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Zaziuma

Zaziuma

Member Since 29 Aug 2014
Member ID: 768,856
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Infinitrack Full Reveal (DBIC)

Yesterday, 07:23 AM

Seems like Infinite Ignition is now called Infinitrack. Not sure how that's pronounced to be honest, but it's easier to write. The remaining members of the group, and all of the other cards, just so you can get a general overview of the cards, thanks to YGOrganization: https://ygorganizati...largerthanlife/

 

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DBIC-JP001 Mugen Kidou Harvester (Infinitrack Harvester)
Level 2 EARTH Machine Effect Monster
ATK 0
DEF 2100
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: Add 1 “Infinitrack” monster from your Deck to your hand, except “Infinitrack Harvester”.
(2) You can target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that target become the total of their combined original Levels.

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DBIC-JP002 Mugen Kidou Rock Anchor (Infinitrack Rock Anchor)
Level 4 EARTH Machine Effect Monster
ATK 1800
DEF 500
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except “Infinitrack Rock Anchor”.
(2) You can target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that monster become equal to the total combined Levels of those 2 cards.

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DBIC-JP003 Mugen Kidou Cancer Crane (Infinitrack Cancer Crane)
Level 5 EARTH Machine Effect Monster
ATK 2100
DEF 500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine monster you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Outrigger Expand” from your Deck to your hand.

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DBIC-JP004 Mugen Kidou Drag Shovel (Infinitrack Drag Shovel)
Level 5 EARTH Machine Effect Monster
ATK 1500
DEF 2100
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Spin Turn” from your Deck to your hand.

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DBIC-JP005 Mugen Kidou Trencher (Infinitrack Trencher)
Level 5 EARTH Machine Effect Monster
ATK 500
DEF 2400
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 1 Level 5 or lower “Infinitrack” monster in your GY, except “Infinitrack Trencher”; Special Summon that monster in Defense Position.

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DBIC-JP006 Mugen Kidou Scraper (Infinitrack Roadheader)
Level 5 EARTH Machine Effect Monster
ATK 2200
DEF 500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle those monster into the Deck, then draw 2 cards.

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DBIC-JP007 Mugen Kidou Reverstorm (Infinitrack Reverstorm)
Rank 5 EARTH Machine Xyz Effect Monster
ATK 2500
DEF 500
Materials: 2 Level 5 monsters
You can only use the 1st and 3rd effects of this card’s name each once per turn.
(1) You can detach 1 Xyz Material from this card; either add 1 EARTH Machine monster from your Deck to your hand, or send 1 EARTH Machine monster from your Deck to the GY.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as Xyz Material.
(3) If this card is in the GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

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DBIC-JP008 Mugen Kidou Colossal Mountain (Infinitrack Colossal Mountain)
Rank 7 EARTH Machine Xyz Effect Monster
ATK 2100
DEF 3100
Materials: 2 Level 7 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach 1 material from this card; this card gains 1000 ATK.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

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DBIC-JP009 Mugen Kidou Earthshaker (Infinitrack Earthshaker)
Rank 9 EARTH Machine Xyz Effect Monster
ATK 3100
DEF 2100
Materials: 2 Level 9 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach any number of material from this card, then target an equal number of cards on the field; destroy those targets.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

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DBIC-JP010 Mugen Kidou Goliath (Infinitrack Goliath)
Link 1 EARTH Machine Link Effect Monster
ATK 1000
Link: Bottom Right
Materials: 1 “Infinitrack” monster, except a Link Monster.
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is sent from the field to the GY, you can target 1 Xyz Monster you control; attach this card to that monster as Xyz Material.
(2) While this card is attached as material, an Xyz monster whose original Type is Machine gains the following effect.
• This card cannot be destroyed by effects.

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DBIC-JP011 Mugen Kidou Yousai Megaton Gale (Infinitrack Fortress Megaton Gale)
Link 3 EARTH Machine Link Effect Monster
ATK 4000
Links: Bottom Left, Bottom Right, Right
Materials: 3 Xyz Monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) This card is unaffected by the effects of monsters, except Xyz monsters, and cannot be destroyed by battle, except by Xyz monsters.
(2) Target 1 Xyz monster in your GY and 1 card your opponent controls; Special Summon the first target and place the second target under that monster as material, but halve any damage inflicted to your opponent for the remainder of this turn.

