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Zaziuma

Zaziuma

Member Since 29 Aug 2014
Member ID: 768,856
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#7136204 Restructuring

Posted by Zaziuma on 03 April 2019 - 02:30 PM

This card is kind of silly, but I thought it would be a fun little idea to make a card that plays around with the idea of ordering in terms of alphabetical order. This would obviously not really work in the real game, since the cards are Japanese, and thus a card like this would change how it works, if it even could work, completely over there, even in German or Spanish it would cause a lot of trouble, but hey, who says all cards have to make sense? It also allows you to snatch up special symbol cards and cards that have a number, because why the hell not?
 

dd3q06l-4839cf92-ff80-4f0d-9698-044e3f11

Excavate the top 5 cards of your Deck, then place them on top of your Deck in alphabetical order. Send any cards excavated whose names start with special symbols or numbers to the GY. During the End Phase: You can banish this card from your GY, then target 1 card in your GY whose name starts with a special symbol or a number; add it to your hand. You can only use 1 "Restructuring" effect per turn, and only once that turn.



#7136133 [RIRA] Fortune Lady Cards

Posted by Zaziuma on 01 April 2019 - 12:32 PM

...so nobody's gonna mention that Destrudo dovetails perfectly with Fortune Ladies now, given Ever's generic Tuner requirement?

Shit dog, do I look like I know how to be good at this fucking bullshit game? I leave this up to you people, then steal your ideas for later.




#7135668 Imaginary Beast - Reviving an Archetype #4 (19/19)

Posted by Zaziuma on 18 March 2019 - 01:51 PM

Imaginary Beast is an Archetype consisting of monsters with various types, Attributes and Levels. They focus on forcing monsters to be Special Summoned in Defense Position and Synchro Summoning. Each Main Deck monster has an effect that forces both players to Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters (previously they had no exception, but due to new rules, this was added for balance reasons). The Synchros each have an effect that activates when Synchro Summoned in Defense Position, and can attack while in Defense Position. Newly added is a bonus should they also be linked with a Link Monster.

 

The name is a portmanteau of image and imaginary, and each monster is an animal and a photographic related term. I enjoyed the creative process of this when I first made them, I wish I had artistic skills so I could draw what these weird animals would look like, but I don't sadly, so I hope you can get all the animals I chose. When it came to what was newly added, I focused on making them work with Link Monsters, while they are anti-Attack Position, I felt that they needed a Link Monster to really work as originally intended, so their speed, searchabilty and ease of play was focused on, keeping the same idea of using the opponent's turn and interrupting their plays in tone still.

 

Original Version (15/15)

 

Main Deck Monsters:
 
Imagenary Beast - Octomatic
Aqua/WATER/Tuner
Level 1
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. During your turn, except the turn this card was sent to the Graveyard (Quick Effect): You can banish this card from your GY, then target 1 "Imagenary Beast" card in your GY; add that target to your hand. You can only use this effect of "Imagenary Beast - Octomatic" once per turn.
0/1100
 
Imagenary Beast - Cameleon
Reptile/DARK/Tuner
Level 2
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. If this card is sent to the GY for the Synchro Summon of a monster Summoned in Defense Position: You can add 1 "Imagenary Beast" card from your Deck to your hand, except "Imagenary Beast - Cameleon". You can only use this effect of "Imagenary Beast - Cameleon" once per turn.
100/1400
 
Imagenary Beast - Butterframe
Insect/WIND
Level 3
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. You can Tribute this card; Special Summon 2 "Imagenary Beast" monsters from your Deck with different names, except "Imagenary Beast - Butterframe", but until the end of this turn, they have their effects are negated, cannot be Tributed or used as material for a Summon. You can only use this effect of "Imagenary Beast - Butterframe" once per turn.
1500/1500
 
Imagenary Beast - Tricod
Fish/WATER/Tuner
Level 3
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. If only your opponent controls a monster, you can Special Summon this card (from your hand). If this card is sent from the field to the GY for the Synchro or Link Summon of an "Imagenary Beast" monster: You can excavate the top 3 cards of your Deck, add 1 excavated "Imagenary Beast" card to your hand, also send the remaining cards to the GY. You can only use this effect of "Imagenary Beast - Tricod" once per turn.
300/1300
 
