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Zaziuma

Zaziuma

Member Since 29 Aug 2014
Offline Last Active Yesterday, 05:50 PM
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#7042262 [EXFO] Call of the Archfiend

Posted by Zaziuma on 11 October 2017 - 05:42 AM

Oh, oh! A new Archfiend card, and it is pretty good too! I wanted something to easily Special Summon them from the GY, and it also triggers Heiress etc. as well!




#7041898 [Written] Golden Weather Painter Glitz

Posted by Zaziuma on 09 October 2017 - 01:38 PM

A new Link Monster for Weather Painters, it allows you to Special Summon more Weather Painter, and also  gives them effects which banishes them to boost ATK and DEF of all your monsters. Its Link Arrows also allows you to banish it and still be able to point to monsters after it comes back to the Main Monster Zone. The name comes from gold and glitter.

 

Golden Weather Painter Glitz
Fairy/LIGHT/Link
Link Arrows: Down, Left
2 "Weather Painter" monsters
Once per turn: You can banish 1 other "Weather Painter" monster you control; Special Summon 1 "Weather Painter" monster from your deck to your zone this card points to. Once per turn, during the Standby Phase of the next turn after this card on the field was banished to activate a "Weather Painter" card's effect: You can Special Summon this banished card. "Weather Painter" Effect Monsters this card points to gain this effect. 

● (Quick Effect): You can banish this card; all "Weather Painter" monsters you control gain 500 ATK and DEF until the end of this turn.
2000/LINK-2




#7041840 Cybele, the Earth's Sentinel

Posted by Zaziuma on 09 October 2017 - 06:59 AM

I like the idea, but it simply is not worth it. As a generic Field Spell Card, it would be a decent card, though still one I think most players would skip. You are putting a lot of effort and resources into something that does quite little. Building a Deck around this wouldn't be useful, I guess an EARTH Ritual Deck could use it, though what are those if we are being honest? It would be interesting if you boosted this card's ATK/DEF and let it Special Summon itself as a Quick Effect, or make the effect it gains as Field Spell more powerful. So I give it a 5/10, because the idea is good, but the execution is flawed.




#7041821 Surge of Darkness

Posted by Zaziuma on 09 October 2017 - 02:23 AM

An odd idea, this card gains effects depending on the specific kinds of zones it points to, either gaining ATK, being unable to be targeted, or destroy a card, then later moving to that same zone (which allows you to change the kind of effect the card gains).

 

surge_of_darkness_by_zaziuma-dbq09h2.png

2 monsters, except Tokens
This card gains these effects depending on the zones it points to.
●  Your Main Monster Zone: Gains 500 ATK for each monster it points to.
●  Extra Monster Zone: Cannot be targeted by your opponent’s card effects.
● Your opponent’s Main Monster Zone: Once per turn: You can destroy 1 other monster in this card’s column, and if you do, move this card to that zone during the End Phase of this turn.



#7041662 Grandmaster Meisei - Retrain School #3

Posted by Zaziuma on 08 October 2017 - 12:08 PM

In case you missed how this works, check the first card I made: https://forum.yugioh...train-school-1/

 

So I recently started playing Duel Links and was reminded of this card, as it has a neat idea for a Deck, but is simply too weak to really use properly, so here's a retrain that boosts its strength, its consistency and gives them something new to play around with as well, by negating monster effects as well.

 

Original Card:

FWklFWO.png

 

 

One of the few people who has a good command of Talismans. His history is a mystery.

 

New Card:

Grandmaster Meisei
Spellcaster/DARK
Level 6
You can Special Summon this card (from your hand) by Tributing 1 DARK Spellcaster monster. This card's name becomes "Sealmaster Meisei" while on the field. Once per turn: You can discard 1 Spell/Trap; activate 1 "Talisman of Trap Sealing" or "Talisman of Spell Sealing" directly from your Deck. If you control both "Talisman of Trap Sealing" and "Talisman of Spell Sealing", other monster effects on the field are negated, also other monsters' effects on the field cannot be activated.
2200/1800




#7041552 Pendulum Gateway

Posted by Zaziuma on 07 October 2017 - 04:58 PM

A Trap for Pendulum Decks that steals the mechanic from Weather Painters, gives the monsters effects that shuffle them into the Deck to Special Summon monsters from your hand or Extra Deck to the same zone. Comes with a strong condition of shuffling them into the Deck during the End Phase, but makes up for it for cheating the Extra Deck rules a bit.

