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Member Since 02 Sep 2014
Member ID: 769,460
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Offline Last Active 35 minutes ago

In Topic: Psyko Beast [WRITTEN] (WIP)

16 June 2018 - 12:10 AM

Considering it's been awhile since I've even been here and my Discord has been ranting about you "stealing" an archetype idea that no one here even commented on when I posted it, Imma just review this as I've tested how the mechanic of attacking other monsters you control works on the Duel Portal.

My version is called Future Purge, based off of DOOM with FIRE Fiends and Cyberse monsters, and is combo and OTK oriented. The Deck has it's own problems but you have very basic ones that dont even apply to the mechanic because your archetype explores it very little in the first place. Let me explain.

1. Field Spells are BS and you shouldnt have your gimmick rely on them

You won't always draw it and it won't always stay on the field. Therefore your Deck won't always work as intended. Rather you shouldve just given the clause to all of your non-Tuners (aka the monsters supposed to be the predators), and leaving the Tuners to their own Yubel-esc devices.

The worst part is that you knew your monster line up was meh without it. "needed to start with the field spell just because the rest of the archetype would be kinda underwhelming otherwise". All you have to do is not design the monsters as underwhelming. Your Deck's cool factor is only as good as how consistent it's cool.

2. Your lack of Hard Once Per Turns (HOPTs) is amusing.

You can literally just keep running these monsters into your opponent and then spawing more monsters, leading to mass Deck thin and potentially effortless OTKs. This is especially prevalent due to your better Pot of Avarice that can literally just OTK your opponent on it's own if your opponent has anything good on board. That isn't fun for either player. Just kinda insulting, and RNG based.

In fact,

3. Armadillo is insulting

You can literally just Final Attack Force and attack for game no matter how many LP your opponent has, and on top of that draw 2 cards for each archetype monster that was in the GY before you do this. (Which is easy with all the monsters that cycle themselves into eachother)

This isn't necessarily OP (you have to run Final Attack Force for crying out loud), but it's not fun. Your gimmick is literally irrelevant. It's always better to just attack your monsters into the higher ATK monster. That makes 0 sense mechanically and narratively.

Mechanically it's just not what you were aiming for, Narratively this is like a Gazelle walking into a Leopard's mouth.

So yeah, your Deck isn't "attack other monsters you control". Its "having 10 Mystic Tomatos that are also Yubel and attacking into your opponent's monsters to have them use their effects, deal damage to your opponent, gain an additional attack, and gain advantage."

Anyways no hard feelings. This is my personal opinion from the experiences I've had with the mechanics. Imo for this kind of mechanic to be interesting, it needs at least more than destruction for advantage effects to be interesting in the first place, but having a food chain of sorts sounds kinds fun so I encourage you to try finding something that'll fix all of this.

Anyways I'll go back to my lack of being on this website. Will check back later for your reply.

In Topic: Lava Golem vs Cosmic Blazar Dragon

26 March 2018 - 09:19 PM

Gravity Bind Deck


Imma guess this is casual, but Imma just tell you know that Xyz and much more importantly Link Monsters don't have Levels. You'd be better off running a lot of Solemns and a lot of Mirror Forces, maybe with a side of Swift Scarecrow, Battle Fadar, Swords of Concealing Light, etc. If you go more monster heavy Supply Squad is a good casual option for getting consistent draw power, while Shard of Greed and Reckless Greed can get yourself enough tools to push your opponent off the cliff to insanity with Battle Traps. This is still a casual Deck but its at least casual in a modern sense rather than a 2010 sense.

In Topic: Archetype Generator Meta

26 March 2018 - 12:54 PM

This archetype is hard to design around




Starglassed Crimson, Heaven Beyond

LIGHT - Rank 12 - Warrior/Xyz/Effect - 4000 ATK/4000 DEF

3+ Xyz Monsters, including 1 Rank 10 or higher Xyz Monster / (This card is always treated as a "Sunglassed" card) Must first be Xyz Summoned (from your Extra Deck) by transferring all of the above cards' materials to this card so that it has 12 or more materials. This card and Xyz Monsters that have "Starglassed" Crimson, Heaven Beyond" that was Xyz Summoned this duel as material gain these effects. ● Cannot be Tributed, nor used as material, except for a Xyz Summon of a monster with a different name than this card. Once per Chain, when a card or effect effect is activated (Quick Effect): Detach 2 materials from this card; negate that effect, also Xyz Summon 1 Xyz Monster (from this card’s Xyz Materials) with a Rank lower than this card by using it as material. (Transfer this card’s materials to the Summoned monster.)

In Topic: Archetype Generator Meta

14 March 2018 - 11:20 PM

I mean the wording is solid. Taking it from the Double Tributers its pretty easy to do.


"This card can be treated as 2 Tributes for the Tribute Summon of a [...] monster."


"This card can be treated as 2 Tributes materials for the Tribute Xyz Summon of a [...] Xyz mMonster."


"This card can be treated as 2 materials for the Xyz Summon of a [...] Xyz Monster."


if you REALLY want to, you can specify level on it.


"This card can be treated as 2 Level x materials for the Xyz Summon of a (you could also add Rank here) [...] Xyz Monster."


I've done crazier things before. Unless there's something in particular stopping this from working or something in the archetype's balance that would rather me not have the effect I'd rather keep it, since this archetype is my exploration of Xyz Monsters in Link Format. This is a interesting part of Xyz Monsters as well, and I'd rather not be restricted by Konami's lack of confidence in the mechanic. If they can make Xyz Monsters that only need 1 material then I should be able to make monsters that can be treated as 2 materials.

In Topic: Cardfight! Vanguard's getting rebooted. I shit you not.

14 March 2018 - 03:39 AM


EDIT: Actually, I just realized that, nostalgia-peddling aside, this is Bushi addressing the issue with the early G era. That is, players preferred the existing Legion-era stuff over the Stride stuff early on. Why use Altmile when Thing Saver was a lot stronger? If they pushed forward with new mechanics, why run the new, weaker stuff when you already have a $500 deck that demolishes them?


This is kinda the argument for having power creep in card games, where if you don't actually power creep stuff no one that cares about winning (the majority of players) will care about the new cards. It's unfortunately a necessary evil for these kinds of games, unless you have something like Magic or Hearthstone where the cards rotate out every so often.


Personally, I watched the anime a long time ago and liked the aspects of making some parts of playing trading card games more realistic, although in Vanguard G they wouldn't explain what the cards do, which just sucked for someone like me who doesn't play the game. I respect the design of the game though, as the mechanics seem pretty cool. The Dimension Police were always the coolest to me but I might be wrong.