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Member Since 22 May 2015
Member ID: 799,178
Currently Not online
Offline Last Active Yesterday, 02:47 AM

[Written] Mechatai Archetype

11 June 2018 - 02:45 PM






[Written] Mokey Mokey Support (2 cards)

07 June 2018 - 02:56 AM

This IS a Level 2 Normal Monster beatdown Deck that is inconsistent. It's based around "Mokey Mokey Smackdown" and a Level 1 vanilla "Mokey Mokey". Let's give it a couple of supports to boost this kind of Deck!

Mokey Mokey Multiplication
Normal Spell Card
Effect: If you control a face-up Level 2 or lower Fairy Normal Monster: Special Summon up to 2 "Mokey Mokey" from your hand, Deck, or GY.

Mokey Mokey Destruction
Quick-Play Spell Card
Effect: Target 1 Level 2 or lower Normal Monster you control and 1 card your opponent controls; destroy them, and if you do, add 1 "Mokey Mokey" Spell Card from your Deck to your hand. You can only activate 1 "Mokey Mokey Destruction" per turn.

I'm only gonna give 2 cards for now.

[Written] Nanophile Archetype (For my Fanfic/Antagonist's Deck revealed)

25 May 2018 - 03:40 AM

This Deck is for my fanfic which will be used by the antagonist Gungnir in the "Yu-Gi-Oh! Union". The main similiarities between the monsters are that they cannot be targeted for attacks and card effects, but does not prevent direct attacks. In doing so, the Deck is very open to LP damage. However, they Deck itself has high ATK values for their Levels/Ranks. Furthermore, some cards can increase the ATK power and most of the monsters can inflict piercing damage. The other main focus of the Deck is to place the opponent's monsters in Defense Position to deal piercing damage and prevent their monsters from really doing anything. As such, they can also be defensive when needed. All Nanophile monsters have 400 DEF and that's pretty much all, other than that they have all Summoning methods, except anything "experimental" and Tribute Summon (although you may choose to for 1 of the cards even though it isn't needed).


Now, the Deck isn't complete as it doesn't have its final boss monster.


On a side note, the naming conventions of the monsters are that they are based off of spears and pikes. Let's get on with it!




Extra Deck
Please give some criticisms if possible! Tell me what you think of them!

[Written] FIRE Insects, the first of its kind! The Moltwing Archetype!

09 May 2018 - 09:45 PM

Have we ever had any FIRE Insects? I don"t think we do. The archetype name is based off the words Molting and Molten hence the FIRE Insect archetype. The archetype is based on taking damage to activate effects. Like Cloudians, they have the "Cannot be destroyed by battle." effects. So let's get it on!

Prompt: An archetype containing FIRE Insects that upon taking damage, takes action. With low stats and effects such as "If your opponent's monster attacks this Defense Position card, inflict piercing damage to you.", the Deck allows itself to hurt the player to trigger the effects. The monster line-up has effects that make them indestructible by battle and certain exclusive features such as making both player take battle damage from a battle to doubling all battle damage between two monsters (this effect can stack). There is also no Extra Deck needed. The archetype takes advantage of "Sol Absorption" and its Spell/Traps line-up gives recoverability and protection, alongside redirecting attacks.





[DPR] Magibattlover Archetype!

26 April 2018 - 04:06 PM

Have we had a Magical Girl archetype on here yet? How about a Magical BOY archetype instead!? Brought to you by me, this Magical Boy archetype uses NEX/Mask Change ideas and "Metamorphosis" together to bring about the transformations of the Magical Boys! The Main Deck are all about swarming to the field in order to transform using their "Love Making!" Cards that they use to become the Magibattlovers they were meant to be! Each and everyone of them must be Special Summoned by it first, and if you use the correct one for their transformations, you get their on Summon effects! So come on in and enjoy this! Love Making!!!!

While there is a prompt, the prompt is no longer viable to describe this archetype since the names have changed and the playstyle has also changed slightly.

Main Deck


Extra Deck