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Zaziuma

Zaziuma

Member Since 29 Aug 2014
Offline Last Active 22 minutes ago
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(FLOD) Altergiest Keydurga

Today, 05:54 AM

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FLOD-JP042 オルターガイスト・キードゥルガー Altergiest Keydurga
Link 2 DARK Spellcaster Link Effect Monster
ATK 1000
Links: Left, Bottom
Materials: 2 “Altergeist” monsters
(1) When another “Altergeist” monster you control inflicts battle damage to your opponent: You can target 1 monster in your opponent’s GY; Special Summon it to your zone this card points to, but it cannot attack, except during a turn that this card declares an attack.(2) If this card is destroyed by battle: You can target 1 “Altergeist” card in your GY; add it to your hand.

 

Hm, not sure what to think about this, Hextia will get 2500 with this, though that's four monsters, seems a bit much to me. Odd that it's last effect is by battle when the others are from anything, what makes this so powerful than it couldn't have that as well?


Aeonbreaker Archetype (17/17)

01 December 2017 - 10:15 AM

Aeonbreaker is an Archetype of Psychic/EARTH monsters with various Levels. They focus on Ritual Summoning and using Equip Spells. The cards have various different kinds of effects, though most go hand in hand with other cards, and are focused around getting both Swordwielder and Shieldwielder on the board, as their effects combo with each other, and they can also create an attack lock using Mindsword and Mindshield.
 
This can be done by equipping both Mindpolisher and Mindsharpener, after discarding Mindforger, as they can be treated as an entire requirement, as the equips can re-equip themselves to the relevant monster, then using Projection's last effect to re-add Mindforger and itself back to the hand.
 
The name comes from the term Aeon, which means something roughly like an age or lifetime, and they are also based around smith and forging terms, which is in reference to them being Psychic, as them making their minds better. I wanted to make a Psychic Ritual Archetype, as they don't have one at the moment of writing this.
 
Non-Ritual Monsters:
 
Aeonbreaker Mindreinforcer
Psychic/EARTH/Tuner
Level 1
When this card is Normal Summoned: You can send 1 "Aeonbreaker" monster from your hand or Deck to your hand, and if you do, this card's Level becomes equal to that monster's Level. You can return 1 "Aeonbreaker" monster you control to the hand; add this card from your GY to your hand. You can only use this effect of "Aeonbreaker Mindreinforcer" once per turn.
500/500
 
Aeonbreaker Mindpolisher
Psychic/EARTH
Level 2
When this card is Normal Summoned: You can add 1 "Aeonbreaker" Spell from your Deck to your hand. While this card is equipped with an "Aeonbreaker" Equip Spell, if you Ritual Summon exactly 1 "Aeonbreaker" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
1000/500
 
Aeonbreaker Mindsharpener
Psychic/EARTH
Level 2
When this card is Normal Summoned: You can add 1 "Aeonbreaker" monster from your Deck to your hand, except "Aeonbreaker Mindsharpener". While this card is equipped with an "Aeonbreaker" Equip Spell, if you Ritual Summon exactly 1 "Aeonbreaker" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
500/1000
 
Aeonbreaker Mindsmith
Psychic/EARTH
Level 3
When this card is Normal Summoned: You can add 1 "Aeonbreaker" Equip Spell or non-Ritual Monster from your Deck to your hand, except "Aeonbreaker Mindsmith". If this card is Tributed by a card effect: You can add 1 "Aeonbreaker" Spell or Ritual Monster from your Deck to your hand. You can only use this effect of "Aeonbreaker Mindsmith" once per turn.
1200/1200
 
Aeonbreaker Mindbinder
Psychic/EARTH
Level 3
When this card is Normal Summoned: You can target 1 Level 4 or lower "Aeonbreaker" monster in your GY, except "Aeonbreaker Mindbinder"; Special Summon it. If this card is Tributed by a card effect: You can target 1 "Aeonbreaker" card in your GY, except "Aeonbreaker Mindbinder"; add it to your hand. You can only use this effect of "Aeonbreaker Mindbinder" once per turn.
1000/1300
 
Aeonbreaker Mindforger
Psychic/EARTH
Level 4
When this card is Normal Summoned: You can target 1 "Aeonbreaker" card in your GY, except "Aeonbreaker Mindforger"; add it to your hand. You can discard this card; you can Normal Summon 1 "Aeonbreaker" monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
1500/1500
 
Aeonbreaker Mindworker
Psychic/EARTH
Level 4
When this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Aeonbreaker" monster from your hand, except "Aeonbreaker Mindworker". You can discard this card; increase the Levels of all "Aeonbreaker" monsters you control by 1. When you Ritual Summon an "Aeonbreaker" monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
1800/1400
 
