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MetalSonic

MetalSonic

Member Since 21 Apr 2015
Offline Last Active 33 minutes ago
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#7011055 White Hat Archetype

Posted by MetalSonic on 23 May 2017 - 08:55 PM

Inspired by the Create a Card game.

White Hat & Black Rabbit
Level 3
DARK
Psychic/Effect
ATK: 1000 DEF: 0

If this card is face-up on the field, you can use this card and 1 other monster in your Hand as Link Material(You can only use 2 Materials in a Link Summon involving this card). When your opponent’s monster declares a direct attack while this card is in your GY: Special Summon this card face-down, and if you do, change all monsters your opponent controls to Defense Position. If this card is flipped face-up, you can, immediately after this effect resolves, Link Summon 1 Psychic monster from your Extra Deck. You can only use this effect of “White Hat & Black Rabbit” once per turn.

White Hat & Magic Wand
Level 3
DARK
Psychic/Effect
ATK: 0 DEF: 0

If this card is flipped face-up, set 1 “White Hat” Spell/Trap card from your Deck, and if you do, it can be activated this turn. If this card is sent to the Graveyard as Link Material and the only other Link Materials were “White Hat” monsters: Draw 1 card. You can only use the effect of “White Hat & Magic Wand” once per turn.

White Hat & Magic 8
Level 3
DARK
Psychic/Effect
ATK: 1100 DEF: 300

Once per turn: You can send 2 “White Hat” cards from your field to the Graveyard, and if you do, Special Summon 1 “White Hat” monster from your Deck either in face-up Attack Position or face-down Defense Position, except for “White Hat & Magic 8”. In a Link Summon using this card as material, you can banish 1 other “White Hat” monster from your GY as material (You can only use 2 materials in a Link Summon involving this card).

White Hat & Fireball
Level 3
DARK
Psychic/Effect
ATK: 1500 DEF: 0

If this card is Summoned: Target 1 monster your opponent controls; Destroy it. You can only use this effect of “White Hat & Fireball” once per turn. If this card battles an opponent’s monster with a higher ATK than this card’s: Change that monster to Defense Position, and if you do, exchange the DEF of this card and that card until the end of the turn.

White Hat & Charmed Snake
Level 3
DARK
Psychic/Effect
ATK; 500 DEF: 1000

If your opponent declares a direct attack: Special Summon this card face-down, and if you do, change all monsters your opponent controls to Defense Position. If this card is flipped face-up: You can target 1 “White Hat” monster in your GY; Special Summon it either in face-up Attack Position or face-down Defense Position.
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Now you see me…
Quickplay Spell

(This card is always treated as a “White Hat” card)
Flip Summon 1 Set monster you control, then if that monster is a “White Hat” monster, shuffle this card into your Deck, then draw 1 card. You can only activate 1 “Now you see me…” per turn.

Tricks Up My Sleeve
Quickplay Spell

(This card is always treated as a “White Hat” card)
If a “White Hat” monster is targeted for an attack: Return that monster to Hand, then Special Summon 2 “White Hat” monsters from your Hand with a different name from that card, but the same name as each other. If this card is in your GY: You can banish it and 1 other “White Hat” Spell/Trap card from your GY; Add 1 “White Hat” Spell/Trap card from your Deck to Hand. You can only activate 1 effect of “Tricks Up My Sleeve” per turn.
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Mind Trick
Counter Trap

(This card is always treated as a “White Hat” card)
If your opponent activates a Spell/Trap card or effect while the only Link monsters you control are “White Hat” monsters: Negate the effect, and if you do, banish it. If an opponent’s monster declares an attack on a “White Hat” monster you control: You can banish this card from your GY, then target that monster; Gain Control of it, and if you do, its name becomes “White Hat & Sleep Walker” and its type becomes Psychic. You can only activate 1 effect of "Mind Trick" per turn.

Smoke and Mirrors
Trap

(This card is always treated as a “White Hat” card)
If a face-down “White Hat” monster you control is destroyed by battle: Special Summon 2 “White Hat” monsters with the same name as each other from your Deck in Defense Position, then change all of your opponent’s monsters to Defense Position. If a “White Hat” monster you control would be destroyed by a card effect: You can banish this card from your GY instead. You can only activate 1 effect of “Smoke and Mirrors” per turn.
-
White Hat & Abra Cadabra
DARK
Psychic/Link/Effect
Link Points: S,N
ATK: 2100 Link-2

Link 2-Psychic Monsters
If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Link Materials used to Summon this card; Negate their effects this turn. Face-down monsters Linked to this card cannot be destroyed by card effects. If a face-down card is Linked to this card, it cannot be targeted by your opponent’s card effects.

