Hmmm... Firstly, thank you for the feedback! I am aware that some of the cards had wording problems , though I thought it best to deliver a character within a more reasonable time frame. I apologize. That said, after reading your comment, and I want to preface what I'm about to say by stating this is of course, nothing you've done wrong, I believe attempting to rework all of the details you find necessary would lead to a fundamental change in the character or deck, potentially making the later unviable. Some things boil down to small corrections or things that I simply didn't do yet because I still needed to round out the final details- Like putting in a birthday or the motivation for entering the tournament or explaining that Pot Of Cookie's cost is that while it is face up it doesn't auto-blow-up and has a much higher risk of your opponent destroying it to draw those two cards during their turn or that Pacifier is only supposed to stop ignition and trigger effects, not continuous ones. Other problems, however, are less fixable. If Ra doesn't double your LP, then I would either have to have it give a large amount of LP instead (which would arguably be even more powerful, because it doesn't account for the fact that you're likely to loose a lot of LP just from your opponent trying to win) or it probably wouldn't ever work because it relies on your LP going over your starting LP for stats. If Ultimate combustion doesn't end the game, at the risk of you loosing instead, then the entire point of its existence is null and void. Two of the deck's win conditions are suddenly gone that way, leaving only Omega Lion. On the character side, you find the conflicts I set for the character - deep envy and an attempt to nonetheless keep impressions in a situation that hurts her but where nothing particularly bad is actually happening to her - to be bland.
The only real choices therefore would be to completely alter at their core both the deck and the character. I simply don't believe I would have the time or the motivation to do that. Once again: You did nothing wrong. I am not saying you did. Your comments may be a fair assessment and judgment upon the cards and the character in the light of the RP's needs. But at this time, I just don't think I can go along with altering my work to such a deep extent.
Thank you very much for the opportunity to apply and I wish you all the best with this RP and everything in ya're lives!
thank you for clearing up a few things, addressing the issues i had with your character i don't find a "deep envy and an attempt to nonetheless keep impressions in a situation that hurts her but where nothing particularly bad is actually happening to her" necessarily boring but the way they were presented in Akacha, at least in my opinion, didn't bring anything new to the table, we have a kid who's trying to be a pro duelist for his father in Tythes character and, while they are slightly different, the two are to similar, i'm not saying change it but more expand on how she goes about achieving her goals. as far as lacking a birthday/ reason for investment in the tournament i just mentioned those in case you'd forgotten, but i cannot stress enough that I would never want to put someone in a position where they have to change their character to a point where it's not them anymore just for me to accept it.
I actually completely misread pot of cookies and didn't see that the turn player got the draw not it's controller so that cards clear along with pacifier now that I know you intended it to work that way and, as i said, i'm not going to reject your character for having a win condition card i'm just worried it might end up being a deus ex machina at some point, more just something to keep in mind. onto Ra and Combustion, doubling your lifepoints just isn't something i can allow, if it was a set value dependent on a factor (say something hundred times the number of spells in you GY since you have a lot of focus on spell cards, or times the number of level three or lower monsters on the field) it would be fine, I've experimented with lifepoint gain effects before and know from my own experience that even if your lifepoints can get low that doesn't balance out something doubling them, especially when comparing it to other cards. for ultimate combustion i'm not quite sure how to balance it while keeping the spirit of the card, as far as it being a risk it comes across the same issue as "Floaty Castle", in an RP you decide what the result of the coin flip is so there's really no risk unless you actually flip a coin or something which I have no way to prove, it also has the issue of being boring for the other players as they just have to watch lifepoints drain until someone loses because they didn't have a response to a single card at the time, I suppose if you wanted to keep the big damage big risk aspect, which i'm certainly fine with, it could be something like "Flip a coin until you call it wrong then inflict damage to both players equal to the amount of times the coin was flipped x(insert number here)" while that example has the same issues as the original it's still a more balanced card
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