 

pendulum_gateway_by_zaziuma-dbpu4ih.png

Pendulum Monsters in your Main Monster Zone in the same column as this card, and Main Monster Zones adjacent to that zone gain this effect.
● You can shuffle this card into your Deck; Special Summon 1 Pendulum Monsters from your hand or face-up in your Extra Deck to the same zone this card was in, but it is shuffled into the Deck during the End Phase.



#7041499 Magical Illusionist Faceless Mage (DP19)

Posted by Zaziuma on 07 October 2017 - 10:33 AM

DLcbmc7VoAEzn3z.jpg?resize=300%2C211&ssl

DP19-JP002 幻想魔術師・ノー・フェイス Magical Illusionist No Face (TCG: Magical Illusionist Faceless Mage)
Level 5 DARK Spellcaster Effect Monster
ATK 1200
DEF 2200
You can only use each effect of “Magical Illusionist Faceless Mage” once per turn.
(1) If a face-up “Eyes Restrict” Fusion Monster or “Relinquished” you control is destroyed (by battle or by card effect), and this card is in your hand or GY: You can Special Summon this card.
(2) If this card is sent from the field to the GY: You can target 1 “Eyes Restrict” Fusion Monster or “Relinquished” in your GY; Special Summon that monster.

 

Well, it gives them an extra Main Deck monster to play around with I suppose. I guess it's nice that you can continuously get the monster back and then Special Summon this card as well, is an easy way to open up the Extra Monster Zone, and also triggers when used as Link Material if that's your jam. Not bad.




#7041352 Datacloud Archetype (15/15)

Posted by Zaziuma on 06 October 2017 - 02:05 PM

Datacloud is an Archetype of Cyberse/WATER Tuner and Gemini monsters with various Levels. They focus on Synchro Summoning and Gemini monsters, and deal with copying names and effects. The main idea is to get out one of the Synchro Monsters and then use their effects to get out Gemini monsters, which powers them up. The name comes from the idea of cloud computing, and also actual clouds. The Main Deck Monsters are called Cumulus, which are the white looking clouds, and Nimbus are dark clouds, and the have various references to computing.

 

Main Deck Monsters:


Datacloud Uploader Cumulus
Cyberse/WATER/Tuner
Level 2
If you control no monsters, you can Special Summon this card (from your hand). If this card is sent to the GY for the Synchro Summon of a Cyberse Synchro Monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Datacloud Uploader Cumulus" once per turn.
1000/1000

Datacloud Downloader Cumulus
Cyberse/WATER/Tuner
Level 3
You can target 1 "Datacloud" monster you control, except "Datacloud Downloader Cumulus"; return it to your hand, then Special Summon this card from your hand, and if you do, this card's name become that monster's, and replace this effect with that monster's original effects. You can only use this effect of "Datacloud Downloader Cumulus" once per turn.
1300/1300

 

Datacloud Searcher Cumulus

Cyberse/WATER/Gemini
Level 4
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can discard 1 card; add 1 "Datacloud" card from your Deck to your hand, except "Datacloud Searcher Cumulus".

1400/1400

Datacloud Server Cumulus
Cyberse/WATER/Gemini
Level 4
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can Special Summon 1 "Datacloud" monster from your hand or GY in Defense Position, except "Datacloud Server Cumulus".
1500/1500

Datacloud Storer Cumulus
Cyberse/WATER/Gemini
Level 4
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can target 1 "Datacloud" Spell/Trap in your GY; add it to your hand.
1600/1600

Datacloud Client Cumulus
Cyberse/WATER/Gemini
Level 4
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase, you can Normal Summon 1 "Datacloud" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
1700/1700

 

Datacloud Recoding Cumulus

Cyberse/WATER/Gemini
Level 4
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can target 1 "Datacloud" monster in your GY and 1 "Datacloud" monster you control; banish the first target, and if you do, the second target's name become the first target's, and replace the second target's effects with the first target's original effects

1800/1800

 

Extra Deck Monsters:

Datacloud Computing Nimbus
Cyberse/WATER/Synchro
Level 6
1 Tuner + 1+ non-Tuner Cyberse monsters
If you control no other monsters: You can Special Summon 1 Gemini monster from your hand, and if you do, it becomes an Effect Monster, and gains its effects. While you control 2 or more Gemini monsters, all "Datacloud" monsters you control gain 500 ATK and DEF, also your opponent cannot target other monsters you control for attacks.
2300/2300

Datacloud Terminal Nimbus
Cyberse/WATER/Synchro
Level 7
1 Tuner + 1+ non-Tuner Cyberse monsters
When this card is Special Summoned: You can Special Summon 1 Level 4 or lower Gemini monster from your Deck. While you control 2 or more Gemini monsters, all "Datacloud" monsters you control gain 500 ATK and DEF, also this card cannot be destroyed by card effects.
2500/2500

 

Datacloud Station Nimbus

Cyberse/WATER/Synchro
Level 9
1 Tuner + 1+ non-Tuner Cyberse Synchro Monsters

Once per turn (Quick Effect): You can discard 1 card; Special Summon 1 Level 4 or lower Gemini monster from your hand or Deck, and if you do, it becomes an Effect Monster, and gains its effects. While you control 2 or more Gemini monsters, all "Datacloud" monsters you control gain 500 ATK and DEF, also this card is unaffected by your opponent's card effects that do not target it. If you control 5 Gemini monsters with different names, this card gains 3000 ATK and DEF.

