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AstralStarZero

AstralStarZero

Member Since 30 Aug 2015
Member ID: 807,980
Currently Viewing Topic: Legalize Anime/Manga Cards
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#7134106 Support an Archetype

Posted by AstralStarZero on 17 January 2019 - 11:53 PM

Mermail Abyssiren
Rank 4 WATER Sea Serpent Xyz/Effect
2 Level 4 WATER monsters
At the end of the Battle Phase, if a “Mermail” Monster destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 7 or lower WATER Xyz Monster (except "Mermail Abyssiren") by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Mermail Abyssiren" once per turn. You can detach 1 material from this card and send 1 monster from your hand to the GY, then target 1 card your opponent controls; banish it. You can only use this effect of "Mermail Abyssiren" once per turn.
ATK/2200 DEF/1400

Next:
Trickstar


#7133941 Remake a Card

Posted by AstralStarZero on 15 January 2019 - 12:01 AM

Metamorformation
Field Spell Card
(This Card is always treated as a “Metalfoes” Card.)
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effect, also “Metalfoes” Spells/Traps Set directly from the Deck can be activated the turn they were Set. If this face-up card is destroyed, you can target up to five “Metalfoes” cards in your GY or among your banished cards; shuffle them into the Deck, and if you do add 1 “Metalfoes” Pendulum Monster from your Deck or face-up in your Extra Deck to your Hand.

Changes:
  • Can now be searched.
  • Allows for the Metalfoes Traps to be used Turn 1
  • Recycle Metalfoes cards upon destruction, then adds 1 Metalfoes Pendulum to Hand
Next:
Red-Eyes Alternative Black Dragon


#7133908 Make Legacy Support

Posted by AstralStarZero on 14 January 2019 - 10:40 AM

True King Servant
Level 4 DARK Wyrm/Effect
If this card is Normal or Special Summoned, you can declare an Attribute; This card's attribute becomes the declared attribute, and if you do Special Summon 1 "Servant Token" (Wyrm/Level 4/ATK 0/DEF 0) with the declared attribute. If this card is destroyed, you can add 1 Level 4 or lower Wyrm monster from your Deck to your hand.
ATK/1500 DEF/1000


True King Mithrael, the Illuminator
Level 9 LIGHT Wyrm/Effect
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a LIGHT monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were LIGHT, you can have both players banish their entire hand and draw 5 cards from their deck. If this card is destroyed by card effect: You can add 1 non-LIGHT Wyrm monster from your Deck. You can only use each effect of "True King Mithrael, the Illuminator" once per turn.
ATK/3200 DEF/1600

True King Aerabys, the Abyss
Level 9 DARK Wyrm/Effect
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a LIGHT monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were LIGHT, you can Special Summon any number of banished monsters with their effects negated, also you cannot Special Summon other monsters for the rest of the turn.
If this card is destroyed by card effect: You can add 1 non-LIGHT Wyrm monster from your Deck. You can only use each effect of "True King Aerabys, the Illuminator" once per turn.
ATK/3000 DEF/1800


Aura of the True Kings
Quick-Play Spell Card
Destroy 1 Level 9 monster in your hand, and if you do, draw 2 cards, and if you do that, Special Summon 1 Wyrm-Type monster with a different name from the destroyed monster from your hand or Deck in Defense Position, with its effects negated, also you cannot Special Summon monsters from your Extra Deck for the rest of the turn. You can only activate 1 "Aura of the True Kings" per turn.

The Once and Future True King
Continuous Trap Card
Declare 1 Attribute; Special Summon this card as an Effect Monster (Wyrm/Level 9/ATK 2300/DEF 2500) with the declared Attribute. (This card is also still a Trap Card. If the only cards in your GY are Continous Spell Cards and Continous Trap cards, you can activate this card the turn it was Set. If this face-up card is destroyed, take control of 1 Monster your opponent controls until the End Phase.

Next:
Tellarknight
or
Cubic


#7133782 Remake a Card

Posted by AstralStarZero on 11 January 2019 - 02:40 PM

Planckton 

Normal Trap Card

If you control no Xyz Monsters, you can activate this card from your hand.

Apply these effects until the end of this turn.
● Rank 3 or lower Xyz Monsters cannot activate their effects.

Detach all Xyz Materials from Rank 4 Xyz Monsters, also their original ATK becomes 0.

● Rank 5 or higher Xyz Monsters cannot attack and their effects are negated.
 
