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AstralStarZero

AstralStarZero

Member Since 30 Aug 2015
Member ID: 807,980
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#7138835 Remake a Card

Posted by AstralStarZero on 10 July 2019 - 08:48 PM

Good & Evil in the Burning Abyss

Ritual Spell Card

This card can be used to Ritual Summon any Fiend Ritual Monster from your Hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the level of the Ritual Monster you Ritual Summon. If this card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss", you can also Tribute Fiend Monsters from your Deck for the Ritual Summon of the Ritual Monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn.

 

Changes:

  • Made it an Odd-Eyes Advent for the archetype, making it Type Generic
  • Can be used to Ritual Summon from the GY as well.
  • Allows Tributes from the Deck, which means Burning Abyss Monsters immediately.

 

Next: 

Cipher Etranger




#7138707 Remake a Card

Posted by AstralStarZero on 06 July 2019 - 07:51 PM

Summon Gate

Continuous Trap Card

The first time the turn player would Special Summon a monster(s) from their hand, Deck, GY, or Extra Deck, they can only Special Summon monsters from where they were Special Summoned from for the rest of that turn.

 

Alright let's say that you SS Cyber Dragon from your hand. You can now only SS from your hand for the rest of the turn, so no Infinity or nothing.

 

Next:

Mosaic Manticore




#7138109 Make a Structure Deck Game

Posted by AstralStarZero on 14 June 2019 - 08:18 PM

Scales of Judgment is an expansion of the Wave of Light Structure Deck, giving more options to a Counter Fairy then never before. 

 

Radiant Phaedra
Level 4 LIGHT Fairy Pendulum/Effect
<5,5>
Pendulum Effect:
Once per Chain, you can activate 1 Counter Trap Card from your hand, and if you do and you do not control “Sanctuary in the Sky”, immediately after that Chain resolves, destroy this card.
Monster Effect:
If this card is destroyed by battle or card effects, Special Summon 1 LIGHT Fairy monster from your Deck, also for the rest of the turn, you can only Special Summon Fairy Monsters from your Extra Deck
ATK/1200 DEF/2000
 
Flight of Angelsong
Normal Spell Card
Activate at the Start of your Main Phase 1. Excavate the top 5 cards of your Deck. Special Summon any Fairy Monsters among those excavated cards, then Set any Counter Trap Cards among those excavated cards. You cannot Special Summon other monsters except Fairy Monsters for the rest of the turn.
 
Squire of Parshath
Level 4 LIGHT Fairy/Effect
If you control no monsters or the only monsters you control are Fairy Monsters, you can Special Summon this card from your hand.
(Quick-Effect): You can Tribute 1 Fairy Monster you control; Set 1 Counter Trap from your Deck and if you do, it can be activated this turn. You can not activate the effects of other monsters except Fairy Monsters the turn you activate this effect.
If this card is sent to the GY, you can target any number of banished Fairy Monsters in your possession, shuffle them into your Deck, then draw 2 cards. You can only activate each effect of "Squire of Parshath" once per turn. 

ATK/1000 DEF/2000
 
Avenging Mars
Level 4 LIGHT Fairy/Effect
If a Fairy Monster(s) you control is destroyed by battle or card effect, you can reveal this card in your hand; Special Summon this card, and if you do, Special Summon as many of those destroyed monsters as possible. If exactly 1 of your opponent's monsters is destroyed by battle or card effect, while you control only Fairy monsters (min. 1): inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Avenging Mars" once per turn. 
ATK/2000 DEF/1000
 
Strike From Heaven
Counter Trap
When a card or effect is activated that would target a face-up card you control: Discard the same type of Card being targeted (Monster, Spell, Trap), then negate the activation and if you do, banish 1 card on the field.
 
Bellona, Vanguard of the Sky

Level 4 LIGHT Fairy/Effect

You can Special Summon this card from your hand if you control "The Sanctuary in the Sky". Each time a Counter Trap Card is activated, immediately after it resolves, all monsters your opponent controls loses 1000 ATK, and if they do, if "The Sanctuary in the Sky" is on the field, Special Summon 1 Level 4 or lower LIGHT Fairy monster from your hand or Deck.

