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AstralStarZero

AstralStarZero

Member Since 30 Aug 2015
Member ID: 807,980
Currently Viewing Topic: Create a Card Game
Offline Last Active 27 minutes ago
*****

#7119421 Make a Structure Deck Game

Posted by AstralStarZero on Yesterday, 10:14 AM

Glorious Air Force is a Structure Deck focusing on the Mecha Phantom Beasts that will allow the archetype to adapt to MR4. Reprints include Foolish Burial, Scapegoat, Call of the Haunted, and Back To the Front.

Mecha Phantom Beast Airspace
Field Spell Card
When this card is activated: Add 1 Spell/Trap that lists "Mecha Phantom Beast Token" or "Mecha Phantom Beast" from your Deck to your hand. While you control a Token, this card cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0) and if you do, you can only Special Summon WIND or Machine Monsters from your Extra Deck for the rest of the turn. You can only use each effect of "Mecha Phantom Beast Airspace" once per turn.

Mecha Phantom Beast Macondor
(USS Macon + Condor)
Level 7 WIND Machine/Effect
If the only monster(s) you control are Tokens, you can Special Summon this card (from your hand). You can only Special Summon "Mecha Phantom Beast Macondor(s)" this way once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. If you Normal or Special Summon a "Mecha Phantom Beast" monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Macondor" once per turn. Once per turn: You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your GY; add that target to your hand.
ATK/2400 DEF/2000

Catapult Assist
Normal Spell Card
Special Summon 2 "Mecha Phantom Beast Token" (Machine-type/WIND/Level 3/ATK 0/DEF 0), and for the rest of the turn, you can only Special Summon WIND Monsters. You can banish this card from your GY, the Tribute 1 Token monster you control; Draw 2 cards. You can only use each effect of "Catapult Assist" once per turn.

Mecha Phantom Beast Almazmey
(Almaz + Zmey)
Level 8 WIND Machine Synchro/Effect
1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
Once per turn, during either player's turn (except during the Damage Step): You can target 1 face-up monster on the field; this turn, its effects cannot be negated by card effects, and, once only, it cannot be destroyed by battle. You must control a Token to activate and resolve this effect. You can Tribute as many "Mecha Phantom Beast Tokens" you control; banish that many face-up Monsters your opponent controls, but return them to the field during the End Phase. You can only use this effect of "Mecha Phantom Beast Almazmey" once per turn.

Mirage Covering
Continous Trap Card
Once per turn, you can send 1 "Mecha Phantom Beast" Monster from your Deck to the GY, and if you add 1 "Mecha Phantom Beast" from your Deck to your Hand. During either player's turn, if your opponent activates a card or effect that targets exactly 1 non-Token "Mecha Phantom Beast" monster you control (and no other cards): You can target a "Mecha Phantom Beast Token" you control that would be an Appropriate target; that card/effect now targets the new target. You can only use this effect of "Mirage Covering" once per turn.

Mecha Phantom Beast Catobarepas
(CATOBAR + Catobalepas)
LINK-3 WIND Machine/Effect
Bottom-Left, Bottom, Bottom-Right
3 Token WIND Monsters
If this card is Link Summoned, you can add 1 "Mecha Phantom Beast" Monster from your Deck to your hand. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 "Mecha Phantom Beast" you control, then target 1 WIND Monster you control; it can attack directly this turn. During the End Phase, you can draw cards equal to the number of WIND Tokens this card points to. You can only use each effect of "Mecha Phantom Beast Catobarepas" once per turn.
ATK/2500 LINK-3

N/C:
Lords of Cardinal Atlas


#7118732 Make Legacy Support

Posted by AstralStarZero on 15 September 2018 - 10:58 AM

Uh, Dova, you have to make at least 4 cards before you can request another Legacy Support. Secondly, you have to request 2. Still though...

