Jump to content

Welcome to Yugioh Card Maker Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Thomas Zero

Thomas Zero

Member Since 08 Sep 2007
Member ID: 7,710
Currently Viewing Community Index
Offline Last Active 39 minutes ago
***--

Future Accel Warrior

19 August 2018 - 09:42 AM

4reqhg.png

So Future Accel Warrior is a Generic Level 8 Accel Synchro Tuner Monster with 3000 ATK that can attack all of your opponents Monsters once and can banish your opponents face-up cards while preventing your opponent from playing cards in response to its effect.

Ideally in Synchro Decks you can make this using Formula Synchron with a Level 6 Synchro Monster like Goyo Guardian to make Future Accel Warrior, in addition since this card is also a Tuner it can be summoned off Crystron Needlefiber as well as a surprise offensive play.

[MTG] Horton hears an Elf by Dr Reid

18 August 2018 - 02:55 PM

Planeswalker: 2
2 Vivien Reid

Creatures: 20
2 Aggressive Mammoth
2 Marwyn, the Nurturer
4 Steel Leaf Champion
4 Elvish Rejuvenator
4 Elvish Clancaller
4 Llanowar Elves

Sorcery's: 8
4 Adventurous Impulse
4 Rabid Bite

Instants: 4
4 Naturalize

Enchantments: 4
4 Blanchwood Armour

Lands: 22
22 Forest

So the deck itself is a Green Mana ramping aggro deck that focuses on boosting your mana resources and your creatures power quickly so you can overwhelm your opponent. In addition Vivien Reid can give a lot to the deck in the form of search and its ultimate to place an emblem of giving your creatures 2+/2+, Trample, Vigilance and Indestructible.

[Written] DARK ZERO

17 August 2018 - 12:58 PM

So DARK ZERO is a theme of DARK Cyberse Monsters with 0 ATK and DEF but have effects that act around using 0 ATK DARK Monsters as well as various other effects to banish cards face-down and spam onto the field.

DARK ZERO - Eyez
lv 1 DARK
Cyberse/Effect
When this card is Normal Summoned: add 1 "DARK ZERO" Monster from your deck to your hand. (Quick Effect) while you control only DARK Monsters with a original ATK of 0: you can banish this card from your GY; look at your opponents hand, then, target 1 card in your opponents hand, banish the targeted card face-down. You can only activate this effect of "DARK ZERO - Eyezer" once per turn.
ATK/0

DARK ZERO - Fallz
lv 1 DARK
Cyberse/Effect
While you control only DARK Monsters with a original ATK of 0, all Monsters you control cannot be destroyed by battle and all damage you take becomes 0. When this card leaves the field by an opponents card effect, you can target 1 card on your opponents side of the field, destroy the targeted card.
ATK/0 DEF/0

DARK ZERO - Pitz
lv 1 DARK
Cyberse/Effect
When this card is Normal or Special Summoned: banish cards from the top of your opponents deck face-down for each DARK Monster you control thats original ATK is 0. You can only activate this effect of "DARK ZERO - Pitz" once per turn.
ATK/0 DEF/0

DARK ZERO - Deleterz
lv 4 DARK
Cyberse/Effect
Once per turn while all DARK Monsters you control have a original ATK 0: you can target 1 Monster your opponent controls with a original ATK of 2000 or less, destroy the targeted card, then, inflict damage to your opponent equal to the destroyed Monsters ATK.
ATK/0 DEF/0

DARK ZERO - Cerberz
DARK
Link: L, D, R
Cyberse/Link/Effect
3 DARK Monsters with a original ATK of 0
Once per turn while all DARK Monsters you control have a original ATK of 0: target 1 Monster your opponent controls, destroy the targeted card, then, inflict damage equal to the destroyed cards ATK. If this card attacks while theirs a DARK Monster with a original ATK 0 in a zone this card points to, this card gains 3000 ATK during damage calculation only.
ATK/0 LINK-3

