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Thomas Zero

Thomas Zero

Member Since 08 Sep 2007
Offline Last Active Today, 04:15 PM

#7088202 cowcow’s been abducted by a bird

Posted by Thomas Zero on 17 March 2018 - 02:36 AM

No one is forcing you to look at this thread. Don’t be such a shithead.

so apparently RAEG becomes Dr Seuss when he's angry.

#7086860 That look like it hurt

Posted by Thomas Zero on 11 March 2018 - 09:34 AM

  • Dad likes this

#7086851 cowcow’s been abducted by a bird

Posted by Thomas Zero on 11 March 2018 - 08:01 AM

Well with this topic that's where your wrong RAEG, Cowcow....


...is the bird! also...

#7086522 Dad's a Phantom

Posted by Thomas Zero on 09 March 2018 - 05:25 PM

Taking Phantom Thieves to a whole new level.
  • Dad likes this

#7084571 Post a Candy/Chocolate and I'll Rate It

Posted by Thomas Zero on 02 March 2018 - 05:13 PM


#7079196 [Fusion Style HERO's] HERO Force 2018

Posted by Thomas Zero on 14 February 2018 - 01:45 PM

Extra Deck: 15
1 Elemental HERO Great Tornado
1 Elemental HERO The Shining
1 Elemental HERO Nova Master
1 Elemental HERO Absolute Zero
1 Elemental HERO Escuridao
1 Elemental HERO Gaia
1 Elemental HERO Steam Healer
1 Elemental HERO Mariner
1 Number S39: Utopia the Lighting
1 Number 39: Utopia
1 Powercode Talker
1 Decode Talker
1 Isolde, Two Tales of Noble Knights
1 Security Dragon
1 Link Spider

Monsters: 16
2 Elemental HERO Honesty Neos
2 Elemental HERO Ocean
2 Elemental HERO Solidman
2 Elemental HERO Blazeman
2 Elemental HERO Shadow Mist
2 Elemental HERO Avian
2 Vision HERO Vyon
2 Rainbow Kuriboh

Spells: 16
2 Miracle Fusion
2 Polymerization
2 E - Emergency Call
2 A HERO Lives
2 Legacy of a HERO
2 Instant Fusion
2 Twin Twister
2 Scapegoat

Traps: 8
2 Storming Mirror Force
2 Back to the Front
2 Lost Wind
2 Bottomless Trap Hole

So with the new banlist this deck has been modified with 2 Bottomless and switched Woodsman out for Solidman. In addition I also have Utopia and Lighting in the Extra Deck taking out the Vision HERO Fusions.

As mentioned in the title the deck is focused on Fusion rather than Masked HERO's where Vyon and Blazeman are good Fusion searchers for the deck while having Solidman, A HERO Lives and Instant Fusion into Mariner as a means of setting up Links/Xyz's where for Mariners case also helps sets up Legacy of a HERO. A HERO Lives also helps with getting Blazeman if your still lacking a Polymerization. I use Ocean over Bubbleman due to it being a recycling combo with Honest Neos and I have avian in this deck due to a lack of other WIND HERO's. Finally I have 2 scapegoats as a means of a Link tech where it can set up with either Decode or Powercode where Decode can be at 2800 with 1 remaining Token and with Powercode you will have a token left to be tributed to double Powercodes ATK.

Finally if anyone's asking about my whole everything at 2 stick, its kind of a aesthetic that's stuck to me with adding and fitting everything into this deck.

#7079147 [Written] Brandish Maiden Links

Posted by Thomas Zero on 14 February 2018 - 09:18 AM

So with the reveal of what Brandish Maiden does and seeing all their Monsters Spells and Traps I thought looking at the Links if we will get more different attribute forms of Brandish Maiden Link Monsters which I have posted here to support the theme. In addition I designed Rei EX as a Brandish Madien that can equip other Brandish Maidens from your GY.

Brandish Maiden Setsuna
Link: U
1 "Brandish Maiden" Monster except a LIGHT Monster
Increase this cards ATK by 500 for each "Brandish Maiden" Link Monster with a different name in your GY. During your Main Phase, you can inflict damage to your opponent equal to the number of Spell Cards in your GY x 100. You can only activate this effect of "Brandish Maiden Setsuna" once per turn.
ATK/1500 LINK-1

Brandish Maiden Hibiki
Link: DL
1 "Brandish Maiden" Monster except a EARTH Monster
Once per turn: you can shuffle 1 of your banished "Branish" Spell Cards into your deck; until the End Phase this turn, battle damage dealt to your opponent by this card is doubled. During your Main Phase, you can increase your LP equal to the number of Spell Cards in your GY x 100. You can only activate this effect of "Brandish Maiden Hibiki" once per turn.
ATK/1500 LINK-1

Brandish Maiden Kizane
Link: DR
1 "Brandish Maiden" Monster except a WIND Monster
When this card is Special Summoned, reveal 3 "Branish" Spell Cards in your GY, your opponent picks 1 at random, then, add the one that your opponent picked and send the others to the GY. During your Main Phase: you can shuffle any number of "Branish" Spell Cards from your GY into your deck; destroy Spell/Trap cards on your opponents side of the field equal to the number of cards shuffled into your deck by this effect. You can only activate each effect of "Brandish Maiden Kizane" once per turn.
ATK/1500 LINK-1