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DBIC-JP012 Outrigger Expand
Continuous Spell Card
(1) Machine Xyz Monsters you control cannot be targeted by an opponent’s card effect.
(2) Once per turn: You can target 1 “Infinitrack” Xyz Monster you control; Special Summon from your Extra Deck 1 Machine Xyz Monster that is 2 Ranks higher than that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also transfer the materials to the Summoned monster.) You cannot Special Summon monsters, except EARTH Machine monsters, for the rest of the turn after you activated this effect.

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DBIC-JP013 Spin Turn
Normal Trap Card
(1) Activate 1 of these effects.
• Target 1 of your Attack Position EARTH Machine Xyz Monsters and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s monster.
• Target 1 of your Defense Position EARTH Machine Xyz Monsters and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s card.


Spin Turn (DBIC)

13 February 2019 - 07:29 AM

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DBIC-JP013 超信地旋回 Spin Turn
Normal Trap Card
(1) Activate 1 of these effects.
• Target 1 of your Attack Position EARTH Machine Xyz Monsters and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s monster.
• Target 1 of your Defense Position EARTH Machine Xyz Monsters and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s card.

I don't see any reason this couldn't have been generic, would be more fun that way. This just seems oddly specific to me.


Rocknoceros Archetype (18/18)

11 February 2019 - 09:11 AM

Rocknoceros is an Archetype of Rock/EARTH monsters with various Levels. They focus on Synchro Summoning using non-Effect Monster. They have 3 Tuner Normal Monsters, as well as the non-Effect Tuner Synchro called Peakprimer, which also boosts their other Synchro Monsters for each monster you use, as they have reversed material requirements, having the ability to use multiple Tuners, but not multiple non-Tuners. Their name is a portmanteau of Rock and Rhinoceros, and they are based around natural rock formations and rhino traits, hence them using more Tuners than non-Tuners, as they are "formed" by the Tuners.
 
Main Deck Monsters:
 
Rocknoceros Stackblocker
Rock/EARTH/Tuner
Level 1
While its slower than most of the Rocknoceros, it is able to protect itself quite well with its hide of hard rocks.
0/2000
 
Rocknoceros Cliffcreator
Rock/EARTH
Level 1
If you control another Rock monster: You can declare a Level between 2 and 4; this card's Level becomes the declared Level. You can banish this card from your GY, then target 1 "Rocknoceros" monster you control and declare a Level between 1 and 4; that target becomes the declared Level. You can only use each effect of "Rocknoceros Cliffcreator" once per turn.
500/500
 
Rocknoceros Stonerunner
Rock/EARTH/Tuner
Level 2
The fastest of the Rocknoceros, it is able to run quite fast, but doesn't have much power.
1000/1000
 
Rocknoceros Scarpdasher
Rock/EARTH
Level 2
If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, it cannot be used as material, except for a Synchro Summon of a Rock monster. If this card is sent from the field to the GY: You can add 1 "Rocknoceros" card from your Deck to your hand, except "Rocknoceros Scarpdasher". You can only use this effect of "Rocknoceros Scarpdasher" once per turn.
700/700
 
Rocknoceros Buttestriker
Rock/EARTH/Tuner
Level 4
While not very intelligent, it is mighty and strong, its horn strikes with power that scares even the mightiest beasts away.
2000/0
 
Rocknoceros Mesamaker
Rock/EARTH
Level 4
You can discard this card; Special Summon 1 "Rocknoceros" monster from your hand. If you control no other monsters: You can Tribute this card; Special Summon 2 non-Effect "Rocknoceros" monsters, 1 from your hand and 1 from your Deck, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except "Rocknoceros" monsters. You can only use each effect of "blank" once per turn.
1500/1500
 
Extra Deck Monsters:
 
Rocknoceros Peakprimer
Rock/EARTH/Synchro/Tuner
Level 4
1+ Tuners + 1 non-Tuner monster
2500/0

