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Zaziuma

Zaziuma

Member Since 29 Aug 2014
Member ID: 768,856
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Offline Last Active Today, 03:05 PM
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Hakai Archetype (CHIM)

Yesterday, 06:28 AM

A new Archetype arrives, and it's looking like another Fiend one (yay), but at least they have a FIRE and WATER monster to spice it up a little bit, but oh wait, the rest are DARK, as usual. That being said, the design of these guys seem pretty interesting, I am getting some Bloodborne and Dark Souls-y vibes from them, though obviously toned down since YGO can't go that wild, but with the Org's explanation of the name, see the bottom of the cards, it feels like it may be an homage to that, I don't know if the card names have any other meaning, probably some Japanese folklore references. As for the cards, I was a bit hesitant at first, as it's another self destruction based Archetype, but they seem to also be focused around stealing your opponent's monsters to use them as Link Material, which is pretty neat, and could be quite powerful, as they already seem to have a lot of great cards. There is restrictions to only allowing Fiend monsters and DARK Link Monsters though, so there's that, and you also need their Level 8 if you want to use their Link Monsters, since they requite a Hakaishin monster, which the Level 3s are not.

 

Lots of Cards

Buzz buzz bitch, it's Battlewasps (CP19)

10 May 2019 - 05:33 AM

So here's the rest of the Battlewasps, I think some were already revealed, I don't fucking know, but but I'm too lazy to remove the older ones, so you get them all, and you can like just deal with it or whatever. Byeeeee

 

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B・F-突撃のヴォウジェ Bee Force – Totsugeki no Voulge (Dub: Battlwasp – Halberd the Charge)
Level 6 WIND Insect Synchro Effect Monster
ATK 2500
DEF 800
Materials: 1 Insect Tuner + 1+ non-Tuner monsters
You can only use the second effet of this card’s name once per turn.
(1) Once during damage calculation, if this card attacks a monster your opponent controls with a higher ATK than this card: You can halve that monster’s current ATK during damage calculation only.
(2) When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each “Battlewasp” monster you controls.

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B・F-必中のピン Bee Force – Hicchuu no Pin (Dub: Battlewasp – Pin the Bullseye)
Level 1 WIND Insect Effect Monster
ATK 200
DEF 300
You can only use each effect of this card’s name once per turn.
(1) If you control an Insect monster: You can Special Summon this card from your hand.
(2) You can inflict 200 damage to your opponent for each “Battlwasp – Pin the Bullseye” you control.

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B・F-追撃のダート Bee Force – Tsuigeki no Dart (Dub: Battlewasp – Dart the Hunter)
ATK 100
DEF 100
You can only use each effect of this card’s name once per turn.
(1) If a “Battlwasp” monster you control destroys a monster whose original owner is your oppoent by battle: You can discard this card; inflict damage to your opponent to that monster’s original ATK.
(2) You can target another Insect monster you control; that monster is treated as a Tuner monster, but you cannot Special Summon monsters from your Extra Deck for the rest of the turn, except Insect monsters.

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蘇生の蜂玉 Sosei no Hōgyoku (Translation: Beejewel of Rebirth/Dub: Revival Swarm)
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Target 1 “Battlewasp” monster in your GY; Special Summon that monster.
(2) You can banish this card from your GY, then target 1 Insect monster you control; that monster cannot be destroyed until the end of the next turn.

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B・F・N(ビー・フォース・ネスト) Bee Force Nest (Dub: Battlewasp – Nest)
Continuous Trap Card
You can only use the 1st effect of this card’s name once per turn.
(1) When a “Battlwasp” monster you control is targeted for an attack: You can Special Summon 1 “Battlewasp” monster from your hand or Deck, and if you do, place 1 counter on this card, then, end the Battle Phase..
(2) During the End Phase, while this card has 2 or more Counters on it: Send it to the GY.

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B・F-毒針のニードル Bee Force – Dokubari no Needle (Dub: Battlewasp – Sting the Poison)
Level 2 WIND Insect Tuner Effect Monster
ATK 400
DEF 800
You can only use each effect of this card’s name once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 “Battlewasp” monster from your Deck to your hand, except “Battlewasp – Sting the Poison “.
(2) (Quick Effect): You can Tribute 1 Insect monster except this card, then target 1 Effect Monster your opponent controls; negate its effects until the effect of the turn.