Lyrilusc - Garnet Cardinal
Level 1 WIND Winged-Beast
If you control a "Lyrilusc" Monster, you can Special Summon this card from your hand. You can only use this effect of "Lyrilusc - Garnet Cardinal" once per turn. A Rank 1 Xyz Monster with this card attached as Xyz Material gains this effect:
• Each time this card inflicts Battle Damage, you can negate the effects of 1 card on the field and destroy that card.
ATK/0 DEF/0

Lyrilusc - Ruby Robin
Level 1 WIND Winged-Beast
If you control a WIND Winged-Beast Monster, you can Special Summon this card from your hand or GY. You can only use this effect of "Lyrilusc - Ruby Robin" once per turn. If this card is attached as Xyz Material to a Rank 1 Xyz Monster, that monster gains the following effect. You can only use each of the preceding effects of "Lyrilusc - Ruby Robin" once per turn:
• You can target 1 Xyz Monster you control; this turn, double any battle damage that monster inflicts to your opponent, and you gain LP equal to the damage inflicted, but only that monster can attack during each Battle Phase.
ATK/100 DEF/0

Lyrilusc - Topaz Canary
Level 1 WIND Winged-Beast
If this card is Summoned, you can add 1 Level 1 Winged-Beast to your Hand. You can only use this effect of “Lyrilusc - Topaz Canary” once per turn. If this card is attached as Xyz Material to a Rank 1 Xyz Monster you control, it gains this effect:
• Each time this card declares an attack, you can banish 1 face-down card on the field. Your opponent’s Set Spell/Trap Cards cannot activate their effects in response to this card’s effect.
ATK/100 DEF/100

Lyrilusc - Emerald Finch
Level 1 WIND Winged-Beast
If you control only Level 1 Monsters, you can Special Summon this Monster from your hand. You can only use this effect of “Lyrilusc - Emerald Finch” once per turn. (Quick-Effect) Once per turn, you can attach this card as Xyz Material to one Rank 1 Monster you control. A Rank 1 Monster that has this card attached as Xyz Material gains this effect:
• If this card battles an opponent’s Monster, that Monster has its effects negated until the End Phase.
ATK/0 DEF/0

Lyrilusc - Amethyst Raven
Level 1 WIND Winged-Beast
If the only cards you control are WIND Monsters, you can Special Summon this card from your hand or GY. You can only use this effect of “Lyrilusc - Amethyst Raven”. A Rank 1 Xyz Monster that has this card as Xyz Material gains this effect:
If this card battles an opponent’s Monster, after damage calculation, you can take control of that Monster until your opponent’s next turn, but they can only be used as Xyz Material while you control them.

Lyrilusc - Round Robin
LINK-2 WIND Winged Beast (Bottom Left, Bottom)
2 Level 4 or lower monsters
If this card is Link Summoned, you can target up to 2 Level 1 Monsters from your GY and Special Summon them, also you can only Special Summon Xyz Monsters for the rest of the turn. This card gains ATK equal to half the total combined ATK of all WIND monsters you control. Once per turn, you can target 1 Winged-Beast Xyz Monster you control; attach 1 Winged-Beast Monster from your Deck as Xyz Material to that target.

Lyrilusc - Formation Hummingbird
Rank 1 WIND Winged-Beast
2+ Level 1 Monsters
This card gains 500 ATK each time this card battles after damage calculation. While this card has Xyz Material, this card gains an additional attack for each card in your hand during each Battle Phase. Once per chain, if your opponent activates a card effect, you can detach 1 Xyz Material from this card; Special Summon 1 Rank 1 WIND Xyz Monster from your Extra Deck by using this face-up card as Xyz Material (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
ATK/100 DEF/100

Lyrilusc - Esper Arrow
Rank 1 Xyz WIND Winged-Beast
2+ Level 1 Monsters
This card can attack directly. While this card has Xyz Material, it cannot be destroyed by Battle and you take no Battle Damage from involving this card. Once per turn, you can detach 1 Xyz Material; make your opponent discard all monsters from their hand, and if you do, this card gains ATK equal to the total combined ATK of the monsters discarded until the End Phase but only this card can attack. During your opponent’s next Draw Phase, they draw additional cards equal to the number of cards discarded by this card’s effect.
ATK/100 DEF/0