 

Rocknoceros Megamonad
Rock/EARTH/Synchro
Level 6
1+ Tuner non-Effect Monsters + 1 non-Tuner Rock monster
For each "Rocknoceros Peakprimer" this card used as material, it gains 1000 ATK and DEF. Once per turn: You can Tribute any number of non-Effect Monsters from your hand or field (max. 3); draw cards equal to the number Tributed +1. While you control "Rocknoceros Range", the first time a "Rocknoceros" monster(s) you control would be destroyed each turn, it is not destroyed.
2000/2000
 
Rocknoceros Cragcrusher
Rock/EARTH/Synchro
Level 8
1+ Tuner non-Effect Monsters + 1 non-Tuner Rock monster
For each "Rocknoceros Peakprimer" this card used as material, it gains 1000 ATK and DEF. Once per turn (Quick Effect): You can Tribute any number of non-Effect Monsters from your hand or field, then target cards your opponent controls equal to the number Tributed; destroy them. While you control "Rocknoceros Range", if a "Rocknoceros" monster battles, your opponent's cards cannot be activated until the end of the Damage Step.
2500/2500
 
Rocknoceros Torterror
Rock/EARTH/Synchro
Level 10
1+ Tuner non-Effect Monsters + 1 non-Tuner Rock monster
For each "Rocknoceros Peakprimer" this card used as material, it gains 1000 ATK and DEF. Once per turn (Quick Effect): You can Tribute any number of non-Effect Monsters from your hand or field; your opponent discards the same number of cards from their hand. While you control "Rocknoceros Range", your opponent cannot Special Summon monsters from their Extra Deck to their Main Monster Zone, also all monsters Special Summoned from the Extra Deck in their Main Monster Zone have their effects negated.
2800/2800
 
Rocknoceros Gorgegiant
Rock/EARTH/Synchro
Level 12
1+ Tuner non-Effect Monsters + 1 non-Tuner Rock monster
For each "Rocknoceros Peakprimer" this card used as material, it gains 1000 ATK and DEF. You can Tribute any number of non-Effect Monsters from your hand or field; this turn, this card gains additional attacks during each Battle Phase for each monster Tributed. While you control "Rocknoceros Range", any card sent to your opponent's GY is banished instead
3000/3000
 
Spells/Traps:
 
Rocknoceros Range
Field Spell
When this card is activated: You can discard 1 "Rocknoceros" monster; draw 2 cards. During your Main Phase, you can Normal Summon 1 "Rocknoceros" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, if you Synchro Summoned a Rock Synchro Monster: You can Special Summon 1 "Rocknoceros Token" (Rock/EARTH/Level 4/1000 ATK/1000 DEF). While you a "Rocknoceros Token", Rock Synchro Monsters you control cannot be targeted or destroyed by your opponent's card effects.
 
Rocknoceros Sharpening
Continuous Spell
Each time a Rock non-Effect Monster is Tributed, place 1 Sharpening Counter on this card for each of those monsters. All Rock monsters you control gain 200 ATK and DEF for each Sharpening Counter on this card. Once per turn, during the End Phase: You can remove any number of Sharpening Counters from this card, then target Rock non-Effect Monsters in your GY equal to the number removed; add them to your hand. You can only control 1 "Rocknoceros Sharpening".
 
Rocknoceros Stampede
Quick-Play Spell
If you control a Rock Effect Monster: Special Summon any number of Rock non-Effect monsters from your hand as possible, but they are placed on top of your Deck during the End Phase, also you cannot attack this turn, except with Synchro Monsters, nor Special Summon monsters, except "Rocknoceros" monsters for the rest of this turn. You can only activate 1 "Rocknoceros Stampede" per turn.
 
Rocknoceros Formation
Normal Spell
Discard 1 "Rocknoceros" monster; Special Summon 1 "Rocknoceros" monster with a different name from your Deck or GY. If this card was sent to your GY this turn: You can banish this from your GY, then target 1 "Rocknoceros" monster in your GY; place it on top of your Deck. You can only use each effect of "Rocknoceros Formation" once per turn.
 