 

Next:

Magnetic Force




#7136772 Create a Card Game

Posted by AstralStarZero on 20 April 2019 - 02:49 PM

Dark Spirit of the Betrayal

Level 3 DARK Fiend/Effect

When your opponent Special Summons a Monster from the hand, Deck, or GY; You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but negate its effects, then take control of your opponent's Special Summoned Monster until the end of this turn. 

If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dark Spirit of the Malice" once per turn.

ATK/1600 DEF/0

 

Next:

Evil HERO Palaios

(Palaios means ancient while Neos mean New, so this is basically evil Neos.)




#7134213 Remake a Card

Posted by AstralStarZero on 21 January 2019 - 08:14 AM

Archfiend Black Skull Dragon
Level 9 DARK Dragon Fusion/Effect
1 “Archfiend” Monster + 1 “Red-Eyes” Normal Monster
Must first be Fusion Summoned with the above Fusion Materials. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Damage Step: You can take 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it as an Effect Monster or inflict damage to your opponent equal to its ATK in the GY, then shuffle it into the Deck.
ATK/3200 DEF/2500

Changes:
  • Replaced Fusion Materials And Fusion Summoning Condition
  • Procs Effect at the end of Damage Step instead of Battle Phase
  • Allows you to make Effect Monsters out of Geminis in your GY.

Next:
Any of the Malefic Monsters


#7134106 Support an Archetype

Posted by AstralStarZero on 17 January 2019 - 11:53 PM

Mermail Abyssiren
Rank 4 WATER Sea Serpent Xyz/Effect
2 Level 4 WATER monsters
At the end of the Battle Phase, if a “Mermail” Monster destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 7 or lower WATER Xyz Monster (except "Mermail Abyssiren") by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Mermail Abyssiren" once per turn. You can detach 1 material from this card and send 1 monster from your hand to the GY, then target 1 card your opponent controls; banish it. You can only use this effect of "Mermail Abyssiren" once per turn.
ATK/2200 DEF/1400

Next:
Trickstar


#7133941 Remake a Card

Posted by AstralStarZero on 15 January 2019 - 12:01 AM

Metamorformation
Field Spell Card
(This Card is always treated as a “Metalfoes” Card.)
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effect, also “Metalfoes” Spells/Traps Set directly from the Deck can be activated the turn they were Set. If this face-up card is destroyed, you can target up to five “Metalfoes” cards in your GY or among your banished cards; shuffle them into the Deck, and if you do add 1 “Metalfoes” Pendulum Monster from your Deck or face-up in your Extra Deck to your Hand.

Changes:
  • Can now be searched.
  • Allows for the Metalfoes Traps to be used Turn 1
  • Recycle Metalfoes cards upon destruction, then adds 1 Metalfoes Pendulum to Hand
Next:
Red-Eyes Alternative Black Dragon


#7133908 Make Legacy Support

Posted by AstralStarZero on 14 January 2019 - 10:40 AM

True King Servant
Level 4 DARK Wyrm/Effect
If this card is Normal or Special Summoned, you can declare an Attribute; This card's attribute becomes the declared attribute, and if you do Special Summon 1 "Servant Token" (Wyrm/Level 4/ATK 0/DEF 0) with the declared attribute. If this card is destroyed, you can add 1 Level 4 or lower Wyrm monster from your Deck to your hand.
ATK/1500 DEF/1000


True King Mithrael, the Illuminator
Level 9 LIGHT Wyrm/Effect
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a LIGHT monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were LIGHT, you can have both players banish their entire hand and draw 5 cards from their deck. If this card is destroyed by card effect: You can add 1 non-LIGHT Wyrm monster from your Deck. You can only use each effect of "True King Mithrael, the Illuminator" once per turn.
ATK/3200 DEF/1600

True King Aerabys, the Abyss
Level 9 DARK Wyrm/Effect
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a LIGHT monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were LIGHT, you can Special Summon any number of banished monsters with their effects negated, also you cannot Special Summon other monsters for the rest of the turn.
If this card is destroyed by card effect: You can add 1 non-LIGHT Wyrm monster from your Deck. You can only use each effect of "True King Aerabys, the Illuminator" once per turn.
ATK/3000 DEF/1800


Aura of the True Kings
Quick-Play Spell Card
Destroy 1 Level 9 monster in your hand, and if you do, draw 2 cards, and if you do that, Special Summon 1 Wyrm-Type monster with a different name from the destroyed monster from your hand or Deck in Defense Position, with its effects negated, also you cannot Special Summon monsters from your Extra Deck for the rest of the turn. You can only activate 1 "Aura of the True Kings" per turn.