Changes:
  • Handtrap to basically annihilate Xyz Monsters
  • Made to counter Rhongomyniad and Gossip Shadow, but also to neuter Utopic Zexal.

Next:

Crusadia Spatha




#7133775 Support an Archetype

Posted by AstralStarZero on 11 January 2019 - 10:44 AM

Shaddoll Stealing
Continuous Trap Card
At the start of the Damage Step, if a "Shaddoll" monster you control battles an opponent's Special Summoned monster: You can send that monster you control to the GY, and if you do, take control of that opponent's monster, but it has its effects negated, also it is treated as a "Shaddoll" monster while it is face-up. You can only use this effect of "Shaddoll Stealing" once per turn. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Stealing"; add it to your hand.

Next:
Mekk-Knight


#7133770 Support an Archetype

Posted by AstralStarZero on 11 January 2019 - 08:44 AM

Crusadia Revelations
Quick-Play Spell Card
Special Summon 1 “Crusadia Token” (DARK/Warrior/Level 4/ATK 3000/DEF 0) to either side of the field, but it cannot attack or be used as Link Material except for the Link Summon of a “Crusadia” Monster. You can banish this card from your GY; Special Summon 1 “Crusadia” Monster from your GY, but it cannot be used as Link Material except for the Link Summon of a “Crusadia” Monster this turn.

Next:
Orcust


#7133726 Make a Link Monster Game

Posted by AstralStarZero on 10 January 2019 - 06:00 PM

Freya, Lady of Victory
Link-1 LIGHT Fairy Link/Effect
1 Fairy Monster
While this card points to a Fairy Monster, this card cannot be targeted for attacks or your opponent’s card effects. All Fairy Monsters you control gain 500 ATK/DEF. Once per turn, you can discard 1 card, then target 1 Fairy Monster in your GY; gain LP equal to that monster’s ATK, also if you gained 2000 or more LP by this effect, draw 1 card.
ATK/100 LINK-1

A Link Monster that can only be Summoned by Tokens


#7126353 Support an Archetype

Posted by AstralStarZero on 30 October 2018 - 10:56 PM

Trance Balancer
Level 5 LIGHT Psychic Synchro/Effect
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can add 1 Level 4 or lower Psychic monster from your Deck to your hand. During your Main Phase, you can Normal Summon/Set 1 Psychic monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During either player's turn, if you would pay LP to activate a Psychic monster's effect, you can have this card lose that much ATK/DEF until the End Phase, instead.
ATK/2100 DEF/1000

Next:
Gem-Knight


#7123043 Make a Synchro Monster Game (v. 2.0)

Posted by AstralStarZero on 13 October 2018 - 05:44 PM

Orcustral Componium
Level 8 DARK Machine Synchro/Effect
1 Tuner + 1 or more Non-Tuner Monsters
Once per turn: You can banish 1 monster from your GY or return 1 banished DARK Machine Monster to the GY, then target 1 card on the field; destroy it. If this card is in your GY: You can banish this card, then target up to 2 of your banished DARK Machine monsters, except "Orcustral Componium"; Special Summon them. You can only use this effect of "Orcustral Componium" once per turn.
ATK/2800 DEF/1000

Knew exactly what you were talking about with DARK Machine and banishing, speaking of which...

Next:
A Synchro Monster that targets a Link monster so that it deals burn damage when that Link monster battles a Monster.


#7119421 Make a Structure Deck Game

Posted by AstralStarZero on 20 September 2018 - 10:14 AM

Glorious Air Force is a Structure Deck focusing on the Mecha Phantom Beasts that will allow the archetype to adapt to MR4. Reprints include Foolish Burial, Scapegoat, Call of the Haunted, and Back To the Front.

Mecha Phantom Beast Airspace
Field Spell Card
When this card is activated: Add 1 Spell/Trap that lists "Mecha Phantom Beast Token" or "Mecha Phantom Beast" from your Deck to your hand. While you control a Token, this card cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0) and if you do, you can only Special Summon WIND or Machine Monsters from your Extra Deck for the rest of the turn. You can only use each effect of "Mecha Phantom Beast Airspace" once per turn.

Mecha Phantom Beast Macondor
(USS Macon + Condor)
Level 7 WIND Machine/Effect
If the only monster(s) you control are Tokens, you can Special Summon this card (from your hand). You can only Special Summon "Mecha Phantom Beast Macondor(s)" this way once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. If you Normal or Special Summon a "Mecha Phantom Beast" monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Macondor" once per turn. Once per turn: You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your GY; add that target to your hand.
ATK/2400 DEF/2000

Catapult Assist
Normal Spell Card
Special Summon 2 "Mecha Phantom Beast Token" (Machine-type/WIND/Level 3/ATK 0/DEF 0), and for the rest of the turn, you can only Special Summon WIND Monsters. You can banish this card from your GY, the Tribute 1 Token monster you control; Draw 2 cards. You can only use each effect of "Catapult Assist" once per turn.

