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Thomas Zero

Thomas Zero

Member Since 08 Sep 2007
Member ID: 7,710
Currently Viewing Community Index
Offline Last Active 39 minutes ago

#7115139 [OCG] Savage Strike Card Art's

Posted by Thomas Zero on 17 August 2018 - 06:59 AM

So Konami has provided us images of 3 cards for Savage Strike that follow familiar themes.


1. A card that combines Pot of Greed and Pot of Riches together.



2. Revenge of the condemned



3.  Continuing the tour of the Dark Factory of Mass Production



#7114831 [Written] Accel Warrior

Posted by Thomas Zero on 15 August 2018 - 05:59 AM

Accel Warrior
lv 2 WIND
While you control a Tuner and/or Synchro Monster, you can Special Summon this card from your hand. If you use this card you control for a Synchro Summon, you can treat it as a Synchro Tuner monster. You can only Summon "Accel Warrior" once per turn.
ATK/800 DEF/200

So Accel Warrior is a Special Monster that when a Tuner or Synchro Monster is on the field it can Special Summon itself from the hand and if used as a Synchro Material can treat itself as a Synchro Tuner which can lead it into Accel Synchro Shenanigans without too many issues from having the 1 Extra Monster Zone. In addition with the fact it can be used as a Synchro Tuner I balanced it by making it so you can only summon Accel Warrior once a turn making it so you can go into multiple accel Synchros.

In Synchro Warrior Decks this would make a great addition as it would enable you to make Stardust Warrior and Shooting Star Dragon with a bit more ease.

#7114697 [Written] Necrokaiser Dragon

Posted by Thomas Zero on 14 August 2018 - 07:34 AM

Necrokaiser Dragon
lv 6 DARK
1 Tuner Monster + 1+ Non-Tuner Monsters
When this card is Special Summoned: Special Summon 1 Zombie Monster from either players GY to your side of the field. When this card leaves the field, Special Summon 1 Level 8 or lower Zombie Monster from your deck or GY to your side of the field but its effects are negated during the turn it was summoned. You can only activate each effect of "Necrokaiser Dragon" once per turn.
ATK/2400 DEF/1500

So Necrokaiser is the retrained version of Doomkaiser where this is not limited to needing Plaugespreader in order to be Synchro summoned and can both summon a Zombie from either players GY when its summoned and a Zombie from either deck or grave when it leaves the field.

Ideally you can summon this with the new Tatsunecro monster that can use a material from your hand to synchro summon where with another Level 3 to make this while you have Zombie World on the field, this card can take a monster from your opponents grave and use it against them.

#7112436 Post and I'll give you a Steven Universe Song

Posted by Thomas Zero on 31 July 2018 - 08:13 AM

Steven Universe Songs you say...

#7112119 Triangulum Star Dragon Astrologia

Posted by Thomas Zero on 29 July 2018 - 12:28 PM


So Astrologia is a Special Pendulum Monster that effect focuses around a triangle formation where if its in the centre Main Monster Zone and you have 2 Pendulum Cards in Pendulum zones the card itself gets a big boost while if this is in the Pendulum Zone this card can provide your other Monsters with a massive boost instead.

In Pendulum Decks this card can be a handy powerhouse card where if this card is summoned to the centre zone and you get 2 other Pendulums out you can have this as a 4000 beat stick which is unaffected by your opponents effects and can inflict piercing damage.

Edit: Made it so you control only 1 copy on the field at a time and its Pendulum effect apply to the Monster in the Centre Main Zone.

#7111328 [Written] T.G. Dimension Driver

Posted by Thomas Zero on 24 July 2018 - 07:58 AM

T.G. Dimension Driver
Link: D, U
2 "T.G." Monsters including 1 Tuner Monster
(Quick Effect): you can Synchro Summon 1 "T.G." Synchro Monster from your Extra Deck to a Zone this card points to by using 1 "T.G." Synchro Tuner Monster in a Zone this card points to and up to 2 "T.G." Synchro Monsters in your Extra Deck as Synchro Materials, then, banish this card face-down. During the turn you activated this effect, you cannot conduct your Battle Phase this turn. You can only activate this effect of "T.G. Dimension Driver" once per turn.
ATK/1500 LINK-2

So Dimension Driver supports T.G. go beyond by making them capable of Accel and Delta Accel Synchro into their bigger Monsters by meeting the condition of having a T.G. Synchron in the zone it points to. In addition its balanced by having itself banished face-down after you synchro summon and preventing you from conducting your battle phase the turn you use this effect.

