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Thomas ZeroMember Since 08 Sep 2007
Member ID: 7,710
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- Most Active In Yu-Gi-Oh! TCG/OCG Card Discussion (2,043 posts )
- Member Title The HERO of YCM
- Age 27 years old
- Birthday September 14, 1991
- Skype kingdom.neos
- DB Name Thomas Zero
Posted by Thomas Zero on 20 October 2018 - 11:28 AM
Posted by Thomas Zero on 16 October 2018 - 01:33 AM
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Posted by Thomas Zero on 13 October 2018 - 01:41 PM
lv 7 EARTH
While you control only "Gouki" monsters, you can Special Summon this card from your hand. You can only Special Summon "Gouki Sparlio" this way once per turn. During your Main Phase: you can target 1 other "Gouki" monster you control that has a Level, the Level of all "Gouki" monsters you control become the same as the targeted monsters until the End Phase this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Sparlio". You can only use each effect of "Gouki Sparlio" once per turn.
Gouki Critical Ogre
Rank 3 EARTH
2+ Level 3 "Gouki" Monsters
While you control a "Gouki" Link monster, increase this cards ATK by 1000. Once per turn: you can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. If this card is sent from the field to the GY: add 1 "Gouki" card from your GY to your hand. You can only activate this effect of "Gouki Critical Ogre" once per turn.
Gouki Rumble Ogre
Rank 4 EARTH
2+ Level 4 "Gouki" Monsters
During the Battle Phases while you control a "Gouki" Link monster, this card is unaffected by your opponents card effects. Once per turn: you can detach 1 Xyz Material from this card; this card can attack all monsters your opponent controls once each. If this card is sent from the field to the GY: Special Summon up to 2 Level 5 or lower "Gouki" monsters from your GY to your side of the field in Defence Position. You can only activate this effect of "Gouki Rumble Orge" once per turn.
Gouki The Champion Ogre
Rank 5 EARTH
2+ Level 5 "Gouki" Monsters
This card cannot be destroyed by battle. When this card battles an opponents monster while you control a "Gouki" Link monster, your opponent cannot activate cards or effects until after damage calculation. Once per turn: you can detach 1 Xyz Material from this card; increase this cards ATK by 1000.
Gouki Tag Team
Activate this card while you control 2 or more "Gouki" monsters with Levels. Target 1 "Gouki" monster you control that has a Level, the Level of all other "Gouki" monsters you control become the same as the targeted monster and gain ATK equal to the targeted monsters Level x 200 until the End Phase this turn. If you Xyz Summon a "Gouki" Xyz Monster during the turn this card was activated, draw 1 card. You can only activate this effect of "Gouki Tag Team" once per turn.
So this new Gouki Support helps them with using Xyz's where Sparlio and Tag Team can effectively make Gouki Monsters have the same Level as the targeted monster. In addition the Gouki Xyz's each have their own offensive effects where Freed can attack directly, Rumble can attack all monsters at once and Champion can gain 1000 ATK during each of your turns. In addition they also gain effects if you also control a Gouki Link Monster to give you that additional edge during a duel.
In Gouki's these cards would give them a means to Xyz Summon as well as make a range of various Xyz Monsters due to how they all have different Levels.
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Posted by Thomas Zero on 08 October 2018 - 08:27 AM
lv 4 EARTH
If you have no monsters in your GY: You can Special Summon this card from your hand. You can only Special Summon "Madolche Puddingcessoeur" this way once per turn. If this card is Special Summoned: You can Special Summon 1 “Madolche” monster from your hand or Deck, except “Madolche Puddingcessoeur”, and if you do, reduce its Level by 1, also for the rest of the turn, you cannot Special Summon monsters, except “Madolche” monsters. You can only activate this effect of "Madolche Puddingcessoeur" once per turn. If this card in your possession is destroyed and sent to the GY by your opponent: Return this card to the Deck.
Posted by Thomas Zero on 07 October 2018 - 11:34 AM
Equip only to a Psychic monster. The equipped monster can attack twice during each of your Battle Phases. When the equipped monster attacks a Defence Position monster, inflict piercing battle damage. If the equipped monster would be destroyed by battle or by card effect, destroy this card instead.
So Psy Kicker is a equip spell that adds some offensive power to Psychics giving the equipped monster two attacks and piercing and can even destroy itself to protect the equipped monster.
In Psychic decks this card is most effective with your high ATK psychic monsters and can even work with Hyper Psychic Riser if summoned using Psychic Tracker to make its ATK 2600 where this grants it 2 attacks, piercing and one time protection.
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Posted by Thomas Zero on 06 October 2018 - 03:30 PM
Discard 1 card, then target up to 2 monsters your opponent controls; shuffle the targeted cards in to the Deck. You cannot attack your opponent directly during the turn this card is activated.