3000/3000

 

Spells/Traps:

 

Datacloud Center

Field Spell

All monsters you control gain 100 ATK and DEF for each monster you control with the same ATK and DEF. You can discard 1 Gemini monster, then target 1 "Datacloud" monster you control; that target's name become that monster's, and replace that target's effects with that monster's original effects, also if that monster is a Gemini monster, it becomes an Effect Monster and gains its effects. When this card is destroyed by a card effect and sent to the GY: You can add 1 "Datacloud Center" from your Deck to your hand. You can only use each effect of "Datacloud Center" once per turn.


Datacloud Booting
Normal Spell
If you control no monsters: Add 1 "Datacloud" monster from your Deck to your hand. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Datacloud" Spell/Trap from your Deck to your hand, except "Datacloud Booting". You can only activate 1 "Datacloud Booting" per turn.

Datacloud Copy
Quick-Play Spell
Target 1 "Datacloud" monster you control; Special Summon 1 "Datacloud" monster from your hand with the same name as that target. If 2 or more "Datacloud" monsters would be destroyed by a card effect, you can banish this card from your GY instead.

Datacloud Recovery
Normal Trap Card
Target 1 "Datacloud" monster in your GY; Special Summon that target, then apply the appropriate effect, depending on the kind of monster it is.
● Gemini: It becomes an Effect Monster, and gains its effects.
● Tuner: You can Special Summon 1 "Datacloud Token" (Cyberse/WATER/Level 4/1000 ATK/1000 DEF).
● Synchro: You can Special Summon 1 "Datacloud" monster from your hand.

Datacloud Backup
Continuous Trap
Once per turn, if exactly 1 "Datacloud" monster you control is destroyed by battle or card effect and sent to the GY: You can add 1 "Datacloud" monster with the same name as that monster from your Deck to your hand. Once per turn, if a "Datacloud" monster(s) you control is targeted by your opponent's card effect (Quick Effect): You can send 1 "Datacloud" card from your hand to the GY; negate the activation, and if you do, destroy that card.




#7041254 D.D. Pursuer (EXFO)

Posted by Zaziuma on 06 October 2017 - 12:07 AM

news_data_201710060101_KbwNejK1IbABChEh0

Ijigen no Tankyuusha / D.D. Pursuer
Dark Psychic / Effect
LV3 1500/800
You can only use this card name’s effect once per turn.
(1) (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of next turn.

 

Huh, hmm, okay. So a new D.D. card, that's neat, was hoping more for them to make them into an actual Archetype, but maybe that's a wish for another day. This card...well being able to banish your monsters at will can have some uses, to open up the Extra Monster Zone or to trigger certain effects, like Shiranui. That being said, it doesn't do much and doesn't have an easy way to get out, with E-Tele being limited now.




#7040867 [EXFO] Mythical Beast King Jackal

Posted by Zaziuma on 04 October 2017 - 07:59 AM

So I think i see what they are going for, put Pendulums up, generate Spell Counters, destroy Pendulums with their effects, put more Pendulums up, generate more Spell Counters. I don't think they really want you to use them for Pendulum Summons, especially when you cheat your way out with this card. Odd Archetype so far, but I dig that they are still making Pendulum Archetypes that are original.




#7039818 Extension Converter

Posted by Zaziuma on 28 September 2017 - 11:06 AM

Want to extend your Link Arrows, but you have a monster with a powerful effect? Did you already use your monsters effects or is it locked down or your Link Arrows are placed badly? Then this is the card for you! This card simply replaces its own effect with whatever monster that was used to Link Summon it, what's even better is that it can use a single LINK-2 for its Link Summon to get it out, or two monsters with the same name, though that is meant for Main Deck monsters when you just wanted those two Link Arrows pointing left or right. Additionally, it has an ATK gain and protection effect so you can keep it around for longer.