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B・F-連撃のツインボウ Bee Force – Rengeki no Twinbow (Dub: Battlewasp – Twinbow the Attacker)
Level 3 WIND Insect Effect Monster
ATK 1000
DEF 500
You can only use the (1) effect of this card’s name once per turn.
(1) During your Main Phase: You can Special Summon this card from your hand, but for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Insect monsters.
(2) This card can make a second attack during each Battle Phase.

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B・F-霊弓のアズサ Bee Force – Reikyuu no Azusa (Dub: Battlewasp – Azusa the Ghost Bow)
Level 5 WIND Insect Synchro Tuner Effect Monster
ATK 2200
DEF 1600
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (1) effect of this card’s name once per turn.
(1) When you inflict damage to your opponent by the effect of a “Battlewasp” monster except this card (even during the Damage Step): You can inflict damage to your opponent equal to the Original ATK of that monster.
(2) If this card is already in your GY when a “Battlewasp” monster(s) you control destroys a monster in battle: You can Special Summon this card in Defense Position, but banish it when it leaves the field.

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B・F-早撃ちのアルバレスト Bee Force – Hayauchi no Arbalest (Dub: Battlewasp – Arbalest the Rapid Fire)
Level 4 WIND Insect Effect Monster
ATK 1800
DEF 800
You can use the (2)nd effect with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
(2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.

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一斉蜂起 Issei Houki (Simultaneous Revolt/4KMedia: Summoning Swarm)
Normal Spell Card
You can activate only 1 card with this card’s name per turn.
You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
(1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.

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B・F-降魔弓のハマ Bee Force – Goumakyuu no Hama (Battlewasp – Hama the Conquering Bow)
Level 8 WIND Insect Synchro Effect Monster
ATK 2800
DEF 2000
Materials: 1 Tuner + 1+ non-Tuner monster(s)
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
(2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
(3) At the end of your Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.

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B・F-決戦のビッグ・バリスタ Bee Force – Kessen no Big Ballista (Battlewasp – Ballista the Armageddon)
Level 12 WIND Insect Synchro Effect Monster
ATK 3000
DEF 800
Materials: 1 Tuner + 1+ non-Tuner monsters
(1) If this card is Special Summoned: You can banish all Insect monsters in your GY; all monsters your opponent controls lose 500 ATK/DEF for each of your banished Insect monsters.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(3) If this Synchro Summoned card is destroyed by your opponent: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.


End of Epilogue

30 April 2019 - 02:11 PM

LINK-5s are now a thing in the anime, and yeah, we have that Match Winners have been a thing, and I have made LINK-5s previously, but now it feels like an official thing, even though there aren't any legal LINK-5s yet. Anyway, that's all to say that this card makes it become the End Phase, and then it unleashes a crazy effect! First, your opponent draws equal to the number of cards it points to, then your opponent's HP become equal to the number of cards in their hand x 1000, then it sends all other cards on the field to the GY. Additionally, if it's in the Extra Monster Zone, your opponent can't activate cards in response to this effect, which means that it being in the Extra Monster Zone is ideal, but this also means that your opponent may place monsters in the zones it points to so they can draw more and get more LP, so be careful. The main idea is to Summon this card in the opponent's turn so that you can trigger its first effect and immediately make it the End Phase. It's weird, but powerful if you can pull it off.

 

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3+ monsters
If this card is Special Summoned: It becomes the End Phase of this turn. Once while this card is face-up on the field, at the start of your opponent's End Phase: You can pay half your LP; your opponent draws cards equal to the number of monsters this card points to, then your opponent's LP become equal to the number of cards in their hand x 1000, also send all other cards on the field to the GY. Your opponent cannot activate cards or effects in response to this effect while this card is in your Extra Monster Zone.

Mosaic - Forming an Archetype #40 (17/17)

19 April 2019 - 01:56 PM

Mosaic is an Archetype consisting of monsters with various types, Attributes and Levels. They focus on Tribute Summoning and Standby Phase mechanics. Each Level 6 and lower has an effect that activate if they are Tributed during your next Standby Phase, but the gimmick here being that they can also activate it immediately if they control their Field Spell, Mosaic Mosque. The Level 8 and highers have effects that activate on the field during the Standby Phase, and all the new Level 5 and higher monsters can also be Normal Summoned without Tributing as well.
 
Their playstyle makes use of various Tribute Summoning techniques, such as Tributing using monsters from your hand, using the opponent's monsters and Tribute Summoning in the opponent's turn etc. but their main boss monster is Mosaic Bahamut, which can be Tribute Summoned using 3 monsters to make it quite powerful, which can be helped with Mosaic Zahhak or Mosaic Mosque's effects.
 
