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Thomas Zero

Thomas Zero

Member Since 08 Sep 2007
Member ID: 7,710
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Offline Last Active Today, 04:22 PM
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#7134719 [SDR] Endymion Support

Posted by Thomas Zero on 14 February 2019 - 03:42 PM

Spell Power Control effectively can work with the decks link monster where it can grant a massive attack boost based on the number of copies on field/in grave.

Also I find it hilarious that Guidance of Spell Salvation is literally a Warrior Returning Alive for Spellcasters even though its limited to Effect monsters and has a hard OPT.


#7133202 [DANE] Super Quantal Mech Beast Lusterex

Posted by Thomas Zero on 24 December 2018 - 01:23 PM

5C807143-DCCE-4D33-87DB-3F25B28B6D21.jpe
 
Super Quantal Mech Beast Lusterex
Rank 7 LIGHT
Machine/Xyz/Effect
2 Level 7 Monsters
If this card has no Xyz Material it cannot attack. Once per turn, you can detach 1 Xyz material from this card to target 1 Effect Monster on the field; Negate that monster’s effect until the end of the turn. If this card has “Super Quantum White Layer” as Xyz Material, you can activate this effect during your opponent’s turn. Once per turn, during your Main Phase: You can attach 1 “Super Quantum” monster from your Hand or Field to this card as Xyz Material.
ATK/2700 DEF/1900


#7133199 [DANE] Impcantation Creator – Crealtar

Posted by Thomas Zero on 24 December 2018 - 01:16 PM

348BC2CE-BB08-4E39-BDF4-0A123918CD8A.jpe

 

Impcantation Creator – Crealtar
lv 10 LIGHT
Fiend/Ritual/Effect
You can Ritual Summon this card with “Impcantation Celebration”. During either player’s Main Phase: You can reveal this card in your hand; discard 1 card, then Special Summon “Impcantation” monster(s) from your GY whose total Level(s) are 10, also return those monsters to the Deck during the End Phase. You can only activate this effect of "Impcantation Creator – Crealtar" once per turn. All non-Ritual “Impcantation” monsters you control gain 2000 ATK, also their effects are negated.
ATK/3000 DEF/3000




#7132829 [Written] Utopic Linktopia

Posted by Thomas Zero on 22 December 2018 - 09:06 AM

Utopic Linktopia
LIGHT
Link: D
Warrior/Link/Effect
1 Level 4 Effect Monster
Cannot be used as Link Material for a Link Summon. When a "Utopia" Xyz monster is Xyz Summoned to a zone this card points to: attach 1 Level 4 monster from your Deck to the summoned monster as Xyz Material. When any player's monster declares an attack: you can tribute this card; negate that attack. You can only Summon 1 "Utopic Linktopia" per turn.
ATK/500 LINK-1

So Linktopia is a Link 1 monster that focus on Utopia and Level 4 monsters as it can be summoned off 1 Level 4 effect monster and each time you summon a Utopia and Rank it up, it gains an additional Xyz material in the form of a Level 4 monster from your deck. Finally its last effect allows it to tribute itself to negate any attack.

While this card is ideal in any Deck using Level 4 effect monsters it also can be powerful in Utopia decks where you can first make this, make Utopia Double (get a Xyz Material so its on 3), get Double or nothing and go into Utopia (5 Xyz Material), up into Ray or Prime (7 Material) and finally go into Utopia the Lightining (9 Xyz Material). Then with that you have a Lighting that can use its effect 4 times where you can also tribute this with any prior form and combo Double or Nothing with it.


#7132649 [Written] Assault Warrior

Posted by Thomas Zero on 21 December 2018 - 11:31 AM

Assault Warrior
lv 4 EARTH
Warrior/Tuner/Effect
When this card is Normal Summoned: add 1 card that list "/Assault Mode" or "Assault Mode Activate" in its text from your Deck to your hand. If this card is used as Synchro Material for a Synchro Summon: you can activate "Assault Mode Activate" during the turn it was set.
ATK/1700 DEF/0

So Assault Warrior is a Level 4 Warrior Tuner that helps to invoke /Assault Mode a little easier as it can search for any Assault card from your deck, in addition if it was used as Synchro Material to Synchro Summon it also lets you play Assault Mode Activate during the same turn it was set so you can quickly go into Assault mode right on the spot with this card.