White Hat & Ala Kazam
DARK
Psychic/Link/Effect
Link Points: N, SE, SW
ATK: 2600 Link-3

Link 3-Psychic monsters-Min. 2
Face-down monsters Linked to this card cannot be targeted for attacks. If a face-up “White Hat” card is targeted by a card effect: You can return it to Hand, and if you do, Special Summon it during the End Phase of this turn. Once per turn: You can send 1 “White Hat” card linked to this card; Add 1 “White Hat” card from your Deck to Hand.


#7010343 Super Quantum Master Core

Posted by MetalSonic on 20 May 2017 - 09:20 PM

With the introduction of Links, I figured that Super Quantum could use a 3 Link card to get their Xyzs out in order to bring Magnus out.

Super Quantum Master Core
LIGHT
Machine/Link/Effect
Link Points-S,SW,SE
ATK: 2000 Link-3

Link 3-"Super Quan" monsters-Min. 2
Once per turn, you can also Link Summon this card using 1 "Super Quan" Xyz monster as Material. Only "Super Quan" monsters can be Linked to this card. Once per turn: You can discard 1 card, then target 1 "Super Quan" monster in your Graveyard; Special Summon it to this card's Link Point.


#7008729 Post and I'll give you a pizza

Posted by MetalSonic on 14 May 2017 - 12:43 PM

But Mr. Krabs, we don't serve pizza here.


#7007835 True Draco Yubel

Posted by MetalSonic on 09 May 2017 - 09:35 PM

The main idea of this deck is to use Diagram to pop Yubel, then tribute Terror Incarnate for Master Peace to get Ultimate Nightmare out.

Majesty Maiden, The True Dracocaster  x2
Dinomight Knight, the True Dracofighter x3
Dreiath III, the True Dracocavalry General x2
Ignis Heat, the True Dracowarrior x3
Master Peace, the True Dracoslaying King x3
Yubel x3
Yubel-Terror Incarnate x1
Yubel-Ultimate Nightmare x1
 

Pot of Duality x3

Disciples of the True Dracophoenix x3
Dragonic Diagram x3
Soul Charge x1
Terraforming x2
Monarch's Stormforth x1
True Draco Heritage x3

True Draco Apocalypse x3
True King's Return x3




#7006344 The Crusades

Posted by MetalSonic on 04 May 2017 - 12:00 AM

Why double all battle damage to yourself? I would think not conducting your draw phase would be enough of a drawback. Aside from that, searching out the most underused cards in the game is nice, but what does 13th Legion do? You know you can post 2 cards in the multiples section, right?




#7005488 Draconus's AGM Legacy Support Thread!

Posted by MetalSonic on 30 April 2017 - 11:02 PM

Nei-It's nice that you remembered the three letter naming scheme I tried to do with them. The effect is also incredibly useful being a Synchro deck. Reviving the members makes this really powerful for Xyz plays too.

Gon-Searching off of burn damage is real nice, considering that that's the deck's whole strategy.

Celoro-While I enjoy backrow removal as much as the next guy, I think that popping all cards is a bit too much. Maybe just popping 2 would suffice. The Daigusto-Esque effect is well and good. However, I don't get why it buffs the other monsters instead of itself. Daegon(the boss monster) gains 300 from burn damage, so this in addition gives him 500 ATK pretty frequently.

Devastating Grief-Well now, hello there sexy. This is much needed for the Grief Dragons(trust me. I've played them on DP). The disruption this offers is pretty potent. There's then the draw power which is incredibly necessary for them, seeing as how consistency is a big problem for them.


#7005028 SPYRAL Circuitbreaker

Posted by MetalSonic on 28 April 2017 - 09:23 PM

SPYRAL Circuitbreaker

Level 3

EARTH

Machine/Effect

ATK: 0 DEF: 0

 

If a "SPYRAL" monster you control battles an opponent's monster: You can discard this card; Halve the ATK of that opponent's monster, then your monster gains 500 ATK. During either player's turn, if a chain link of 2 or higher is resolving: You can banish this card from your Graveyard; Negate all other card effects in the current chain before this card, except "SPYRAL" cards. You can only activate this effect of "SPYRAL Circuitbreaker" once per turn.




