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0PxPz0

0PxPz0

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#7130994 Yu-Gi-Oh: Domino Elementary [OOC/Accepting/Started]

Posted by 0PxPz0 on 07 December 2018 - 12:50 PM

Hmmm... Firstly, thank you for the feedback! I am aware that some of the cards had wording problems , though I thought it best to deliver a character within a more reasonable time frame. I apologize. That said, after reading your comment, and I want to preface what I'm about to say by stating this is of course, nothing you've done wrong, I believe attempting to rework all of the details you find necessary would lead to a fundamental change in the character or deck, potentially making the later unviable. Some things boil down to small corrections or things that I simply didn't do yet because I still needed to round out the final details- Like putting in a birthday or the motivation for entering the tournament or explaining that Pot Of Cookie's cost is that while it is face up it doesn't auto-blow-up and has a much higher risk of your opponent destroying it to draw those two cards during their turn or that Pacifier is only supposed to stop ignition and trigger effects, not continuous ones. Other problems, however, are less fixable. If Ra doesn't double your LP, then I would either have to have it give a large amount of LP instead (which would arguably be even more powerful, because it doesn't account for the fact that you're likely to loose a lot of LP just from your opponent trying to win) or it probably wouldn't ever work because it relies on your LP going over your starting LP for stats. If Ultimate combustion doesn't end the game, at the risk of you loosing instead, then the entire point of its existence is null and void. Two of the deck's win conditions are suddenly gone that way, leaving only Omega Lion. On the character side, you find the conflicts I set for the character - deep envy and an attempt to nonetheless keep impressions in a situation that hurts her but where nothing particularly bad is actually happening to her - to be bland. 

 

The only real choices therefore would be to completely alter at their core both the deck and the character. I simply don't believe I would have the time or the motivation to do that. Once again: You did nothing wrong. I am not saying you did. Your comments may be a fair assessment and judgment upon the cards and the character in the light of the RP's needs. But at this time, I just don't think I can go along with altering my work to such a deep extent.

 

Thank you very much for the opportunity to apply and I wish you all the best with this RP and everything in ya're lives! 

    thank you for clearing up a few things, addressing the issues i had with your character i don't find a "deep envy and an attempt to nonetheless keep impressions in a situation that hurts her but where nothing particularly bad is actually happening to her" necessarily boring but the way they were presented in Akacha, at least in my opinion, didn't bring anything new to the table, we have a kid who's trying to be a pro duelist for  his father in Tythes character and, while they are slightly different, the two are to similar, i'm not saying change it but more expand on how she goes about achieving her goals. as far as lacking a birthday/ reason for investment in the tournament i just mentioned those in case you'd forgotten, but i cannot stress enough that I would never want to put someone in a position where they have to change their character to a point where it's not them anymore just for me to accept it.

    I actually completely misread pot of cookies and didn't see that the turn player got the draw not it's controller so that cards clear along with pacifier now that I know you intended it to work that way and, as i said, i'm not going to reject your character for having a win condition card i'm just worried it might end up being a deus ex machina at some point, more just something to keep in mind. onto Ra and Combustion, doubling your lifepoints just isn't something i can allow, if it was a set value dependent on a factor (say something hundred times the number of spells in you GY since you have a lot of focus on spell cards, or times the number of level three or lower monsters on the field) it would be fine, I've experimented with lifepoint gain effects before and know from my own experience that even if your lifepoints can get low that doesn't balance out something doubling them, especially when comparing it to other cards. for ultimate combustion i'm not quite sure how to balance it while keeping the spirit of the card, as far as it being a risk it comes across the same issue as "Floaty Castle", in an RP you decide what the result of the coin flip is so there's really no risk unless you actually flip a coin or something which I have no way to prove, it also has the issue of being boring for the other players as they just have to watch lifepoints drain until someone loses because they didn't have a response to a single card at the time, I suppose if you wanted to keep the big damage big risk aspect, which i'm certainly fine with, it could be something like "Flip a coin until you call it wrong then inflict damage to both players equal to the amount of times the coin was flipped x(insert number here)" while that example has the same issues as the original it's still a more balanced card




#7130945 Yu-Gi-Oh: Domino Elementary [OOC/Accepting/Started]

Posted by 0PxPz0 on 07 December 2018 - 12:05 AM

 

I'll just go ahead and post this since I don't wanna loose the progress I've done with the character so far. I do apologize for the delay, since I'm still working on the actual cards.