Imagenary Beast - Negatick
Insect/DARK/Tuner
Level 4
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. If you use this card you control for a Synchro Summon of an "Imagenary Beast" monster, you can treat it as a non-Tuner. If this card is sent from the field to the GY: You can add 1 "Imagenary Beast" Spell/Trap from your Deck to your hand. You can only use this effect of "Imagenary Beast - Negatick" once per turn.
200/1700
 
Imagenary Beast - Graphig
Beast/EARTH
Level 4
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. Once per turn, if you activate an "Imagenary Beast" Spell/Trap Card: You can Special Summon 1 "Imagenary Beast" monster from your hand in Defense Position.
1500/1700
 
Imagenary Beast - Pictoraffe
Beast/LIGHT
Level 4
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. When this card is Normal or Special Summoned: You can target 1 "Imagenary Beast" monster in your Graveyard, except "Imagenary Beast - Pictoraffe", then discard 1 card; Special Summon that target in Defense Position. You can only use this effect of "Imagenary Beast - Pictoraffe" once per turn.
1900/0
 
Imagenary Beast - Ibexposure
Beast/EARTH
Level 4
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. A Synchro Monster that was Synchro Summoned in Defense Position using this card as Synchro Material gains this effect:
● Your opponent must Special Summon monsters in Defense Position, except Link Monsters.
1700/1300
 
Imagenary Beast - Ratio
Beast/EARTH
Level 5
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. You can send 1 other "Imagenary Beast" monster from your hand or field to the GY; Special Summon this card from your hand. All "Imagenary Beast" monsters can attack while they are in face-up Defense Position. If they do, apply their DEF for damage calculation.
0/2300
 
Extra Deck Monsters:
 
Imagenary Beast - Focusaur
Dinosaur/LIGHT/Link
Link Arrows: Bottom Left, Bottom, Bottom Right
2+ Effect Monsters, including at least 1 "Imagenary Beast" monster
When this card is Link Summoned using a Synchro Monster as material: You can Special Summon 1 "Imagenary Beast" monster from your Deck to your zone this card points to. (Quick Effect): You can change the battle position of all monsters on the field, and if you do, they lose 500 ATK and gain 500 DEF. When this Link Summoned card is destroyed by your opponent's card: You can target 2 Level 5 or lower "Imaginary Beast" monsters in your GY; Special Summon them in Defense Position You can only use each effect of "Imagenary Beast - Focusaur" once per turn.
2500/LINK-3
 
Imaginary Beast - Opticaligator
Reptile/WATER/Synchro/Tuner
Level 5
1 "Imagenary Beast" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned in Defense Position: You can reduce the Level of all monsters on the field by 1. During the Main Phase (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card as material. If this card is linked, your opponent cannot activate cards or effects in response to this effect's activation. This card can attack while it is in face-up Defense Position. If it does, apply its DEF for damage calculation.
2000/2000
 
Imagenary Beast - Shotter
Aqua/WATER/Synchro
Level 6
1 "Imagenary Beast" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned in Defense Position: You can target 1 Spell/Trap your opponent controls; destroy that target. While this card is linked, it cannot be targeted for an attack or your opponent's card effects. This card can attack while it is in face-up Defense Position. If it does, apply its DEF for damage calculation.
2200/2400
 
Imagenary Beast - Bazoom    
Beast-Warrior/FIRE/Synchro
Level 7
1 "Imagenary Beast" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned in Defense Position: You can make your opponent discard 1 card. While this card is linked, it cannot be destroyed by battle or your opponent's card effects. This card can attack while it is in face-up Defense Position. If it does, apply its DEF for damage calculation.
2000/2600
 
Imagenary Beast - Vulperture
Winged Beast/WIND/Synchro
Level 8
1 "Imagenary Beast" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned in Defense Position: You can target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to half its ATK or DEF on the field (whichever is highest). While this card is linked, it is unaffected by your opponent's card effects, except by monsters in Defense Position. This card can attack while it is in face-up Defense Position. If it does, apply its DEF for damage calculation.
2300/2800
 
Spell/Trap Cards:
 
Imagenary Beast - The Big Picture
Field Spell
Activate only if you control another "Imagenary Beast" card. Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. During your Main Phase, you can Normal Summon 1 "Imagenary Beast" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an "Imagenary Beast" monster, negate the effects of your opponent's Attack Position monsters Special Summoned from the Extra Deck.
 
