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Zaziuma

Zaziuma

Member Since 29 Aug 2014
Member ID: 768,856
Currently Not online
Offline Last Active Today, 04:26 PM
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Fire King Avatar Behemoth

13 July 2018 - 03:01 PM

I had an idea for a Link Monster that would interact with monsters without Levels or with Levels, since they don't have them, I figured I would make a card for something that would benefit from a "negative" effect should they have Levels. So, this is a Fire King monster, though it's generic to FIRE, so feel free to do whatever you want, when you Link Summon it, you get to add a Fire King card from your Deck to your hand, then you destroy a card in your hand. If you're a Fire King player, that makes sense to you, if not, don't worry, it's not important, since the main effect destroys all monsters on the field if a monster with a Level is Special Summoned, except itself and monsters it points to and gains 100 ATK for each of those monsters destroyed, so you can keep your own, except the ones you actually want destroyed, so that helps in other FIRE Decks that maybe don't always want their stuff destroyed.
 
fire_king_avatar_behemoth_by_zaziuma-dch
 
2+ FIRE Effect Monsters
When this card is Link Summoned: You can add 1 "Fire King" card from your Deck to your hand, then destroy 1 card in your hand. If a monster(s) with a Level is Special Summoned: Destroy all monsters on the field, except this card and monsters this card points to, then this card gains 100 ATK for each monster destroyed this way. You can only use each effect of "Fire King Avatar Behemoth".

 


Elementling Archetype (11/11)

11 July 2018 - 02:29 PM

Elementling is an Archetype of Level 4 monsters with various Types and Attributes and 0 ATK and DEF. They focus on banishing and Level 4 Special Summon-only monsters. Each monster has two effects, one that activates on Normal Summon and one that activates when banished from the GY, which adds a Level 4 Special Summon-only monster of a different Attribute than them.
 
They are inspired by Elementsaber as being support for Elemental Lords, but rather these are support for old school monsters that banished 1 monster from your GY of a specific Attribute to Special Summon themselves from your hand, here are the ones which I was able to find for each Attribute: The Rock Spirit (EARTH) Geruda the Wind Spirit, Silpheed (WIND) Spirit of Flames, Inferno (FIRE), Aqua Spirit (WATER), Black Dragon Collapserpent (DARK), White Dragon Wyrmling (LIGHT). The last two actually banish the opposite Attribute from themselves, but that's all we have as far as I am aware. EDIT: So a new card called Diana the Light Spirit was just revealed just a few days after I release this that is a LIGHT version that works for this. While there isn't a DARK one yet, just wanted to let you know, because it's crazy how coincidental this is. To view the card, click here.
 
While you can choose others to use in your Deck, these are the ones that are able to make their Deck work the simplest, as you only need one monster to banish to trigger their effects, which adds of the other Attribute monsters, so you can easily spam the field this way. Along with that, their card Kindergarten is able to fill the GY with Elementling quite easily, as it has a Monster Gate-like effect that adds a Special Summon only to your hand and sends all Elementling monsters to the GY when it is activated. Along with that, it also allows you to Tribute an Elementling to Normal Summon another Elementling from your hand, but here's the catch, you can do this as many times as you like per turn, but don't worry, it locks down the Attribute, so it's maxed at 6, and you'll of course also be Tributing a monster, but this is intentional, as this way you can put 6 in your GY, after having used their on Normal Summon effects of course, which allows you to pull out their boss monster, Tall Teacher, which can get 3000 ATK and DEF, plus a bonus protection, can kill cards on the field, and add back your banished Elementling to your hand.
 
The Archetype name is a portmanteau of elemental and youngling, and their names and support reference names related to young kids and kindergardens. While not intentional, some of the monsters have the same Type and Attribute as the Special Summon-only monsters mentioned previously, though that was only because other Types didn't make much sense for their Attribute. This was an Archetype idea that I was excited to come up with, because it would not surprise me if they actually make something similar to support old school Special Summon-only monsters like this, since a few of them have "spirit" in their name, so they were clearly thinking that their similar Summoning method was worth them being related.
 