So Expulsion acts similar to how we got Twin Twister as a upgrade to MST where Expulsion Device also shuffles the targeted monsters you removed from the field into the deck (or Extra Deck for Fusion, Synchro, Xyz and Link Monsters) where its balanced by preventing you from being able to have your monsters attack your opponent directly that turn.
In any deck this card can effectively be used to disrupt your opponents plays involving multiple monsters and then shuffle them into the deck so that they are left with little resources.
Posted by Thomas Zero on 28 September 2018 - 07:02 AM
Hyper Psychic Rider
Level 6 EARTH
1 Tuner + 1+ non-Tuner monster
Monsters with ATK less than this card’s ATK cannot attack, and monsters on the field with ATK higher than this card’s ATK cannot activate effects. If this card is destroyed and sent to the GY by your opponent: You can target 2 monsters in your GY with the same Type and Attribute (1 Tuner and 1 non-Tuner); add those monsters to your hand. You can only activate this effect of "Hyper Psychic Rider" once per turn.
Posted by Thomas Zero on 28 September 2018 - 05:58 AM
Level 3 EARTH
If you control a Level 3 monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheelder" this way once per turn. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field whose ATK is less than the ATK of the Synchro Monster this card was used as Synchro Material for; destroy that monster. You can only activate this effect of "Psychic Wheelder" once per turn.
Posted by Thomas Zero on 28 September 2018 - 05:52 AM
Discard 1 "Polymerization" or "Fusion" Spell/Trap Card from your hand; draw 2 cards. You can only activate "Draw Polymer" once per turn.
So a simple concept but Draw Polymer is a support card for Fusion Decks where it allows you discard a Fusion card to draw 2 where in decks that have a high number of Fusion Spell/Traps this card can effectively help you go through your deck getting the cards you need in order to set up your field where this card is balanced by a hard OPT clause.
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Posted by Thomas Zero on 26 September 2018 - 10:57 AM
lv 10 LIGHT
"Elemental HERO Kingdom Neos + "Elemental HERO Brave Neos"
Must be Fusion Summoned with the listed Fusion Materials. This card gains 300 ATK and DEF for each "HERO" and "Neo-Spacian" monster on the field and in your GY. During your turn, this card is unaffected by your opponents card effects. While you control a "HERO" Link monster, "HERO" monsters you control cannot be destroyed or banished by your opponents card effects. "When this card leaves the field, Special Summon 1 "Elemental HERO Honest Neos" and 1 "Elemental HERO Neos" from your Deck and/or GY to your side of the field. You can only activate this effect of "Elemental HERO Brave Kingdom Neos" once per turn.
Brave Kingdom Neos acts as a parallel between the custom card Elemental HERO Kingdom Neos a Fusion that use's Honest Neos and Elemental HERO Brave Neos that uses the Elemental HERO Neos and combines them into the Ultimate HERO gaining ATK and DEF for every HERO on the field and in grave, has protection during your turn and if you control a HERO Link Monster grants your monsters protection from being destroyed or banished. Also if this leaves the field, it gets you both Honest Neos and Neos onto the field as a layer of offensive defence.
In HERO Decks though this is a Fusion that requires 2 Fusions to make, the materials themselves can generally be easy to get on the field with Kingdom Neos being able to summon itself by sending materials into the deck from hand, field and grave and with Brave Neos being summoned of Neos Fusion by sending materials from the deck to the grave.
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Posted by Thomas Zero on 25 September 2018 - 05:47 AM
Elemental HERO Brave Neos
Level 7 LIGHT
“Elemental HERO Neos” + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys a monster by battle: You can add 1 Spell/Trap Card that specifically lists the card name “Elemental HERO Neos” from your Deck to your hand.
Elemental HERO Cosmo Neos
Level 11 LIGHT
“Elemental HERO Neos” + 3 “Neo-Spacian” monsters with different Attributes
Must first be Special Summoned by shuffling the above cards you control into the Deck (you do not use “Polymerization”). If this card is Special Summoned from the Extra Deck: You can activate this effect; your opponent cannot activate effects on the field for the rest of this turn. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn, during the End Phase: Shuffle this card into the Deck, and if you do, destroy all cards your opponent controls.
Normal Spell Card
Special Summon 1 Fusion Monster that lists exactly 2 Fusion Materials, including “Elemental HERO Neos”, by sending its Fusion Materials from your hand, Deck, or field to the GY, ignoring its Summoning conditions, also you cannot Special Summon for the rest of this turn. If a monster you control that lists “Elemental HERO Neos” as a Fusion Material would be destroyed by battle or card effect, or returned to the Extra Deck by its own effect, you can banish this card from your GY instead.
Normal Trap Card
If you control no cards, you can activate this card from your hand. Special Summon any number of “Neo-Spacian” monsters and “Elemental HERO Neos” with different names from your hand or GY in Defense Position, but their effects are negated, also while any of them are face-up on your field, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate "NEXT" once per turn.