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AstralStarZero

AstralStarZero

Member Since 30 Aug 2015
Member ID: 807,980
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Offline Last Active Today, 12:30 PM
*****

Lunalight Fox Dancer

24 June 2018 - 02:36 PM

Lunalight Fox Dancer
Level 8 DARK Beast-Warrior Fusion/Effect

2600/2000
1 "Lunalight" monster + 1 Beast-Warrior Monster
If this card is Fusion Summoned, you can target any number of your banished "Lunalight" cards; return them to the GY and if you do, Special Summon 1 "Lunalight" Monster from your GY. This card attack all monsters your opponent controls once each. If this card battles an opponent's monster, double any Battle Damage inflicted to your opponent involving this card. If this card is sent to the GY; add 1 "Polymerization" Card and 1 "Lunalight" Card from your Deck and/or GY to your hand.


Create the Flavour Text Above You! Game

26 May 2018 - 03:11 PM

Here are the rules

The user who posts first, will end the post with a Yu-Gi-Oh! card name. The user after, will spice it up with some flavour text, essentially making it a 'Normal' card. 'Spell' and 'Trap' cards are welcomed to be 'Flavoured' too, so leave any card you want!
No limit on the length of the flavour text, so feel free to go in as much detail as possible.

Saryuja Skull Dread

[Written] Battlin' Boxer Legacy Support

03 May 2018 - 11:32 AM

The original Battlin' Boxers are mediocre, so this is a remake of the concepts, emphasizing the Battle Phase and Counter Traps, as well as having two link monsters. Enjoy.
 
Main Deck Monsters
Battlin' Boxer Infighter
Level 3 FIRE Warrior
If this card is Normal Summoned, Special Summon 1 "Battlin' Boxer" monster from your hand. During your Main Phase, you can target 1 "Battlin' Boxer" you control; the Levels of all face-up Warrior monsters you currently control become the Level of that monster. You can only activate this effect of "Battlin' Boxer Infighter" once per turn.
ATK/1400 DEF/700
 
Battlin' Boxer Upper Cutter
Level 4 FIRE Warrior
If this card is Special Summoned, you can add 1 Counter Trap Card from your GY or among your banished cards to your hand. Once per turn, during your Main Phase 1: You can target 1 "Battlin' Boxer" monster you control; until the end of this turn, it gains ATK equal to the total ATK of all "Battlin' Boxer" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect. Each time a Counter Trap Card is activated, draw 1 card.
ATK/1500 DEF/1200
 
Battlin’ Boxer Round Count
Level 3 FIRE Warrior
This card can be treated as a Level 4 Monster for the Xyz Summon of a “Battlin’ Boxer” Monster. If this card is in the GY, and you control a FIRE Warrior Monster, you can send the top card of your deck; Special Summon this card and if the card sent to the GY was a “Battlin’ Boxer” Monster except “Battlin’ Boxer Round Count”, Special Summon that Monster. You can only use this effect of “Battlin’ Boxer Round Count” once per turn.
ATK/1500 DEF/0
 
Battlin’ Boxer Righthook
Level 3 FIRE Warrior
If this card is Normal Summoned: You can Special Summon 1 “Battlin’ Boxer Lefthook” from your hand or Deck. If this card is Special Summoned by a Monster Effect, add 1 Spell/Trap Card with “Battlin’ Boxer” in its text from your Deck to your Hand. This card cannot be destroyed by battle as long as you control “Battlin’ Boxer Lefthook”.
ATK/200 DEF/1000
 
Battlin’ Boxer Lefthook
Level 3 FIRE Warrior
If this card is Normal Summoned: You can Special Summon 1 “Battlin’ Boxer Righthook” from your hand or Deck. If this card is Special Summoned by a Monster Effect: Add 1 “Battlin’ Boxer” Monster from your Deck to your hand. This card cannot be destroyed by battle as long as you control “Battlin’ Boxer Righthook”.
ATK/1000 DEF/200
 
Battlin' Boxer Second Wind
Level 4 FIRE Warrior
This card can be treated as a Level 3 monster for the Xyz Summon of a "Battlin' Boxer" monster.
During the Battle Phase, if any "Battlin' Boxer" leaves the field by your opponent's card (by battle or card effects), you can Special Summon this card from your hand and if you do, Special Summon as many "Battlin' Boxer" monsters from your GY or among your Banished Cards. (Quick-Effect)Once per Chain, during the Battle Phase, you can: Immediately after this effect resolves, Xyz Summon using cards you control as Xyz Material.
ATK/1500 DEF/1500
 