Monsters:
 
Elementling - Kindle Kid
Pyro/FIRE
Level 4
If this card is Normal Summoned: You can send 1 "Elementling" monster from your Deck to your GY, then you can send 1 monster with a different Attribute from that monster from your Deck to the GY. If this card is banished from your GY: You can add 1 Level 4 non-FIRE monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Kindle Kid" once per turn.
0/0
 
Elementling - Lake Lad
Aqua/WATER
Level 4
If this card is Normal Summoned: You can target 1 "Elementling" card in your GY, except "Elementling - Lake Lad"; add it to your hand. If this card is banished from your GY: You can add 1 Level 4 non-WATER monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Lake Lad" once per turn.
0/0
 
Elementling - Bedrock Baby
Rock/EARTH
Level 4
If this card is Normal Summoned: You can discard 1 card; add 1 Level 4 monster that cannot be Normal Summoned/Set from your Deck to your hand. If this card is banished from your GY: You can add 1 Level 4 non-EARTH monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Bedrock Baby" once per turn.
0/0
 
Elementling - Tornado Tot
Fairy/WIND
Level 4
If this card is Normal Summoned: You can discard 1 "Elementling" monster, then target 1 of your banished monsters with a different Attribute from the discarded monster; add it to your hand. If this card is banished from your GY: You can add 1 Level 4 non-WIND monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Tornado Tot" once per turn.
0/0
 
Elementling - Sun Son
Warrior/LIGHT
Level 4
If this card is Normal Summoned: You can add 1 "Elementling" monster from your Deck to your hand, except "Elementling - Sun Son". If this card is banished from your GY: You can add 1 Level 4 non-LIGHT monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Sun Son" once per turn.
0/0
 
Elementling - Dusk Daughter
Spellcaster/DARK
Level 4
If this card is Normal Summoned: You can add 1 "Elementling" Spell/Trap from your Deck to your hand. If this card is banished from your GY: You can add 1 Level 4 non-DARK monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Dusk Daughter" once per turn.
0/0
 
Elementling - Tall Teacher
Psychic/DARK
Level 12
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing up to 6 monsters from your GY with different Attributes. If Summoned this way, it gains the Attributes of the Attributes of the monsters it banished, its original ATK and DEF become equal to the number of monsters banished x 500, also if it has 6 Attributes, it cannot be targeted by your opponent's effects or Tributed by your opponent. Once per turn: You can discard any number of "Elementling" monsters with different Attributes, then target the same number of cards your opponent controls; destroy those targets. Once, while this card is face-up on the field: You can target up to 3 of your banished "Elementling" monsters with the same Attribute as this card; add them to your hand.
?/?
 
Spells/Traps:
 
Elementling - Kindergarten
Field Spell
When this card is activated: You can excavate cards from the top of your Deck until you excavate a monster that cannot be Normal Summoned/Set, add it to your hand, also send all excavated "Elementling" monsters to the GY, also, after that, shuffle the remaining cards into your Deck. You can Tribute 1 "Elementling" monster; Normal Summon 1 "Elementling" monster with a different Attribute from the Tributed monster, also you cannot Normal Summon monsters with the same Attribute as that Normal Summoned monster for the rest of this turn. If you use either of this card's effects, you cannot Special Summon monsters, except from your hand, for the rest of this turn. You can only activate 1 "Elementling - Kindergarten" per turn.
 
Elementling - Recess
Normal Spell
Shuffle any number of "Elementling" cards in your hand and/or field into your Deck, then add the same number of "Elementling" cards from your Deck to your hand, except "Elementling - Recess". You can only activate 1 "Elementling - Recess" per turn.
 
Elementling - Nap
Quick-Play Spell
Target up to 2 of your banished monsters, including 1 "Elementling" monster; return them to the GY, then if you returned 2 monsters with the same Attribute, you can Set this card instead of sending it to the GY. You can only activate 1 "Elementling - Nap" per turn.
 
Elementling - Playtime
Continuous Trap

When this card is activated: You can target up 3 "Elementling" monsters in your GY; banish them, then draw 1 card and show it, if it is an "Elementling" monster, you can send it to the GY to draw 1 more card. Each time an "Elementling" monster(s) in your GY is banished, place 1 Playtime Counter on this card for each of those monsters. All monsters you control gain 100 ATK and DEF for each Playtime Counter on this card. If a monster(s) that cannot be Normal Summoned/Set would be destroyed by battle or card effect, you can remove 1 Playtime Counter from this card instead for each of those monsters.