The Once and Future True King
Continuous Trap Card
Declare 1 Attribute; Special Summon this card as an Effect Monster (Wyrm/Level 9/ATK 2300/DEF 2500) with the declared Attribute. (This card is also still a Trap Card. If the only cards in your GY are Continous Spell Cards and Continous Trap cards, you can activate this card the turn it was Set. If this face-up card is destroyed, take control of 1 Monster your opponent controls until the End Phase.

Next:
Tellarknight
or
Cubic


#7133782 Remake a Card

Posted by AstralStarZero on 11 January 2019 - 02:40 PM

Planckton 

Normal Trap Card

If you control no Xyz Monsters, you can activate this card from your hand.

Apply these effects until the end of this turn.
● Rank 3 or lower Xyz Monsters cannot activate their effects.

Detach all Xyz Materials from Rank 4 Xyz Monsters, also their original ATK becomes 0.

● Rank 5 or higher Xyz Monsters cannot attack and their effects are negated.
 
Changes:
  • Handtrap to basically annihilate Xyz Monsters
  • Made to counter Rhongomyniad and Gossip Shadow, but also to neuter Utopic Zexal.

Next:

Crusadia Spatha




#7133775 Support an Archetype

Posted by AstralStarZero on 11 January 2019 - 10:44 AM

Shaddoll Stealing
Continuous Trap Card
At the start of the Damage Step, if a "Shaddoll" monster you control battles an opponent's Special Summoned monster: You can send that monster you control to the GY, and if you do, take control of that opponent's monster, but it has its effects negated, also it is treated as a "Shaddoll" monster while it is face-up. You can only use this effect of "Shaddoll Stealing" once per turn. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Stealing"; add it to your hand.

Next:
Mekk-Knight


#7133770 Support an Archetype

Posted by AstralStarZero on 11 January 2019 - 08:44 AM

Crusadia Revelations
Quick-Play Spell Card
Special Summon 1 “Crusadia Token” (DARK/Warrior/Level 4/ATK 3000/DEF 0) to either side of the field, but it cannot attack or be used as Link Material except for the Link Summon of a “Crusadia” Monster. You can banish this card from your GY; Special Summon 1 “Crusadia” Monster from your GY, but it cannot be used as Link Material except for the Link Summon of a “Crusadia” Monster this turn.

Next:
Orcust


#7133726 Make a Link Monster Game

Posted by AstralStarZero on 10 January 2019 - 06:00 PM

Freya, Lady of Victory
Link-1 LIGHT Fairy Link/Effect
1 Fairy Monster
While this card points to a Fairy Monster, this card cannot be targeted for attacks or your opponent’s card effects. All Fairy Monsters you control gain 500 ATK/DEF. Once per turn, you can discard 1 card, then target 1 Fairy Monster in your GY; gain LP equal to that monster’s ATK, also if you gained 2000 or more LP by this effect, draw 1 card.
ATK/100 LINK-1

A Link Monster that can only be Summoned by Tokens


#7126353 Support an Archetype

Posted by AstralStarZero on 30 October 2018 - 10:56 PM

Trance Balancer
Level 5 LIGHT Psychic Synchro/Effect
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can add 1 Level 4 or lower Psychic monster from your Deck to your hand. During your Main Phase, you can Normal Summon/Set 1 Psychic monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During either player's turn, if you would pay LP to activate a Psychic monster's effect, you can have this card lose that much ATK/DEF until the End Phase, instead.
ATK/2100 DEF/1000

Next:
Gem-Knight


#7123043 Make a Synchro Monster Game (v. 2.0)

Posted by AstralStarZero on 13 October 2018 - 05:44 PM

Orcustral Componium
Level 8 DARK Machine Synchro/Effect
1 Tuner + 1 or more Non-Tuner Monsters
Once per turn: You can banish 1 monster from your GY or return 1 banished DARK Machine Monster to the GY, then target 1 card on the field; destroy it. If this card is in your GY: You can banish this card, then target up to 2 of your banished DARK Machine monsters, except "Orcustral Componium"; Special Summon them. You can only use this effect of "Orcustral Componium" once per turn.
ATK/2800 DEF/1000

Knew exactly what you were talking about with DARK Machine and banishing, speaking of which...

