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Zaziuma

Zaziuma

Member Since 29 Aug 2014
Offline Last Active 29 minutes ago
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Mask Monsters - New Card Type Concept!

12 October 2017 - 01:28 PM

Introduction:
So I had an idea that was inspired by Hearthstone with the "secret" cards that don't take effect until something happens. This is similar to that, though with how YGO works, they ended up having to work quite differently. Still, I think I made it work as well as I possibly could, though suggestions and questions are welcome. You can also find these on Duel Portal under the set MASK.

 

What are Mask Monsters and how do they work?:

Mask Monsters are a form of Main Deck monsters, they cannot be Ritual or Pendulum Monsters. Mask Monsters can be Normal Summoned or Set, you can choose whether to mask them when you Normal/Tribute Summon them, and if they are Set, you choose when you Flip Summon them. Masking is not a form of Summoning. If they are Special Summoned, you cannot mask them, with the exception of cards that state otherwise, such as Mask Entrance. You cannot mask a monster if their Normal Summon is under a certain condition that makes them able to perform an extra Normal Summon of a card in an Archetype or if the monster itself has a restriction on Normal Summoning, such as Ghostrick Kuchisake-onna. When a monster is masked, they are placed face-down instead of face-up, however they are still treated as face-up monsters, and can attack, be attacked, change battle position or be targeted by effects when appropriate.

 

What it means to be masked and how to become unmasked:

Mask Monsters almost always have an effect that unmasks them, making them become face-up, though other effects can also unmask them, such as Unmasking. If a Mask Monster's effects are negated, they are unmasked. If a Mask Monster battles, at the same time in the Damage Step that face-down monsters are flipped face-up, they become unmasked. When a monster is unmasked, an effect may become available on activate. Some cards can even mask themselves, even if they weren't masked before, such as Mask Switcher. You can still use masked monsters for Synchro, Xyz Summon etc. and if they are attached to Xyz Monsters, you attach them as normal, though this is not considered unmasking them. Masked Monsters retain their ATK/DEF that have gained or lost if they become masked or unmasked, though cards such as Equip Spells may be destroyed by game mechanics if they are not appropriate targets anymore. You cannot unmask a monster if that monster cannot be on the field because of a card preventing it from doing so for various reasons, such as Level or Attribute restrictions. When a masked monster activates its effect that would unmask it, you show the card to your opponent so they can confirm this, as they would not be visible otherwise. This is the only legal time you can show them to your opponent.

 

Mask Monsters:

 

Masked Minion

Zombie/DARK/Mask

Level 1

If a monster you control is unmasked (except during the Damage Step): You can Special Summon this card from your hand. If this card is targeted for an attack: You can unmask this card, then target 1 other Mask Monster you control; change the attack to that target.

500/500

 

Anonymous Actor

Cyberse/EARTH/Mask

Level 2

If this card was unmasked during the Damage Step, and is destroyed by battle during that Damage Step: You can add 1 Mask Monster from your Deck to your hand, except "Anonymous Actor". You can only use this effect of "Anonymous Actor" once per turn.

1000/300

 

Lucky Sprite

Fairy/LIGHT/Mask/Tuner
Level 2

When you take battle or effect damage: You can unmask this card, and if you do, gain LP equal to the damage you took, then if you gain 1000 or more LP, you can Special Summon 1 "Lucky Sprite" from your hand or Deck and mask it.

200/1100

 

Trap Tick

Insect/EARTH/Mask

Level 3

When your opponent Special Summons exactly 1 monster from their Extra Deck: You can unmask this card, and if you do, negate that monster's effects, also it cannot attack.

700/1700

 

Villain Vamp

Zombie/DARK/Mask
Level 4

When your opponent's monster on the field activates an effect (Quick Effect): You can unmask this card, and if you do, negate that effect, and if you do, that monster loses 500 ATK and DEF. Once per turn, if this card destroys an opponent's monster by battle: You can target 1 Mask Monster in your GY; add it to your hand.

1800/0

 

Mask Switcher

Spellcaster/LIGHT/Mask
Level 4

Once per turn (Quick Effect): You can mask this card. If another Mask Monster you control is unmasked: You can unmask this card, and if you do, it gains 500 ATK and DEF until the end of this turn.

1500/1500.

 

Masked Monkey

Beast/EARTH/Mask
Level 4

This monkey likes to wear masks and scare people. He has a collection of over 100 masks!

1900/0

 

Double Dino

Dinosaur/FIRE/Mask

Level 5

If your opponent activates a Spell/Trap Card or effect, this card is unmasked. If this card was unmasked, it can make a second attack during each Battle Phase, also if it was unmasked by its own effect, it gains 500 ATK.

