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MetalSonic

MetalSonic

Member Since 21 Apr 2015
Offline Last Active 48 minutes ago
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#7019930 Timelord Continuum

Posted by MetalSonic on 01 July 2017 - 02:13 PM

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"Timelord" monsters are unaffected by card effects. Once per turn, if a "Timelord" monster you control is shuffled into your Deck: Draw 1 card. During your Standby Phase: You can either send 1 "Time" card from your Deck to the GY or add 1 "Time" card in your GY to Hand.


#7019384 Tosp and I'll rape you oup of 5 [J]

Posted by MetalSonic on 28 June 2017 - 06:56 PM

It took me a moment, but I see what you did there.


#7017986 Shrek deck(It's all ogre now)

Posted by MetalSonic on 22 June 2017 - 02:05 PM

I dropped the Swamps and trap monsters, as well as Venom Burn, to add in Double Summons, Raigeki, Solemn Strike, another Terraforming, and another Mausoleum.




#7017803 Shrek deck(It's all ogre now)

Posted by MetalSonic on 21 June 2017 - 08:03 PM

Cyber Ogre x3

Final Psychic Ogre x2

Galaxy Soldier x3

Garbage Lord x2

Garbage Ogre 3

Ghost Ogre and Snow Rabbit x3

Performapal Friendonkey x3

Rescue Cat x1

Tour Guide of the Underworld x1

 

Mausoleum of the Emperor x3

Monarch's Stormforth x1

Pot of Duality x3

Power Bond x1

Soul Charge x1

Terraforming x3

Double Summon x2

Raigeki x1

 

Imperial Order x1

Solemn Strike x3

 

Cyber Ogre 2 x1

Stardust Charge Warrior x1

Hot Red Dragon Archfiend x1

Scrap Dragon x1

Stardust Spark Dragon x1

Trishula, Dragon of the Ice Barrier x1

Coral Dragon x1

Adreus, Keeper of Armageddon x1

Artifact Durendal x1

Constellar Pleiades x1

Cyber Dragon Nova x1

Cyber Dragon Infinity x1

Number 17: Leviathan Dragon x1

Phantom Knights of Break Sword x1

Soul of Silvermountain x1




#7015989 D/D/D deck

Posted by MetalSonic on 14 June 2017 - 08:52 PM

I dropped a Ragnarok for another Genghis. Also, I think the Forbidden variant of Contract with the Swamp King will work better than the regular one. I mean, I can still fusion summon with it, then I got the Slimes for extra fusion summons.


#7014651 At the gym

Posted by MetalSonic on 09 June 2017 - 09:13 AM

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#7013752 Avatar Roku deck(Fire Kings+True King Agnimazud)

Posted by MetalSonic on 04 June 2017 - 11:03 PM

Coach Soldier Wolfbark x2

Fire King Avatar Barong x3

Fire King Avatar Garunix x2

Fire King High Avatar Garunix x3

True King Agnimazud, the Vanisher x3

Zoodiac Ratpier x2

Zoodiac Whiptail x1

Zoodiac Bunnyblast x1

 

Circle of the Fire Kings x2

Dragonic Diagram x2

Fire King Island x3

Fire Formation Tenki x3

Onslaught of the Fire Kings x3

Raigeki x1

Rekindling x1

Terraforming x2

Twin Twister x2

Zoodiac Barrage x1

 

Solemn Strike x2

Solemn Warning x1

 

Decode Talker x1

Firewall Dragon x1

Abyss Dweller x1

Castel x1

Utopia x1

Utopia the Lightning x1

Brotherhood of the Fire Fist-Tiger King x1

Daigusto Emeral x1

Gagaga Cowboy x1

Diamond Dire Wolf x1

Phantom Knights of Break Sword x1

Tornado Dragon x1

Zoodiac Tigermortar x1

Zoodiac Drident x1

Zoodiac Broadbull x2




#7011055 White Hat Archetype

Posted by MetalSonic on 23 May 2017 - 08:55 PM

Inspired by the Create a Card game.

