.

Solaris Sun Sacrifice
Ritual Spell
This card is used to Ritual Summon any "Solaris" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish 1 LIGHT Link Monster from your GY; add this card to your hand.

Solaris Self Sacrifice
Ritual Spell
This card is used to Ritual Summon any "Solaris" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Ritual Monster you Ritual Summon. You can also treat any LIGHT Link Monster's Link Rating you control as a Level x 3.

Solaris Soul Sacrifice
Ritual Spell
This card is used to Ritual Summon any "Solaris" Ritual Monster from your hand or GY. You must also Tribute monsters from your field whose total Levels equal or exceed the Ritual Monster you Ritual Summon.

Solaris Starlight
Normal Trap
If you control a "Solaris" Link Monster: Excavate 5 cards from the top of your Deck, add 1 excavated "Solaris" card, also send the remaining cards to the GY. If this card on the field is destroyed and sent to the GY: You can Special Summon 1 "Solaris" monster from your Deck. You can only use each effect of "Solaris Starlight" once per turn.

Solaris Space Storm
Continuous Trap
When this card is activated: You can Special Summon 1 "Solaris Token" (Pyro/LIGHT/Level 4/1000 ATK/1000 DEF). It cannot be used as material for a Link Summon. You can target 1 "Solaris" monster you control; destroy that target, and if you do, destroy 1 other card on the field. If you control a "Solaris" Link or Ritual Monster, you can activate this card from your hand. You can only use each effect of "Solaris Space Storm" once per turn.




#7133609 Metalschooler

Posted by Zaziuma on 28 December 2018 - 04:34 AM

A little thing that helps you make Synchros. It's able to Special Summon itself whenever a Token is Special Summoned. Next, when it's sent to the GY for a Link or Synchro Summon of a WATER monster, you get to put out 2 Tokens as well. Simple, but effective.

 

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If a Token(s) is Special Summoned to your field: You can Special Summon this card from your hand. If this card is sent from the field to the GY for the Synchro or Link Summon of a WATER monster: You can Special Summon 2 "School Tokens" (Fish/WATER/Level 1/300 ATK/300 DEF), but they cannot be Tributed or used as material for a Summon, other than a WATER Synchro Monster. You can only use each effect of "Metalschooler" once per turn.

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#7133441 Enraged Greatbird

Posted by Zaziuma on 26 December 2018 - 08:25 AM

I thought it would be kind of fun to make a Link Spirit monster, so here it is! So, it's generic as hell to Summon, which is to make it easier for Spirit Decks to use Tokens and what not. For its effects, as long as it points to a Spirit monster, all monsters you control cannot be returned to the hand or Extra Deck by effects, so still costs if that's something you're interested in, but will protect your monsters, including itself. Next, as a Quick Effect, you can send a Spirit from your hand to the GY to destroy a card on the field, and you can use this as often as you have Spirit monsters in your hand. Lastly, it of course will return to the Extra Deck, but like Shinobird Rituals, you also get another bonus for doing so, bringing up to 2 Spirit monsters in your GY to your hand.

 

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2+ monsters
While this card points to a Spirit monster, monsters you control cannot be returned to the hand or Extra Deck by card effects. (Quick Effect): You can send 1 Spirit monster from your hand to the GY; destroy 1 card on the field. Once per turn, during the End Phase, if this card was Link Summoned this turn: Return this card to the Extra Deck, then you can return up to 2 Spirit monsters from your GY to your hand.



#7132664 New Member of the Staff Team (December 2018)

Posted by Zaziuma on 21 December 2018 - 01:09 PM

I thought he already was, but I was bamboozled!




#7132083 Ozari, Grazehopper Gazelle

Posted by Zaziuma on 16 December 2018 - 03:31 AM

A LINK-1 monster for Beast Decks that plays into their face-down Defense Position guys, which I love so much. So, it's able to discard a Beast to excavate the top 5 cards of your Deck, then grab a Beast and Special Summon it face-up or face-down, and it tosses the remaining cards to fill up the GY. Next, you get to change the battle position and halve its ATK/DEF if it's the only face-up monster you control, either use it to trigger your Flip effects or to annoy your opponent.

 

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1 Beast monster that began the Duel in the Main Deck / You can discard 1 Beast monster; excavate the top 5 cards of your Deck, Special Summon 1 excavated Beast monster in either face-up or face-down Defense Position, also, after that, send the remaining cards to the GY. If this card is the only face-up monster you control (Quick Effect): You can target 1 monster on the field; change its battle position, and if you do, its ATK/DEF are halved. You can only use each effect of "Ozari, Grazehopper Gazelle" once per turn.

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