Next:
A Synchro Monster that targets a Link monster so that it deals burn damage when that Link monster battles a Monster.


#7119421 Make a Structure Deck Game

Posted by AstralStarZero on 20 September 2018 - 10:14 AM

Glorious Air Force is a Structure Deck focusing on the Mecha Phantom Beasts that will allow the archetype to adapt to MR4. Reprints include Foolish Burial, Scapegoat, Call of the Haunted, and Back To the Front.

Mecha Phantom Beast Airspace
Field Spell Card
When this card is activated: Add 1 Spell/Trap that lists "Mecha Phantom Beast Token" or "Mecha Phantom Beast" from your Deck to your hand. While you control a Token, this card cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0) and if you do, you can only Special Summon WIND or Machine Monsters from your Extra Deck for the rest of the turn. You can only use each effect of "Mecha Phantom Beast Airspace" once per turn.

Mecha Phantom Beast Macondor
(USS Macon + Condor)
Level 7 WIND Machine/Effect
If the only monster(s) you control are Tokens, you can Special Summon this card (from your hand). You can only Special Summon "Mecha Phantom Beast Macondor(s)" this way once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. If you Normal or Special Summon a "Mecha Phantom Beast" monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Macondor" once per turn. Once per turn: You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your GY; add that target to your hand.
ATK/2400 DEF/2000

Catapult Assist
Normal Spell Card
Special Summon 2 "Mecha Phantom Beast Token" (Machine-type/WIND/Level 3/ATK 0/DEF 0), and for the rest of the turn, you can only Special Summon WIND Monsters. You can banish this card from your GY, the Tribute 1 Token monster you control; Draw 2 cards. You can only use each effect of "Catapult Assist" once per turn.

Mecha Phantom Beast Almazmey
(Almaz + Zmey)
Level 8 WIND Machine Synchro/Effect
1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
Once per turn, during either player's turn (except during the Damage Step): You can target 1 face-up monster on the field; this turn, its effects cannot be negated by card effects, and, once only, it cannot be destroyed by battle. You must control a Token to activate and resolve this effect. You can Tribute as many "Mecha Phantom Beast Tokens" you control; banish that many face-up Monsters your opponent controls, but return them to the field during the End Phase. You can only use this effect of "Mecha Phantom Beast Almazmey" once per turn.

Mirage Covering
Continous Trap Card
Once per turn, you can send 1 "Mecha Phantom Beast" Monster from your Deck to the GY, and if you add 1 "Mecha Phantom Beast" from your Deck to your Hand. During either player's turn, if your opponent activates a card or effect that targets exactly 1 non-Token "Mecha Phantom Beast" monster you control (and no other cards): You can target a "Mecha Phantom Beast Token" you control that would be an Appropriate target; that card/effect now targets the new target. You can only use this effect of "Mirage Covering" once per turn.

Mecha Phantom Beast Catobarepas
(CATOBAR + Catobalepas)
LINK-3 WIND Machine/Effect
Bottom-Left, Bottom, Bottom-Right
3 Token WIND Monsters
If this card is Link Summoned, you can add 1 "Mecha Phantom Beast" Monster from your Deck to your hand. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 "Mecha Phantom Beast" you control, then target 1 WIND Monster you control; it can attack directly this turn. During the End Phase, you can draw cards equal to the number of WIND Tokens this card points to. You can only use each effect of "Mecha Phantom Beast Catobarepas" once per turn.
ATK/2500 LINK-3

N/C:
Lords of Cardinal Atlas

Multiple Meanings in this one
Cardinal meaning Red which links it to RDA
Atlas for Jack Atlas
Lords interchangeable with King