Jump to content

Zaziuma

Zaziuma

Member Since 29 Aug 2014
Member ID: 768,856
Currently Viewing Community Index
Offline Last Active 20 minutes ago
***--

Ringhost Archetype (9/?)

Yesterday, 09:19 AM

Ringhost is an Archetype of Zombie/EARTH Union/Spirit monsters with various Levels. They focus on returning themselves from the field to the hand and equipping mechanics. As they are both Spirit and Union monsters, they play into this combination of mechanics, so they can still be Special Summoned by their own effect. Each of them has the same effects, a normal Union effect and protection, as well as the End Phase return to the hand of Spirit monsters, then an effect that allows you to equip them when they return during the End Phase, and some unique effect to them.
 
They have other ways of returning to the hand too, like Chapel of Eternity, which allows you to reset a Union monster or make a Normal Summoned monster into an Equip and then Special Summoning it with its effect. Chapel of Eternity also is able to boost them quite a lot, as it gains Ringhost Counters when using that effect, which boosts all your monsters by 500 ATK/DEF for each on it.
 
Reaper is their offensive card, which is able to take out 1 card your opponent controls and in their hand by giving up an Equip Card equipped to it, and as a Level 5, has the most ATK/DEF of them all, but while they may not seem fast due to their nature, under the right circumstances, you can easily make a decent field that has both protection and offensive capabilities.
 
Their name is a portmanteau of Ring and Ghost, relating to the fact that they equip themselves to each other like putting on a ring, and of course them being Zombies, but also that they are based around marriage, as the custom of giving your partner a ring is common. I'll admit that finding a theme wasn't too easy at first, I knew that I wanted a Union Archetype based around rings, so I had tried not only Ringhost, but also Ringlory that was going to be Fairy based, but I wasn't sure what else to do with that, but landed on the marriage theme because the idea of a Zombie Archetype based around rings and marriage was too weird not to do.
 
Monsters:
 
Ringhost Apparition
Zombie/EARTH/Spirit/Union
Level 1
Cannot be Special Summoned, except by its own effect. Once per turn, you can either: Target 1 "Ringhost" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each of these effects of "Ringhost Apparition" once per turn
● If this card is returned from the field to the hand: You can target 1 "Ringhost" monster you control; equip this card to that target.
● When this card is Normal or Special Summoned: You can return this card to your hand, and if you do, draw 1 card, then discard 1 card.
0/0
 
Ringhost Spirit
Zombie/EARTH/Spirit/Union
Level 4
Cannot be Special Summoned, except by its own effect. Once per turn, you can either: Target 1 "Ringhost" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each of these effects of "Ringhost Spirit" once per turn
● If this card is returned from the field to the hand: You can target 1 "Ringhost" monster you control; equip this card to that target.
● You can discard this card; add 1 "Ringhost" card from your Deck to your hand, except "Ringhost Spirit", also you cannot cards from your Deck to your hand for the rest of the turn, except by drawing them.
1500/1500
 
Ringhost Zombie
Zombie/EARTH/Spirit/Union
Level 4
Cannot be Special Summoned, except by its own effect. Once per turn, you can either: Target 1 "Ringhost" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each of these effects of "Ringhost Zombie" once per turn
● If this card is returned from the field to the hand: You can target 1 "Ringhost" monster you control; equip this card to that target.
● If this card is in your hand or GY: You can target 1 "Ringhost" monster you control; Special Summon this card and return that target to the hand.
1000/2000
 
Ringhost Reborn
Zombie/EARTH/Spirit/Union
Level 4
Cannot be Special Summoned, except by its own effect. Once per turn, you can either: Target 1 "Ringhost" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each of these effects of "Ringhost Reborn" once per turn
● If this card is returned from the field to the hand: You can target 1 "Ringhost" monster you control; equip this card to that target.
● If this card is in your hand or GY: You can send 1 "Ringhost" Equip Card you control to the GY; Special Summon this card.
1800/500
 
Ringhost Reaper
Zombie/EARTH/Spirit/Union
Level 5
Cannot be Special Summoned, except by its own effect. Once per turn, you can either: Target 1 "Ringhost" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each of these effects of "Ringhost Apparition" once per turn
● If this card is returned from the field to the hand: You can target 1 "Ringhost" monster you control; equip this card to that target.
● You can send 1 Equip Card equipped to this card to the GY; destroy 1 card your opponent controls and/or 1 random card in their hand.
2000/2000
 
Spells/Traps:
 
Ringhost Chapel of Eternity
Field Spell
Once per turn: You can target 1 "Ringhost" monster or Equip Card you control; return it to the hand, then place 1 Ringhost Counter on this card. All "Ringhost" monsters you control gain 500 ATK/DEF for each Ringhost Counter on this card. During the End Phase, if exactly 1 "Ringhost" monster would be returned to your hand, you can remove 1 Ringhost Counter from this card instead.
 