Imagenary Beast - Snapshot Album
Continuous Spell
When this card is activated: You can reveal 3 "Imagenary Beast" monsters from your Deck with different names, your opponent chooses 1 for you to add to your hand, and you shuffle the rest into your Deck. Once per turn, if your opponent Special Summons a monster(s) while you control another "Imagenary Beast" card: You can change those monsters' battle positions. You can only control 1 "Imagenary Beast - Snapshot Album".
 
Imagenary Beast - Photoshooter
Equip Spell
Equip only to an "Imagenary Beast" monster. It is gains 500 ATK/DEF and is unaffected by your opponent's Spell/Trap effects. If this card is sent to the GY because the equipped monster was sent to the Graveyard for a Link or Synchro Summon: You can banish 1 other "Imagenary Beast" card from your GY; add this card from your GY to your hand. You can only activate 1 "Imagenary Beast - Photoshooter" per turn.
 
Imagenary Beast - Lens Capture
Normal Trap
Send 1 "Imagenary Beast" card from your hand or field to the GY, then target 1 face-up Defense Position monster your opponent controls; take control of that target and equip it with this card. It cannot be used as material for a Summon. If this card leaves the field, return control of that monster to your opponent. You can only control 1 "Imagenary Beast - Lens Capture".
 
Imagenary Beast - Darkroom
Continuous Trap

When this card is activated: You can target 1 "Imagenary Beast" monster in your GY; Special Summon it in Defense Position, but it has its effects negated. Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. Once per turn, you can: Immediately after this effect resolves, Link or Synchro Summon 1 "Imagenary Beast" Link or Synchro Monster, using monsters you control.




#7135249 Search

Posted by Zaziuma on 08 March 2019 - 02:58 PM

I was going to make this a status update, but I had a lot more to say than I thought, so here's a thread for it instead:

 

It's amazing how little we under-appreciate the fact that we can find out any piece of information in a manner of seconds, simply by typing a few letters into a search engine and immediately get an answer, like some magic genie. Simply wondering who invented ice cream or if Earth really is round was something that could take hours, days or months to figure out if you simply didn't know anyone with the answer, couldn't find it in a book, and even then, it may be outdated or misinformed, yet somehow that is seen as more reliable to some people, just because it takes longer to find.

 

I have lived with this ability as a given for most of my life, it was slower to get the information, but it was still easy, and that privilege is one I don't know if I could go back to living without. I don't think there has been a day in years where I haven't searched something on the internet, either through Google, Twitter, Facebook, YouTube or wherever, but it's such a critical thing, somehow able to understand my weird sentence structures to find what I was looking for in the first result almost every time.

 

Information on the internet is not bad information just because it's on the internet, why you think it can be is because you aren't researching the right way, you always go with the first result, your gut instinct and personal bias will drive you to places that prove what you think already is right, not what is actually correct fact, unbiased and researched, compared to your experience you had as a child that is completely unreliable. You must have multiple sources, you must read more than just the headline, but that is simply too much effort these days. It's unfortunate that we are so early in the days of the internet that the people who never had it are confused by it, and the people who do have it are too lazy to do more than the bare minimum.

 

I hope that one day in the future, we will have learned how to properly use search engines, and the internet in general, because everyone wants you to know what they feel, rather than what is true. It doesn't seem to matter if you have a source, they will discredit it, call it false, "fake news" may even be thrown into the mix, but what's even scarier is when there is no source to begin with. How do I trust you when you have no basis for your claims? Yet so many do, and I am sure you can think of many people who talk out of their asses on this sort of thing.

