There's a StarGrail monster that has Star Relic in it's name im wondering if its searchable off of Stararmor
Yes, that's how Archetypes work, if the name is included, it is in it.
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Here are some thread I have made that I am proud of:
Posted by Zaziuma on 20 June 2017 - 04:31 PM
CIBR-JP060 アシンメタファイズ Asymmetaphys
Continuous Spell Card
(1) Once per turn, during your Main Phase: You can activate this effect; banish 1 “Metaphys” card from your hand, and if you do, draw 1 card.
(2) Once per turn, if a “Metaphys” card(s) is banished: apply this effect, depending upon whose turn it is.
• Your turn: All monsters on the field lose 500 ATK and DEF, except “Metaphys” monsters.
• Your opponent’s turn: Change the battle positions of all monsters on the field, except “Metaphys” monsters’.
Some draw power is always nice you make it easier to run over things too, so that's nice, and the ability to pretty much stop a battle phase can be nice too, even if Links don't care of course. Not much else to say, I am going to look forward to playing these guys.
Posted by Zaziuma on 17 June 2017 - 05:13 AM
Another bullet based Archetype? Are Konami working for the NRA? But really, this seems quite odd, it's neat to see them making columns a thing though. Not much to say with just one card though.
Based on weather? Okay, I have made something similar, so I can't really judge, but huh, wasn't expecting that to be a theme. As for the card, it says to place the card, like Crystal Beasts style? Seems like an odd way to word it, and being able to return themselves after banishing seems interesting.
Posted by Zaziuma on 15 June 2017 - 12:18 AM
Is Link In-Flyer doing goatse? I really cannot get that out of my head. Anyway, I figured we would get something like this from Cyberse, Level 2 is good for Gadget as well, decent DEF, not bad.
Security Block, well with Link Monsters having low ATK a lot of the time, this isn't horrible, but it is so specific and probably not worth it.
Cyberse Beacon, I get where people are coming from, taking damage to search is in no way the fastest way, or a way you really wish to do so, but I still think that it's an okay card, and since Cyberse are so new, having a searcher that is like this already is nice IMO, since there are some cards you just want a hold on quickly.
Posted by Zaziuma on 14 June 2017 - 03:36 PM
Welcome to my brand new project that I am calling Retrain School. This is where I take older cards and give them an upgrade which is typically known as a retrain. I am using that term loosely though, and my own definition may be slightly different from yours, as some may choose to call them upgrades, evolutions or similar instead (Retrain School is catchier than Upgrade University don't you think?), so here are my rules for this project:
First, the names will always be different, these are new cards meant to co-exist with the old ones. Second, the names may be completely different or in similar vein to the original card. Third, I may change the stats of the card completely or make it another type of card completely, from monster to Spell/Trap etc. though it will always have a reasoning behind it. Fourth, I may do retrains of cards that already have retrains or exist in archetypes or series. Fifth, I may sometimes use images and sometimes not, depends on what I can find online. Sixth, I may make retrains that are on the Limited/Forbidden list, and in case I do, they are suppose to exist within the current format.
These cards will be available on Duel Portal as well, as long as they are playable there of course, and will be under the set name RESC (Retrain School).
Now for the card itself, today we have Morphing Jar, and the way I am choosing to retrain it I find personally quite interesting, this card discards and draws, similar to the original, however only one card at a time, and it will keep doing so until both players discard a monster, then the player who discarded the monster with the highest ATK takes damage equal to that ATK. Along with that, it is able to Special Summon a monster when it's destroyed by battle, which makes you want to keep discarding for until you get something good with the first effect. I choose to make it a Fiend to depict the idea of it no longer being in the jar.
FLIP: Both players discard their entire hands, then draw 5 cards.
FLIP: Both players discard 1 random card from their hand (if able), then both players draw 1 card, then repeat this effect until both players discard a monster, then the player whose monster has the highest ATK takes damage equal to its ATK in the GY.
If this card is destroyed by battle by an opponent’s attacking monster and sent to the GY: You can target 1 monster in your GY, except “Morphing Jar Unleashed”; Special Summon it in face-down Defense Position.
Posted by Zaziuma on 14 June 2017 - 08:15 AM
material is still the correct word, recipe means "material requirements"
It's unlikely that this can Tribute opponent's monsters though.
Anyway, the card seems nice for making high-rating Link Monsters (once we get those) with 3+ material requirements.
EDIT: also for clearing the EMZ while retaining card advantage, allowing for longer and crazier Link comboos
It targets the card it Tributes, rather than what Decode Talker does (which really, I am sure tournament players will make Konami aware of soon enough).
The card itself, quite odd, another Link Arrow combo that is unusual, I don't mind that, makes the ability and niche plays you sometimes wish you could have made more possible, so I'm all for that. The effect can be pretty useful, having 2 Tokens for a new LINK-2 is nice, then you can make a LINK-4 with this and the last Token perhaps. Lots of possibilities.
Posted by Zaziuma on 10 June 2017 - 07:56 AM
Ok, so I know what you're thinking, but let me explain, the idea of this card is to make multiples of it, see, LIGHT and Tokens are both things that are easy to spam with things like Star Seraph and Tellarknights, so you can easily make this quite powerful, however to not make it super powerful, I made it a point to the left, as well as having it have no ATK normally, so you need to combo with this correctly to do anything, the idea is to make something that points down or to the corners, then Link Summon 3 of this card for a powerful monster with protection using LP payment.