Lyrilusc - Elusive Mockingbird
Rank 1 WIND Winged-Beast.
2+ Level 1 Monsters
This card's Rank is increased by the number of Xyz Material attached to this card. This card gains ATK equal to its Rank x 500. If this card battles, your opponent cannot activate monster effects until the end of the Damage Step. At the end of the Battle Phase, if this card battles, inflict 500 damage to your opponent for each Xyz Material attached to this card. (Quick-Effect): During the turn this card leaves the field while it has Xyz Material attached to this card, you can Special Summon this card from the GY. You can only activate this effect of "Lyrilusc - Elusive Mockingbird" once per turn.
ATK/100 DEF/100

Rank-Up Magic - Lyrical Force
Quick-Play Spell
Target 1 Winged Beast Xyz Monster you control; Special Summon from your Extra Deck, 1 Winged Beast Xyz Monster from your Extra Deck that is that is the same Rank or 1 higher than that monster you control, but with a different name, by using it as material, also after that, destroy all Set cards on the field. (This Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 Winged Beast monster you control; Special Summon 1 Winged-Beast Monster from your Deck with the same level, also it can only be used as Xyz material this turn. You can only use each effect of “Rank-Up Magic - Lyrical Force” once per turn.

Next:
B.E.S.

Or

Nekroz


#7118595 Make Legacy Support

Posted by AstralStarZero on 14 September 2018 - 09:37 PM

Iron Chain Engineer
Level 4 EARTH Warrior/Effect
If this card is Normal Summoned, Send 1 "Iron Chain" Monster from your Deck to your GY, and if you do, draw 1 card, and if you do that send the top cards of your opponent's Deck to the GY equal to the level of the "Iron Chain" Monster sent to the GY. If this card is destroyed by battle or by card effects, Set 1 "Chain" Continous Spell/Trap Card directly from your Deck.
ATK/1700 DEF/1000

Iron Chain Maiden
Level 3 EARTH Spellcaster Tuner/Effect
If this card is sent to the GY: You can add 1 "Iron Chain" Monster from your Deck to your Hand. You can send the top cards of your Deck equal to the number of "Iron Chain" Monsters you control; Special Summon this card, and if you do, add 1 "Chain" Continous Spell/Trap from your Deck to your hand. You can only use 1 effect of "Iron Chain Maiden" per turn.
ATK/800 DEF/1000

Iron Chain Berserker
Level 7 EARTH Beast-Warrior Synchro/Effect
1 Tuner + 1+ non-Tuner EARTH monsters
Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation, and if you do, banish it, and if you do that, send the top 3 cards of your opponent's Deck to the GY. If this card destroys an opponent's monster by battle: You can activate this effect; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the GY, also they cannot Special Summon monsters from the GY.
ATK/2600 DEF/2100

Revolving Chain
Continous Spell Card
Cards sent to your opponent's Deck to the GY cannot be activated during the turn they were sent to the GY.
Each time your opponent sends a card(s) directly from their Deck to the GY, all "Iron Chain" Monsters gain 100 ATK for each card sent until the End Phase. If an "Iron Chain" Monster is destroyed by battle or card effects, destroy 1 card your opponent controls and if you do, send the top card of their Deck to the GY.

Connecting Chain
Continous Trap Card
Once per turn: Special Summon 1 Monster from your Opponent's GY that was sent from the Deck this turn.
Each time your opponent takes Battle or Effect Damage from "Iron Chain" Monsters, send the top 3 cards of their Deck to the GY.

Next:
Elemental HEROs or Synchrons


#7109219 Remake a Card

Posted by AstralStarZero on 09 July 2018 - 08:27 PM

Number 61: Volcasaurus
Rank 5 FIRE Dinosaur Xyz/Effect
2 Level 5 Monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; inflict damage to your opponent equal to it's ATK and if you do, destroy it, then if it was a Special Summoned Monster, you can attach it to this card as Xyz Material. If an Xyz Material(s) is detached from another Xyz monster on the field, all Xyz monsters you control gain 500 ATK and cannot be destroyed by your opponent's card effects until your next Standby Phase.
ATK/2500 DEF/1000

Changes:
  • Reverses order of inflicting effect damage, damage happens first, then destruction
  • Can destroy any monster on the field, not just opponent's monster.
  • Allows reloading of Xyz Material if destroyed monster was Special Summoned
  • Provides ATK boost from detaching of Material from any other Xyz Monster on the field, working in tandem with Draconus's Freezadon, and as a Counterpart, protection from destruction is guaranteed until your next Standby Phase.