 

I have been thinking about this for some time now, it's unavoidable really, with so many news stories covering the ignorant behavior seen in the flat-earth movement, anti-vaxx movement, and politics in all parts of the world just being a laughing-stock. I was especially inspired by a video series by Crash Course, which I think is going to be the first step in eventually teaching people how to be better informed. I suggest checking out the series they made, it's quite interesting and useful:

 




#7135160 Question about missing the timing

Posted by Zaziuma on 05 March 2019 - 10:07 AM

@Zaziuma Thank you very much for your detailed answer. I appreciate it. And Thank you for the suggestion, I am already considering changing it to 2 effects, althought not sold on it completely yet.

Also relating to the the link to the ruling question you provided, am I still allowed to post in it? When I checked it a few second ago, there is a red band/line at the top and bottom of the page, and it is written in it;

Necrobump!

Darkteutonic, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!

I wouldn't worry to much about that in that specific post, since it's a thread that has existed for quite a while. The reason why the warning is there is because this forum has not been getting as much traction as it tends to, so people don't posts as much in threads like that. If you're still worried, you can always ask an admin about it though.




#7135141 Question about missing the timing

Posted by Zaziuma on 04 March 2019 - 01:35 PM

Quick Effects can't miss the timing, as they are activated in response to something happening. I think your confusion here is that the first scenario would be a Quick Effect in response to the activation of Vampire Red Baron's effect, where the second scenario is more so a Trigger Effect scenario, which would happen after resolving the Chain, or in this case, the Special Summon of the Kaiju, which doesn't use the Chain.

 

Simply put, your effect works as intended, since you are still activating in response to an effect for one scenario, which would be required due to the synergy of Vampire Red Baron and your card, and able to work off of Tributed as well, since Quick Effects cannot miss the timing regardless.

 

As a personal suggestion though, I would split the effects up instead, since Tributing like that would almost always be in a situation where a Trigger Effect would be more appropriate than a Quick Effect, but I understand that having two separate lines just to banish the card seems silly, but YGO is already weird and complex, and there are certain things that most will understand, so I would say this instead:
"When this card is targeted by a card or effect, you can (Quick Effect): Immediately after that effect resolves, banish this card. If this card is Tributed: You can banish this card."

 

Also, here's a thread you can ask further questions in:

https://forum.yugioh...ings-questions/




#7135103 Pokemon Sword & Pokemon Shield

Posted by Zaziuma on 02 March 2019 - 03:47 AM

 

Setting mine to blue, but here's mine:

 

GtKi0xg.jpg

 

I guess Water's my favorite out of the three types.

 

Yours just one off from being the same as mine, in fact, Scorbunny is a very close second for me, and I was unsure of which one I should pick, but the rest are the exact same as yours.




#7135001 Sebek - Forming an Archetype #39 (11/11)

Posted by Zaziuma on 25 February 2019 - 03:04 PM

Sebek is an Archetype of Level 3 Reptile/WATER monsters, as well as 1 Level 6 Ritual monster, which is Sebek. They focus on LP gaining and direct attacking. Each monster has an effect that Special Summon them by discarding a Reptile monster, and an effect that allows them to attack directly under the right kind of LP circumstance, as well as another effect.
 
Their playstyle revolves around using various ways to attack directly, which of course helps them deal damage, as well as trigger various effects, and of course the card it was based on in the first place, Sebek's Blessing. Along with that, they want their Ritual Monster and Sebek's Pyramid on the field, which boosts the Level 3s ATK, or you can destroy them all to allow Sebek to attack twice with a possible 4000 ATK to go for the kill. They are of course based on Sebek, an ancient Egyptian God, while perhaps a bit goofier looking in the card art, I tried to incorporate some elements of its lore.
 
Original Card:
 
c7VVySa.png
If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.
 