Rocknoceros Earthquakes
Continuous Trap
When this card is activated: You can target 1 "Rocknoceros" monster in your GY; Special Summon it, then if it is a Synchro Monster, destroy as many Spells/Traps your opponent controls as possible. Once per turn: You can target 1 "Rocknoceros" Synchro Monster in your Extra Monster Zone; move it to your Main Monster Zone, and if you do, you can reduce its Level by 2. If you control "Rocknoceros Range", you can activate this card from your hand. You can only activate 1 "Rocknoceros Earthquakes" per turn
 
Rocknoceros Mountain
Continuous Trap

Activate this card by declaring a Level between 1 and 8; Special Summon this card as an Effect Monster (Rock/EARTH/Level ?/0 ATK/2500 DEF) with the declared Level. (This card is also still a Trap.) If this card is a monster: You can discard 1 card; this card becomes a Tuner Normal Monster until the end of this turn. If this card is in your GY: You can banish this card; add 1 "Rocknoceros" Spell/Trap from your Deck to your hand, except "Rocknoceros Mountain". If you control "Rocknoceros Range", you can activate this card from your hand. You can only use each effect of "Rocknoceros Mountain" once per turn.

 

Rocknoceros Hornpierce
Counter Trap

When your opponent would Summon a monster(s) or activate a monster effect while you control a "Rocknoceros" Synchro Monster: Negate the activation or Summon, and if you do, destroy that monster(s). If you control "Rocknoceros Range", you can activate this card from your hand.


Deep Sleep - Reviving an Archetype #3 (18/18)

01 February 2019 - 05:26 AM

Deep Sleep is an Archetype of Level 3 and 6 DARK monsters with various Types. They also have a single Level 8 boss monster, as well as new Xyz Monsters. They focus on changing your opponent's monsters to face-down Defense Position and making them unable to change their battle position, which they do by their shared effect that flips themselves and an opponent's monster face-down. Along with that, their Level 6s gain a boosted effect if they used their Level 3 counterpart, and newly also gain even more boost if they control their Field Spell Dream Abyss. Their name and theming refer to sleep and dreams in general, and the Level 3s all share "Shadow" and the Level 6s all share "Nightmare" in their names.
 
When updating this one, I decided to focus on their Field Spell boosting them, as well as adding Xyz Monsters, which are not their main playstyle, but felt like they had no use for the Extra Deck regardless, so why not give them a few more options, and another boss monster option. They also needed more searching options, since they are mostly focused on face-down and Tribute Summon mechanics, so they needed something to power them up a bit. I also don't know if Nightmare Dreamer technically would be able to use its alternate Summoning method, but let's just say it's the exception to the rule considering that the whole point is to flip Shadow Dreamer face-down in the first place.
 
Original Version (11/11)
 
 
Main Deck Monsters:
 
Deep Sleep - Shadow Demon
Fiend/DARK
Level 3
You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. You can target 1 monster on the field in face-down Defense Position; change it to face-up Attack or Defense Position. You can only use this effect of "Deep Sleep - Shadow Demon" once per turn.
1300/1600
 
Deep Sleep - Shadow Creature
Beast/DARK
Level 3
You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is flipped face-up: You can take 1 "Deep Sleep" card from your Deck, except "Deep Sleep - Shadow Creature", and either add it to your hand or send it to your GY. You can only use this effect of "Deep Sleep - Shadow Creature" once per turn.
900/1800
 
Deep Sleep - Shadow Ghost
Zombie/DARK
Level 3
You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. When this card Summoned: You can discard 1 Level 3 or 6 "Deep Sleep" monster, then apply 1 of these effects, depending on the Level of the discarded monster (but you cannot apply that same effect of "Deep Sleep - Shadow Ghost" again this turn);
● Level 3: Special Summon 1 Level 6 "Deep Sleep" monster from your hand. If you control "Deep Sleep - Dream Abyss", you can Special Summon the monster from your GY instead.
● Level 6: Special Summon 1 Level 3 "Deep Sleep" monster from your hand. If you control "Deep Sleep - Dream Abyss", you can Special Summon the monster from your Deck instead.
1200/1700
 