Ritual Monsters:
 
Aeonbreaker Swordwielder
Psychic/EARTH/Ritual
Level 5
You can Ritual Summon this card with any "Aeonbreaker" Ritual Spell. If you control another "Aeonbreaker" Ritual Monster, this card can make a second attack during each Battle Phase. Once per turn, if this card is equipped with an "Aeonbreaker" Equip Spell, if this card inflicts battle damage to your opponent: You can draw 2 cards. If this card is equipped with "Aeonbreaker Mindsword", it is unaffected by your opponent's Spell/Trap effects.
2000/1000
 
Aeonbreaker Shieldwielder
Psychic/EARTH/Ritual
Level 5
You can Ritual Summon this card with any "Aeonbreaker" Ritual Spell. Up to twice per turn, if you control another "Aeonbreaker" Ritual Monster, at the end of the Damage Step, if a Ritual Monster you control battled: You can target 1 card your opponent controls; destroy it. Once per turn, if this card is equipped with an "Aeonbreaker" Equip Spell (Quick Effect): You can target 1 monster on the field; change its battle position, then if it was flipped face-up, negate its effects. If this card is equipped with "Aeonbreaker Mindshield", it is unaffected by your opponent's monster effects.
1000/2000
 
Aeonbreaker Armorwielder
Psychic/EARTH/Ritual
Level 7
You can Ritual Summon this card with any "Aeonbreaker" Ritual Spell. Once, while this card is face-up on the field, if you control no other monsters: You can target 1 "Aeonbreaker" monster in your GY; Special Summon it in Defense Position. Once per turn: You can target Set cards your opponent controls up the number of "Aeonbreaker" Equip Spells you control; destroy them. If this card is equipped with "Aeonbreaker Mindarmor", it is unaffected by your opponent's card effects that activate on the field and in the GY.
2500/2500
 
Spells:
 
Aeonbreaker Mindfield
Field Spell
When this card is activated: You can excavate the top 5 cards of your Deck, add 1 excavated "Aeonbreaker" card to your hand, also shuffled the rest into the Deck. Increase the Levels of all monsters equipped with "Aeonbreaker" Equip Spells by 1 for each Equip Spell they are equipped with. While the combined Levels of all "Aeonbreaker" Ritual Monsters you control is 10 or higher, your opponent cannot Special Summon monsters for their hand, except Ritual Monsters, also all monsters they Special Summoned from the Extra Deck have their effects negated.
 
Aeonbreaker Mindsword
Equip Spell
Equip only to an "Aeonbreaker" monster. It gains ATK equal to its Level x 200, also if it attacks a Defense Position monster, inflict piercing battle damage. If this card is equipped to "Aeonbreaker Swordwielder", your opponent cannot target other monsters you control for attacks or effects, also this card cannot be destroyed by card effects. If this card is sent from the field to the GY because you Ritual Summoned "Aeonbreaker Swordwielder" using the equipped monster: You can target that Ritual Monster; equip this card from your GY to that target.
 
Aeonbreaker Mindshield
Equip Spell
Equip only to an "Aeonbreaker" monster. It gains DEF equal to its Level x 200, also the first time it would be destroyed by battle each turn, it is not. If this card is equipped to "Aeonbreaker Shieldwielder", your opponent cannot target other monsters you control for attacks or effects, also this card cannot be destroyed by card effects. If this card is sent from the field to the GY because you Ritual Summoned "Aeonbreaker Shieldwielder" using the equipped monster: You can target that Ritual Monster; equip this card from your GY to that target.
 
Aeonbreaker Mindarmor
Equip Spell
Equip only to an "Aeonbreaker" monster. It gains 500 ATK and DEF, also increase its Level by 2. If this card is equipped to "Aeonbreaker Armorwielder", your opponent cannot target other monsters you control for attacks or effects, also this card cannot be destroyed by card effects. If this card is sent from the field to the GY because you Ritual Summoned "Aeonbreaker Armorwielder" using the equipped monster: You can target that Ritual Monster; equip this card from your GY to that target.
 
Aeonbreaker Projection
Ritual Spell

This card can be used to Ritual Summon any "Aeonbreaker" Ritual Monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card and "Aeonbreaker Mindforger" is in your GY and the only monster(s) you control is a Ritual Monster(s) (min. 1): You can add this card and 1 "Aeonbreaker Mindforger" from your GY to your hand, also you cannot Summon monsters, except by Ritual Summon for the rest of this turn. You can only use this effect of "Aeonbreaker Projection" once per turn.