New Cards:
 
Monsters:
 
Sebek's Warrior
Reptile/WATER
Level 3
You can discard 1 Reptile monster; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. If you gained HP this turn, this card can attack your opponent directly. If a "Sebek" monster you control battles, during the Battle Step (Quick Effect): You can discard this card; this turn, its original ATK becomes 3000, but any battle damage your opponent takes is halved. You can only use each effect of "Sebek's Warrior" once per turn.
1500/0
 
Sebek's Minion
Reptile/WATER
Level 3
You can discard 1 Reptile monster; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. While your LP are equal to your opponent's HP or no more than 1000 LP lower than or higher than their HP, this card can attack your opponent directly. If this card is sent to the GY: You can pay 1000 LP; add 1 "Sebek" card from your Deck to your hand, except "Sebek's Minion". You can only use each effect of "Sebek's Minion" once per turn.
1000/1000
 
Sebek's Priest
Reptile/WATER
Level 3
You can discard 1 Reptile monster; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. While your HP are 2000 or higher than your opponent's, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can add 1 "Sebek" card from your Deck to your hand. You can only use each effect of "Sebek's Priest" once per turn.
500/2000
 
Sebek's Offering
Reptile/WATER
Level 3
You can discard 1 Reptile monster; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. You can only use this effect of "Sebek's Offering" once per turn. While your HP are 2000 or lower than your opponent's, this card can attack your opponent directly. If you Ritual Summon exactly 1 "Sebek" with a card effect that requires use of monsters, this card can be used as the entire requirement.
1200/500
 
Sebek
Reptile/WATER/Ritual
Level 6
You can Ritual Summon this card with any "Sebek" Ritual Spell. While your LP are 2000 or higher than your opponent's, double this card's original ATK/DEF. If this card inflicts battle damage to your opponent by a direct attack: You can destroy all cards your opponent control, also other monsters you control cannot attack for the rest of this turn. If this card is sent to the GY: You can target 1 "Sebek" monster you control; this turn, it can attack your opponent directly.
2000/2000
 
Spells/Traps:
 
Sebek's Pyramid
Field Spell
All "Sebek's" monsters you control gain 500 ATK/DEF, also if "Sebek" is on the field or in your GY, they gain 500 more ATK/DEF. At the start of your Battle Phase: You can destroy all monsters you control (min. 1), except 1 "Sebek" monster, and if you do, that monster can make a second attack this turn, also gain 500 HP for each monster destroyed this way. If you inflict battle damage to your opponent by a direct attack: You can add 1 "Sebek" card from your Deck to your hand. You can only use each effect of "Sebek's Pyramid" once per turn.
 
Sebek's Was
Equip Spell
Equip only to a Reptile monster you control. Once per turn, during your Main Phase 1: You can discard 1 "Sebek" card; this turn, the equipped monster can attack your opponent directly, also other monsters you control cannot attack this turn, except "Sebek". If the equipped monster would be destroyed, destroy this card instead.
 
Sebek's Ritual
Ritual Spell
This card is used to Ritual Summon "Sebek". You must also Tribute monsters from your hand or field whose total Levels equal or exceed 6. If this card is in your GY: You can target 1 other "Sebek" card in your GY and 1 "Sebek" you control; banish the first target, shuffle this card into your Deck, and if you do, this turn the second target can attack your opponent directly.
 
Sebek's Chant
Ritual Spell
This card is used to Ritual Summon "Sebek". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. If your LP are at least 2000 higher than your opponent's, you can also send "Sebek's" monsters from your Deck to your GY. You can only activate 1 "Sebek's Chant" per turn.
 
Sebek's Curse
Continuous Trap
Activate this card by Special Summoning 1 "Sebek" from your hand, Deck or GY, ignoring its Summoning conditions. Once per turn: You can target 2 "Sebek" cards in your GY; banish the first target, and if you do, add the second target to your hand. If this face-up card leaves the field, halve your LP.
 
Sebek's Ankh
Normal Trap

Reveal any number of Reptile monsters in your hand with different names; gain 500 LP for each card you revealed. If you control "Sebek", you can activate this card from your hand. If this card is banished from your GY: Gain 1000 LP.