Battlin' Boxer Punching Bag
Level 1 FIRE Warrior
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can Special summon this card from your hand, then target this card; that card/effect now targets this card. You can only activate this effect of "Battlin' Boxer Punching Bag" once per turn. This card cannot be destroyed by battle and once per turn, it cannot be destroyed by card effects. While there is another "Battlin' Boxer" on the field, you can treat this card as a Level 3 or 4 Monster. 
ATK/0 DEF/0
 
Extra Deck
Battlin’ Boxer Match Promoter
Link 1 FIRE Warrior
Down
1 FIRE Warrior
If this card was Link Summoned, you can Special Summon 1 Level 4 or lower Monster from your Deck in Defense Position, and if it is a “Battlin’ Boxer” Monster, add 1 Spell/Trap Card with “Battlin Boxer” in its card text. (Quick-Effect): If this card points to a “Battlin’ Boxer” Monster, you can activate 1 Counter Trap Card from your hand once per turn. You cannot activate other Spell/Trap Cards for the rest of the turn after activating this effect.
ATK/1000 Link-1
 
Battlin' Boxer Grand Champ
Link 2 FIRE Warrior
Down-Left, Down-Right
1+ Warrior Monsters
During each Battle Phase only, increase this card's ATK by 1000 for each FIRE Warrior Monster in a zone this card points to. Each time your opponent declares an attack on a monster you control, you can make change the attack target to a monster you control with the highest ATK on the field and perform Damage calculation. If this card leaves the field, you take no further damage involving battles this turn, also Special Summon 1 Level 4 or lower "Battlin' Boxer monster from your deck.
ATK/2000 LINK-2
 
Battlin’ Boxer One Two Punch
Rank 3 FIRE Xyz Warrior
2+ Level 3 FIRE monsters
While this card has Xyz Material: It can attack twice on each Monster during each Battle Phase and the first time your opponent’s Monster would be destroyed by battles involving this card, they are not destroyed but Battle Damage is doubled. This card gains ATK and DEF equal to the the number of Xyz Material attached to this card x 400. (Quick-Effect) If a Spell/Trap card is activated during the Battle Phase: You can detach 1 Xyz Material from this card; send 1 Counter Trap Card from your Deck to the GY and activate its effect. You cannot activate any other Spell/Trap Cards during the same Phase this card was activated.
ATK/2200 DEF/1000
 
Battlin' Boxer Meteor Knuckles
Rank 4 Fire Xyz Warrior
3+ Level 4 Fire monsters
You can also Xyz Summon this card by using a "Battlin' Boxer" Xyz monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has a Battlin' Boxer monster as Xyz Material, it cannot be targeted by card effects. If a "Battlin' Boxer" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. Once per turn, during either player's turn, you can detach 2 Xyz Material,
change all face-up monsters your opponent controls to face-down Defense Position and Set all face-up Spell/Trap cards they control and if you do, this card can attack all monsters your opponent controls, once each, but only this card can attack during each Battle Phase.
ATK/2800 DEF/2000
 
Spell Cards
 
Dual Spirits
Spell
Activate if you control 2 or more "Battlin' Boxer" monsters. Special Summon 1 Level 4 or lower Warrior monster from your Deck. You can banish this card from your Graveyard; add 1 Spell/Trap that includes "Battlin' Boxer" in its card text from your Graveyard to your Hand. You can only use each effect of "Dual Spirits" once per turn.
 
Battlin’ Boxer Iron Cage
Field Spell
If this card is activated, add 1 Level 4 or Lower “Battlin’” Boxer monster from your Deck to your Hand. The activation of the effects of “Battlin’ Boxer” Monsters cannot be negated during your turn. If you control a “Battlin’ Boxer” Monster, your opponent cannot activate the effects of Extra Deck Monsters except during the Battle Phase. Each time a “Battlin’ Boxer” Monster destroys a monster by battle, you can set 1 Counter Trap Card from your deck to the field. Once per Battle, if a “Battlin’ Boxer declares an attack on a opponent’s Monster, it gains ATK equal to the difference between its original ATK and and DEF during Damage Calculation only.
 