 

Aeonbreaker Mindmelting
Ritual Spell
This card can be used to Ritual Summon any "Aeonbreaker" Ritual Monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "Aeonbreaker" Ritual Monster equipped with an "Aeonbreaker" Equip Spell, you can also send monsters from your Deck to your GY. You can only activate 1 "Aeonbreaker Mindmelting" per turn.
 
Aeonbreaker Reinforcement
Ritual Spell

This card can be used to Ritual Summon any "Aeonbreaker" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster gains 500 ATK and DEF.


Kyoryu Archetype (13/13)

17 November 2017 - 12:26 PM

Kyoryu is an Archetype of Dinosaur monsters with different Levels and Attributes. They focus on Tribute Summoning and Counters, and also have a Synchro Monster. Each Level 5 and higher monsters has an effect that allows them to Tribute monsters in the hand for its Tribute Summon, which is one extra than normal for balance reasons, and all monsters have an effect that triggers if Tributed while in the hand. Along with that, they focus on Counters, and by using Land of the Kyoryu, you can get two monsters out without Tributing at all, and with Age of the Kyoryu you can Normal Summon them during the opponent's turn, so you can get a lot of monsters on the board. Kyoryu is the Japanese word for Dinosaur (according to Google)
 
Main Deck Monsters:
 
Mountain Kyoryu, Earth Berserker
Dinosaur/EARTH/Tuner
Level 4
Can be treated as 2 Tributes for the Tribute Summon of a Dinosaur monster while face-up on the field. If this card is Tributes while in the hand: You can Special Summon this card from your GY in Defense Position. You can only use this effect of "Mountain Kyoryu, Earth Berserker" once per turn.
1500/2000
 
Flaming Kyoryu, Lava Walker
Dinosaur/FIRE
Level 5
You can Tribute Summon this card by Tributing 2 "Kyoryu" monsters in your hand or field with different Attributes. Once per turn: You can target 1 other "Kyoryu" card you control you can place a Kyoryu Counter on; place 1 Kyoryu Counter on that target. If this card is Tributed while in the hand: You can add 1 "Kyoryu" monster from your Deck to your hand, except "Flaming Kyoryu, Lava Walker". You can only use this effect of "Flaming Kyoryu, Lava Walker" once per turn.
2000/1800
 
Thundering Kyoryu, Loud Lightning
Dinosaur/LIGHT
Level 5
You can Tribute Summon this card by Tributing 2 "Kyoryu" monsters in your hand or field with different Attributes. Once per turn: You can remove 1 Kyoryu Counter from your field, then target 1 "Kyoryu" card in your GY; add it to your hand. If this card is Tributed while in the hand: You can add 1 "Kyoryu" Spell/Trap from your Deck to your hand. You can only use this effect of "Thundering Kyoryu, Loud Lightning" once per turn.
2200/1500
 
Tornado Kyoryu, Storm Starter
Dinosaur/WIND
Level 6
You can Tribute Summon this card by Tributing 2 "Kyoryu" monsters in your hand or field with different Attributes. If this card is Tribute Summoned: You can Special Summon 1 Dinosaur monster from your hand. If this card is Tributed while in the hand: You can Special Summon 1 "Kyoryu" monster from your hand. You can only use this effect of "Tornado Kyoryu, Storm Starter" once per turn.
2400/1000
 
Tsunami Kyoryu, Wave Breaker
Dinosaur/WATER
Level 7
You can Tribute Summon this card by Tributing 3 "Kyoryu" monsters in your hand or field with different Attributes. If this card is Tribute Summoned: You can destroy all monsters your opponent controls. If this card was Tributed by using 3 "Kyoryu" monsters, your opponent cannot activate cards or effects in response to this effect's activation. If this card is Tributed while in the hand: You can target 1 "Kyoryu" card you control you can place a Kyoryu Counter on; place 2 Kyoryu Counters on that target. You can only use this effect of "Tsunami Kyoryu, Wave Breaker" once per turn.
2500/2500
 
Doom Kyoryu, Devastation Crusher
Dinosaur/DARK
Level 8
You can Tribute Summon this card by Tributing 3 "Kyoryu" monsters in your hand or field with different Attributes. If this card is Tribute Summoned: You can destroy all Spells/Traps your opponent controls. If this card was Tributed by using 3 "Kyoryu" monsters, your opponent cannot activate cards or effects in response to this effect's activation. If this card is Tributed while in the hand: You can draw 2 cards, then discard 1 card. You can only use this effect of "Doom Kyoryu, Devastation Crusher" once per turn.
2700/2000
 
Extra Deck Monsters:
 