2200/1300

 

Transparent Fortress

Rock/EARTH/Mask

Level 6

If this card is Flip Summoned: You can change its battle position, and if you do, mask it. If this card is unmasked during the Damage Step: It gains 1000 DEF until the end of the Damage Step.

1500/2500

 

Papier-mâché Dragon

Dragon/WATER/Mask

Level 8

When this card is Tribute Summoned: You can discard 1 card, Special Summon 2 "Papier-mâché Tokens" (Aqua/WATER/Level 1/0 ATK/0 DEF), then mask this card. (Quick Effect): Once per turn: You can banish 2 Mask Monsters from your GY, then target 1 Spell/Trap your opponent controls; unmask this card, and if you do, destroy that target.

2500/2500

 

Support Cards:

 

Rookie Extra

Warrior/WIND
Level 3

If you control 2 or more masked monsters, you can Special Summon this (from your hand). Once per turn: You can target 1 masked monster you control; return it to your hand, and if you do, Special Summon 1 Mask Monster from your hand and mask it.

1500/0

 

Theater Stage

Field Spell

During the Main Main, the turn player can Normal Summon 1 Mask Monster by masking it, in addition to their Normal Summon/Set. (You can only gain this effect once per turn). Once per turn: You can target 1 masked monster you control; change its battle position. Once per turn, during the End Phase: Each player draws 1 card for each monster they controlled that was unmasked this turn (max. 3).

 

Unmasking

Quick-Play Spell

Target 1 masked monster on the field; unmask that monster. You can banish 2 Mask Monsters from your GY; add this card from your GY to your hand.

 

Mask Accessories

Equip Spell

Equip only to a Mask Monster. Once per turn, if it unmasks: It gains 1000 ATK until the end of this turn. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead.

 

Mask Entrance

Normal Trap

Special Summon 1 Mask Monster from your hand or GY and mask it. You can only activate 1 "Mask Entrance" per turn.

 

Archetype Support:

 

Sylvan Secretsprout

Plant/LIGHT/Mask
Level 1

If a Plant monster(s) is sent from your Deck to your GY by a card effect: You can unmask this card, then excavate cards from the top of your Deck equal to the number of Plant monsters sent, send any excavated Plant monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order, also, after that, increase this card's Level by the number of cards sent. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can place 1 card from your hand on top of your Deck, and if you do, Special Summon this card and mask it. You can only use each effect of "Sylvan Secretsprout" once per turn.

100/100

 

Ghostrick Kuchisake-onna

Spellcaster/DARK/Mask
Level 2

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If you control another "Ghostrick" monster: You can target 1 "Ghostrick" Spell/Trap in your GY; add it to your hand, and if you do, mask this card. If this card is unmasked during the Damage Step because of an opponent's attack: You can make the ATK of that monster become 0 until the end of the Damage Step.

1000/1000

 

Graydle Specimen

Aqua/WATER/Mask

Level 3

You can target 1 "Graydle" monster you control; destroy that target, and if you do, Special Summon this card from your hand and mask it. When you activate a "Graydle" Spell/Trap Card, unmask this card. If this card is unmasked, it becomes a Tuner and becomes Level 5. If this card is destroyed by a card effect: You can Special Summon 1 "Graydle" monster from your hand. You can only use each effect of "Graydle Specimen" once per turn.

0/1800

 

Red-Eyes Masked Dragon

Dragon/DARK/Mask
Level 4

Once per turn, if exactly 1 "Red-Eyes" monster is Normal or Special Summoned: You can unmask this card, then target 1 "Red-Eyes" monster in your GY whose Level is less than or equal to that monster; Special Summon it in Defense Position. If you activate a "Red-Eyes" Spell/Trap Card: You can mask this card.

1000/2000

 

Masked Ninja Hikari

Warrior/WIND/Mask

Level 4

If a monster is Special Summoned by the effect of a "Ninjitsu Art" card: You can unmask this card, then target 1 "Ninja" monster in your GY, except "Masked Ninja Hikari"; add it to your hand. If this card is unmasked, it gains 500 ATK and DEF. You can send 1 face-up Continuous Spell/Trap you control to the GY; mask this card, then draw 1 card. You can only use each effect of "Masked Ninja Hikari" once per turn.

1500/1500

 

Poseidon the Wave Monarch

Aqua/WATER/Mask

Level 8

If this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy them, and if you do, mask this card. If you have no cards in your Extra Deck (Quick Effect): You can unmask this card, then target 1 monster in your GY with 2400 or more ATK and 1000 DEF; Special Summon that target. You can only use this effect of "Poseidon the Wave Monarch" once per turn. If this Tribute Summoned card is sent to the GY: You can target 1 "Monarch" Spell/Trap in your GY; add it to your hand.