 

 

giphy.gif

 

WIP Sheet

 

interesting character but, despite the quirkiness of her playing a deck that she may not completely understand, she seems a little bland and I can't really find any motivation for her, unless I misread something that is also you didn't put down a birthday which is used as a plot device to let characters duel whoever they want. Onto the cards, while I appreciate the time you took to make a  complete deck list it, along with a non-custom card list (unless of course you deck doesn't use any customs) aren't required for this RP, not saying get rid of it just thought it worth mentioning. one or two of the customs are just ridiculous while a lot of the rest have some minor wording problems that make it hard to understand what they're suppose to do at first glance, such as the case of "baby bottle" where, until i saw it was an equip card after reading it a couple times (which i admit is my own fault for not seeing) i couldn't figure out what monster would be gaining ATK. I'm going to list the rest of the cards I had an issue with below (The ones that absolutely need to be changed or removed or in black), hopefully i'm just missing something and the majority of cards don't have to be redone or replaced. Rejected pending response.

Beauty Magical Experiment

based on it being it's own sentance i'm guessing the ritual summon part happens regardless of whether or not you have a spellcaster? i'm no expert with the way things should be worded but i suggest making it a single sentence and changing "Then" to "after this card relolves"

Bright Future

while it doesn't effect the outcome of the card monsters don't "gain" levels in the sense you're using it, "gain" would be used in an effect where their level just becomes that of the target, for the card to work how you want it their levels would have to be "increased"

Divine New Dawn

again the wording change doesn't affect the card, it's more just to clean it up a bit

This card cannot be negated. Choose one:
*Ritual Summon one "Reborn: The Baby Dragon of Ra" from your hand or GY by tributing monsters whose levels equal 12 or above (at least 3), this summon cannot be negated. 
*Tribute 1 "REBORN: The Baby Dragon of Ra" Special Summon "The Winged Dragon of Ra" or "Hamon, Lord of Striking Thunder" from your hand ignoring summoning conditions, this summon cannot be negated.
Floaty Castle
The destruction prevention effect is to strong even if it's coin flip dependent, especially in an RP where you can just decide the coin results, change it to once per turn
Pacifier
not sure what your intention was with it but saying the equipped monster can't activate effects doesn't stop passsive effects (if that's what their called) such as dream gardners ability to make monsters Lvl 3 and count as Lvl 5 for ritual summons
Play Pretend
for the second effect, do you banish it from the hand? the deck? the GY? it's a normal spell so you can't banish it from the field. and if it is from the GY can both these effects be actiavted the same turn?
Pot of Cookies
500 free lifepoint per turn seems a bit much, maybe lower it to 300 or add a cost?
Reborn: Dream Gardener
for the last effect change it to "You can Banish this card from your GY as a tribute for a Ritual Summon" the way you have it now is worded in a way that it would activate after the monster is summoned i think
Reborn: Omega Project Alpha Lion
While I won't force you to remove it and it is kinda hard to pull off i'd rather not have win condition effects in decks unless that's the focus of the deck, the former makes it an exciting race against the clock story wise while the latter just gives a character an easy out when they're in a tough spot
Reborn: Baby Dragon of Ra
anything that doubles your LP is OP, especially in a deck focused on gaining as much LP as possible, i'm also confused by the second ability, there's no rule that says you can't go higher than your starting LP in yugioh so there isn't really such thing as "surplus" LP
Sleepy Baby
what do you mean by "The entire tribute and up to five tributes"
Stroller
so does a monster effect have to change it to ATK or can it only change to ATK if another monster does first?
Protection of the Sacred Eagle
by "with a monster" do you mean against a monster you control, meaning you can't activate this card if it's a direct attack?
Ultimate Combustion
ignoring the wording, a card that randomly deals damage to players until it's negated or a player loses is unfair, if they didn't negate or destroy it the first time they probably don't have anything to stop it. if you can win the game with just one card that card is probably to strong



#7012546 Yu-Gi-Oh!: Redux [OOC/Accepting/Not Started]

Posted by 0PxPz0 on 30 May 2017 - 02:11 PM

You guys still need a Yugi, eh? I'd like to take a shot at playing that, using one of my original characters. 