 

extension_converter_by_zaziuma-dbotn4h.p

2 monsters with the same name OR 1 LINK-2 Link Monster
When this card is Link Summoned: You can target 1 of the materials used to Link Summon this card in your GY; this card’s name becomes that target’s original name, and replace this effect with that target’s original effects, also this card gains ATK equal to half that target’s ATK in the GY. If this card would be destroyed, you can banish 1 of the materials used to Link Summon this card from your GY instead. You can only Special Summon “Extension Converter(s)” once per turn.



#7038837 Yu-Gi-Oh! Rulings Questions

Posted by Zaziuma on 24 September 2017 - 04:32 AM

Are the Extra Monster Zones considered to be part of the column they are centered in ?

Or: Can Blasting Fuse destroy monsters in an Extra Monster Zone ?

They are considered part of that column, Blasting Fuse will destroy them.


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#7038599 Jack Knight of the Azure Blue (EXFO)

Posted by Zaziuma on 23 September 2017 - 03:22 AM

DKU81AGVAAADJjM.jpg?resize=300%2C211&ssl

EXFO-JP019 紺碧の機界騎士 Konpeki no Jack Knights (Jack Knight of the Azure Blue)
Level 8 LIGHT Psychic Effect Monster
ATK 2400
DEF 2400
This card’s name can only be Special Summoned by its (1)st effect once per turn.
(1)If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column.
(2) Once per turn (Quick Effect): You can target 1 “Jack Knight” monster you control; you can move that monster to another of your Main Monster Zones.

 

I don't look at spaces, so I wasn't aware they had more Main Deck monsters coming, but anyway, this actually speeds them up a bit, since you can simply move itself and get out another one in the same zone without having relying on many zones. It may actually be possible to get out their Link Monster and have leftovers


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#7038478 Zoa - Forming an Archetype #33 (13/13)

Posted by Zaziuma on 22 September 2017 - 12:54 PM

Zoa is an Archetype consisting of mostly of Fiend/DARK monsters, with various Levels. They focus on getting out Zoa, or one of their other boss monsters, and using their support cards called Metalmorph. They have a sub-Archetype called Zoaservant, which are Level 4 and lower monsters (and 1 Level 7 Fusion Monster) with 0 DEF, that each has an effect that discards them for various purposes (except the Fusion)

 

Along with that, they have a Zoa copy, called Neozoa which acts like the Harpie Ladies, in that you give up Zoa for it, then you have a Link Monster, called Technozoa, which is a Cyberse monster, which allows you to take more use of their new Fusion Monster, called Primezoa, which treats itself as Zoa, and also is able to negate Special Summons.

 

As previously stated, they also focus on using Metalmorph, which was used to bring out Metalzoa, though here it is in general used to boost Zoa, and they also have their own Polymerization clone, called Metalmorphation, with the others being upgrades to the original Metalmorph.

 

I wanted to make sure that you could still take advantage of the original Zoa and Metalzoa as much as possible in these, so the card are in general meant to support around this, with Metalmorph Coating even supporting Metalzoa directly, and being in reference to it with it making the monster that's equipped into a Machine monster, like that monster is. Zoa didn't exactly have a lot going to I could expand on other than Metalmorph being used, so I took this in a new direction, with Link and Fusion Monsters for fun.

 

Original Card:

2G3zjsU.png

 

New Cards:

 

Main Deck Monsters:

 

Zoaservant Prey
Fiend/DARK
Level 1
You can Tribute this card; Special Summon 1 "Zoa" monster from your Deck, but its effects are negated. You can discard this card; Special Summon 2 "Zoa Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon monsters during the turn you activate this effect, except "Zoa" monsters. You can only use each effect of "Zoaservant Prey" once per turn.
0/0 

 

Zoaservant Hoard

Fiend/DARK

Level 2

When this card is Normal Summoned: You can Special Summon 1 "Zoaservant" monster from your hand. You can discard this card; add 1 "Zoa" monster from your Deck to your hand, except "Zoaservant Hoard". You can only use this effect of "Zoaservant Hoard" once per turn.

1000/0

 

Zoaservant Former

Fiend/DARK

Level 3

When this card is Normal or Special Summoned: You can target 1 "Metalmorph" card in your GY; add it to your hand. You can discard this card; add 1 "Metalmorph" Spell/Trap from your Deck to your hand. You can only use this effect of "Zoaservant Former" once per turn.

1300/0

 

Zoaservant Bringer

Fiend/DARK

Level 4

When this card is Normal Summoned: You can target 1 "Zoaservant" monster in your GY; Special Summon it in Defense Position. You can discard this card; Special Summon 1 "Zoa" from your hand or GY, but it cannot attack this turn. You can only use this effect of "Zoaservant Bringer" once per utrn.