Mecha Phantom Beast Almazmey
(Almaz + Zmey)
Level 8 WIND Machine Synchro/Effect
1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
Once per turn, during either player's turn (except during the Damage Step): You can target 1 face-up monster on the field; this turn, its effects cannot be negated by card effects, and, once only, it cannot be destroyed by battle. You must control a Token to activate and resolve this effect. You can Tribute as many "Mecha Phantom Beast Tokens" you control; banish that many face-up Monsters your opponent controls, but return them to the field during the End Phase. You can only use this effect of "Mecha Phantom Beast Almazmey" once per turn.

Mirage Covering
Continous Trap Card
Once per turn, you can send 1 "Mecha Phantom Beast" Monster from your Deck to the GY, and if you add 1 "Mecha Phantom Beast" from your Deck to your Hand. During either player's turn, if your opponent activates a card or effect that targets exactly 1 non-Token "Mecha Phantom Beast" monster you control (and no other cards): You can target a "Mecha Phantom Beast Token" you control that would be an Appropriate target; that card/effect now targets the new target. You can only use this effect of "Mirage Covering" once per turn.

Mecha Phantom Beast Catobarepas
(CATOBAR + Catobalepas)
LINK-3 WIND Machine/Effect
Bottom-Left, Bottom, Bottom-Right
3 Token WIND Monsters
If this card is Link Summoned, you can add 1 "Mecha Phantom Beast" Monster from your Deck to your hand. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 "Mecha Phantom Beast" you control, then target 1 WIND Monster you control; it can attack directly this turn. During the End Phase, you can draw cards equal to the number of WIND Tokens this card points to. You can only use each effect of "Mecha Phantom Beast Catobarepas" once per turn.
ATK/2500 LINK-3

N/C:
Lords of Cardinal Atlas

Multiple Meanings in this one
Cardinal meaning Red which links it to RDA
Atlas for Jack Atlas
Lords interchangeable with King


#7118732 Make Legacy Support

Posted by AstralStarZero on 15 September 2018 - 10:58 AM

Uh, Dova, you have to make at least 4 cards before you can request another Legacy Support. Secondly, you have to request 2. Still though...

Lyrilusc - Garnet Cardinal
Level 1 WIND Winged-Beast
If you control a "Lyrilusc" Monster, you can Special Summon this card from your hand. You can only use this effect of "Lyrilusc - Garnet Cardinal" once per turn. A Rank 1 Xyz Monster with this card attached as Xyz Material gains this effect:
• Each time this card inflicts Battle Damage, you can negate the effects of 1 card on the field and destroy that card.
ATK/0 DEF/0

Lyrilusc - Ruby Robin
Level 1 WIND Winged-Beast
If you control a WIND Winged-Beast Monster, you can Special Summon this card from your hand or GY. You can only use this effect of "Lyrilusc - Ruby Robin" once per turn. If this card is attached as Xyz Material to a Rank 1 Xyz Monster, that monster gains the following effect. You can only use each of the preceding effects of "Lyrilusc - Ruby Robin" once per turn:
• You can target 1 Xyz Monster you control; this turn, double any battle damage that monster inflicts to your opponent, and you gain LP equal to the damage inflicted, but only that monster can attack during each Battle Phase.
ATK/100 DEF/0

Lyrilusc - Topaz Canary
Level 1 WIND Winged-Beast
If this card is Summoned, you can add 1 Level 1 Winged-Beast to your Hand. You can only use this effect of “Lyrilusc - Topaz Canary” once per turn. If this card is attached as Xyz Material to a Rank 1 Xyz Monster you control, it gains this effect:
• Each time this card declares an attack, you can banish 1 face-down card on the field. Your opponent’s Set Spell/Trap Cards cannot activate their effects in response to this card’s effect.
ATK/100 DEF/100

Lyrilusc - Emerald Finch
Level 1 WIND Winged-Beast
If you control only Level 1 Monsters, you can Special Summon this Monster from your hand. You can only use this effect of “Lyrilusc - Emerald Finch” once per turn. (Quick-Effect) Once per turn, you can attach this card as Xyz Material to one Rank 1 Monster you control. A Rank 1 Monster that has this card attached as Xyz Material gains this effect:
• If this card battles an opponent’s Monster, that Monster has its effects negated until the End Phase.
ATK/0 DEF/0

