(Quick-Effect): You can discard this card; "Red-Eyes" monsters or DARK Dragon monsters you control that lists "Red-Eyes" in its card texts you control cannot be destroyed by battle or card effects until the End Phase, also any effect damage you take this turn is reduced to 0 instead. Once per turn, you can Toss a coin and call it. If you call it right: Send all monsters on the field except "Red-Eyes" monsters to the GY and inflict damage equal to half the total original ATK of the monsters sent to the GY. If you call it wrong, send all monsters you control to the GY and take damage equal to half the combined original ATK of the monsters sent to the GY.
Archfiend Black Skull Dragon
Level 9 DARK Dragon Fusion/Effect
1 “Archfiend” Monster + 1 “Red-Eyes” Normal Monster Must first be Fusion Summoned with the above Fusion Materials. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Damage Step: You can take 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it as an Effect Monster or inflict damage to your opponent equal to its ATK in the GY, then shuffle it into the Deck.
Replaced Fusion Materials And Fusion Summoning Condition
Procs Effect at the end of Damage Step instead of Battle Phase
Allows you to make Effect Monsters out of Geminis in your GY.
Vision HERO Multiplier
Level 3 DARK Warrior/Effect
If this card is Normal or Special Summoned: you can draw 2 cards, then place 1 “Vision HERO” Monster from your Hand to your Spell/Trap Zone as a Continuous Trap Card. Otherwise, shuffle your entire hand into the deck. While this card is in your Graveyard, if you take damage: Place this card in your Spell/Trap Zone as a Continuous Trap Card. While this card is treated as a Trap Card, you can target 1 monster you control: Special Summon this card, then Tribute that target, and if you do, original ATK of one “HERO” Monster you control becomes double its original ATK. You can only activate each effect of “Vision HERO Multiplier” once per turn.
Everyone loves power, but it comes at the cost of playing Vision HEROs if they ever became a thing, making it a more high risk version of Allure. In addition it can permanently make Vision HERO Trinity into a 5K beater.
(Continuous Trap Card)
(When a monster you control is targeted for an attack by an opponent's monster: Activate this card by targeting both those monsters; make them unable to be destroyed by that battle, and if you do, from the end of the Damage Step until the 2nd Standby Phase of each player's own turn, they are treated as if they are not on the field, they have their effects negated, cannot attack, nor be targeted for attacks or by card effects. Destroy this card during your opponent's 2nd Standby Phase after this card's activation.)
Normal Spell Card
Activate this card; for the rest of turn, if you were to banish cards from your GY to activate a card effect, you can banish the required cards from your Deck instead.
Banished any card type for flexibility, not just Monsters.
Restricted for card effects like DAD, so you cannot Summon BLS, using this remake.