White Hat & Black Rabbit
Level 3
DARK
Psychic/Effect
ATK: 1000 DEF: 0

If this card is face-up on the field, you can use this card and 1 other monster in your Hand as Link Material(You can only use 2 Materials in a Link Summon involving this card). When your opponent’s monster declares a direct attack while this card is in your GY: Special Summon this card face-down, and if you do, change all monsters your opponent controls to Defense Position. If this card is flipped face-up, you can, immediately after this effect resolves, Link Summon 1 Psychic monster from your Extra Deck. You can only use this effect of “White Hat & Black Rabbit” once per turn.

White Hat & Magic Wand
Level 3
DARK
Psychic/Effect
ATK: 0 DEF: 0

If this card is flipped face-up, set 1 “White Hat” Spell/Trap card from your Deck, and if you do, it can be activated this turn. If this card is sent to the Graveyard as Link Material and the only other Link Materials were “White Hat” monsters: Draw 1 card. You can only use the effect of “White Hat & Magic Wand” once per turn.

White Hat & Magic 8
Level 3
DARK
Psychic/Effect
ATK: 1100 DEF: 300

Once per turn: You can send 2 “White Hat” cards from your field to the Graveyard, and if you do, Special Summon 1 “White Hat” monster from your Deck either in face-up Attack Position or face-down Defense Position, except for “White Hat & Magic 8”. In a Link Summon using this card as material, you can banish 1 other “White Hat” monster from your GY as material (You can only use 2 materials in a Link Summon involving this card).

White Hat & Fireball
Level 3
DARK
Psychic/Effect
ATK: 1500 DEF: 0

If this card is Summoned: Target 1 monster your opponent controls; Destroy it. You can only use this effect of “White Hat & Fireball” once per turn. If this card battles an opponent’s monster with a higher ATK than this card’s: Change that monster to Defense Position, and if you do, exchange the DEF of this card and that card until the end of the turn.

White Hat & Charmed Snake
Level 3
DARK
Psychic/Effect
ATK; 500 DEF: 1000

If your opponent declares a direct attack: Special Summon this card face-down, and if you do, change all monsters your opponent controls to Defense Position. If this card is flipped face-up: You can target 1 “White Hat” monster in your GY; Special Summon it either in face-up Attack Position or face-down Defense Position.
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Now you see me…
Quickplay Spell

(This card is always treated as a “White Hat” card)
Flip Summon 1 Set monster you control, then if that monster is a “White Hat” monster, shuffle this card into your Deck, then draw 1 card. You can only activate 1 “Now you see me…” per turn.

Tricks Up My Sleeve
Quickplay Spell

(This card is always treated as a “White Hat” card)
If a “White Hat” monster is targeted for an attack: Return that monster to Hand, then Special Summon 2 “White Hat” monsters from your Hand with a different name from that card, but the same name as each other. If this card is in your GY: You can banish it and 1 other “White Hat” Spell/Trap card from your GY; Add 1 “White Hat” Spell/Trap card from your Deck to Hand. You can only activate 1 effect of “Tricks Up My Sleeve” per turn.
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Mind Trick
Counter Trap

(This card is always treated as a “White Hat” card)
If your opponent activates a Spell/Trap card or effect while the only Link monsters you control are “White Hat” monsters: Negate the effect, and if you do, banish it. If an opponent’s monster declares an attack on a “White Hat” monster you control: You can banish this card from your GY, then target that monster; Gain Control of it, and if you do, its name becomes “White Hat & Sleep Walker” and its type becomes Psychic. You can only activate 1 effect of "Mind Trick" per turn.

Smoke and Mirrors
Trap

(This card is always treated as a “White Hat” card)
If a face-down “White Hat” monster you control is destroyed by battle: Special Summon 2 “White Hat” monsters with the same name as each other from your Deck in Defense Position, then change all of your opponent’s monsters to Defense Position. If a “White Hat” monster you control would be destroyed by a card effect: You can banish this card from your GY instead. You can only activate 1 effect of “Smoke and Mirrors” per turn.
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White Hat & Abra Cadabra
DARK
Psychic/Link/Effect
Link Points: S,N
ATK: 2100 Link-2

Link 2-Psychic Monsters
If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Link Materials used to Summon this card; Negate their effects this turn. Face-down monsters Linked to this card cannot be destroyed by card effects. If a face-down card is Linked to this card, it cannot be targeted by your opponent’s card effects.