#7003263 True King Dino

Posted by MetalSonic on 23 April 2017 - 01:05 PM

Dropped a True King and a Megalosmasher to add in 2 Petiteranodons.


#7003153 CowCow shall now be known as Seto Cowba.

Posted by MetalSonic on 23 April 2017 - 12:53 AM

Don't say if I were you! Or tell me what you'd do! How things would be if you were in my hooves! Cuz you're not cow!


#7001060 Support an Archetype

Posted by MetalSonic on 17 April 2017 - 07:31 PM

Good Reaction to Simorgh
Continuous Spell

As long as you control a "Simorgh" monster, negate the activated effects of special Summoned monsters your opponent controls. If this card is destroyed by an opponent's card effect: You can pay 1000 LP; Special Summon 1 "Simorgh" Monster from your Deck.

Darklord


#7000102 [COTD]Transmission Gear

Posted by MetalSonic on 14 April 2017 - 11:38 AM

image.png

During damage calculation, when a monster you control battles an opponent's monster: Play a game of Rock-Paper-Scissors with your opponent (if the result is a draw, play again). The player who loses banishs their battling monster, face-down.

My only question is how will this be useable online?


#6999673 Ask me questions and I will post a video of me answering them in a deadpool mask

Posted by MetalSonic on 13 April 2017 - 07:31 AM

"Fuck bitches and make money." Your life goals are better than mine.


#6999462 Gatling Gun Dragon(In America)

Posted by MetalSonic on 12 April 2017 - 07:01 PM

Barrel Dragon x2
Blowback Dragon x2
Beast King of the Swamps x3
E-Hero Prisma x3
Summoner Monk x2
Cyber Dragon x2
 Predaplant Darling Cobra x1

Predaplant Ophyros Scorpio x3

Allure of Darkness x3

Fusion Conscription x2
Future Fusion x1
Power Bond x2
Overload Fusion x2
Raigeki x1
Soul Charge x1
Twin Twister x2

Dimensional Barrierx3
Solemn Strike x3

Chimeratech Overdragon x1
Cyber Twin Dragon x1
Elder Entity Norden x1
Gatling Gun Dragon x2
Predaplant Chimerafflesiax1

Predaplant Dragostapelia x1
Abyss Dweller x1
Shark Bahamut x1
Toadally Awesome x2
Castel x1
Utopia x1
Utopia the Lightning x1
Gagaga Cowboy x1




#6998886 Dark magician deck

Posted by MetalSonic on 10 April 2017 - 08:29 PM

How about throwing in an Instant Norden(instant Fusion+Elder Entity Norden)? It results in an instant rank 4 play. I'd also recommend adding in Allure of Darkness for draw power and Solemn Strike or Dimensional Barrier over Magic Cylinder or Mirror Force. Twin Twisters is also pretty good.




#6997241 Invoked Chaos Noble Knight

Posted by MetalSonic on 05 April 2017 - 09:55 PM

Aleister the Invoker x3

Black Luster Soldier-Envoy of the Beginning x1

Chaos Sorcerer x2

Queen of the Noble Arms x2

Ignoble Knight of Black Laundsallyn x1

Merlin x3

Noble Knight Artorigus x2

Noble Knight Bedwyr x1

Noble Knight Borz x2

Noble Knight Medraut x3

Rescue Rabbit x1

 

Allure of Darkness x2

Invocation x2

Magical Meltdown x3

Noble Arms Calliburn x2

Noble Arms Excaliburn x2

Noble Arms of Destiny x2

ROTA x1

Twin Twister x2

 

Solemn Strike x3

 

Invoked Caliga

Invoked Cocytus

Invoked Elysium

Invoked Magellanica

Invoked Mechaba

Invoked Purgatrio x1

Invoked Raidjin x1

Artorigus, King of the Noble Knights x1

Sacred King of the Noble Knights x1

Blade Armor Ninja x1

Castel x1

Utopia x1

Utopia the Lightning x1

Volcasaurus x1

Abyss Dweller x1