#7134740 Infinitrack Full Reveal (DBIC)

Posted by Zaziuma on 16 February 2019 - 07:23 AM

Seems like Infinite Ignition is now called Infinitrack. Not sure how that's pronounced to be honest, but it's easier to write. The remaining members of the group, and all of the other cards, just so you can get a general overview of the cards, thanks to YGOrganization: https://ygorganizati...largerthanlife/

 

Harvester.jpg?resize=206%2C300&ssl=1

DBIC-JP001 Mugen Kidou Harvester (Infinitrack Harvester)
Level 2 EARTH Machine Effect Monster
ATK 0
DEF 2100
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: Add 1 “Infinitrack” monster from your Deck to your hand, except “Infinitrack Harvester”.
(2) You can target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that target become the total of their combined original Levels.

Rock-Anchor.jpg?resize=206%2C300&ssl=1

DBIC-JP002 Mugen Kidou Rock Anchor (Infinitrack Rock Anchor)
Level 4 EARTH Machine Effect Monster
ATK 1800
DEF 500
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except “Infinitrack Rock Anchor”.
(2) You can target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that monster become equal to the total combined Levels of those 2 cards.

CrabCrane.jpg?resize=206%2C300&ssl=1

DBIC-JP003 Mugen Kidou Cancer Crane (Infinitrack Cancer Crane)
Level 5 EARTH Machine Effect Monster
ATK 2100
DEF 500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine monster you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Outrigger Expand” from your Deck to your hand.

Drag-Shovel.jpg?resize=206%2C300&ssl=1

DBIC-JP004 Mugen Kidou Drag Shovel (Infinitrack Drag Shovel)
Level 5 EARTH Machine Effect Monster
ATK 1500
DEF 2100
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Spin Turn” from your Deck to your hand.

Trencher.jpg?resize=206%2C300&ssl=1

DBIC-JP005 Mugen Kidou Trencher (Infinitrack Trencher)
Level 5 EARTH Machine Effect Monster
ATK 500
DEF 2400
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 1 Level 5 or lower “Infinitrack” monster in your GY, except “Infinitrack Trencher”; Special Summon that monster in Defense Position.

Scraper.jpg?resize=206%2C300&ssl=1

DBIC-JP006 Mugen Kidou Scraper (Infinitrack Roadheader)
Level 5 EARTH Machine Effect Monster
ATK 2200
DEF 500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle those monster into the Deck, then draw 2 cards.

Reverse-Storm.jpg?resize=206%2C300&ssl=1

DBIC-JP007 Mugen Kidou Reverstorm (Infinitrack Reverstorm)
Rank 5 EARTH Machine Xyz Effect Monster
ATK 2500
DEF 500
Materials: 2 Level 5 monsters
You can only use the 1st and 3rd effects of this card’s name each once per turn.
(1) You can detach 1 Xyz Material from this card; either add 1 EARTH Machine monster from your Deck to your hand, or send 1 EARTH Machine monster from your Deck to the GY.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as Xyz Material.
(3) If this card is in the GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

Roadroller.jpg?resize=206%2C300&ssl=1

DBIC-JP008 Mugen Kidou Colossal Mountain (Infinitrack Colossal Mountain)
Rank 7 EARTH Machine Xyz Effect Monster
ATK 2100
DEF 3100
Materials: 2 Level 7 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach 1 material from this card; this card gains 1000 ATK.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

BigGuy.jpg?resize=206%2C300&ssl=1

DBIC-JP009 Mugen Kidou Earthshaker (Infinitrack Earthshaker)
Rank 9 EARTH Machine Xyz Effect Monster
ATK 3100
DEF 2100
Materials: 2 Level 9 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach any number of material from this card, then target an equal number of cards on the field; destroy those targets.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

TinyGiant.jpg?resize=206%2C300&ssl=1

DBIC-JP010 Mugen Kidou Goliath (Infinitrack Goliath)
Link 1 EARTH Machine Link Effect Monster
ATK 1000
Link: Bottom Right
Materials: 1 “Infinitrack” monster, except a Link Monster.
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is sent from the field to the GY, you can target 1 Xyz Monster you control; attach this card to that monster as Xyz Material.
(2) While this card is attached as material, an Xyz monster whose original Type is Machine gains the following effect.
• This card cannot be destroyed by effects.