Ideally with this card you can play this with Blue Mountain Butterspy to go into any Level 8 Synchro like Stardust, Red Dragon and Colossal Fighter while first adding the necessary card from your deck in order to go into Assault mode.


#7131833 [Written] Ojama Rook

Posted by Thomas Zero on 14 December 2018 - 12:22 PM

Ojama Rook
LIGHT
Link: DL, DR
Beast/Link/Effect
2 Beast Monsters.
While "Ojama Country" is in a Field Zone, this card gains 2000 ATK. While you control this card "Ojama Country" you control is unaffected by your opponents card effects. When a "Ojama" monster you control except "Ojama Rook" is targeted for an attack: you can change the target of the attack to this card, and if you do, double this cards ATK during damage calculation only. You can only activate this effect of "Ojama Rook" once per turn.
ATK/0 LINK-2

So with Ojama Emperor reveal, I made Rook to help protect Ojama Country and other Ojama monsters you control where if your opponent targets an Ojama for an attack, this card will come in to intercept it and double its attack in the process.

In Ojama's this card will act as a defensive wall that your opponent will have to try and bypass to get through to destroy Ojama Country and your other Ojama monsters.


#7131473 [Written] Odd-Eyes Phantasy Dragon

Posted by Thomas Zero on 11 December 2018 - 02:07 PM

Odd-Eyes Phantasy Dragon
lv 7 DARK
Scale: 4
Pendulum: Increase the ATK and DEF of all "Odd-Eyes" monsters you control equal to the number of "Odd-Eyes" monsters face-up in the Extra Deck x 200. While their are 3 or more Level 7 or higher "Odd-Eyes" monsters face-up in your Extra Deck, "Odd-Eyes" monsters you control cannot be destroyed by battle or by card effects.
Dragon/Pendulum/Effect
This Pendulum Summoned cards maximum number of attacks during each of your Battle Phases is equal to the number of cards in your Pendulum Zones +1. During your Main Phase: you can discard this card from your hand; add 2 "Odd-Eyes" monsters with different names and different Pendulum Scales from your Deck to your hand. You can only activate this effect of "Odd-Eyes Phantasy Dragon" once per turn. You can only control 1 face-up "Odd-Eyes Phantasy Dragon".
ATK/2500 DEF/2000

So Odd-Eyes Phantasy Dragon is another variant of Odd-Eyes Pendulum Dragon which can discard itself in order to get you 2 Odd-Eyes with different scales like Mirage and Persona dragon in order to set up your scales. In addition if you get it on the field through Pendulum Summoning it can make a maximum of 3 attacks during each of your Battle Phases with 2 cards in your Pendulum Zones. Finally this cards Pendulum effect both boost all Odd-Eyes and then protects them if you have 3 or more Level 7 or higher "Odd-Eyes" Pendulums in your Extra Deck.

In Odd-Eyes this card would be a good playmaker for setting up your scales where since it discards itself to the grave from hand it balances itself from its multi attacking ability.


#7130501 [19PP] 5 New Cards

Posted by Thomas Zero on 02 December 2018 - 02:49 PM

Mighty Flame Swordsman: 1 Down Arrow and 1 Side Arrow isn't too bad for a Link 2 guaranteed it gives a boost to Warriors and can float a non-Link monster from your grave where it doesn't negate effects so under the right circumstances it can be a effective card.

Speedroid Marble Machine: Speedroid Stratos that locks into WIND monsters isn't that bad.

Performapal Kuribohrder: defensive LP gain is a neat side option if your using multiple life cost cards.

Starving Venemy Lethal Dose Dragon: Reducing ATK with Counters and negating effects is okay for it getting around big monsters. Ideally in a DARK Dragon Pendulum Deck using Pendulum Fusion so you can get all your monsters out and then Pendulum Fusion using your Scales and a Pendulum you control to make this.

Number XX: Infinity Dark Hope: Basically a Xyz Goyo Guardian on Steroids but requires you to play trains at least to play this.


#7129234 [Written] Attack Attribute

Posted by Thomas Zero on 20 November 2018 - 04:05 PM

Attack Attribute
Spell Card
Target 1 monster you control, increase the targeted monsters ATK equal to the number of monster of monsters you control and in your GY with different Attributes x 300. (Quick Effect): you can banish this card from your GY; inflict damage to your opponent equal to the number of monsters you control and in your GY with different Attributes x 600. You can only activate this effect of "Attack Attribute" once per turn.

