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OmegaWave

OmegaWave

Member Since 09 Sep 2007
Member ID: 7,799
Currently Not online
Offline Last Active Jul 19 2018 03:11 PM
****-

[CFV Standard] Oracle Think Tank

04 July 2018 - 06:19 PM

Grade 0 (17):

x1 Lozenge Magus

x4 Weather Forecaster, Miss Mist (Draw, Perfect Guard)

x4 Sphere Magus (Heal)

x4 Psychic Bird (Crit)

x4 Oracle Guardian, Nike (Crit)

 

Grade 1 (15):

x4 Circle Magus

x4 Farfalle Magus

x3 Oracle Guardian, Gemini

x2 Luck Bird

x2 Goddess of Tide of Times, Mizunohame

 

Grade 2 (8):

x4 Promise Daughter

x4 Goddess of Insight, Satoorihime

 

Grade 3 (10):

x4 Imperial Daughter

x4 CEO Amaterasu

x2 Victorious Deer

 

So after winning several Standard tournaments over the last 3 weeks with a combination of Novas, Kagero, and OTT; i've developed an opinion: Grade 2 units are not as important as they used to be. Many Grade 1 units have abilities that allow them to hit crazy high numbers on their own such as Jetraizer. In addition, in a format with 10k Triggers and units like Dragonic Overlord that can Soul Blast 1 for a 10k power buff, or Soul Saver Dragon giving a 30k buff to every column, Grade 2s on defense don't really cut it anymore. Most Grade 2s still have 5k shields and in many situations that doesn't matter. When you guard with multiple Grade 2 units and are still only able to force a 1-pass, you begin to realize just how meaningless they are. The 10k shield of a Grade 1 is super important in Standard format and is why i'm using the numbers I am in this build.

 

Do you agree? Let me know.


[IRL] Fur Hire

13 June 2018 - 11:29 AM

Monsters:

3 Ash Blossom

1 Glow-Up Bulb

1 Knightmare Corruptor Iblee

1 Supreme King Dragon Darkwurm

3 Beat

1 Bravo

1 Donpa

1 Recon

2 Helmer

2 Seal

3 Rafale

2 Wiz

 

Spells:

3 Called by the Grave

1 Monster Reborn

1 Pot of Desires

1 World Legacy Succession

1 Soul Charge

1 Dragon Shrine

1 Foolish Burial

2 Mayhem Fur Hire

3 Hornet Drones

1 Reasoning

1 Reinforcement of the Army

 

Traps:

3 Solemn Strike

 

Extra Deck:

1 Utopia

1 Utopia the Lightning

1 Decode Talker

1 Firewall Dragon

1 Borreload Dragon

2 Knightmare Phoenix

1 Knightmare Cerberus

1 Knightmare Mermaid

1 Knightmare Goblin

1 Knightmare Unicorn

1 Knightmare Gryphon

1 Underclock Taker

1 Linkuriboh

1 Sky Striker Ace - Kagari

 

Side Deck:

3 Ghost Ogre

3 Ghost Reaper

3 Royal Decree

3 Twin Twister

3 Ra - Sphere Mode

 

Update as of 6/14/18: My local outing with this build was met with decent results. I got Top 4, which made me extremely happy. I've been playing Yugioh locally for 11 years and this now the 2nd time i've ever topped (But also the first time i've ever tried to invest properly and play seriously). Ended the night 2-3 total, though.

 

Wins: Dark Magician, Paleo Frogs

Losses: SPYRAL, Trickstar Sky Striker (To be fair, I drew awful both games), then same SPYRAL opponent in Top.

 

--------------------------------------------------------------------------------

My current IRL Fur Hire build for locals. Any thoughts, comments, suggestions?


[Written] Tindangle Right Jackal

16 May 2018 - 07:44 PM

Tindangle Right Jackal

Link-2 [Bottom, Right]

DARK

Fiend-Type

ATK: 0

 

2 "Tindangle" monsters

Gains 2000 ATK if you have 2 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". During your Main Phase; you can Special Summon 1 "Tindangle" monster from your hand in face-down Defense Position to a zone this card points to. If a "Tindangle" monster is flipped face-up: You can add 1 "Tindangle" card, "Euler's Circuit", "Gergonne's End", or "Nagel's Protection" from your Deck to your hand. When this card declares an attack: You can discard 1 card, then target 1 face-down monster you control; change it to face-up Defense Position. You can only activate each effect of "Tindangle Right Jackal" once per turn.

 

I've been experimenting with what I believe is the most underrated FLIP deck lately. FLIP decks are inherently slow, so I brainstormed something to give Tindangles more speed.


[CFV] Nubatama Dominate

03 May 2018 - 07:23 AM

Deck Name : Nubatama
GRADE 0
4x Almsgiving Stealth Rogue, Jirokichi
4x Hardworking Stealth Rogue, Torasada
1x Stealth Dragon, Burai
4x Stealth Dragon, Kokusha
1x Stealth Dragon, Madoi
4x Stealth Fiend, Quesera Basara
GRADE 1
4x Stealth Beast, Katarigitsune
2x Stealth Beast, Mistfrog
2x Stealth Dragon, Tenrei
4x Stealth Dragon, Utsuroi
2x Stealth Rogue of Vista, Ayagiri
GRADE 2
4x Stealth Dragon, Enbai
3x Stealth Dragon, Shibari Kusari
4x Stealth Rogue of Liquidation, Sadatsugu
GRADE 3
4x Blazing Demonic Stealth Dragon, Shiranui "Zanki"
2x Spirit-calling Stealth Master, Suzu
1x Stealth Dragon, Shiranui
G-DECK
2x Enma Stealth Dragon, Maguntenbu
2x Enma Stealth Rogue, Mujinlord
2x Evil-eye Hades Emperor, Shiranui "Mukuro"
4x Evil-eye Vidya Emperor, Shiranui "Rinne"
1x Jinx Stealth Fiend, Zashikihime
1x Rikudo Stealth Dragon, Gandokurakan
3x Rikudo Stealth Dragon, Gehourakan
1x Rikudo Stealth Dragon, Tsukumorakan

My Vanguard deck for White Plains, New York Regionals! Besides the missing Shiranui Crits, what do you all think?

Red-Eyes Transmigration Dragon [Written]

30 April 2018 - 04:44 PM

Red-Eyes Transmigration Dragon

 

DARK / Rank 7 / Pendulum Scale 1/1

Dragon / Xyz / Pendulum / Effect

ATK: 2800 / DEF: 2400

 

Pendulum Effect:

You can target 1 "Red-Eyes" monster you control; Destroy this card, then equip 1 Level 4 or lower Dragon or Warrior monster from your Deck to that target. This effect of "Red-Eyes Transmigration Dragon" can only be activated once per turn.

 

Monster Effect:

2 Level 7 Dragon monsters

If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. While this card is face-up on the field or in your Extra Deck: "The Black Stone of Legend" and "Red-Eyes Baby Dragon" in your hand, field, and GY are treated as Pendulum monsters with Pendulum Scales 0 and 8. Once per turn, you can target 1 card your opponent controls and 1 card you control except "Red-Eyes Transmigration Dragon"; destroy both targets. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

 

My first custom card in a long time. The idea came to me at work today. What do you think?