Their name and theme comes from mosaic, which is "a piece of art or image made from the assembling of small pieces of colored glass, stone, or other materials." as well as various Persian mythological creatures, since the original card is based on the Persian creature: Manticore
 
Original Card:
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During the Standby Phase of your next turn after you Tribute Summoned this face-up card on the field: Special Summon, from the Graveyard, as many monster(s) as possible that were used for its Tribute Summon. They cannot declare an attack, and their effects are negated.
 
New Cards:
 
Main Deck Monsters:
 
Mosaic Chamrosh
Winged Beast/WIND
Level 4
If your opponent controls more monsters than you do (min. 1): You can Special Summon this card from your hand. If this card is Tributed, if this card is in the GY during the Standby Phase of your next turn, or if you control "Mosaic Mosque", immediately: You can add 1 "Mosaic" card from your Deck to your hand, except "Mosaic Chamrosh". You can only use each effect of "Mosaic Chamrosh" once per turn.
1000/2000
 
Mosaic Karkadann
Beast/LIGHT
Level 5
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become 1500. If this card is Tribute Summoned: You can target 3 "Mosaic" cards in your GY; shuffle them into your Deck, then draw 2 cards. If this card is Tributed, if this card is in the GY during the Standby Phase of your next turn, or if you control "Mosaic Mosque", immediately: You can target 1 "Mosaic" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Mosaic Karkadann " once per turn.
2000/2400
 
Mosaic Shabrang
Beast/FIRE
Level 5
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become 1500. If this card is Tribute Summoned: You can Special Summon 1 "Mosaic Token" (Rock/EARTH/Level 2/ATK 500/DEF 500), but it cannot be Tributed or used as material for a Summon, except for a "Mosaic" monster. If this card is Tributed, if this card is in the GY during the Standby Phase of your next turn, or if you control "Mosaic Mosque", immediately: You can draw 2 cards, then place 1 card from your hand on top of your Deck. You can only use this effect of "Mosaic Shabrang" once per turn.
2100/2400
 
Mosaic Hadhayosh
Beast-Warrior/DARK
Level 6
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become 1500. If this card is Tribute Summoned: You can target 1 "Mosaic" card in your GY, except "Mosaic Hadhayosh"; add it to your hand. If this card is Tributed, if this card is in the GY during the Standby Phase of your next turn, or if you control "Mosaic Mosque", immediately: You can target 1 card on each field; destroy them. You can only use this effect of "Mosaic Hadhayosh" once per turn.
2200/2200
 
Mosaic Shahmaran
Reptile/FIRE
Level 6
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become 1500. If this card is Tribute Summoned: You can target 1 card on each field; destroy them. If this card is Tributed, if this card is in the GY during the Standby Phase of your next turn, or if you control "Mosaic Mosque", immediately: You can target 1 "Mosaic" monster, except "Mosaic Shahmaran"; add it to your hand. You can only use this effect of "Mosaic Shahmaran" once per turn.
2300/2100
 
Mosaic Roc
Winged Beast/WIND
Level 7
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become 1500. Once per turn, during your Standby Phase after this card was Tribute Summoned: You can draw 2 cards. Once per turn, when another card or effect is activated (Quick Effect): You can Tribute 1 other monster from your hand or field; negate the activation, and if you do, destroy that card.

2600/2400

 

Mosaic Simurgh
Wyrm/FIRE
Level 9
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become 1500. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: You can Special Summon 1 "Mosaic" monster from your Deck in Defense Position, except "Mosaic Simurgh". Once per turn, during your Standby Phase after this card was Tribute Summoned: You can destroy cards on the field up to the number of monsters Tributed for this card's Tribute Summon. Once per turn (Quick Effect): You can Tribute 1 other monster from your hand or field, then target 1 card on the field; destroy that target.
2600/2800
 
Mosaic Bahamut
Sea Serpent/WATER
Level 10
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become 1500. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: It gains 1000 ATK and DEF. Once per turn, during your Standby Phase after this card was Tribute Summoned: You can target 1 monster in your GY; Special Summon it. Once per turn, if this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row.
2500/2500
 
Extra Deck Monsters:
 
Mosaic Zahhak
Fiend/DARK/Link
Link Arrows: Bottom, Top, Top Right
3 "Mosaic" monsters
When this card is Link Summoned: You can Special Summon 1 "Mosaic" monster from your hand to your zone this card points to, but it cannot be used as material for a Summon. If you would Tribute Summon a "Mosaic" monster, you can Tribute monsters your opponent controls this card points to. While this card points to a Tribute Summoned monster, any card sent to your opponent's GY is banished instead.
2400/LINK-3
 
