Jump to content

Zaziuma

Zaziuma

Member Since 29 Aug 2014
Offline Last Active Today, 09:09 AM
***--

Electric Barrier

12 August 2017 - 05:57 AM

I got inspired by Weathery and their unique Spell/Traps that have effects for monsters in the same column and adjacent to that monster as well, it's an odd idea, but also a neat one that I can see being used for various cards, so here's a card for Thunder Decks, as they are able to spam monsters pretty easily, also you can use cards that change Type such as DNA Surgery to make use of this card in other Decks, and the last effect makes it so it's harder for your opponent to get rid of both DAN Surgery and this card as well.

 

electric_barrier_by_zaziuma-dbjrrfp.png

Thunder monsters in your Main Monster Zone in the same column as this card, and Main Monster Zones adjacent to that zone cannot be targeted by your opponent’s card effects. If you control 3 or more Thunder monsters, your opponent cannot target Spell/Traps you control with card effects.

Aether Angel Archetype (9/?)

10 August 2017 - 12:47 PM

Aether Angel is an Archetype of Fairy/WIND Level 4 and 6 monsters. They focus on having Set Spell/Traps and having their Spell/Traps and monsters in the same column as each other as well. Their main strategy is activate and Set their Continous Spell/Traps, both so you can activate them again for various effects, as well as supporting the monsters, which each has an effect that activates if they are destroyed in the same column as a Set Spell/Trap (including the opponent's cards). Aether is a concept relating to a part of the sky believed to be godly or mystical and appears in various religious beliefs.
 
Monsters:
 
Aether Angel Medeon
Fairy/WIND
Level 4
When this card is Normal or Special Summoned: You can Set 1 "Aether Angel" Spell/Trap from your Deck in the same column as this card, but it cannot be activated while this card is face-up on the field. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Medeon" once per turn.
1300/1500
 
Aether Angel Endriel
Fairy/WIND
Level 4
When this card is Normal or Special Summoned: You can Special Summon 1 "Aether Angel" monster from your hand in Defense Position in the same column as an "Aether Angel" Spell/Trap you control, except "Aether Angel Endriel". If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Endriel" once per turn.
1600/1100
 
Aether Angel Nujiel
Fairy/WIND
Level 4
When this card is Normal or Special Summoned: You can target 1 "Aether Angel" Continuous Spell/Trap you control; destroy that target, and if you do, you can Set 1 Spell/Trap from your hand, also if that Spell/Trap is in the same column as this card, it can be activated this turn. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Nujiel" once per turn.
1400/1600
 
Aether Angel Anumar
Fairy/WIND
Level 6
When this card is Normal Summoned: You can add 1 "Aether Angel" monster from your Deck to your hand, except "Aether Angel Anumar", then if this card was Tribute Summoned, you can add 1 "Aether Angel" Spell/Trap from your Deck to your hand. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Anumar" once per turn.
2000/2000
 
Aether Angel Samiel
Fairy/WIND
Level 6
If you activate an "Aether Angel" Spell/Trap in the same column as this card: You can Special Summon 1 "Aether Angel" monster from your hand or GY, except "Aether Angel Samiel", also you cannot Special Summon monsters, except "Aether Angel" monsters for the rest of this turn. If this card is destroyed by battle or card effect while in the same column as a Set Spell/Trap: You can draw 1 card. You can only use each effect of "Aether Angel Samiel" once per turn.
2200/1800
 
Spell/Traps:
 
Aether Angel Energy
Quick-Play Spell
Target 1 "Aether Angel" Continuous Spell/Trap you control; Set that target, then if this card is in the same column as an "Aether Angel" monster you control, Set this card instead of sending it to the GY. If an "Aether Angel" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Aether Angel Energy" per turn.
 
Aether Angel Risen
Continuous Spell
During your Main Phase, you can Normal Summon 1 "Aether Angel" monster in addition to your Normal Summon/Set in the same column as this card (You can only gain this effect once per turn.) All "Aether Angel" monsters you control gain 200 ATK and DEF for each Set Spell/Trap you control. If this card would be destroyed, you can destroy 1 "Aether Angel" monster in the same column as this card instead.
 
Aether Angel Fallen
Continuous Spell
When this card is activated: Reduce the Level of all "Aether Angel" monsters you control and in your hand by 1 until the end of this turn. You can target 1 "Aether Angel" card in your GY; shuffle it into the Deck, or if this card is in the same column as an "Aether Angel" monster you control, you can add it to your hand instead. You can only use this effect of "Aether Angel Fallen" once per turn. If this card would be destroyed, you can destroy 1 "Aether Angel" monster in the same column as this card instead.
 
Aether Angel Skies
Continuous Trap

You can target 1 "Aether Angel" monster you control in the same column as this card (Quick Effect); return it to your hand, and if you do, Special Summon 1 "Aether Angel" monster from your hand whose Level is less than or equal to that target, but with a different name. You can only use this effect of "Aether Angel Skies" once per turn. All "Aether Angel" monsters you control are unaffected by cards and effects activated on your opponent's field in the same column as them. If this card would be destroyed, you can destroy 1 "Aether Angel" monster in the same column as this card instead.


Gust Burster

05 August 2017 - 05:45 AM

A Winged Beast Xyz Monsters designed for Lyrilusc to make you able to get more monsters out by using a lower Ranked monster, however you must Xyz Summon it in Attack Position and its effect only works in Defense Position, though it has an effect that allows you to change its position. It's able to Special Summon any Winged Beast from the hand or Deck, which is why the cost and condition is that high, and due to it being relatively easy to Xyz Summon due to the alternate Summoning method. You can also use it in Level 4 Winged Beasts Decks, though it's more costly since you need 3 monsters, rather than using an Xyz Monster you already own.

 

gust_burster_by_zaziuma-dbixh61.png

3 Level 4 Winged Beast monsters
You can also Xyz Summon this card in Attack Position by using a Rank 3 or lower Winged Beast Xyz Monster you control as material. (Transfer its materials to this card.) Up to twice per turn, if this card is in Defense Position. You can detach 1 material from this card, then discard 1 Winged Beast monster; Special Summon 1 Winged Beast monster from your hand or Deck. Once per turn, if this card is in Attack Position: You can target 1 Spell/Trap on the field; destroy that target, then change this card to Defense Position.

 


Chain Summoning (new erratum)

02 August 2017 - 09:10 AM

20431392_1054937584648379_77546079702367

Chain Strike

Quick-Play Spell

Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards are already activated in that Chain.

 

Finally a new wording, only Chain Summoning has this wording right now, though I'm sure they'll update Chain Strike and such later on. Oh and Kagetokage can no longer be Special Summon by other effects, though I'm not sure people even use that card anymore, so doesn't matter I guess.


Cloudy Weathery Threat

02 August 2017 - 08:40 AM

7c4f72ae.jpg?resize=300%2C169&ssl=1 CloudyWeatherySleet-DBSW-JP-OP.png?resiz

曇天気スレット Untenki Threat (Cloudy Weathery Threat)
Level 3 WIND Fairy Effect Monster
ATK 1500
DEF 1000
You can only use this card name’s (1) effect once per turn.
(1): If another face-up “Weathery” card you control is sent to the GY: You can target up to 2 “Weathery” Spell/Trap Cards from your GY; place them in your Spell & Trap Zone face-up.
(2): Once per turn, during the Standby Phase of the next turn after this card on the field was banished to activate a “Weathery” card’s effect: You can Special Summon this banished card.

 

Well, it's pretty good way to get back some cards, though right I still really hope they get some more speed rather than recovery.