White Hat & Ala Kazam
DARK
Psychic/Link/Effect
Link Points: N, SE, SW
ATK: 2600 Link-3

Link 3-Psychic monsters-Min. 2
Face-down monsters Linked to this card cannot be targeted for attacks. If a face-up “White Hat” card is targeted by a card effect: You can return it to Hand, and if you do, Special Summon it during the End Phase of this turn. Once per turn: You can send 1 “White Hat” card linked to this card; Add 1 “White Hat” card from your Deck to Hand.


#7010343 Super Quantum Master Core

Posted by MetalSonic on 20 May 2017 - 09:20 PM

With the introduction of Links, I figured that Super Quantum could use a 3 Link card to get their Xyzs out in order to bring Magnus out.

Super Quantum Master Core
LIGHT
Machine/Link/Effect
Link Points-S,SW,SE
ATK: 2000 Link-3

Link 3-"Super Quan" monsters-Min. 2
Once per turn, you can also Link Summon this card using 1 "Super Quan" Xyz monster as Material. Only "Super Quan" monsters can be Linked to this card. Once per turn: You can discard 1 card, then target 1 "Super Quan" monster in your Graveyard; Special Summon it to this card's Link Point.


#7008729 Post and I'll give you a pizza

Posted by MetalSonic on 14 May 2017 - 12:43 PM

But Mr. Krabs, we don't serve pizza here.


#7007835 True Draco Yubel

Posted by MetalSonic on 09 May 2017 - 09:35 PM

The main idea of this deck is to use Diagram to pop Yubel, then tribute Terror Incarnate for Master Peace to get Ultimate Nightmare out.

Majesty Maiden, The True Dracocaster  x2
Dinomight Knight, the True Dracofighter x3
Dreiath III, the True Dracocavalry General x2
Ignis Heat, the True Dracowarrior x3
Master Peace, the True Dracoslaying King x3
Yubel x3
Yubel-Terror Incarnate x1
Yubel-Ultimate Nightmare x1
 

Pot of Duality x3

Disciples of the True Dracophoenix x3
Dragonic Diagram x3
Soul Charge x1
Terraforming x2
Monarch's Stormforth x1
True Draco Heritage x3

True Draco Apocalypse x3
True King's Return x3




#7006344 The Crusades

Posted by MetalSonic on 04 May 2017 - 12:00 AM

Why double all battle damage to yourself? I would think not conducting your draw phase would be enough of a drawback. Aside from that, searching out the most underused cards in the game is nice, but what does 13th Legion do? You know you can post 2 cards in the multiples section, right?




#7005488 Draconus's AGM Legacy Support Thread!

Posted by MetalSonic on 30 April 2017 - 11:02 PM

Nei-It's nice that you remembered the three letter naming scheme I tried to do with them. The effect is also incredibly useful being a Synchro deck. Reviving the members makes this really powerful for Xyz plays too.

Gon-Searching off of burn damage is real nice, considering that that's the deck's whole strategy.

Celoro-While I enjoy backrow removal as much as the next guy, I think that popping all cards is a bit too much. Maybe just popping 2 would suffice. The Daigusto-Esque effect is well and good. However, I don't get why it buffs the other monsters instead of itself. Daegon(the boss monster) gains 300 from burn damage, so this in addition gives him 500 ATK pretty frequently.

Devastating Grief-Well now, hello there sexy. This is much needed for the Grief Dragons(trust me. I've played them on DP). The disruption this offers is pretty potent. There's then the draw power which is incredibly necessary for them, seeing as how consistency is a big problem for them.


#7005028 SPYRAL Circuitbreaker

Posted by MetalSonic on 28 April 2017 - 09:23 PM

SPYRAL Circuitbreaker

Level 3

EARTH

Machine/Effect

ATK: 0 DEF: 0

 

If a "SPYRAL" monster you control battles an opponent's monster: You can discard this card; Halve the ATK of that opponent's monster, then your monster gains 500 ATK. During either player's turn, if a chain link of 2 or higher is resolving: You can banish this card from your Graveyard; Negate all other card effects in the current chain before this card, except "SPYRAL" cards. You can only activate this effect of "SPYRAL Circuitbreaker" once per turn.




#7003263 True King Dino

Posted by MetalSonic on 23 April 2017 - 01:05 PM

Dropped a True King and a Megalosmasher to add in 2 Petiteranodons.