Regulation of Tribe
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Posted by MetalSonic on 15 April 2018 - 08:33 PM
Regulation of Tribe
Posted by MetalSonic on 15 April 2018 - 04:50 PM
Normal Spell Card
(1): Target 1 Level 7 or Rank 7 monster; that monster gains 700 ATK and DEF until the end of this turn.
I have a ticket
1-7 grade 7 standard template; This link is the last three times the 700 as Charlie.
Posted by MetalSonic on 15 April 2018 - 01:41 PM
Yes, I did read what you wrote. You said that the reason YGO is broken is that unlike Magic and Pokémon, we don't have floodgates, so I therefore posted examples of floodgates that we do have. If you'll notice, a lot of the floodgates that we do have are limited, banned, have a condition that makes them impractical to use, or are part of decks that aren't exactly top tier(such as Necrovalley). From what I've seen, people generally consider floodgates unhealthy for the game because of forcefully shutting down a certain aspect of the game, thus bringing the game to a grinding halt.
I thought Desperate Sellout was Metal Sonic's actual username. Apologies to him.
DID YOU JUST ASSUME MY GENDER!?
@Dova, I'm not making this into a zero sum game. I thought of other ways Yugioh could be played. It does not preclude the current game in any way. For instance, I thought of (somehow) hosting Forbidden Memories or Duelists of the Roses tournaments, but that doesn't mean I'll go demolish the card shop next door. I won't go Kim Jung Il (or Michael Pence - pick your poison) and make my Yugioh the only Yugioh in the world.
I'm "fixing" Yugioh for my fanfics. In these first writings, the meta in the fanfics matches the meta in real life. In Season One, the meta is like our meta in 2004-2008, hence all the Chaos Control, Monarchs, and DAD decks. In Season Two, the meta is like our meta in 2015-2016, hence all the Turbo Towers and Draco pendulum stuff. Season Three, the meta is like our meta in 2017-2018, with all the new link monsters. My main characters tend to use rogue decks, and you can't go rogue if there is no meta to go rogue against.
Only problem is the duels look terrible on the page and focus is taken away from conflict and character development. They would look better in animation or live action, because the format would be visual, meaning no word clutters, but the chances of that happening are almost zero. So I have to make some kind of compromise or make the fanfic meta more like the anime meta, but still somehow have it resemble real life meta. Welcome to my world.
I'm aware of that, hence my first paragraph. I notice Duel Links looks like it's revamping the game from the ground up. The developers are crafting Duel Links meta in a very careful way. To each his own, really.
I did say they were just thoughts I mulled over on a Saturday afternoon. I doubt I would put my ideas in action beyond my fanfics. If I did, I would just make different forms of Yugioh that would coexist together. I play whatever kind of Yugioh I want depending on my mood, like how I play a different installment of Mario Party whenever I feel like it.
People online tend to react very strongly to me online. I guess it's because I sound aggressive and radical when I don't mean to.
So, let me get this straight. You want to "fix" the IRL meta for the sake of your fanfictions? You mention that the MP1 combos look terrible on paper. Well yeah, because the thing we want to focus on is the characters and the battle phase because that is more interesting. In IRL, we probably already know our opponent and don't need a monologue explaining character motivation or if playing online, we generally don't care enough to get to know our opponent.
Posted by MetalSonic on 12 April 2018 - 04:47 PM
.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"
Heliyatarape and Hisgarh
.ydob ruoy dna ridbitraP redael tatemuS nori eht evorpmi ot ,smaerd ruoy llaC ".tfir a ekiL"
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
When he is dead, the way you WIKA'mettre implement the return, or scan the opponent. The name is opponent "monster " tomb. Now the game monsters are taking his name. If it was wrong, but he saw in the name of the school Freak I should ask again.
Posted by MetalSonic on 08 April 2018 - 02:30 PM
and the most proud dust
Might as well.
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
abandoned Angel No one can tell what he thinks. Sometimes you're angry and scared.
Posted by MetalSonic on 08 April 2018 - 09:18 AM
Phantasmal Lord Ultimitl Bishbaalkin
Fantastic street Ultimitl Bischbalkin
(The initial level of this card is always considered to be 12.) cannot be called at the same time. You have to specifically look for (with an extra floor) by taking two or more samples at level 8 and you can control the same level of graveyard (1 receiver and 1 non-tuner) which may not be specifically requested in any other way. This is not possible as a result of the map. This card will win 1000 for each sample in the field. When the process is one of the main steps of the players: the same number of coupons (type demon/dark/Level 1/at0/DEF 0) in the field of each player in the position number, as much as possible with this card you can not attack the rest of the curve call.
Posted by MetalSonic on 06 April 2018 - 06:21 PM
If the beast is under the control of the race, while this map is in the cemetery, it will be destroyed by the cemetery: the phone itself on the map of your cemetery. In this case, delete the field when you leave it. I use it once in each session, the overall effect of the beast between the surfaces.
Posted by MetalSonic on 05 April 2018 - 06:04 PM
Translation order: English -->Spanish -->German -->French -->Japanese -->English
Normal calls/settings are not allowed. First of all, you need to have a special assignment (from your hand) to expel two dinosaur monsters from your graveyard. Every turn, between the main stage of one player: when you can destroy one monster on the hand or on the field, you change all the monsters upside down from the control of the opponent in a defensive position. This card allows you to quickly attack all the monsters in control of each opponent. At the beginning of the stage of damage, when this card attacks the position of the defense of Monsters: If you can inflict 1000 damage to your opponents, send the position of this monster defense to the cemetery.
Posted by MetalSonic on 11 March 2018 - 08:28 PM