Lyrilusc - Amethyst Raven
Level 1 WIND Winged-Beast
If the only cards you control are WIND Monsters, you can Special Summon this card from your hand or GY. You can only use this effect of “Lyrilusc - Amethyst Raven”. A Rank 1 Xyz Monster that has this card as Xyz Material gains this effect:
If this card battles an opponent’s Monster, after damage calculation, you can take control of that Monster until your opponent’s next turn, but they can only be used as Xyz Material while you control them.

Lyrilusc - Round Robin
LINK-2 WIND Winged Beast (Bottom Left, Bottom)
2 Level 4 or lower monsters
If this card is Link Summoned, you can target up to 2 Level 1 Monsters from your GY and Special Summon them, also you can only Special Summon Xyz Monsters for the rest of the turn. This card gains ATK equal to half the total combined ATK of all WIND monsters you control. Once per turn, you can target 1 Winged-Beast Xyz Monster you control; attach 1 Winged-Beast Monster from your Deck as Xyz Material to that target.

Lyrilusc - Formation Hummingbird
Rank 1 WIND Winged-Beast
2+ Level 1 Monsters
This card gains 500 ATK each time this card battles after damage calculation. While this card has Xyz Material, this card gains an additional attack for each card in your hand during each Battle Phase. Once per chain, if your opponent activates a card effect, you can detach 1 Xyz Material from this card; Special Summon 1 Rank 1 WIND Xyz Monster from your Extra Deck by using this face-up card as Xyz Material (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
ATK/100 DEF/100

Lyrilusc - Esper Arrow
Rank 1 Xyz WIND Winged-Beast
2+ Level 1 Monsters
This card can attack directly. While this card has Xyz Material, it cannot be destroyed by Battle and you take no Battle Damage from involving this card. Once per turn, you can detach 1 Xyz Material; make your opponent discard all monsters from their hand, and if you do, this card gains ATK equal to the total combined ATK of the monsters discarded until the End Phase but only this card can attack. During your opponent’s next Draw Phase, they draw additional cards equal to the number of cards discarded by this card’s effect.
ATK/100 DEF/0

Lyrilusc - Elusive Mockingbird
Rank 1 WIND Winged-Beast.
2+ Level 1 Monsters
This card's Rank is increased by the number of Xyz Material attached to this card. This card gains ATK equal to its Rank x 500. If this card battles, your opponent cannot activate monster effects until the end of the Damage Step. At the end of the Battle Phase, if this card battles, inflict 500 damage to your opponent for each Xyz Material attached to this card. (Quick-Effect): During the turn this card leaves the field while it has Xyz Material attached to this card, you can Special Summon this card from the GY. You can only activate this effect of "Lyrilusc - Elusive Mockingbird" once per turn.
ATK/100 DEF/100

Rank-Up Magic - Lyrical Force
Quick-Play Spell
Target 1 Winged Beast Xyz Monster you control; Special Summon from your Extra Deck, 1 Winged Beast Xyz Monster from your Extra Deck that is that is the same Rank or 1 higher than that monster you control, but with a different name, by using it as material, also after that, destroy all Set cards on the field. (This Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 Winged Beast monster you control; Special Summon 1 Winged-Beast Monster from your Deck with the same level, also it can only be used as Xyz material this turn. You can only use each effect of “Rank-Up Magic - Lyrical Force” once per turn.

Next:
B.E.S.

Or

Nekroz


#7118595 Make Legacy Support

Posted by AstralStarZero on 14 September 2018 - 09:37 PM

Iron Chain Engineer
Level 4 EARTH Warrior/Effect
If this card is Normal Summoned, Send 1 "Iron Chain" Monster from your Deck to your GY, and if you do, draw 1 card, and if you do that send the top cards of your opponent's Deck to the GY equal to the level of the "Iron Chain" Monster sent to the GY. If this card is destroyed by battle or by card effects, Set 1 "Chain" Continous Spell/Trap Card directly from your Deck.
ATK/1700 DEF/1000

Iron Chain Maiden
Level 3 EARTH Spellcaster Tuner/Effect
If this card is sent to the GY: You can add 1 "Iron Chain" Monster from your Deck to your Hand. You can send the top cards of your Deck equal to the number of "Iron Chain" Monsters you control; Special Summon this card, and if you do, add 1 "Chain" Continous Spell/Trap from your Deck to your hand. You can only use 1 effect of "Iron Chain Maiden" per turn.
ATK/800 DEF/1000