 

How is this all going to work, anyway? Is this going to be like an rp with you as the game master? Cause you seem to have your own plot planned out. How similar is it going to be to the canon plot? Could we get some more specific details on it, maybe?

Do I get to make a Yami? Are there going to be millennium items? What's going to be the situation at the start of this rp?

so many questions i should have answered already! a Yugi character is still needed, it will be similar to a game master scenario, i'll give characters direction for plot advancement when needed and inform everyone of any "secrets" their character should know about but all important decisions will be made by players. the plot of the original series is being used as a base for this one but i believe it should be unique enough to not be to predictable or obvious. as stated above certain things can't be mentioned without certain characters known but if you have anything specific you want to know i'll try to tell. the pharaoh is optional for the Yugi character. there is only one millennium item and it doesn't work how you think it does. how the Rp starts will depend on how many people join and which roles they each play.




#7002146 [OLD VERSION] Yugioh - STARS [Discontinued]

Posted by 0PxPz0 on 20 April 2017 - 04:11 AM

 

Name: Shiraki "Kuri" Hiroshi
Gender: Male
Age: 18


f72acd1f-ba3b-4f79-83f7-ac4d62e5a4e5_560
Appearance: This with spiked hair (https://s-media-cach...13affeffc52.jpg, 2 down, 3 to the right) , a green hoodie and a Kuriboh plush on his shoulder.

 

Personality: Kuri is and probably will be the funniest person will meet. He's constantly making wisecracks in duels and causing even the so called humorless to burst out laughing at his jokes. He is also a very thoughtful person, a person who'll always notice that one lonely kid and call him over, even if he declines. Kuri loves strategics and is always thinking of them and so he always has one step ahead of his opponents. However, when he's dealing with bullies, he often gives in and tries to ignore them. He was never good with retorts, hence, he is always a vulnerable target to anyone with their brains filled with insults. In contrast, he never seemed startled by threats, as he knows when and/or where people can do certain things, so if your thinking with a death threat in mind, save it for somebody else.  


Background: Shiraki lived in many foster homes until he was finally adopted by an ex-con who lived in a countryside farm at the age of eight until he was ten. He was abused and falsely treated and was made to live in the garage and was only given small portions of food, occasionally given a meal on special occasions. Every once in a while, a rectangular sheet of laminated paper (which he would soon find to be duel monsters cards) whisked into the garage, riding on the air for a second and landing in the next. Instead of throwing them away, he started collecting them, for no reason. Finally, the young boy ran off, running faster than a athlete, his heart set on escaping the rules of the brutal ex-con. You see, along with the cards, other things flew in through the garage. Some useless, and some one hundred percent useful. The items that fell into the useful category? A bookful of laws from the CPS and a map of the city. Kuri ran, through the zebra crossing, from one side walk to another all the way to the courthouse. Long story short, the ex-con was arrested and a nice couple, the wife of which had been stripped of the power to give birth to her own, adopted him. He said farewell to the only place he had known for two years and welcomed his new life in the illustrious Ley City. He eventually showed his collection of rectangular papers and from that day onward he became a duelist known far and wide through Ley City.


Deck:  Kuri uses a deck called "Onslaught of Kuribohs". These are monsters from the Kuriboh archetype that are most annoying to deal with. Once he know what strategy the opponent is working with, they summon a wall of battle resistant monster, and strike when the foe sets up the perfect conditions to attack. But the flaw is that it takes a minimum of 3 turns to start attacking, so during these turns the opponent could mess up the strategy. At that point his only hope is his *S monster.

 

Custom Card: Kuriboh Wall - Spell Card

For 2 turns, you are immune to direct attacks by your opponent

 

 

STARS CARD: *SK Kuriboh Knight

 

Type: Dark/Spellcaster/Pendulum/Effect

LV 8

2700/2600

Pendulum scale: 8

Pendulum effect: You must control at least 1 Kuriboh monster in order to summon this card. If a pendulum monster you control is targeted by an attack, 

Effect: If a kuriboh monster on your side of the field is targeted for an attack, swap it's ATK and DEF for your original DEF. 

if your Star is a pendulum it's name should be *SP Kuriboh Knight, also, and this is just my opinion, wouldn't it make more sense for it to be warrior type? without any images or description of the monsters appearance spellcaster doesn't seem to make much sense since it has Knight in the name, this ones not a complaint just a question, the monster effect says "your original defense" by that do you mean the targeted monster or Kuriboh Knight or something else entirely? lastly please add spoilers, incase you don't know put your app between this [spoiler='title such as name or personalityt'.] and this  [/spoiler.] just without those periods i added