Elemental Kyoryu, Final Fossilizer
Dinosaur/DARK/Synchro
Level 9
1 Dinosaur Tuner + 1+ non-Tuner Dinosaur monsters
This card gains Attributes based on the Synchro Materials used for its Synchro Summon. Cannot be targeted or destroyed by your opponent's card effects while you control a Tribute Summoned Dinosaur monster. Once per turn (Quick Effect): You can Tribute 1 other Dinosaur monster in your hand or field; this card gains that monster's Attribute and 300 ATK and DEF. If this Synchro Summoned card is sent to the GY: You can add other Dinosaur monsters from your GY to your hand with different Attributes up to the number of Attributes this card had on the field.
2700/2700
 
Spells/Traps:
 
Land of the Kyoryu
Field Spell
During your Main Phase, you can Normal Summon 1 "Kyoryu" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn). Once per turn: You can Tribute 1 "Kyoryu" monster in your hand or field; place 1 Kyoryu Counter on this card. You can remove Kyoryu Counters from your field to activate these effects.
● 1 Counter: All "Kyoryu" monsters you control gain 500 ATK and DEF until the end of the next turn.
● 2 Counters: Draw 1 card. You can only use this effect of "Land of the Kyoryu" up to twice per turn.
● 3 Counters: Until the end of your next turn, you can Normal Summon Dinosaur monsters without Tributing.
 
Walk the Kyoryu
Normal Spell
If you control no monsters: Tribute 1 "Kyoryu" monster in your hand; Special Summon 1 "Kyoryu" monster from your hand or Deck, but it is destroyed during the End Phase. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Kyoryu" card you can place a Kyoryu Counter on; place 1 Kyoryu Counter on that target.
 
Kyoryu Fossil
Equip Spell
Activate this card by targeting 1 "Kyoryu" monster in your GY; Special Summon it and equip it with this card. Its Level is lowered by the number of monsters you control or in your GY with the same name as as it. Once per turn, during the End Phase, remove 1 Kyoryu Counter from your field or destroy this card. If this card leaves the field, destroy the equipped monster. If this card is sent to the GY: You can remove 2 Kyoryu Counter from your field; add this card to your hand. You can only activate 1 "Kyoryu Fossil" per turn.
 
Elements of Kyoryu
Continuous Spell
Once per turn: You can shuffle 1 Dinosaur monster from your hand into your Deck, then add 1 "Kyoryu" monster with a different Attribute from your Deck to your hand. Each time a "Kyoryu" monster in your hand is Tributed, place 1 Kyoryu Counter on this card for each. If a "Kyoryu" monster(s) would be destroyed, you can remove 1 Kyoryu Counter from this card for each monster instead.
 
Age of the Kyoryu
Continuous Trap

When this card is activated: You can target 1 "Kyoryu" monster in your GY; Special Summon that target, but its ATK and DEF are halved. Each time a "Kyoryu" monster on your field is Tributed, place 1 Kyoryu Counter on this card for each. Once per opponent's turn: You can remove 2 Kyoryu Counters from your field; immediately after this effect resolves, Normal Summon 1 Dinosaur monster.

 

The Kyoryu Period
Continuous Trap

You can use other "Kyoryu" Spells/Traps you control or in your hand as Tributes for the Tribute Summon of a "Kyoryo" monster. Each time a "Kyoryu" Spell/Trap is Tributed, place 1 Kyoryu Counter on this card for each. Once per turn: You can remove 2 Kyoryu Counter from your field; add 1 "Kyoryu" monster from your Deck to your hand.


Sea Archiver

15 November 2017 - 05:55 AM

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SD33-JP033 シーアーカイバー Sea Archiver
Level 3 WATER Cyberse Effect Monster
ATK 300
DEF 2100
You can only use this card name’s effect once per turn.
(1) If a monster is Normal/Special Summoned to a zone a Link Monster on the field points to, while this card is in your hand or GY: You can Special Summon this card, but banish it if it leaves the field.

 

Pretty decent for Cyberse, allows even faster Link Summons, would probably be a skip if it was not for the GY part though, as there are other cards that could do a similar job. High DEF too.


Beast Huntress

13 November 2017 - 11:13 AM

A generic Link-4 monster that requires only 2 monsters, so Link Monsters laddering is useful here. It has quite high ATK, however it has restrictions on its direct attack and destruction effect. The idea is to use its effect to lower the amount of monsters your opponent controls, then use the last effect to lower its ATK and get a direct attack.

 

beast_huntress_by_zaziuma-dbtmydv.png

2+ monsters
Cannot attack directly, unless it points to a monster you control. Once per turn: You can target 1 monster this card points to your opponent controls; destroy that target. This card must be linked to a monster you control to activate and to resolve this effect. If this card destroys an opponent’s monster by battle and sends it to the GY: You can halve this card’s ATK until the end of this turn, and if you do, this card can make a second attack in a row.