1 Token or 1 LIGHT monster
This card gains 800 ATK for each Link Monster pointing to it. If a Link Monster(s) in a Linked State you control would be destroyed by battle or card effect, you can pay 1000 LP instead. While your LP are lower than your opponent’s, your opponent cannot activate cards or effects in response to the activation of your Spell/Trap Cards.
Posted by Zaziuma on 09 June 2017 - 01:53 AM
True Dracos vs Yang zing.
Can I use draco effs in response to YZ destruction effs?
Please try to mention specific cards or effects when you ask ruling questions, it makes it easier to understand what you're talking about. I believe that you mean the searching effect of something like Dinomight Knight, the True Dracofighter. Yes, however not if it was destroyed by battle though, as it's a Quick Effect, and only in certain cases are Quick Effects allowed in the Damage Step.
Posted by Zaziuma on 08 June 2017 - 07:07 AM
I don't typically do Elemental HERO cards since it's not something I played or really play very often, but I do like them to some extend, so here's a card for the new format, as it's able to move itself from the Extra Monster Zone to the Main Monster Zone, along with a burn and the ability to fetch Poly or a HERO from the Graveyard, to combo with cards such as Blazeman.
1 “Elemental HERO” monster + 1 FIRE monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways. You can target 1 other “HERO” monster you control; destroy it, and if you do, inflict damage to your opponent equal to its Level x 200, then you can move this card to that Monster Zone. You can discard 1 Spell Card, then target 1 “Polymerization” or 1 “HERO” monster in your Graveyard; add it to your hand. You can only use each effect of “Elemental HERO Flaming Heat” once per turn.
Posted by Zaziuma on 05 June 2017 - 07:54 AM
Card made for Dragons and Zombies, and the Deck in between, if you use both you get a stronger monster, though you can just use one of them. It is able to Special Summon a Dragon or Zombie monster from your Graveyard as well by banishing 2 from your Graveyard with the same Type.
2 Zombie and/or Dragon monsters
If this card was Link Summoned by using both a Zombie and Dragon monster, it gains 500 ATK. Once per turn: You can banish 2 Zombie OR 2 Dragon monsters from your GY, then target 1 Zombie or Dragon monster in your GY; Special Summon it to your zone this card points to.
Posted by Zaziuma on 24 May 2017 - 04:13 PM
My first LINK-8 Link Monster! This one banishes all cards in your opponent's Spell & Trap Zone and Monster Zone, so not the Field Zone or Extra Monster Zone, important to remember that! Also, you can Special Summon any monster from your hand or Deck as well, though so can your opponent, so be careful! Lastly, you can revive it from the Graveyard by discarding your entire hand, oh and it got 5000 ATK, so it's a heavy beater too.
Must first be Link Summoned. If this card is Link Summoned by using 2 or more LINK-3 or higher Link Monsters: Banish all cards in your opponent’s Main Monster Zone and Spell & Trap Zone. Once per turn (Quick Effect): You can Special Summon 1 monster from your hand or Deck to your zone this card point to, then your opponent Special Summons 1 monster from their hand or Deck to their zone this card points to. If this card is sent from your Extra Monster Zone to the GY: You can discard your entire hand; Special Summon this card.
Posted by Zaziuma on 21 May 2017 - 09:12 AM
Okay, let me specify the context.
Opponent controls a Normal Summoned monsters, i.e. unaffected by Leo Dancer's nuke effect. I attack with Leo Dancer, they activate Magical Hats, Special Summoning 2 Tokens, which are vulnerable to Leo Dancer, and then the cards are shuffled, meaning I don't know which ones are Special Summoned.. Replay, I attack one of the facedowns.
Let's say I destroy the Normal Summoned monster. I assume since we know the other two are definitely Special Summoned, they are both destroyed.
But what if I destroy one of the tokens? How do we know which of the two remaining cards to kill, if any?
Well, it Special Summons all of the cards chosen, so Leo would destroy them all, even if it was originally Normal Summoned.
I activate the generic Darklord effect to pay 1000LP and copy Darklord Contract, summoning Darklord Superbia from grave. Does Superbia's Special Summon effect miss timing?
You cannot, the "then" indicates that the effect is applied first, then you shuffle the card back into the Deck, meaning that the last thing to happen here is the shuffling, not the Special Summoning, and as Superbia says "when...you can", it cannot activate its effect.
Also, I searched just in case, because copying an effect and doing something else afterwards isn't something I was sure of completely, though it seems to be logical after all, it's the last question on the page:
Posted by Zaziuma on 20 May 2017 - 09:43 AM
This turn, each time a "Canis Carnivore" monster you control is destroyed by battle, draw 1 card. You cannot activate cards or effects the turn you activate this card, except "Canis Carnivore" cards. You can only activate 1 "Canis Carnivore - Prey" per turn.
Activate this card by targeting 1 "Canis Carnivore" monster in your GY; Special Summon that target. It gains 500 ATK, also it cannot be destroyed by your opponent's card effects. You can target 1 DARK Xyz Monster you control (Quick Effect); attach this card to that target as an Xyz Material.