#6999454 [OLD VERSION] Yugioh - STARS [Discontinued]

Posted by 0PxPz0 on 12 April 2017 - 06:40 PM

The Hero's counterpart




#6963494 Yu-Gi-Oh: Weapons of Old (OOC/Started/Accepting)

Posted by 0PxPz0 on 23 December 2016 - 04:00 PM

question, can i use this custom sub-type (not necessarily this archetype as there's a different one i want to use) https://forum.yugioh...ative-monsters/




#6937651 Duel Portal - Duel with your created cards [SUPPORT THREAD] [ONLINE]

Posted by 0PxPz0 on 12 October 2016 - 03:09 PM

just wondering if anyone else is having this issue, whenever i try to edit one of my card images it says image failed even if it's the exact same image




#6884453 Tarot cards for Twisted Fate roleplay

Posted by 0PxPz0 on 11 June 2016 - 04:25 PM

(link to the roleplay OOC thread (http://forum.yugiohc...d/#entry6941381)

 

all the cards are spells

 

Major Arcana

 

The Foolish Tarot (the Fool) (yes the effect is stupid and convoluted, that's the point)

"Both players choose a number between one and ten, the player who picked the highest number gains Life Points equal to their number x100, the player that picked the lowest number inflicts damage to their opponent equal to their number x100. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 1/ATK0/DEF0)."

 

The Magical Tarot (the Magician)

"Both Players activate a spell from their deck or graveyard, these cards are banished when they leave the field. If this card is in your graveyard you can Special summon it as a normal monster (Spellcaster-type/Light/Level 1/ATK100/DEF100)."

 

The Highest Tarot (the High Priest)

"Both Players reveal their decks. If this card is in your graveyard you can Special summon it as a normal monster (Spellcaster-type/Light/Level 2/ATK200/DEF200)."

 

The Empress' Tarot (the Empress)

Continuous

"The activation of "Tarot" cards cannot be negated. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 3/ATK300/DEF300)."

 

The Emperors Tarot (the Emperor)

Continuous

"If your opponent attacks a "Tarot" monster take control of the attacking monster. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 4/ATK400/DEF400)."

 

The Hierophants Tarot (the Hierophant)

Continuos

"Players do not take battle damage if an attack position monster is destroyed, if a defense position monster is destroyed inflict piercing damage to it's controller. If this card is in your graveyard you can Special summon it as a normal monster (Spellcaster-type/Light/Level 5/ATK500/DEF500)."

 

The Lovely Tarot (the Lovers)

"Both Players give control of one of their monsters to their opponent. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 6/ATK600/DEF600)."

 

The Charitable Tarot (the Chariot)

"If you have twenty one different "Tarot" cards in your graveyard including this card you win the duel. If you draw this card send it to your graveyard. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 7/ATK700/DEF700)."

 

The Strong Tarot (Strength)

Equip

"The equipped monster gains 800 ATK. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 8/ATK800/DEF800)."

 

The Hermits Tarot (the Hermit)

"Reveal the top three cards of your deck, you may place one on the top of your deck, one on the bottom of your deck, and send one to the graveyard or return them to the top of your deck in any order. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 9/ATK900/DEF900)."

 

The Fortunate Tarot (Wheel of Fortune)

"Add one "Cups of Tarot", "Wands of Tarot", "Swords of Tarot", or "Pentacles of Tarot" from your deck to your hand. If this card is in your graveyard you can Special summon it as a normal monster (Beast-type/Light/Level 10/ATK1000/DEF1000)."

 

The Just Tarot (Justice)

Quickplay

"Until the endphase, if a player takes damage their opponent takes the same amount. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 11/ATK1100/DEF1100)."

 

The Hanged Tarot (the Hanged Man

Quickplay

"All monster are changed to defense position, their battle position cannot be changed until your opponents next endphase. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 12/ATK1200/DEF1200)."

 

The Dead Tarot (Death)

"Destroy all monsters on the field, monsters cannot be summoned until your opponents next endphase. If this card is in your graveyard you can Special summon it as a normal monster (Zombie-type/Light/Level 12/ATK1300/DEF1300)."

