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MetalSonic

MetalSonic

Member Since 21 Apr 2015
Offline Last Active 33 minutes ago
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True Draco Kozmo

Today, 12:04 AM

Dinomight Knight, the True Dracofighter x2

Kozmo Dark Destroyer x1

Kozmo Dark Eclipser x1

Kozmo Forerunner x1

Kozmo Dark Planet x2

Kozmo Sliprider x3

Kozmo Soartrooper x1

Kozmo Strawman x1

Kozmo Tincan x1

Kozmo Farmgirl x1

Kozmo Dark Lady x1

Kozmo Wickedwitch x2

Majesty Maiden, the True Dracocaster x1

Master Peace, the True Dracoslaying King x2

 

Disciples of the True Dracophoenix x2

Dragonic Diagram x3

Kozmotown x3

Soul Charge x1

Emergency Teleport x1

Terraforming x3

Twin Twister x2

 

Kozmojo x2

True King's Return x3

 

Abyss Dweller x1

Utopia x1

Utopia the Lightning x1

Castel x1

Adreus, Keeper of Armageddon x1

Constellar Pleiades x1

Cyber Dragon Nova x1

Cyber Dragon Infinity x1

Artifact Durendal x1

Daigusto Emeral x1

Dark Rebellion Xyz Dragon x1

Gagaga Cowboy x1

Leviair the Sea Dragon x1

Phantom Knights of Break Sword x1

Totem Bird x1


White Hat Archetype

23 May 2017 - 08:55 PM

Inspired by the Create a Card game.

White Hat & Black Rabbit
Level 3
DARK
Psychic/Effect
ATK: 1000 DEF: 0

If this card is face-up on the field, you can use this card and 1 other monster in your Hand as Link Material(You can only use 2 Materials in a Link Summon involving this card). When your opponent’s monster declares a direct attack while this card is in your GY: Special Summon this card face-down, and if you do, change all monsters your opponent controls to Defense Position. If this card is flipped face-up, you can, immediately after this effect resolves, Link Summon 1 Psychic monster from your Extra Deck. You can only use this effect of “White Hat & Black Rabbit” once per turn.

White Hat & Magic Wand
Level 3
DARK
Psychic/Effect
ATK: 0 DEF: 0

If this card is flipped face-up, set 1 “White Hat” Spell/Trap card from your Deck, and if you do, it can be activated this turn. If this card is sent to the Graveyard as Link Material and the only other Link Materials were “White Hat” monsters: Draw 1 card. You can only use the effect of “White Hat & Magic Wand” once per turn.

White Hat & Magic 8
Level 3
DARK
Psychic/Effect
ATK: 1100 DEF: 300

Once per turn: You can send 2 “White Hat” cards from your field to the Graveyard, and if you do, Special Summon 1 “White Hat” monster from your Deck either in face-up Attack Position or face-down Defense Position, except for “White Hat & Magic 8”. In a Link Summon using this card as material, you can banish 1 other “White Hat” monster from your GY as material (You can only use 2 materials in a Link Summon involving this card).

White Hat & Fireball
Level 3
DARK
Psychic/Effect
ATK: 1500 DEF: 0

If this card is Summoned: Target 1 monster your opponent controls; Destroy it. You can only use this effect of “White Hat & Fireball” once per turn. If this card battles an opponent’s monster with a higher ATK than this card’s: Change that monster to Defense Position, and if you do, exchange the DEF of this card and that card until the end of the turn.

White Hat & Charmed Snake
Level 3
DARK
Psychic/Effect
ATK; 500 DEF: 1000

If your opponent declares a direct attack: Special Summon this card face-down, and if you do, change all monsters your opponent controls to Defense Position. If this card is flipped face-up: You can target 1 “White Hat” monster in your GY; Special Summon it either in face-up Attack Position or face-down Defense Position.
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Now you see me…
Quickplay Spell

(This card is always treated as a “White Hat” card)
Flip Summon 1 Set monster you control, then if that monster is a “White Hat” monster, shuffle this card into your Deck, then draw 1 card. You can only activate 1 “Now you see me…” per turn.

Tricks Up My Sleeve
Quickplay Spell

(This card is always treated as a “White Hat” card)
If a “White Hat” monster is targeted for an attack: Return that monster to Hand, then Special Summon 2 “White Hat” monsters from your Hand with a different name from that card, but the same name as each other. If this card is in your GY: You can banish it and 1 other “White Hat” Spell/Trap card from your GY; Add 1 “White Hat” Spell/Trap card from your Deck to Hand. You can only activate 1 effect of “Tricks Up My Sleeve” per turn.
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Mind Trick
Counter Trap

(This card is always treated as a “White Hat” card)
If your opponent activates a Spell/Trap card or effect while the only Link monsters you control are “White Hat” monsters: Negate the effect, and if you do, banish it. If an opponent’s monster declares an attack on a “White Hat” monster you control: You can banish this card from your GY, then target that monster; Gain Control of it, and if you do, its name becomes “White Hat & Sleep Walker” and its type becomes Psychic. You can only activate 1 effect of "Mind Trick" per turn.

