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Member Since 29 Aug 2014
Offline Last Active Today, 03:07 PM

Link Control Station

22 June 2017 - 09:37 AM

An idea for a support card for Link Monsters, this card enables both players to Normal Summon a bit more monsters as long as there is a Link Monster on the field. Additionally, it places counters on itself, so when it's destroyed, you can revive a Link Monster.



While there is a Link Monster on the field, both players can Normal Summon 1 monster in addition to their Normal Summon/Set during their Main Phase (You can only gain this effect once per turn.) During each of your Standby Phases, place 1 Link Counter on this card. If this card is destroyed: You can target 1 Link Monster in your GY whose Link Rating is less than or equal to the number of Link Counters on this card; Special Summon that target, and if you do, it gains 1000 ATK until the end of the next turn.

Perfect Rulebook 2017

21 June 2017 - 04:53 AM

The newest version of the perfect rulebook has been translated once again by Ygorganization. If the you don't know what this is, it's basically the most complete official rulebook there exists. While the rules here only apply for the OCG, a majority of the rules apply for the TCG as well, and it's always a good read anyway for anyone who is interested in the rules. Not a lot has really changed from the last version from what I heard, I haven't read it fully yet, so I may find some nuggets in there that are interesting. Of course, this is also a good read in case you need some more information about Link Monsters, so check below for the pages about them.


Here are the pages that relate to Link Monsters, sorry if I missed some:

13, 20-23, 58-59, 62-63, 83 & 99-101



Asymmetaphys (CIBR)

20 June 2017 - 04:31 PM


CIBR-JP060 アシンメタファイズ Asymmetaphys
Continuous Spell Card
(1) Once per turn, during your Main Phase: You can activate this effect; banish 1 “Metaphys” card from your hand, and if you do, draw 1 card.
(2) Once per turn, if a “Metaphys” card(s) is banished: apply this effect, depending upon whose turn it is.
• Your turn: All monsters on the field lose 500 ATK and DEF, except “Metaphys” monsters.
• Your opponent’s turn: Change the battle positions of all monsters on the field, except “Metaphys” monsters’.


Some draw power is always nice you make it easier to run over things too, so that's nice, and the ability to pretty much stop a battle phase can be nice too, even if Links don't care of course. Not much else to say, I am going to look forward to playing these guys.

The Reprogrammer (New Template Test)

19 June 2017 - 11:22 AM

Testing out a new template by grezar, check it out here: http://grezar.devian...plate-686736691

Card itself is a bit of an experiment, it's a Link Monster which is able to reverse the field. The reason for doing so is in case your opponent has occupied the other Extra Monster Zone and you want to continue linking monsters in the other direction. So for example, your opponent has a Link Monster in the left EMZ, then you can Link Summon this card and reverse the field so you are able to Summon even more monsters. Also makes you able to mess up the opponent's Link Arrows, since their monsters can be in a completely different zone.



+2 monsters
When this card is Link Summoned: You can reverse the field. Once per turn, if your opponent controls a monster in their Extra Monster Zone: You can Special Summon 1 monster from your hand to your zone this card points to.

CIBR - The Accumulator

17 June 2017 - 08:15 AM


The Accumulator
Light Thunder / Effect
LV1 0/0
(1) This card gains 300 ATK for each Link Arrow belonging to Link Monsters on the field.


Surprise, it's Thunder, not Cyberse. I understand why, the other The Calculator was Thunder, but it would make more sense if this was Cyberse, it would at least make it a bit more useful for Link Monsters, since it's kind of meh right now I feel. You have to get a lot of monsters on the field to use it well. I guess it's ok if your opponent is also playing Links, but it still just has 0 ATK normally, so yeah.