 

The Temperant Tarot (Temperance)

"The player with less monsters summons monsters from their graveyard until both players control the same amount of monsters ("Tarot" spell cards may also be summmoned as monsters). If this card is in your graveyard you can Special summon it as a normal monster (Fairy-type/Light/Level 12/ATK1400/DEF1400)."

 

The Demonic Tarot (the Devil)

"Inflict 200 damage to your opponent for each "Tarot" card on the field. If this card is in your graveyard you can Special summon it as a normal monster (Fiend-type/Light/Level 12/ATK1500/DEF1500)."

 

The Towering Tarot (the Tower)

Quickplay

"Negate all Spell/Trap card effects until the endphase. If this card is in your graveyard you can Special summon it as a normal monster (Rock-type/Light/Level 12/ATK1600/DEF1600)."

 

The Stary Tarot (the Star)

"Name one card and reveal the top card of your deck, if it is the card you named add it to your hand, if it is not shuffle it into your deck. If this card is in your graveyard you can Special summon it as a normal monster (Fairy-type/Light/Level 12/ATK1700/DEF1700)."

 

The Moon of Tarot (the Moon)

Continuous

"Add one "The World of Tarot" to your hand, while this card is on the field "The World of Tarot" cannot be destroyed. If this card is in your graveyard you can Special summon it as a normal monster (Rock-type/Light/Level 12/ATK1800/DEF1800)."

 

The Sun of Tarot (the Sun)

Continuous

"Inflict 100 damage to a player when they summon a monster. If this card is in your graveyard you can Special summon it as a normal monster (Pyro-type/Light/Level 12/ATK1900/DEF1900)."

 

The Judges Tarot (Judgement)

Quickplay

"Destroy all monsters that attacked this turn. If this card is in your graveyard you can Special summon it as a normal monster (Fairy-type/Light/Level 12/ATK2000/DEF2000)."

 

The World of Tarot (the World)

Field

"When a "Tarot" Spell is summoned as a monster you may also activate it's spell effect (if that spell card is continuous it's effect lasts until your opponents endphase). If this card is in your graveyard you can Special summon it as a normal monster (Rock-type/Light/Level 12/ATK2100/DEF2100)."

 

The Minor Arcana (which by the way is what the modern suits in a deck of cards are based on)

 

Wands of Tarot

Continuous

"Once per turn roll a six sided die, activate the following effects based on the result:

1 - Inflict 100 damage to your opponent
2 - Inflict 500 damage to your opponent
3 - Inflict 1000 damage to your opponent
4 - Lose 100 Life Points
5 - Lose 500 Life Points
6 - Lose 1000 Life Points"
 
Cups of Tarot
Continuous
"Once per turn roll a six sided die, activate the following effects based on the result:
1 - Add one card from your deck to your hand
2 - Add one cardr from your graveyard to your hand
3 - Special summon one monster from your deck
4 - Special summon one monster from your graveyard
5 - destroy one card your opponent controls
6 - destroy one card you control"
 
Swords of Tarot
Continuous
"Once per turn roll a six sided die, activate the following effects based on the result:
1 - Your opponent reveals their set cards
2 - Reveal your set cards
3 - Choose one card in your opponents hand, add it to your hand
4 - Add one card from your hand to your opponents
5 - Reveal you hand
6 - Your opponent reveals their hand"
 
Pentacles of Tarot (a pentacle is a right side up pentagram)
Continuous
"Once per turn roll a six sided die, activate the following effects based on the result:
1 - Draw one card
2 - Discard one card
3 - Your opponent draws one card
4 - Your opponent discards one card
5 - Both players draw one card
6 - Both players discard their hand"



#6836498 Meropia, Legendary City

Posted by 0PxPz0 on 30 March 2016 - 07:24 PM

check out this archetypes counterparts (http://forum.yugiohc...wn-of-a-legend/) (http://forum.yugiohcardmaker.net/topic/349107-agrath-the-kingdom-of-legends/)

 

Monsters

Egg of Knowledge

Water

Aqua

Lvl 1

You can tribute this card to add one Tyfonas the All-Knowing, Serpent Legend" from your deck or graveyard to your hand. If this card is destroyed (except by it's own effect) special summon three "Meropian" monsters from your hand, deck, or graveyard with the same name.