Smoke and Mirrors
Trap

(This card is always treated as a “White Hat” card)
If a face-down “White Hat” monster you control is destroyed by battle: Special Summon 2 “White Hat” monsters with the same name as each other from your Deck in Defense Position, then change all of your opponent’s monsters to Defense Position. If a “White Hat” monster you control would be destroyed by a card effect: You can banish this card from your GY instead. You can only activate 1 effect of “Smoke and Mirrors” per turn.
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White Hat & Abra Cadabra
DARK
Psychic/Link/Effect
Link Points: S,N
ATK: 2100 Link-2

Link 2-Psychic Monsters
If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Link Materials used to Summon this card; Negate their effects this turn. Face-down monsters Linked to this card cannot be destroyed by card effects. If a face-down card is Linked to this card, it cannot be targeted by your opponent’s card effects.

White Hat & Ala Kazam
DARK
Psychic/Link/Effect
Link Points: N, SE, SW
ATK: 2600 Link-3

Link 3-Psychic monsters-Min. 2
Face-down monsters Linked to this card cannot be targeted for attacks. If a face-up “White Hat” card is targeted by a card effect: You can return it to Hand, and if you do, Special Summon it during the End Phase of this turn. Once per turn: You can send 1 “White Hat” card linked to this card; Add 1 “White Hat” card from your Deck to Hand.

Six Samurai w/Links

23 May 2017 - 02:55 PM

Elder of the Six Samurai x2

Grandmaster of the Six Samurai x2

Great Shogun Shien x2

Kagemusha of the Six Samurai x3

Legendary Six Samurai - Enishi x1

Legendary Six Samurai - Kageki x3

Legendary Six Samurai - Kizan x2

Spirit of the Six Samurai x1

Summoner Monk x2

The Six Samurai-Irou x1

The Six Samurai-Nanji x1

 

Asceticism of the Six Samurai x3

Raigeki x1

ROTA x1

Shien's Smoke Signal x3

Six Samurai United x3

Soul Charge x1

Shien's Dojo x2

Twin Twister x2

 

Bottomless Trap Hole x1

Solemn Strike x3

 

Firewall Dragon x1

Gaiasaber, the Video Knight x1

Proxy Dragon x1

Tropological Bombardment Dragon x1

Clear Wing Fast Dragon x1

Clear Wing Synchro Dragon x1

Legendary Six Samurai-Shi En x1

Naturia Beast x1

Trishula x1

Castel x1

Utopia x1

Utopia the Lightning x1

M-X-Saber Invoker x1

Phantom Knights of Break Sword x1

Blade Armor Ninja x1


Super Quantum Master Core

20 May 2017 - 09:20 PM

With the introduction of Links, I figured that Super Quantum could use a 3 Link card to get their Xyzs out in order to bring Magnus out.

Super Quantum Master Core
LIGHT
Machine/Link/Effect
Link Points-S,SW,SE
ATK: 2000 Link-3

Link 3-"Super Quan" monsters-Min. 2
Once per turn, you can also Link Summon this card using 1 "Super Quan" Xyz monster as Material. Only "Super Quan" monsters can be Linked to this card. Once per turn: You can discard 1 card, then target 1 "Super Quan" monster in your Graveyard; Special Summon it to this card's Link Point.

True King Dinosaurs w/Links

20 May 2017 - 02:25 PM

Babycerasaurus x3

Petiteranon x2

Miscellaneousaurus x3

Rescue Rabbit x1

Sabersaurus x2

Souleating Oviraptor x3

Summoner Monk x2

True King Lithosagym, the Disaster x2

Ultimate Conductor Tyranno x2

Tyranno Infinity x2

 

Fossil Dig x3

Instant Fusion x2

Lost World x3

Raigeki x1

Soul Charge x1

Terraforming x1

Twin Twister x2

 

Bottomless Trap Hole x1

Ring of Destruction x1

Solemn Strike x3

 

Pragtical x2

Gaiasaber, the Video Knight x1

Firewall Dragon x1

Missus Radiant x1

Topologic Bomber Dragon x1

Abyss Dweller x1

Castel x1

Daigusto Emeral x1

Utopia x1

Utopia the Lightning x1

Evolzar Dolkka x1

Evolzar Laggia x1

Tornado Dragon x1

Ragnazero x1

 

Not entirely sure I want to hold on to the Toadally Bahamut combo in this, seeing as how I would need links in the first place to use it, so I'm considering dropping it, as well as the Megalosmashers for Sabersauruses for Missus Radiant.