Mosaic Anahita
Fairy/WATER/Link
Link Arrows: Left, Right, Bottom Left, Up
2+ "Mosaic" monsters
This card's name becomes "Mosaic Mosque" while on the field. The first time you would Tribute Summon a monster each turn, you can send cards from the top up to the numbers of Tributes required (this is treated as Tributing those cards). While this card points to a Tribute Summoned monster, negate the effects of your opponent's Special Summoned monsters, also if this card points to 2 Tribute Summoned monsters, your opponent cannot Special Summon monsters to their Extra Monster Zone.
3000/LINK-4
 
Spells/Traps:
 
Mosaic Mosque
Field Spell
All monsters you control gain 200 ATK and DEF for each "Mosaic" monster you control with a different name, also they cannot be targeted by or destroyed by your opponent's card effects while you control a Tribute Summoned monster. Once per turn, if you would Tribute a monster(s) for a Tribute Summon of a "Mosaic" monster, you can Tribute "Mosaic" monsters in your hand as well. If this card in your Field Zone is destroyed by a card effect: You can reveal 3 "Mosaic" cards in your Deck with different names, then have your opponent randomly add 1 of them to your hand, also sent the remaining cards to the GY. You can only use this effect of "Mosaic Mosque" once per turn.
 
Mosaic Tesserae
Quick-Play Spell
Discard 1 "Mosaic" card; Special Summon 2 "Mosaic Tokens" (Rock/EARTH/Level 2/ATK 500/DEF 500), but they cannot be Tributed or used as material for a Summon, except for a "Mosaic" monster. You can only activate 1 "Mosaic Tesserae" per turn.
 
Mosaic Shatter
Quick-Play Spell
Activate 1 of these effects.
* This turn, you can Normal Summon 1 "Mosaic" monster for 1 less Tribute, but it is destroyed during your next Standby Phase.
* Target 1 card your control; destroy that target, and if you do, this turn, you can Normal Summon 1 "Mosaic" monster without Tributing.
 
Mosaic Mural
Continuous Spell
When this card is activated: You can target 1 "Mosaic" card in your GY; place it on top of your Deck. During your Main Phase, you can Normal Summon 1 "Mosaic" monster in addition to your Normal Summon/Set (You can only gain this effect once per turn) If you Tribute Summon a "Mosaic" monster face-up, you can Tribute this card as well.
 
Mosaic Restoration
Normal Trap
If a "Mosaic" monster(s) is destroyed by a card effect or Tributed: Target 1 of those monsters in your GY; Special Summon it. You can banish this card from your GY, then target 1 "Mosaic" card in your GY or on your field; place it on top of your Deck. If you control "Mosaic Mosque", you can activate this card from your hand.
 
Mosaic Palette
Normal Trap
Target any number of "Mosaic" monsters you control; return them to the hand, then you can Special Summon the same number of "Mosaic" monsters from your hand, but their ATK and DEF are halved. If you control "Mosaic Mosque", you can activate this card from your hand. You can only activate 1 "Mosaic Palette" per turn.
   
Mosaic Artwork
Continuous Trap

During your opponent's Main Phase: Special Summon this card as an Effect Monster (Rock/EARTH/Level 7/0 ATK/3000 DEF). (This card is also still a Trap.) During your opponent's Main Phase, if this card is a monster, you can: Immediately after this effect resolves, Tribute Summon 1 "Mosaic" monster. If this card on the field is destroyed: You can excavate the top 5 cards of your Deck, add 1 excavated "Mosaic" card to your hand, also sent the remaining cards to the GY. You can only use each effect of "Mosaic Artwork" once per turn.


Camoupillar

18 April 2019 - 06:46 AM

I just made an Insect Queen Deck, and saw that there wasn't really a good selection of Level 6 monsters, since Insect Imitation is a pretty good card for them in there, I wanted to make something for them, and since the Deck deals with equipping Insects, I figured I would make it do that too.

 

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You can Special Summon this card (from your hand) by discarding 1 Insect monster. If Summoned this way: You can equip 1 Level 4 or lower Insect monster from your hand or Deck to this card. While this card is equipped with an Equip Card, your opponent cannot target it with cards or effects. If this card would be destroyed, you can destroy 1 Equip Card equipped to this card instead.