Does anyone miss the old days of the Synchro Era where there were little to no HOPTs? Well, save yourself these cards still have them, except that they have exceptions.
You can only use this effect of "" once per turn, unless your LP is exactly x000.
these LP amounts would be either 1000, 2000, 3000, or 4000 depending on the card, so you would have to play to get from 8000 LP to that number of LP to exploit the archetype.
Atm I'm experimenting with PSCT to see what explains the card text the best, so if you have anything better go for it. If you have criticism on the game design of the cards that would also be awesome. Some reviews would be nice but if you're intimidated by the length, skimming the first couple monsters to discuss the concept is fine.
Anyways, let's get to the cards (this might get a bit crazy)
Yeah we're starting off with some of the more controversial cards, aren't we?
If this reminds you of Level Eater, which was banned, then yes you would be right to think so. The archetype is my homage to the 5ds era, and what would that be without Level Eater?
The trick is that you have to use it with Psychic monsters and it can't be used for anything except for the archetype Extra Deck Monsters.
On top of that, you have to have exactly 1000 LP to use it like Level Eater, which is not too hard but it'll be hard to survive the next turn if you leave it there, so some of the strategy will be from staying alive and exploiting the gimmick as much as possible.
Oh. You thought we were done with the 5Ds shenanigans? Yeah no now we have a version of Mind Master. For those of you that don't know, Mind Master was one of the 2 or 3 cards that made Konami decide to make more cards with HOPTs, because there were A LOT of bs shenanigans you could do with the card, cycling your entire Deck's worth of Psychic monsters. This card is like that but harder to use. For starters, you're limited by your LP in what you can Summon, and can only use the effect more than once if you have exactly 2000 LP, so in order to use it more often, you'll have to keep gaining LP.
Also that last clause. If you use the effect, the monster gets destroyed, and then you resummon it, you can't activate the effect. You can only use 1 copy's effects per turn. Makes some of the things you'll do with the card more vulnerable, so it gives your opponent a couple more options.
My god a relatively normal card?
Anyways this is a bit more simple. Either gain your LP so you don't die or pay LP to SS something from the GY. Also, you might've noticed these aren't exactly supporting an archetype yet. This is because the mechanic itself with the stats of the cards are most of the encouragement players are going to need. Unless its a Psychic monster with ATK/DEF sums of a multiple of 1000, then its going to be a lot harder to pull off combos with them rather than the archetype cards.
Back to Dark Souls Images
This one is a discard to search and/or a better version of Golden Ladybug. The idea is that the first effect gives you more variety in your LP and to give the second effect more versatility in what it can search.
Totally not Dr. Stange over here is a Stratos-esc searcher... kinda. It's a bit more versatile of a searcher since it doesn't require sum ATK/DEF, but its also archetype specific and 1000 or more LP of payment. Some of the cards also banish, so it also recycles.
Some may be wondering why this card's cost is separated from its SS. That's so you can pay the cost twice. Lemme explain.
If you're over 4000 LP, you can put your LP from above that to exactly 4000, and then NOT Summon this, and since its a HOPT with a 4000 LP exception, you can use it again to get to either 3000 or 2000 LP. The card can even keep staying in your hand to help with LP modularity, but you're probably SS this. It has the ATK boost and can run over problematic monsters if you're having problems. It could potentially force a negate as well, so that could be useful.
This one is a bit more of a necessity. Rather than relying on your LP count, this pays straight numbers of LP, but can't course correct you if your opponent damaged you and screwed up your LP. This card is also a modularly leveled Tuner and a powerful heal. This was made to cover a couple things that the archetype was screwing up that I didn't intend it to, and fixed several problems the archetype were having with versatility and consistency on the Duel Portal. Works well but I'm still tinkering.
Oh look a Field Spell
Originally this archetype was going to have more Spell/Traps called Grimoires, but the list was getting long and the monsters did everything already so I felt that I could just make the typical Field Spell searcher more interesting. You can pay anything to search a Grimseer, or pay 2000 to be able to search another copy of itself or the Level 1 monsters (that if you remember were pretty good). This is another LP manipulation card that helps a lot when trying to get your LP where you want it. It can also course correct your LP when you're opponent is continuously attacking you with everything.