ATK300

DEF300

 

Tyfonas the All-Knowing, Serpent Legend

Water

Sea-Serpent

Lvl10

This card can only be summoned (from the hand) by tributing three "Meropian" monsters with the same name. Once per turn when you special summon a monster(s), inflict 300 damage to your opponent for each monster summoned. While this card is on the field the summon of water attribute monsters cannot be negated.

ATK3500

DEF3300

 

Meropian Heqet (heqet is a frog goddes from eqypt, here it's a giant man eating frog monster)

Water

Reptile

Lvl6

When this card is summoned, special summon as many "Meropian Heqet" as possible from your hand, deck, or graveyard. Once per turn if this card destroyed a monster by battle and sent it to the graveyard equip it to this card, this card gains half the equipped monsters ATK and DEF.

ATK2300

DEF1700

 

Meropian Hybrid (fish person)

Water

Fish

Lvl6

When this card is summoned Special summon as many "Meropian Hybrid" as possible from your hand, deck, or graveyard. This card gains 200 ATK for each Fish, Aqua, Reptile, and Sea Serpent Type monster you control.

ATK1500

DEF2600

 

Meropian Mech-Soldier

Water

Machine

Lvl5

When this card is summoned, special summon as many "Meropian Mech-Soldier" as possible from your hand, deck, or graveyard. This card can attack your opponent directly but no other monster you control can attack while you control another "Meropian Mech-Soldier".

ATK2400

DEF2200

 

Meropian Naiad Queen

Water

Aqua

Lvl8

Once per turn if a water attribute monster you control is removed from the field, special summon one "Meropian Naiad Token" (Aqua-Type/Water/Level 4/ATK1500/DEF2000). This card cannot be destroyed while you control a "Meropian Naiad Token".

ATK2900

DEF3100

 

Meropian Piscic Hybrid (shark person)

Water

Fish

Lvl7

When this card is summoned special summon as many "Meropian" monsters as possible with "Hybrid" in their name. Once per turn you can tribute one Fish or Sea-Serpent Type monster you control, this card gains 500 ATK until your opponents endphase.

ATK2000

DEF1900

 

Spells

Meropian Sea

Field

This cards name is treated as "Umi". Reduce the level of all water attribute monsters in the hand and deck and on the field by two. If you summon a monster with the same name as a monster you control all monsters you control gain 500 ATK and DEF until your opponents endphase. "Tyfonas the All-Knowing, Serpent Legend" cannot be destroyed while this card is on the field.

 

Meropian Grimoire

Continuous

Once per turn you can add one "Meropian" monster or one "Tyfonas the All-Knowing, Serpent Legend" or one "Egg of Knowledge" from your deck or graveyard to your hand, if it is level 5 or lower you can conduct an extra normal summon this turn.

 

City of Meropia

Continuous

This card is treated as a "Meropian" card. Once per turn during either players turn if a "Meropian" monster is destroyed special summon one "Meropian" monster with a different name from your hand, deck, or graveyard.

 

 




#6820387 Collideoscope: Leveling Up to a New Pointlessness

Posted by 0PxPz0 on 04 March 2016 - 03:14 PM

Interesting concept. I'll have to quote you on that. Thank you for the review.

 

 

 

 

 

wow that makes this a lot less dark

i wouldn't say it makes the game less dark overall, it just puts all the misery into perspective by comparing it to something "better", the true tragedy isn't the absence of hope, it's the loss of it




#6819392 Collideoscope: Leveling Up to a New Pointlessness

Posted by 0PxPz0 on 02 March 2016 - 04:21 PM

first off love the concept, second love the first quote for the first boos! i like how  the different bosses represent different ideals and ways of looking at life (whether or not it's intentional) as far as the final boss resetting the game on you i like how you look at it but personally i would have the hero/main character see it in a contrast to the that, seeing it as giving them a purpose and a new chance to do what they already have better than the last time




#6816801 [Fanfiction] Yu-Gi-Oh! Cross-Side: Chapter 3: Alder's Wisdom & Ch...

Posted by 0PxPz0 on 26 February 2016 - 07:23 PM

like the concept so far but is there going to be an explanation for the elemental symbols they have in some sort of flashback later on or do I need to read some sort of prequel?




#6785465 Duel Portal - Duel with your created cards [SUPPORT THREAD] [ONLINE]

Posted by 0PxPz0 on 02 January 2016 - 09:23 PM

i just tested some stuff to see what's going on with my cards and it looks like the only cards that aren't working are ones i made after the latest update