Deep Sleep - Shadow Witch
Spellcaster/DARK
Level 3
You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If you control no other face-up monsters: You can change this card to face-down Defense Position, then add 1 "Deep Sleep" card from your Deck to your hand, except "Deep Sleep - Shadow Witch". You can only use this effect of "Deep Sleep - Shadow Witch" once per turn.
1500/1500
 
Deep Sleep - Nightmare Demon
Fiend/DARK
Level 6
You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is Tribute Summoned by Tributing a monster in face-down Defense Position or a "Deep Sleep" monster: You can target 1 monster your opponent controls in face-down Defense Position; return that target to the hand. If this card was Tributed Summoned by Tributing "Deep Sleep - Shadow Demon", add this additional effect.
● Also, after that, you can change 1 monster on the field in face-down Defense Position to face-up Attack or Defense Position. If you control "Deep Sleep - Dream Abyss", you can change 2 monsters instead.
2400/2200
 
Deep Sleep - Nightmare Creature
Beast/DARK
Level 6
You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is Tribute Summoned by Tributing a monster in face-down Defense Position or a "Deep Sleep" monster: You can activate this effect; your opponent sends 1 of their face-down monsters to the GY. If this card was Tributed Summoned by Tributing "Deep Sleep - Shadow Creature", add this additional effect.
● Also, after that, you can add 1 "Deep Sleep" card from your Deck or GY to your hand, except "Deep Sleep - Nightmare Creature", then if you control "Deep Sleep - Dream Abyss", you can add 1 "Deep Sleep" card from your GY to your hand.
2300/2300
 
Deep Sleep - Nightmare Ghost
Zombie/DARK
Level 6
You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is Tribute Summoned by Tributing a monster in face-down Defense Position or a "Deep Sleep" monster: You can target 1 monster your opponent controls in face-down Defense Position; take control of that target. If this card was Tributed Summoned by Tributing "Deep Sleep - Shadow Ghost", add this additional effect.
● Also, after that, you can Special Summon 1 "Deep Sleep" monster from your hand, except "Deep Sleep - Nightmare Ghost". If you control "Deep Sleep - Dream Abyss", you can Special Summon it from your Deck instead.
2100/2500
 
Deep Sleep - Nightmare Witch
Spellcaster/DARK
Level 6
You can target 1 Attack Position monster your opponent controls; change both this monster and that target to face-down Defense Position, and if you do, neither monster can change its battle position. If this card is Tribute Summoned by Tributing a monster in face-down Defense Position or a "Deep Sleep" monster: You can target 1 monster your opponent controls that was Special Summoned from the Extra Deck; return it to the Extra Deck. If this card was Tributed Summoned by Tributing "Deep Sleep - Shadow Witch", add this additional effect.
● Also, after that, you can change 1 monster on the field to face-down Defense Position, but its controller cannot change its battle position, then if you control "Deep Sleep - Dream Abyss", draw 2 cards, then discard 1 card.
2200/2400
 
Deep Sleep - Shadow Nightmare
Fiend/DARK
Level 8
Cannot be Normal Summon/Set. Must be Special Summoned by Tributing 2 or more monsters in face-down Defense Position. If Summoned this way: You can target 1 face-up monster and 1 face-down monster on the field; return both those targets to the hand. Once per turn (Quick Effect): You can target face-down monsters on the field up to the number of monsters Tributed for this card's Special Summon; change them to face-up Attack or Defense Positions. While you control "Deep Sleep - Dream Abyss", banish any of your opponent's cards that would be returned to the hand or Extra Deck.
3000/3000
 
Extra Deck Monsters:
 
Deep Sleep - Shadow Dreamer
Psychic/DARK/Xyz
Rank 3
2 Level 3 "Deep Sleep" monsters
You can detach 2 materials from this card; change as many monsters on the field to face-down Defense Position as possible, and if you do, neither player can change their battle positions. When your opponent activates a card or effect while this card is in face-down Defense Position (Quick Effect): You can change this card to face-up Defense Position, then negate the activation, and if you do, destroy that card.
1500/2500
 