1500/0

 

Zoaservant Protector

Fiend/DARK

Level 4

If you control a Level 7 or higher "Zoa" monster, you can Special Summon this card (from your hand). (Quick Effect): You can discard this card; until the end of this turn, all "Zoa" monsters cannot be destroyed by battle or card effects, also they gain 500 ATK and DEF. You can only use this effect of "Zoaservant Protector" once per turn.

1800/0

 

Neozoa

Fined/DARK

Level 9

(This card's name is always treated as "Zoa".)

You can Tribute Summon this card for 1 less Tribute by Tributing a "Zoaservant" monster. You can target 1 "Metalmorph" in your GY; equip that target to this card, but its destroyed during the End Phase. If this card is sent from the field to the GY: You can draw 1 card. You can only use each effect of "Neozoa" once per turn.

2600/1900

 

Extra Deck Monsters:

 

Technozoa

Cyberse/DARK/Link

Link Arrows: Bottom Left, Bottom Right

2 "Zoa" monsters

When this card is Link Summoned: You can Special Summon 1 "Zoaservant" monster from your hand to your zone this card points to. If you control a Level 7 or higher "Zoa" monster, you can Special Summon it from the Deck instead. Once per turn, if this card inflicts battle damage to your opponent: You can target 1 "Zoa" monster in your GY; Special Summon it to your zone this card points to.

2000/LINK-2

 

Zoaservant General
Fiend/DARK/Fusion
Level 7
2+ "Zoaservant" monsters (max. 5)
This card gains ATK equal to the number of Fusion Materials used for its Fusion Summon x 300. (Quick Effect): You can target 2 "Zoaservant" monsters in your GY, then Tribute this card; add them to your hand. You can Tribute 2 "Zoaservant" monsters; Special Summon this card from your GY. You can only use each effect of "Zoaservant General" once per turn.
2000/0

 

Primezoa

Level 10

Fiend/DARK/Fusion

"Zoa" + 1 "Zoaservant" monster

This card's name becomes "Zoa" while on the field or in the GY. While this card is equipped with "Metalmorph", it cannot be destroyed by battle or targeted by your opponent's card effects. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s).

2700/2700

 

Spells/Traps:

 

Metalmorphation

Normal Spell

Fusion Summon 1 Fusion Monster from your Extra Deck using monsters from your hand or field as Fusion Material. If you a use a monster equipped with "Metalmorph" as Fusion Material, you can also send monsters from your Deck as Fusion Material. You can only activate 1 "Metalmorphation" per turn.

 

Metalmorph Alloy

Equip Spell

Send 1 "Metalmorph" from your hand or field to the GY; equip this card to a monster. It gains 1000 ATK, it cannot be destroyed by card effects, also if it attacks a Defense Position monster, inflict piecing battle damage. If the equipped monster battles an opponent's monster, after damage calculation: You can Special Summon 1 "Zoa Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).

 

Metalmorph Coating

Normal Trap Card

Target 1 face-up monster on the field; equip this card to that target. It becomes a Machine monster and gains 300 ATK and DEF for each "Zoa" monster you control and in your GY with a different name, also if this card is equipped to "Metalzoa", it can make a second attack during each Battle Phase. This card's name becomes "Metalmorph" while on the field or in the GY.

 

Metalmorph Z
Normal Trap
Target 1 face-up monster on the field; equip this card to that target. If it battles an opponent's monster, it gains ATK equal to that monster's original DEF during damage calculation only. If this card is equipped to a Normal Monster, this card cannot be targeted or destroyed by your opponent's card effects, also the equipped monster is unaffected by your opponent's monster effects. If you control "Zoa", you can activate this card from your hand.



#7037997 Longserpant Dragon

Posted by Zaziuma on 20 September 2017 - 09:16 AM

A LINK-4 monster with some strange Link Arrows and an effect that Special Summons banished monsters to both you and your opponent's field. It also has an effect that banishes it and another monster from your Graveyard to Special Summon a Link Monster from your Extra Deck during the End Phase. A quite powerful card, though it requires a lot of monsters to get out and some set-up to get going.

 

longserpent_dragon_by_zaziuma-dbo02zs.pn

3+ monsters
You can target both 1 of your opponent’s banished monsters and 1 of your banished monsters; Special Summon the first target to your opponent’s zone this card points to, and if you do, Special Summon the second target to your zone this card points to. During the End Phase, if this card was sent to the GY this turn: You can banish both this card and 1 other Link Monster from your GY; Special Summon 1 Link Monster from your Extra Deck whose Link Rating is less than or equal to the Link Rating of the other banished monster, but with a different name. You can only use each effect of “Longserpent Dragon” once per turn.