2800/1000


3 New Link Monsters (EXFO)

12 October 2017 - 01:42 AM

news_data_20171012_01_001-003_4VyPCHKRM9
EXFO-JP040
Vector Square Archfiend
Rating 3 DARK Cyberse Link Effect Monster
Link Arrows: Top-Center, Middle-Right, Bottom-Left
Link Materials: 2+ Cyberse monsters
2400 ATK
(1) When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can Tribute 1 monster this card points to; Special Summon that destroyed monster to either player’s zone this card points to, and if you Summon that monster to your opponent’s zone, this card can make a second attack during this Battle Phase.

news_data_20171012_01_001-003_4VyPCHKRM9
EXFO-JP042
Recovery Sorcerer
Rating 2 LIGHT Cyberse Link Effect Monster
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 Cyberse monsters
1500 ATK
You can only use an effect with this card’s name once per turn.
(1) (Quick Effect): You can target 1 Cyberse Link Monster in your Graveyard that was destroyed this turn; Special Summon it, but it has its effects negated (if any), also it is destroyed during the End Phase.

news_data_20171012_01_001-003_4VyPCHKRM9
EXFO-JP043
Security Gardna
Rating 1 LIGHT Cyberse Link Effect Monster
Link Arrow: Middle-Right
Link Material: 1 Cyberse Link Monster
1000 ATK
Cannot be used as Link Material.
(1) You can only control 1 [face-up] “Security Gardna”.
(2) After this card was Special Summoned, you take no effect damage for the rest of this turn.
(3) The first time you would take battle or effect damage each turn, you take no damage.


Resurrection Angel

11 October 2017 - 12:21 PM

A Pendulum Monster which allows you to add Pendulum Monsters from your Deck to your hand when a monster in your Extra Monster Zone is destroyed, and also revives Pendulum Monsters from the GY. These both come with some restrictions though, Pendulum Effect requires it to be Pendulum Summoned with this card, which shouldn't be too hard, as Scale 5 gives it a wide range, the monster effect only works as long as you control no other monsters, and also makes monsters other than those in the Extra Monster Zone unable to attack. Both effects are powerful on top of a strong Level 8 Pendulum Monster, so I think that's well deserved.

 

resurrection_angel_by_zaziuma-dbq8ur4.pn

Pendulum Effect:

If a Pendulum Monster in your Extra Monster Zone that was Pendulum Summoned using this card is destroyed by battle or card effect: You can add 1 Pendulum Monster with the same name as that monster from your Deck to your hand. You can only use this effect of “Resurrection Angel” once per turn.  

 

Monster Effect:

You can Special Summon this card (from your hand or from your face-up Extra Deck) by Tributing 1 monster in your Extra Monster Zone. Once per turn: You can target 1 Pendulum Monster in your GY; Special Summon that target. You must control no other monsters to activate and to resolve this effect. Monsters you control cannot attack, except monsters in your Extra Monster Zone during the turn you activate this effect. You can only control 1 “Resurrection Angel”.


[Written] Golden Weather Painter Glitz

09 October 2017 - 01:38 PM

A new Link Monster for Weather Painters, it allows you to Special Summon more Weather Painter, and also  gives them effects which banishes them to boost ATK and DEF of all your monsters. Its Link Arrows also allows you to banish it and still be able to point to monsters after it comes back to the Main Monster Zone. The name comes from gold and glitter.

 

Golden Weather Painter Glitz
Fairy/LIGHT/Link
Link Arrows: Down, Left
2 "Weather Painter" monsters
Once per turn: You can banish 1 other "Weather Painter" monster you control; Special Summon 1 "Weather Painter" monster from your deck to your zone this card points to. Once per turn, during the Standby Phase of the next turn after this card on the field was banished to activate a "Weather Painter" card's effect: You can Special Summon this banished card. "Weather Painter" Effect Monsters this card points to gain this effect. 

● (Quick Effect): You can banish this card; all "Weather Painter" monsters you control gain 500 ATK and DEF until the end of this turn.
2000/LINK-2


Do-Little Chimera (EXFO)

09 October 2017 - 08:48 AM

DLw6Z07VoAAkY2u.jpg?resize=300%2C211&ssl

EXFO-JP050 ドリトル・キメラ Do-Little Chimera
Link Rating 2 FIRE Beast Link Effect Monster
ATK 1400
Links: Bottom Left, Bottom Right
2 FIRE monsters
All FIRE monsters on the field gain 500 ATK and DEF, also all WATER monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of “Do-Little Chimera” once per turn.

 

Note: As in “Do little” like “Doing almost nothing”

 

So, they are doing this guessing thing on Twitter that they do from time to time, I wonder what it could be, looks to me like a male version, similar to Missus Radiant, though I don't know if that's the idea. I don't have a good guess to be honest, so I'll just go with Chubby Chimera, because he got chubby.

 

EDIT: Card revealed, updated post.