Deep Sleep - Nightmare Dreamer
Psychic/DARK/Xyz
Rank 6
2 Level 6 "Deep Sleep" monsters
You can also Xyz Summon this card using a face-down "Deep Sleep - Shadow Dreamer" you control as material. (Transfer its materials to this card.) You can detach any number of materials from this card, then target the same number of face-up monsters on the field; change them to face-down Defense Position, and if you do, neither player can change their battle positions. Once per turn, if you control no other other face-up monsters, if this card battles an opponent's monster, at the start of the Damage Step: You can return that card to the hand, and if you do, inflict 1000 damage to your opponent.
2500/2500
 
Spells/Traps:
 
Deep Sleep - Dream Abyss
Field Spell
All "Deep Sleep" monsters you control gain 300 ATK and DEF. Once per turn, if all monsters you control are in face-down Defense Position: You can target 1 face-down Defense Position monster you control; change it to face-up Attack or Defense Position. During your Main Phase, you can Tribute Summon 1 "Deep Sleep" monster in addition to your Normal Summon/Set by Tributing 1 face-down monster. (You can only gain this effect once per turn.)
 
Deep Sleep - Waking Nightmare
Normal Spell
Special Summon 1 "Deep Sleep" monster from your hand in face-down Defense Position. If you control "Deep Sleep - Dream Abyss", you can Special Summon it from your Deck instead. You can only activate 1 "Deep Sleep - Waking Nightmare" per turn.
 
Deep Sleep - Sleep Paralysis
Quick-Play Spell
Target 1 "Deep Sleep" monster you control; this turn, if all monsters your opponent controls are in face-down Defense Position, it can attack directly, also during the End Phase, change it to face-down Defense Position. If a "Deep Sleep" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
 
Deep Sleep - Goodnight Story
Quick-Play Spell
Target 1 "Deep Sleep" monster you control and 1 face-up monster your opponent controls; change both those targets to face-down Defense Position, and if you do, neither monster can change their battle position. During your turn, except turn it was sent to the GY: You can banish this card from your GY, then target 1 monster in face-down Defense Position you control; change it to face-up Attack or Defense Position.
 
Deep Sleep - Night Terror
Normal Trap
If you control no face-up monsters and your opponent controls a face-up monster: Target 1 Level 3 and 1 Level 6 "Deep Sleep" monster in your GY; Special Summon the first target in face-down Defense Position and return the second target to your hand. If you control "Deep Sleep - Dream Abyss", you can activate this card from your hand. You can only activate 1 "Deep Sleep - Night Terror" per turn.
 
Deep Sleep - Lucid Dreaming
Normal Trap
Reveal 1 "Deep Sleep" card in your hand, then target 1 face-down monster you control; change that target to face-up Attack or Defense Position, and if you do, it is unaffected by your opponent's card effects until the end of this turn. If you control "Deep Sleep - Lucid Dreaming", you can activate this card from your hand.
 
Deep Sleep - Nightmare Realm
Continuous Trap

This card's name becomes "Deep Sleep - Dream Abyss" while in your Spell & Trap Zone. During your opponent's Main or Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "Deep Sleep" monster from your hand in Attack Position. You can target 1 monster your control in face-down Defense Position; return that target to your hand, and if you do, Special Summon 1 "Deep Sleep" monster from your Deck. You can only use each effect of "Deep Sleep - Nightmare Realm" once per turn.


Overseer of Serenity

30 January 2019 - 09:08 AM

A LINK-3 Link Monster that plays around with using both Link Monsters and non-Link Monsters in combination, by boosting itself and other linked monsters, as well as producing Tokens through banishing.
 

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2+ monsters

While this card is linked to both a Link Monster and non-Link Monster, this card gains 1000 ATK, you take no damage, also your linked monsters cannot be destroyed by battle. You can banish 1 Link Monster and 1 non-Link Monster from your GY; Special Summon 2 "Serenity Tokens" (Fairy/WIND/Level 3/ATK 0/DEF 1500). These Tokens cannot be used as material for a Link Summon. You can only use this effect of "Overseer of Serenity" once per turn.