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Thomas Zero

Thomas Zero

Member Since 08 Sep 2007
Offline Last Active Today, 04:15 PM

[TCG] Summon Sorceress

Yesterday, 12:27 PM


So Summon Sorceress is the next confirmed TCG Jump promo where it will definitely enable Laddering into Link 4 and make additional plays.

The power of Hot Sauce

18 March 2018 - 03:46 AM

[Written] Destiny Dragon Plasma Dark

18 March 2018 - 02:22 AM

Destiny Dragon Plasma Dark
Link: UL, DL, DR, UR
2+ DARK Monsters including 1 Level 8 or higher "Destiny HERO" Monster
Must be Link Summoned and summoned to the Extra Monster Zone. This card can also be Link Summoned by shuffling 1 "Destiny HERO Plasma" you control into the Deck. This card is unaffected by your opponents monster effects. Once per turn: You can target 1 monster your opponent controls; equip that target to this card. This card gains ATK equal to half the original ATK of the monster equipped to it by this effect. During your End Phase: you can destroy 1 monster equipped to this card; then apply 1 of the following effects.
* Banish 1 monster your opponent controls in a zone this card points to.
* Inflict damage to your opponent equal to half of the destroyed monsters ATK.
ATK/3000 LINK-4

So I made this as a Plasma evolution following its dragon like armour design on the original Plasma to make this where it exchanges negating Monster effects to being unaffected by them. isn't limited to 1 Monster when it absorbs anything and can either banish or inflict damage by destroy a Monster equipped to it.

In Destiny HERO's this will be a great card in Plasma centric decks as a boss Monster using cards like Malicious and Drilldark to get as many Monsters on the field to summon Plasma.

[Written+Image] Immortal Savage Beast Blade

17 March 2018 - 03:07 PM

Immortal Savage Beast Blade
lv 8 DARK
Cannot be Normal Summoned/Set. You can Special Summon it from your hand by tributing 1 DARK monster you control. This card cannot attack. Once per turn, you can either: Target 1 DARK monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 1000 ATK and can attack all Monsters your opponent controls once during each Battle Phase and must attack during each Battle Phase if possible, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is in the GY, you can destroy 1 monster your opponent controls; Special Summon this card from your GY. You can only Special Summon "Immortal Savage Beast Blade" once per turn.
ATK/3000 DEF/3000

So this card can work well with the Lair of Darkness deck as it can be summoned of a DARK Monster and be equipped to another Monster giving it 1000 ATK and the ability to attack all of your opponents Monsters even if it makes to so you have to attack each turn. In addition it can revive itself by devouring one of your opponents Monsters so it can be equipped to another Monster for the power boost and mass attacking.

To balance this card I made it so it had a hard OPT Clause on Special Summoning and made it the card itself cannot attack making it a 3000 wall card.

[Written+Images] Creation of CHAOS & CHAOS Meklord Deus Ex Machina

16 March 2018 - 04:08 PM

Creation of CHAOS
Field Spell
Activate this card by paying half of your LP and banishing 1 "Skiel", "Wisel" and "Granel" Monster from your hand, field and/or GY face-down. After activation, Special Summon 1 "CHAOS Meklord Deus Ex Machina" from your Extra Deck or GY to your Extra Monster Zone. This card cannot be destroyed by card effects. Machine Monsters you control cannot be destroyed by battle by card effects. You can only activate "Creation of CHAOS" once per duel.

CHAOS Meklord Deus Ex Machina
Link: All
4+ Machine Monsters including 1 "Skiel", "Wisel" and "Granel" Monster
Must be Link Summoned or Special Summoned by the effect of "Creation of CHAOS" to the Extra Monster Zone. When this card is Link or Special Summoned, banish all cards in zones this card points to face-down. Neither player can summon or set Monsters into Zones this card points to. Once per turn: You can target 1 Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
ATK/5000 LINK-8

So these 2 cards in Meklords acts as support to protect your Machine Monsters and summon the Ultimate Machine Monster in the form of Chaos Meklord where the field spells cost of LP and banishing the 3 Meklords to summon Chaos Meklord and Chaos Meklord first banishing all monsters in zones it points to, to then shut those zones down to prevent your opponent from making big playes. In addition to that Chaos Meklord can steal any Monster and add its ATK onto its own making Chaos Meklord a frighting big bad boss Monster.