Darkstar Summonbeast

08 July 2018 - 11:18 AM

My 300th card in my RAND series, while I have made many more, that's still quite an accomplishment, so it makes sense to make something a bit special, and here it is: A Rank 4 Xyz Pendulum Monster that is able to bring out other Xyz Pendulum Monsters. The way it does it is a bit strange, but as it can be a powerful effect, I figured I would try to make hard, but also possible to trigger should you put in the right cards to make it easier to work with.
 
So, it targets a Set card your opponent controls and reveals it and excavates the top card of your Deck, however you do not detach to do this, rather you can choose to do so, and if you do, it means your opponent can't activate cards or effects in response to this, so the card targeted can't be activated, or if a monster can't be change by other card effects, and of course most importantly, it means that it can't be negated.
 
So, should the Set card be the same type of card as the card you excavated, this card puts itself in your Pendulum Zone, making space if it's in the Extra Monster Zone, as well as making use of its Pendulum Effect as well, and then it Special Summons an Xyz Pendulum Monster from your Extra Deck and attaches the excavated card to that monster. The Pendulum Effect boosts the ATK and DEF of Xyz Pendulum Monsters, as well as giving them targeting protection, also you can Tribute any monster in your Extra Monster Zone to Special Summon this card, and keep in mind that you can still use the effect that reveals even without a material attached to it, so that can be quite useful.

 

darkstar_summonbeast_by_zaziuma-dcgmhii.

Pendulum Effect:

All Xyz Pendulum Monsters you control gain 500 ATK and DEF, also they cannot be targeted by your opponent's card effects. Once per turn: You can Tribute 1 face-up monster in your Extra Monster Zone; Special Summon this card from your Pendulum Zone.

 

Monster Effect:

2+ Level 4 monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can target 1 Set card your opponent, then you can detach 1 material from this card; reveal that target and excavate the top card of your Deck, if Set card is the same type of card as the excavated card (Monster, Spell or Trap), place this card in your Pendulum Zone and Special Summon 1 Xyz Pendulum Monster from your Extra Deck, except "Darkstar Summonbeast" and attach the excavated card to it as a material, otherwise send it to the GY. If you detached a material to activate this effect, your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Darkstar Summonbeast" once per turn.


Vaporsuction Spirit

07 July 2018 - 05:14 AM

So I made a Timelord recently and I was thinking that putting a Timelord in the GY was a bit awkward to do and that getting another monster out without a Normal Summon was also trouble, having something with some ATK was nice and that having search power was hard, so here's a card that allows you to easily get them in the GY, and then you can banish them to excavate cards and add up to 6 Fairy monsters to the hand, if you are lucky enough, or you can use cards like Dark Doriado to get at least 4 quite easily.

 

vaporsuction_spirit_by_zaziuma-dcgijfa.p

Cannot be Normal Summon/Set. Must first be Special Summoned (from your hand) by sending 1 Fairy monster from your hand or field to the GY. If Summoned this way: You can add 1 Fairy monster from your Deck to your hand with a different Attribute than that monster. Once per turn: You can banish 2-to-6 Fairy monsters in your hand and/or GY with different Attributes; excavate the same number of cards from the top of your Deck, add excavated Fairy monsters with different Attributes to your hand, also, after that, shuffle the rest back into the Deck.

Perses, Plague of the Big Bang

06 July 2018 - 07:44 AM

Had an idea to make a Link Monster that was supported by using a higher Link Rating monster than itself to boost itself, so here it is, this card gains 1000 ATK for each LINK-3 or higher monster used for its Link Summon. Next, it has an effect that reduces its own ATK to  blow up practically the whole field in and interesting way, as it only blows up cards in columns where a Link Monster does not point to, so the entire Extra Monster Zone column is protected, but the others are not. For the record, if a Link Monster in the Extra Monster Zone would point left or right, that wouldn't count.
 

perses_plague_of_the_big_bang_by_zaziuma

2+ monsters, except Tokens
Gains 1000 ATK for each Link-3 or higher monster that was used to Link Summon it. Once per turn: You can make this card lose 2000 ATK, and if it does, banish all cards in columns Link Monsters on the field do not point to, also for the rest of this turn, any damage your opponent takes is halved