Ringhost Marital Unity 
Continuous Spell
When this card is activated: You can target 1 "Ringhost" monster in your GY and 1 "Ringhost" monster you control; equip the first target to the second target. During your Main Phase, you can Normal Summon 1 "Ringhost" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn). While a "Ringhost" monster is equipped with an Equip Card, it cannot be targeted by or destroyed by your opponent's card effects. You can only activate 1 "Ringhost Marital Unity" per turn.
 
Ringhost Wedding Deathbed
Normal Spell
Target 1 "Ringhost" monster you control that is not equipped with an Equip Card; equip 1 appropriate Zombie Union monster from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. While that card is equipped to that target, it cannot be equipped with other Equip Cards. You can only activate 1 "Ringhost Wedding Deathbed" per turn.
 
Ringhost Bond of Attachment
Normal Trap

Target 1 "Ringhost" monster you control; equip this card to that target. It cannot be destroyed by battle or card effects. While this card is equipped to a monster, if that monster would be returned to the hand by an effect, you can return this card instead. If this card is sent from the field to the GY: You can target 1 "Ringhost" card in your GY, except "Ringhost Bond of Attachment"; add it to your hand.


Qóut, Juggernaut Slasher

13 November 2018 - 09:21 AM

So this here is a monster of the Link Monster kind, it's a LINK-4, and it does attack and gain ATK, so that's cool, uhm, we got Equip Spell support here too, yeah, something to do with protection and such. Better in the Main Monster Zone, crazy gains. Oh and it's a Dinosaur, because big old beasts from the past are rad, with swords and what have you, k byeeeee
 

qout_juggernaut_slasher_by_zaziuma-dcrvz

2+ monsters, including a Link Monster
When this card declares an attack: You can discard 1 card; for each zone this card points to with no monsters in them, this card gains 1000 ATK until the end of the Damage Step. During the turn you activate this effect, non-Link Monsters cannot be Special Summoned from your Extra Deck or attack. While this card is equipped with an Equip Card, it cannot be targeted or destroyed by other card effects.

Fi the Pyrotechnician

07 November 2018 - 02:58 PM

A LINK-2 monster that focuses on co-linking, should you Link Summon it so it co-links, you get to destroy all non-co-linked monsters on the field. It also gains 1000 ATK while co-linked, and during the End Phase, you can finish off your turn by burning, as for each co-linked monster on the field, both players take 500 damage.
 

fi_the_pyrotechnician_by_zaziuma-dcrf6mi

2 monsters with Levels
When this card is Link Summoned and becomes co-linked to a monster: You can destroy all non-co-linked monsters on the field. Gains 1000 ATK while co-linked. During the End Phase: Both players take damage equal to the number of co-linked monsters on the field x 500.


Dark Bird of Simorgh

06 November 2018 - 11:27 AM

I like Dark Simorgh a fair bit, so wanted to make some pretty direct support for it, in form of a Winged Beast that's both WIND and DARK in the hand and GY, and is able to quickly fill the GY with monsters. Along with that, it can re-add itself when banished from the GY to activate a card effect, making you able to Summon Simorgh later on. It's a Spirit monster as well for this reason, allowing you to add it back to your hand during your End Phase so you have two copies in your hand, should you send another one of these from your Deck to the GY with its effect.

 

dark_bird_of_simorgh_by_zaziuma-dcr8zcm.

Cannot be Special Summoned. While this card is in your hand or in the GY, it is also a DARK monster. When this card is Normal or Flip Summoned: You can send 1 WIND monster and DARK monster from your Deck to the GY. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. If this card is banished from your GY to activate a card effect: You can add this banished card to your hand. You can only use this effect of "Dark Bird of Simorgh" once per turn.

Mechanical Voidmaster

04 November 2018 - 04:44 AM

A powerful high Level Gemini monster, inspired by Chemicritters, an Archetype I often forget exists, but do like the idea of. So, it's a Level 8, so it works well for them, and deals with banishing, which they also do a bit, so you can use that in their Deck, but it works well for any Gemini Deck. It is able to lose 1000 ATK and DEF until the end of the turn to banish a lot of your opponent's monsters, and gains ATK and DEF based on banished monster, making it able to regain some of the ATK and DEF again.
 

mechanical_voidmaster_by_zaziuma-dcr56jg

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● Once per turn: You can have this card lose 1000 ATK and DEF until the end of this turn, and if you do, banish as many monsters your opponent controls whose combined ATK and DEF are less than or equal to this card's combined ATK and DEF.
● All Gemini monsters you control gain 100 ATK and DEF for each banished monster.