Iron Chain Berserker
Level 7 EARTH Beast-Warrior Synchro/Effect
1 Tuner + 1+ non-Tuner EARTH monsters
Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation, and if you do, banish it, and if you do that, send the top 3 cards of your opponent's Deck to the GY. If this card destroys an opponent's monster by battle: You can activate this effect; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the GY, also they cannot Special Summon monsters from the GY.
ATK/2600 DEF/2100

Revolving Chain
Continous Spell Card
Cards sent to your opponent's Deck to the GY cannot be activated during the turn they were sent to the GY.
Each time your opponent sends a card(s) directly from their Deck to the GY, all "Iron Chain" Monsters gain 100 ATK for each card sent until the End Phase. If an "Iron Chain" Monster is destroyed by battle or card effects, destroy 1 card your opponent controls and if you do, send the top card of their Deck to the GY.

Connecting Chain
Continous Trap Card
Once per turn: Special Summon 1 Monster from your Opponent's GY that was sent from the Deck this turn.
Each time your opponent takes Battle or Effect Damage from "Iron Chain" Monsters, send the top 3 cards of their Deck to the GY.

Next:
Elemental HEROs or Synchrons


#7109219 Remake a Card

Posted by AstralStarZero on 09 July 2018 - 08:27 PM

Number 61: Volcasaurus
Rank 5 FIRE Dinosaur Xyz/Effect
2 Level 5 Monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; inflict damage to your opponent equal to it's ATK and if you do, destroy it, then if it was a Special Summoned Monster, you can attach it to this card as Xyz Material. If an Xyz Material(s) is detached from another Xyz monster on the field, all Xyz monsters you control gain 500 ATK and cannot be destroyed by your opponent's card effects until your next Standby Phase.
ATK/2500 DEF/1000

Changes:
  • Reverses order of inflicting effect damage, damage happens first, then destruction
  • Can destroy any monster on the field, not just opponent's monster.
  • Allows reloading of Xyz Material if destroyed monster was Special Summoned
  • Provides ATK boost from detaching of Material from any other Xyz Monster on the field, working in tandem with Draconus's Freezadon, and as a Counterpart, protection from destruction is guaranteed until your next Standby Phase.

Next:
Rainbow Dragon


#7108480 Remake a Card

Posted by AstralStarZero on 05 July 2018 - 09:32 AM

Sephylon the Supremacy Timelord
Level 10 LIGHT Fairy/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Nonexistence", "Endless Emptiness" and "Infinite Light" from your hand, field and/or GY, and cannot be Special Summoned by other ways. Cannot be destroyed by battle or card effects. You take no Battle Damage involving this card. "Timelord" monsters you control do not have to activate their effects during the Standby Phase that shuffle them into the Deck. Once per turn: You can Special Summon 1 "Timelord" monster from your hand, Deck or GY, ignoring its Summoning Conditions, and if you do, its ATK/DEF becomes 4000 until the End Phase. During the End Phase, return that monster to the hand.
ATK/4000 DEF/4000

Changes:
  • Renamed
  • Comparatively easier summoning Conditions.
  • Timelord Protection
  • Special Summons Timelords from anywhere, but doesn't negate their effects, however returns them to the hand during the End Phase.
  • Neo-Space Effect that can prevent Timelord monsters from being Shuffled into the deck.
  • Recursion of "Timelords" during End Phase.

Next:
Hundred-Eyes Dragon


#7106045 Make a Xyz Monster Game (v. 2.0)

Posted by AstralStarZero on 21 June 2018 - 08:35 PM

Motherboard Circuit Unit
Rank 5 DARK Cyberse/Effect
2+ Level 5 Monsters
This card gains ATK and DEF equal to the ATK and DEF of all monsters attached to it as Materials. This card gains effects based on its current ATK
0+: Cannot be destroyed by Battle.
1000+: If this card battles an opponent's Defense Position Monster, inflict Piercing Battle Damage
2000+: If this card attacks, your opponent cannot activate card effects until the End of the Damage Step
3000+: Once per turn, you can destroy all monsters with less than this card's ATK and if you do, inflict damage to your opponent equal to the ATK of the monster with the Highest original ATK destroyed by this card's effect.
ATK/? DEF/?

Next:
Vola-Chemicritter Nitrogryphon