Next:
Rainbow Dragon


#7108480 Remake a Card

Posted by AstralStarZero on 05 July 2018 - 09:32 AM

Sephylon the Supremacy Timelord
Level 10 LIGHT Fairy/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Nonexistence", "Endless Emptiness" and "Infinite Light" from your hand, field and/or GY, and cannot be Special Summoned by other ways. Cannot be destroyed by battle or card effects. You take no Battle Damage involving this card. "Timelord" monsters you control do not have to activate their effects during the Standby Phase that shuffle them into the Deck. Once per turn: You can Special Summon 1 "Timelord" monster from your hand, Deck or GY, ignoring its Summoning Conditions, and if you do, its ATK/DEF becomes 4000 until the End Phase. During the End Phase, return that monster to the hand.
ATK/4000 DEF/4000

Changes:
  • Renamed
  • Comparatively easier summoning Conditions.
  • Timelord Protection
  • Special Summons Timelords from anywhere, but doesn't negate their effects, however returns them to the hand during the End Phase.
  • Neo-Space Effect that can prevent Timelord monsters from being Shuffled into the deck.
  • Recursion of "Timelords" during End Phase.

Next:
Hundred-Eyes Dragon


#7106045 Make a Xyz Monster Game (v. 2.0)

Posted by AstralStarZero on 21 June 2018 - 08:35 PM

Motherboard Circuit Unit
Rank 5 DARK Cyberse/Effect
2+ Level 5 Monsters
This card gains ATK and DEF equal to the ATK and DEF of all monsters attached to it as Materials. This card gains effects based on its current ATK
0+: Cannot be destroyed by Battle.
1000+: If this card battles an opponent's Defense Position Monster, inflict Piercing Battle Damage
2000+: If this card attacks, your opponent cannot activate card effects until the End of the Damage Step
3000+: Once per turn, you can destroy all monsters with less than this card's ATK and if you do, inflict damage to your opponent equal to the ATK of the monster with the Highest original ATK destroyed by this card's effect.
ATK/? DEF/?

Next:
Vola-Chemicritter Nitrogryphon


#7105547 Support an Archetype

Posted by AstralStarZero on 20 June 2018 - 05:19 AM

Graydle Leviathan
Level 5 WATER Synchro Aqua/Effect
1 Aqua Tuner + 1 or more non-Tuner Monster
You can declare 1 Card Type (Monster, Spell, Trap): Destroy 1 card you control or in your hand, and if you do, it is treated as being destroyed by the Effects of the declared card type, and if you do that, Draw 1 Card. You can only use this effect of "Graydle Leviathan" once per turn. (Quick-Effect): Once per turn, you can pay 1000 life points; equip 1 "Graydle" monster from your GY or Spell & Trap Card Zone to any 1 face-up monster on the field.
ATK/2300 DEF/1800

Next:
Infernity


#7105471 Support an Archetype

Posted by AstralStarZero on 19 June 2018 - 08:38 PM

Banisharks (Airorca, Skystarray, Wingtortoise, etc.)

/skip, ignore me

I'll do both.

Soardolphin
Level 3 WATER Fish
If this card is Banished: You can Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your deck except "Soardolphin". You can only activate this effect of "Soardolphin" once per turn. You can Banish 1 card from your hand: Special Summon this card (from your hand).
ATK/1200 DEF/900

Subterror Transcript
Quick-Play Spell
Change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, and if you do, draw 1 card, and if the drawn card is a "Subterror" card, activate 1 "The Hidden City" directly from your deck. If "The Hidden City" you control would be destroyed or banished, you can banish this card from your GY instead. You can only activate 1 "Subterror Transcript" effect per turn and only once that turn.