So Attack Attribute is a Spell Card that gives a permanent boost equal to the number of Attributes you have on field and grave where it can boost your monsters up to a maximum 1800 where it also deals damage by banishing itself where it can deal up to a max 3600 damage if you have 6 attributes on both field and grave.

In decks that use multiple attributes like Elementsaber, Yang Zing and E-HERO's this card can be potentially used to devastating effect with its effect damage ability.


#7129034 [Written] Warp Warrior

Posted by Thomas Zero on 19 November 2018 - 02:15 AM

Warp Warrior
WIND
Link: L, D, R
Warrior/Link/Effect
2+ Warrior Effect Monster
This card, also monsters in zones this card point to can attack your opponent directly, but when it or a monster in a zone it points to does so using this effect, the battle damage inflicted to your opponent is halved. When your opponent targets this card for an attack, you can negate that attack, then, move this card to Main Monster zone on your side of the field. You can only activate this effect of "Warp Warrior" once per turn.
ATK/2400 LINK-3

So Warp Warrior is a Link 3 monster that can attack directly along with enabling monsters in zones it points to, to attack directly as well. In addition it can dodge an attack once to move to a different main monster zone while also opening more zones up with its Link Markers.

In Warrior Decks this card helps with giving them a means to open up more zones for Extra Deck plays while granting you a means to push for more damage on your opponent.


#7128951 [Written] Salamangreat Burn Wyverno

Posted by Thomas Zero on 18 November 2018 - 11:49 AM

Salamangreat Burn Wyverno
lv 5 FIRE
Cyberse/Fusion/Effect
2 "Salamangreat" Monsters
When this Fusion Summoned monster destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. If you would be dealt effect damage, increase this cards ATK equal to the amount you would of taken instead. If this card was Fusion Summoned using "Salamangreat Burn Wyverno" as a Fusion Material, this card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
ATK/2300 DEF/500

So Burn Wyverno is a new Fusion for Salamangreats that also acts as a Instant Fusion target for both Link Laddering and Reincarnation Fusions where it first can deal damage equal to the ATK of monsters it destroys and protect you from effect damage while increase its ATK. Then if this card used a copy of itself as a Fusion Material it also gets the ability to attack all monsters your opponent controls once each as well allowing you to rack up some heavy burn damage.

In Salamangreats this card being both a Instant Fusion and Fusion of Fire Target helps the deck get some added support with their set up for Fusion and Link summoning.


#7127108 [OCG] Deck Build Pack: Infinity Chasers

Posted by Thomas Zero on 05 November 2018 - 01:14 PM

Make a card that can treat a monster on the board as a Synchro perhaps?


That or they have a Spell that gets a Synchro from your Extra Deck to your opponents field and brings out one of your Meklords.


#7126641 Right back at ya!

Posted by Thomas Zero on 01 November 2018 - 05:12 PM

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#7125012 [Written] Thunderbolt Dragon

Posted by Thomas Zero on 23 October 2018 - 07:39 AM

Thunderbolt Dragon
lv 5 LIGHT
Thunder/Fusion/Effect
2 Thunder monsters
This card is treated as "Thunder Dragon" while on the field or in your GY. Must be Fusion Summoned. When this card is Fusion Summoned: increase your LP equal to the number of Thunder monsters you control x 500. When this card is sent to the GY or banished: Special Summon up to 2 "Thunder Dragon" from your hand, deck or GY. During the turn you activate this effect, you cannot summon monsters except Thunder monsters. You can only activate each effect of "Thunderbolt Dragon" once per turn.
ATK/1600 DEF/1500

So Thunderbolt acts as a generic Thunder Fusion which can be summoned via Instant Fusion in Thunder Dragons where it gives your LP a electric charge and when its sent to the grave or banished gets you 2 original Thunder Dragons to the field where both effects are limited by the hard OPT and this card is limited to being Fusion summoned meaning it can't be brought back by its own effect.

Ideally this can be summoned as a Instant Fusion target to then summon another Thunder monster to make the Link 2 Thunder Monster which would then trigger this cards effect to get 2 original Thunder Dragons to the field for either making a Link 4 or expanding on other plays.


#7124586 [Written] Impact Reactor

Posted by Thomas Zero on 20 October 2018 - 11:28 AM

I made the edit where the Level 1 and 2 when Normal Summoned can Special Summon another Impact Reactor from your hand to help with speed where with Airbase this enables you to get 3 monsters on the field at once.