DARK ZERO - Meduz
DARK
Link: L, U, R
Cyberse/Link/Effect
3 DARK Monsters with a original ATK of 0
While you control only DARK Monsters with a original ATK of 0: Monsters your opponent controls cannot attack and their effects are negated. If this card attacks while theirs a DARK Monster with a original ATK 0 in a zone this card points to, this card gains 3000 ATK during damage calculation only.
ATK/0 LINK-3

DARK ZERO - Zeroth Dragon
DARK
Link: L, DL, UL, UR, DR, R
Cyberse/Link/Effect
2+ DARK Monsters with a original ATK of 0 including 1 Link Monster
Must be Link Summoned. While you control only DARK Monster with a original ATK of 0: destroy all Monsters your opponent controls, then, inflict damage to your opponent equal to the destroyed Monster with the highest ATK (if tied, you choose.) Your opponent cannot activate card effects in response to the activation of this effect. You can only activate this effect of "DARK ZERO - Zeroth Dragon" once per turn. If this card attacks while theirs a DARK Monster with a original ATK 0 in a zone this card points to, this card gains 5000 ATK during damage calculation only.
ATK/0 LINK-6

DARK ZERO - Zeroth Nemesis
DARK
Link: all
Cyberse/Link/Effect
3 DARK Monsters with a original ATK of 0 including 1 "DARK ZERO - Zeroth Dragon"
Must be Link Summoned. This card cannot be destroyed by battle or by card effects. All Battle damage you take involving this card becomes 0. Once per turn, when your opponents Monster attacks: you can negate that attack. If this card attacks while theirs a DARK Monster with a original ATK 0 in a zone this card points to, this card gains ATK equal to the number of DARK Monsters with a original ATK of 0 in a zone it points to x 5000 during damage calculation only.
ATK/0 LINK-8

Zero Reinforce
Spell Card
Add 1 Monster with a original ATK and DEF of 0 from your deck or GY to your hand. You can only activate "Zero Reinforce" once per turn.

Zero Flood
Spell Card
Target 1 Monster you control with a original ATK and DEF of 0, Special Summon up to 2 Monsters with the same name as the targeted card from your hand, deck or GY to your side of the field. You can only activate "Zero Flood" once per turn.

Zero Storm
Spell Card
Destroy cards on your opponents side of the field up to the number of Monsters you control with a original ATK of 0. You can only activate "Zero Storm" once per turn.

Zero Erazer
Spell Card
Activate this card while you control only Monsters with a original ATK of 0. Banish cards from the top of your opponents deck face-down for each Monster you control with a original ATK of 0. You can only activate "Zero Erazer" once per turn.

Zero Wave
Continuous Spell Card
Once per turn: you can Special Summon 1 Monster from your hand or GY with a original ATK and DEF of 0.

Zero Drain
Trap Card
Activate this card while you control only Monsters with a original ATK of 0. Reduce the ATK and DEF of all Monsters your opponent controls to 0, then increase your LP equal to the number of Monsters your opponent controls x 100.

Zero Shutdown
Counter Trap Card
Activate this card when your opponent acts a card or effect while you control only Monsters with a original ATK of 0. Negate that cards effects and banish it face-down, then, banish the top card of your opponents deck face-down. You can only activate 1 "Zero Shutdown" per turn.

[OCG] Savage Strike Card Art's

17 August 2018 - 06:59 AM

So Konami has provided us images of 3 cards for Savage Strike that follow familiar themes.
 

02005789.jpg?w=1282&ssl=1

1. A card that combines Pot of Greed and Pot of Riches together.

 

2e31531e.jpg?w=1347&ssl=1

2. Revenge of the condemned

 

44bc2443.jpg?w=1459&ssl=1

3.  Continuing the tour of the Dark Factory of Mass Production

 

Source


[Written] Masked Knight Archetype

16 August 2018 - 09:11 AM

So Masked Knight was a Level theme introduced in the 5D's anime but was never made for the game so this set will focus on the cards along with support. In addition I have altered the effects of the Masked Knights so they can work and fit into the game effectively.