In T.G. this card would give them a massive boost as it would allow them to easily go into their Level 12 Synchro even if you have to wait a turn in order to attack with it.

#7110030 HERO Force (Post Soul Fusion)

Posted by Thomas Zero on 14 July 2018 - 04:09 PM

Extra Deck: 15
1 Elemental HERO Core
1 Elemental HERO Great Tornado
1 Elemental HERO The Shining
1 Elemental HERO Nova Master
1 Elemental HERO Absolute Zero
1 Elemental HERO Gaia
1 Elemental HERO Steam Healer
1 Elemental HERO Mariner
1 Vision HERO Adoration
1 Vision HERO Trinity
1 Number S39: Utopia the Lighting
1 Number 39: Utopia
1 Decode Talker
1 Xtra HERO Wonder Driver
1 Isolde, Two Tales of Noble Knights

Monsters: 16
2 Elemental HERO Honest Neos
2 Elemental HERO Solidman
2 Elemental HERO Blazeman
2 Elemental HERO Shadow Mist
2 Elemental HERO Bubbleman
2 Elemental HERO Avian
2 Vision HERO Vyon
2 Rainbow Kuriboh

Spells: 16
2 Miracle Fusion
2 Polymerization
2 E - Emergency Call
2 A HERO Lives
2 Legacy of a HERO
2 World Legacy Succession
2 Instant Fusion
2 The Warrior Returning Alive

Traps: 8
2 Storming Mirror Force
2 Bottomless Trap Hole
2 Necro Fusion
2 Lost Wind

So with the arrival of Necro Fusion's Fusion Style HERO's have received the added boost of a surprise element where the deck has been updated accordingly with the new card.

I have switched my Fusions and Links around to fit Vision HERO Trinity and Adoration in avoiding taking out Utopia and THE LIGHTING as Lighting still can help out in tight pinches in this deck.

In regards to Links I have added World Legacy Succession which can help not only ladder my links but also work around both Fusion and Xyz set ups as well.

In addition to this I have also switched Ocean for Bubbleman in terms of the effective use in Bubblemans special summoning effect which can be used to extend on Link plays as well as it still being the WATER HERO for Absolute Zero

Lastly the Reason for Warrior Returning Alive is that with Necro Fusion banishing from the grave it would have some constancy issues when running along side Fusion recovery where T.W.R.A. can help recycle cards like Bubbleman and Solidman in order to extend on plays and even with bubbleman while you have nothing else left help get you some extra cards.

#7109427 [SOFU] Orphegor Orchestrion

Posted by Thomas Zero on 11 July 2018 - 05:50 AM


Orphegor Orchestrion
Links: Top, Top Right, Bottom Left, Bottom
Machine/Link/Effect Monster
2+ Effect Monsters including an “Orphegor” monster
While this card is linked, it cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; Return them to the Deck, also, if your opponent controls any face-up monsters that are linked, the ATK and DEF of those monsters becomes 0 and their effects are negated. You can only activate this effect of "Orphegor Orchestrion" once per turn
ATK/3000 LINK-4

#7108653 [Written] Elemental HERO Pressure

Posted by Thomas Zero on 06 July 2018 - 02:44 AM

Elemental HERO Pressure
lv 10 EARTH
"Elemental HERO Solidman" + "Elemental HERO Blazeman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. While you control this card: the ATK and DEF of all Monsters your opponent controls are halved. If this card attacks a defence position Monster, inflict piercing battle damage. When this card destroys a Monster as a result of battle, banish the top 3 cards of your opponents deck face-down.
ATK/3300 DEF/2200

So Pressure is a HERO Fusion made from 3 key E-HERO's being Blaze, Solid and Bubble where this Fusion cuts the opponents monsters ATK and DEF, inflict piercing damage and also for even further pressure to your opponent banishes the top 3 cards of their deck face-down which can disrupt their plays a bit if the opponents key cards get banished.