Rank-Up Magic - Burning Knuckle
Quick-Play Spell Card
Target 1 Face-up Xyz Monster on the field; Special Summon from your Extra Deck 1 FIRE Xyz Monster that is 1 Rank Higher than the targeted monster (This Special Summon is treated as an Xyz Summon. Xyz Materials on that target becomes Xyz Materials for that Monster). You can discard this card, draw 1 card and if it is a “Battlin’ Boxer” monster or a Counter Trap Card, draw 1 more card. You can only activate this effect of “Rank-Up Magic - Burning Knuckle” once per turn. If this card is in your GY, during your next Draw Phase, you can add this card to your hand from your GY in addition to your Normal Draw.
 
Rank-Down Magic - Knuckle Duster
Quick-Play Spell
Target 1 Face-up Xyz Monster on the field, Special Summon 1 FIRE Xyz Monster with a lower Rank than that monster using it as Xyz Material (This Special Summon is treated as an Xyz Summon. Xyz Materials on that target becomes Xyz Materials for that Monster). If a “Battlin’ Boxer” monster you control would be destroyed by Battle or card effects or banished, you can shuffle this card from your GY to your deck instead.
 
Battlin' Boxer Focus Glove
Equip Spell Card
Equip this card only to a "Battlin' Boxer" monster you control. It gains 200 ATK for each monster you control. If it battles an opponent's monster, that monster has its effects negated during the Battle Phase only. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to gain additional attack during each Battle Phase this turn. If this card is sent to the GY, you can add this card to your hand. You can only activate each effect of "Battlin' Boxer Focus Glove".
 
Counter Trap
Loaded Glove
Counter Trap
If a “Battlin’ Boxer” Monster battles an opponent’s monster, and your opponent activates a Spell/Trap card effect, you can destroy 1 card you control; negate the activation and if you do, banish that card, then attach this card to a FIRE Xyz Monster you control as Xyz Material. If this Set Card leaves the field, you can Set 1 Counter Trap card from your Deck to your Field and it can be activated this turn. You can only activate each effect of “Loaded Glove” once per turn.
 
Knocking Gloves
Counter Trap
If a monster effect is activated while you control a "Battlin' Boxer" monster, you can negate that effect and if you do, shuffle that card into the deck, then if you do that, your opponent cannot increase the ATK of monsters they control until the end of the Battle Phase. If this Set Card leaves the field, you can Set 1 Counter Trap card from your Deck to your Field and it can be activated this turn. You can only activate each effect of “Knocking Gloves” once per turn.
 
Ring Out!
Counter Trap
Send 1 "Battlin' Boxer" monster from your Deck to the GY. Negate the activation of a monster effect that activates in your opponent's GY and if you do, banish it and if you do that, the activation of monster effects with the same Attribute as that banished card are negated during the same Phase this card is activated. If this Set Card leaves the field, you can Set 1 Counter Trap card from your Deck to your Field and it can be activated this turn. You can only activate each effect of “Ring Out!” once per turn.
 
Handicap Match
Counter Trap
Send 1 Spell/Trap Card with "Battlin' Boxer" included in its text; negate the activation of a Spell/Trap card that was activated from the hand or GY and Set that card to your field instead, but send it to the GY during your next End Phase. Cards of the same Type (Spell/Trap) cannot activate until the end of the phase this card was activated. If this Set Card leaves the field, you can Set 1 Counter Trap card from your Deck to your Field and it can be activated this turn. You can only activate each effect of “Handicap Match” once per turn.

[Written] Volcano Golem (Retrain)

03 May 2018 - 05:45 AM

Volcano Golem
Level 8 FIRE Fiend
If you control no monsters, and if your opponent controls a monster(s), you can Special Summon this monster to your Opponent's side of the field by Tributing all monsters they control. This card cannot be used as Link Material also it is unaffected by it's controller's card effects. During your Standby Phase, take damage equal to the number of cards on the field x 300.
ATK/3000 DEF/2500

[Written] U.A. Centerman

02 May 2018 - 09:36 PM

U.A. Centerman
Level 4 EARTH Warrior
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Centerman". You can only Special Summon "U.A. Centerman" once per turn this way. If this card is Summoned, add 1 Spell/Trap card with "U.A." in its name or card text. Once per turn, during your Main Phase 1, you can Normal Summon 1 U.A. Monster from your hand without Tribute in addition to your Normal Summon/Set, then take damage equal to that monster's level x 200.
ATK/1800 DEF/1300