Masked Knight LV1
lv 1 EARTH
Warrior/Effect
When this card is Normal or Special Summoned: inflict 100 points of damage to your opponent. During your Main Phase: you can tribute this card; Special Summon 1 "Masked Knight LV3" from your hand or deck to your side of the field, then, you can add 1 "Masked Sword" Spell Card from your deck to your hand. You can only activate each effect of "Masked Knight LV1" once per turn.
ATK/500 DEF/200

Masked Knight LV3
lv 3 EARTH
Warrior/Effect
When this card is Normal or Special Summoned: inflict 400 points of damage to your opponent. You can only activate this effect of "Masked Knight LV3" once per turn. During your Standby Phase, you can send this face-up card to the GY; Special Summon 1 "Masked Knight LV5" from your hand or deck to your side of the field.
ATK/1500 DEF/800

Masked Knight LV5
lv 5 EARTH
Warrior/Effect
When this card is Normal or Special Summoned: inflict 1000 points of damage to your opponent. You can only activate this effect of "Masked Knight LV5" once per turn. When this card attacks a defence position Monster, inflict piercing battle damage. During your Standby Phase, you can send this face-up card to the GY; Special Summon 1 "Masked Knight LV5" from your hand or deck to your side of the field.
ATK/2300 DEF/1300

Masked Knight LV7
lv 7 EARTH
Warrior/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Masked Knight LV5". When this card is Special Summoned: inflict 1500 points of damage to your opponent. You can only activate this effect of "Masked Knight LV7" once per turn. When this card attacks a defence position Monster, inflict piercing battle damage.
ATK/2900 DEF/1800

Masked Knight LV10
lv 10 EARTH
Cannot be Normal Summoned/Set. Must be Special Summoned by tributing 1 "Masked Knight LV7" you control. When this card is Special Summoned: inflict 2000 points of damage to your opponent. You can only activate this effect of "Masked Knight LV10" once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card attacks a defence position Monster, inflict doubled piercing battle damage.
ATK/3400 DEF/2300

Masked Swordsman
lv 4 EARTH
Warrior/Effect
Once per turn: you can shuffle 1 "Masked Knight" Monster or 1 "Masked Sword" Spell Card from your hand into your deck, then, draw 1 card.
ATK/1900 DEF/600

Masked Sword Slash
Spell Card
Activate this card during your Main Phase 1 while you control a "Masked Knight" Monster. Target 1 Monster your opponent controls, destroy the targeted card, then, inflict damage to your opponent equal to halve of the original ATK of the destroyed Monster. During the turn you activated this card, you cannot conduct your Battle Phase. You can only activate "Masked Sword Slash" once per turn.

Masked Sword Revival
Spell Card
Target 1 "Masked Knight" Monster in your GY, Special Summon it to your side of the field in attack position. You can only activate "Masked Sword Revival" once per turn.

Masked Sword Glory Shield
Equip Spell Card
Equip only to a EARTH Warrior Monster. If the equipped Monster attacks, your opponent cannot activate Spell/Trap cards until the end of the Damage Step. When the equipped Monster inflicts battle damage, target 1 Spell/Trap card on your opponents side of the field, destroy the targeted card.

Masked Sword Twin Blade
Equip Spell Card
Equip only to a EARTH Warrior Monster. The equipped Monster gains 800 ATK and can attack twice during each of your Battle Phases. If the equipped Monster would be destroyed by battle, you can destroy this card instead.

Martyr Flag
Trap Card
Activate this card by sending 1 Warrior Monster you control or from your hand to the GY. Double the ATK of all Warrior Monsters you control until the End Phase this turn. During the End Phase of the turn you activated this card, switch all Warrior Monsters you control to defence position and their DEF becomes 0. You can only activate 1 "Martyr Flag" per turn.

Super Level Up!
Trap Card
Send 1 "LV" Monster you control to the GY, then, Special Summon 1 "LV" Monster from your hand or deck ignoring its summoning conditions that has the same type and attribute but is 4 or 5 Levels greater than the Monster sent to the GY by this effect. Your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Super Level Up!" per turn.