Next up:
Cubic

Or

Predaplant


#7105446 Support an Archetype

Posted by AstralStarZero on 19 June 2018 - 03:14 PM

Rapidrokket Dragon
Level 4 DARK Dragon/Effect
When a Link monster's effect is activated that targets this face-up card on the Field (Quick Effect): You can Destroy this card, then target 2 DARK Monsters in your GY; Special Summon them. During the End Phase, if this card is in the GY because it was destroyed on the Field by Battle or card effect and sent there this turn: you can Special Summon 1 "Rokket" monster from your Deck, except "RapidRokket Dragon". You can only use each effect of "RapidRokket Dragon" once per turn.
ATK/1700 DEF/400

Next:
Inzektor


#7105262 Make a Ritual Monster game (v. 2.0)

Posted by AstralStarZero on 18 June 2018 - 06:14 PM

Five Crown Divinity Dragon
Level 12 DARK Dragon/Ritual/Effect
This card can be Ritual Summoned with "Dragon Revival Ritual". Must be Ritual Summoned. When this card is Ritual Summoned using only Dragon Monsters as Tributes to Ritual Summon this card, send all cards your opponent controls to the GY. While face-up on the field, this card is also EARTH, WATER, FIRE, and WIND-Attribute. Unaffected by Spell/Trap Effects. Cannot be destroyed by battle with the same Attribute as this card. Cannot be destroyed by the card effects of monsters with the same Attribute as this card.
ATK/5000 DEF/5000

Dragon Revival Ritual
Ritual Spell Card
This card is used to Ritual Summon "Five Crown Divinity Dragon". You must also Tribute 1 DARK, EARTH, FIRE, WATER, and WIND monster from your hand or field. If your opponent controls 5 or more cards than you do, you can also Tribute monsters from your Deck.

Black Luster Soldier - Equinox Incarnate


#7104675 Create the Flavour Text Above You! Game

Posted by AstralStarZero on 14 June 2018 - 09:26 PM

Purushaddoll Aeon
The wheels of time turn, the strands of fate become woven, the ghosts of the past bond with the memories of the living, yet the clock resounds the same.
All of this has happened before, and all of this will happen again.

Bonus if you get this reference to the last sentence

Now for Duel Terminal Lore:

Jewels of the Valiant


#7103509 Create the Flavour Text Above You! Game

Posted by AstralStarZero on 07 June 2018 - 02:18 PM

Liberty at Last

The Price of Freedom is a price paid in blood, but it is a price well paid and well earned.

X-Krawler Qualiark


#7103506 Create a Card Game

Posted by AstralStarZero on 07 June 2018 - 01:25 PM

Des Doormains' Convalescent Haven
Field Spell Card
Once per turn, you can reveal 3 "Des Doormain" cards with different names from your Deck, your opponent randomly picks 1 for you to activate from your Deck, and you send the rest to the Graveyard. Your opponent cannot target face-up Continous Spell cards you control with card effects. If this card would be destroyed by card effects, you can banish 1 "Des Doormain" card from your GY instead. If this card leaves the field, add up to two "Des Doormain" cards from among your banished cards to your hand.

Vendread Crawler (Non-Ritual monster)


#7103479 Remake a Card

Posted by AstralStarZero on 07 June 2018 - 06:09 AM

Evil HERO Malicious Edge

If your opponent controls a monster and you control only "HERO" monsters, you can Special Summon this card (from your hand). If this card attacks Defense Position monster, inflict piercing Battle Damage to your opponent. A Fusion Monster that was Fusion Summoned using this card as material gains this effect:
*Once per Battle Phase, if this card battles an opponent's monster, that monster's ATK and DEF becomes 0, also any Battle Damage involving this card is doubled during that battle only.

Changes:
Becomes a Big Cyber Dragon
Turns Fusion Monster into Chaos Max Dragon




Elemental HERO Shinkng Flare Wingman or Shinkng Phoenix Enforcer


#7102751 Create a Card Game

Posted by AstralStarZero on 02 June 2018 - 06:20 PM

Des Doormain - Pools of Penance
Continuous Spell Card
Once per turn, you can pay 1000 LP and declare 1 Card Type (Monster, Spell, Trap). Draw 1 Card, reveal it and if it is the declared type, draw 1 more card. Otherwise send it to the GY and take 1000 damage.

Photon Galaxy Cipher Agent