In HERO's this would be a well considered Miracle Fusion target with a nice 3300 ATK and can inflict heavy damage due to cutting your opponents Monsters ATK and DEF in halve.

#7108463 [Written] World Eaters Hunger

Posted by Thomas Zero on 05 July 2018 - 06:20 AM

World Eaters Hunger
Trap Card
Target 1 Monster on the field; banish the targeted Monster, then, increase your LP equal to the banished Monsters original ATK. You can only activate 1 "World Eaters Hunger" per turn.

So World Eaters Hunger is a trap card that can banish a Monster on the field and grant you life equal to its ATK. The power of this card is that it can target either players Monster and bypass destruction protection while giving you life in the process though is balanced by having a hard OPT clause on it.

In any deck along with decks that use heavy LP costs, this card can be handy for both taking out your opponents Monster and defending yourself by banishing your Monster to withstand attacks that would take you out if your opponents Monster has protection to targeting effects.

#7108452 [SOFU] Galaxy Braver

Posted by Thomas Zero on 05 July 2018 - 03:27 AM



Galaxy Braver
Level 8 LIGHT
Reveal 1 “Photon” monster from your hand; Special Summon this card, but its Level becomes the same as the Level of the revealed “Photon” monster. If this card is Normal or Special Summoned: You can target 1 “Galaxy” monster in your GY; this card’s ATK and DEF become the same as the monster’s ATK and DEF, respectively. You can only activate each effect of "Galaxy Braver" once per turn.

#7108377 It's the Fourth of July. Post rabbits.

Posted by Thomas Zero on 04 July 2018 - 05:31 PM


  • Dad likes this

#7108293 [SOFU] Condemned Witch

Posted by Thomas Zero on 04 July 2018 - 07:32 AM

This ideally could evolve Counter Fairies into a Forbidden Counter Fairy Deck where you have so many layers of protection with Quickplay forbidden cards and Counter Traps it will full stop your opponent from playing the game.

#7108286 [Written] Nitro Blaster

Posted by Thomas Zero on 04 July 2018 - 06:49 AM

Nitro Blaster
lv 5 FIRE
"Nitro Synchron" + 1+ Non-Tuner Monsters
During your Main Phase: you can banish 1 Level 3 or lower Non-Tuner Monster in your GY; inflict damage to your opponent equal to the banished Monsters ATK, then, Special Summon 1 Level 3 or lower "Synchron" Tuner Monster from your deck to your side of the field. You can only activate this effect of "Nitro Blaster" once per turn.
ATK/2100 DEF/1200

So Nitro Blaster is a Synchro Monster that with Nitro Synchro can generate some effect damage as you can banish a Non Tuner from your grave to deal damage equal to its ATK, then it allows you to summon a Synchron Tuner to the field in order to make a even bigger Synchro Monster.

In Synchro Decks if you use Marauding Captain you can summon Nitro Synchron through captains effect and then Synchro Summon into this where through Nitro Synchros effect you can draw a card then banish Captain to deal 1200 points of damage to your opponent and summon another Nitro Synchron from your deck in order to Synchro Summon into Nitro Warrior where you can get another card off the second Nitro Synchros effect as its not a hard OPT.

#7108277 [SOFU] Mystic Fuldra

Posted by Thomas Zero on 04 July 2018 - 05:35 AM



Mystic Fuldra
Level 5 DARK
If this card is Normal or Special Summoned: You can discard 1 card; Apply one of the following effects depending on the type of the card that was discarded:
• Monster: Add 1 Trap Card from your GY to your hand.
• Spell: Add 1 Monster Card from your GY to your hand.
• Trap: Add 1 Spell Card from your GY to your hand.
You can only activate this effect of "Mystic Fuldra" once per turn.
ATK/1500 DEF/2400