Brandish Maiden Rei EX
Link: D
"Brandish Maiden Rei" or 1 "Brandish Maiden" Link Monster except a DARK Monster
(Quick Effect) while this card is in your Extra Monster Zone: you can return this card to your Extra Deck, Special Summon 1 "Brandish Maiden" Link Monster from your Extra Deck except "Brandish Maiden Rei EX" to your Extra Monster Zone. Once per turn: you can target 1 "Branish Maiden" except "Brandish Maiden Rei EX" in your GY, equip the targeted card to this card (you can only equip 1 "Brandish Maiden" to this card at a time.) This card gains the effects of "Brandish Maiden" thats are equipped to this card, then, if their are 3 or more "Brandish" Spell Cards with different names in your GY, this card also gains that cards ATK.
ATK/1500 LINK-1

#7078162 Brand New Game of the Year

Posted by Thomas Zero on 10 February 2018 - 07:10 PM


@Aez @D/D/D D.D. Dragon Sage of D.

#7078155 Brand New Game of the Year

Posted by Thomas Zero on 10 February 2018 - 06:28 PM

Its the game that teaches you to...

...Look for the bare necessities. The simple bare necessities. Forget about your worries and your strife. I mean the bare necessities. Old Mother Nature's recipes. That brings the bare necessities of life.

#7078113 [Rep 420] Elemental HERO Blazeman

Posted by Thomas Zero on 10 February 2018 - 01:22 PM

If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

So with 420 reps now I thought I make a topic of this card and its ability to search Poly in HERO's where it working along side Vyon can help work towards fusion style E-HERO's where people generally play Masked HERO's. This card can effectively work with Solidman in making a Fusion Monster and have Solidman return Blazeman which with Links if your using Isolde and Decode can help you ladder up into those Links if need.

So with this topics what are your thoughts on Blazeman and Fusion Style E-HERO's

#7078044 [Written] Phantom Beetle Warrior

Posted by Thomas Zero on 10 February 2018 - 02:23 AM

Art from: https://www.pixiv.ne...ust_id=48466113


Phantom Beetle Warrior
lv 8 DARK
1 Tuner Monster + 1+ Insect Non-Tuner Monsters
Must be Synchro Summoned. At the start of the damage step, if this card battles an opponents monster: you can banish this card; destroy the monster this card battles, then, inflict damage to your opponent equal to the destroyed Monsters ATK. During your End Phase, if this card was banished by its own effect, Special Summon this card ignoring its summoning condition to your side of the field but its ATK and DEF become 0.
ATK/2800 DEF/2400

So Phantom Beetle Warrior is an idea of a Insect Synchro with a offensive stardust like ability where it can banish itself if facing stronger Monsters and inflict massive damage while during the end of the turn returning with 0 ATK and DEF which will leave this to be forced to use its ability the next time it battles.

In Insect Decks which can effectively utilize tuners this card can generally be called upon as a power beat stick.

#7075633 [Writte+Image] Alluring Vampire

Posted by Thomas Zero on 03 February 2018 - 12:30 PM

Alluring Vampire
lv 4 DARK
When this card is Normal Summoned, you can target 1 Monster your opponent controls, take control of the targeted Monster and if you do: increase this cards Level either by 1 or 2. During the turn you activated this effect, you cannot Summon Monsters from your Extra Deck except "Vampire" Monsters. During your Main Phase except the turn this card was sent to the GY, you can banish this card from your GY; add 1 "Vampire" Monster from your deck to your hand. You can only activate this effect of "Alluring Vampire" once per turn.
ATK/1700 DEF/1400

So Alluring Vampire is designed to enable you to summon Al Dhampir – Vampire Sheridan where this on Normal summon can take control of an opponents Monster and make itself a Level 6 Monster where with Al Dhampir being able to make Monsters your opponent owns that you took control of Level 6 when used as one of its Xyz Materials. In addition to this its also optional for either increasing its Level by 1 or 2 so it can synergize with Vampires to make your Rank 5 Vampire Xyz's.

Finally it has the added feature of being able to search a Vampire by banishing itself from the GY.

In Vampires this will be a staple card as a search and being able to take control of your opponents Monsters.

#7075307 what should i order?

Posted by Thomas Zero on 02 February 2018 - 06:17 PM

only if im gonna follow the train

Guess you are...
  • Dad likes this

#7075262 what should i order?

Posted by Thomas Zero on 02 February 2018 - 05:10 PM

You should order two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

#7073426 [Written] Exxod, The Invincible Fortress Guard

Posted by Thomas Zero on 30 January 2018 - 08:57 AM

Exxod, The Invincible Fortress Guard
lv 12 EARTH
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 EARTH Rock Monsters from your GY. You can only Special Summon "Exxod, The Invincible Fortress Guard" this way once per turn. While you control a Field Spell Card, this card is unaffected by your opponents card effects. This card can attack while in face-up Defense Position, then, apply this cards DEF for damage calculation. Each time a EARTH Monster is switched to attack position, inflict 1000 points of damage to your opponent.
ATK/0 DEF/5000

So this Exxod acts as a evolution of Master Guard where this gains effect protection with a field spell, can attack while in defence and inflict damage each time a monster is switched to attack position but can only be summoned once per turn by banishing 5 EARTH Rock Monsters.

One of the best decks this can be put in is Triamid's which have a field spell based element to them being a Rock EARTH archetype where late game they can bring this out as a hefty boss monster.