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DBIC-JP011 Mugen Kidou Yousai Megaton Gale (Infinitrack Fortress Megaton Gale)
Link 3 EARTH Machine Link Effect Monster
ATK 4000
Links: Bottom Left, Bottom Right, Right
Materials: 3 Xyz Monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) This card is unaffected by the effects of monsters, except Xyz monsters, and cannot be destroyed by battle, except by Xyz monsters.
(2) Target 1 Xyz monster in your GY and 1 card your opponent controls; Special Summon the first target and place the second target under that monster as material, but halve any damage inflicted to your opponent for the remainder of this turn.

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DBIC-JP012 Outrigger Expand
Continuous Spell Card
(1) Machine Xyz Monsters you control cannot be targeted by an opponent’s card effect.
(2) Once per turn: You can target 1 “Infinitrack” Xyz Monster you control; Special Summon from your Extra Deck 1 Machine Xyz Monster that is 2 Ranks higher than that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also transfer the materials to the Summoned monster.) You cannot Special Summon monsters, except EARTH Machine monsters, for the rest of the turn after you activated this effect.

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DBIC-JP013 Spin Turn
Normal Trap Card
(1) Activate 1 of these effects.
• Target 1 of your Attack Position EARTH Machine Xyz Monsters and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s monster.
• Target 1 of your Defense Position EARTH Machine Xyz Monsters and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s card.




#7134709 [DBIC] Witchcraft Poterie

Posted by Zaziuma on 14 February 2019 - 02:28 AM

Summons their blanket monster negation body Master Verre.

 

Ash immediately. 

 

Also boycott Konami for shitty artwork. 

Shitty arkwork? You monster! That tiny dino nibbling on her shirt is adorable.




#7134650 [DBIC] Witchcraft Poterie

Posted by Zaziuma on 12 February 2019 - 02:24 AM

I suppose all the low Level ones will have the Tribute and discard. We really gotta see what Spells they get, something has got to give, because their playstyle is super costly.




#7134449 Overseer of Serenity

Posted by Zaziuma on 30 January 2019 - 09:08 AM

A LINK-3 Link Monster that plays around with using both Link Monsters and non-Link Monsters in combination, by boosting itself and other linked monsters, as well as producing Tokens through banishing.
 

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2+ monsters

While this card is linked to both a Link Monster and non-Link Monster, this card gains 1000 ATK, you take no damage, also your linked monsters cannot be destroyed by battle. You can banish 1 Link Monster and 1 non-Link Monster from your GY; Special Summon 2 "Serenity Tokens" (Fairy/WIND/Level 3/ATK 0/DEF 1500). These Tokens cannot be used as material for a Link Summon. You can only use this effect of "Overseer of Serenity" once per turn.




#7134391 Capture Collector

Posted by Zaziuma on 26 January 2019 - 04:05 AM

Super simple card, it steals your opponent's monster when used as Synchro Material for a WATER monster. Nothing much else to say here.


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If this card is sent from the field to the GY for the Synchro Summon of a WATER monster: You can target 1 face-up monster your opponent controls; take control of that target. You can only use this effect of "Capture Collector" once per turn.

  • Tkk likes this


#7134212 Contemplation

Posted by Zaziuma on 21 January 2019 - 07:53 AM

Here's an interesting little Continuous Trap that is able to negate end the Battle Phase in two different ways. So, when your opponent targets a monster you control for an attack, you get to either an effect that negates the attack and ends the Battle Phase and makes your opponent draw a card, or power up your monster, but your opponent can then choose to negate the attack and end the Battle Phase, making the choice of them ramming into a monster, but getting to keep attacking afterwards or to stop the Battle Phase, leaving your monsters powered up and protected, so this card really plays with both players.

 

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Once per turn, when your opponent targets a monster you control for an attack: You can activate 1 of these effects;
● Negate the attack, then end the Battle Phase, also your opponent draws 1 card.
● The attack target gains 1000 ATK and DEF, then your opponent can negate the attack, then end the Battle Phase.



#7134193 [20TH-C] Malefic Territory

Posted by Zaziuma on 20 January 2019 - 09:00 AM

I kind of love how Konami are basically saying "you know what? Fuck how annoying we made Malefic, let's change how they work entirely." I now want to try to make these guys.