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Member Since 09 Nov 2015
Offline Last Active Jun 12 2017 09:06 AM

Art? More like shart

04 June 2017 - 08:59 PM





Bye have a beautiful time

Staples and Trade Bait

30 May 2017 - 11:23 AM

So I've been thinking about laying down a lot of money to buy some staples:

2-3x Ash Blossom
3x Pot of Desires [MT17]
2x Dimensional Barrier (Own 1)
3x Solemn Strike [COTD-SE]
1x PSY-Framelord Omega
1x Toadally Awesome

The total comes down to approximately $322 depending on how many Ash Blossom.

My concern comes in the inevitable reprinting of the cards. It's easy enough to say "buy them and then use them as trade bait" but that doesn't always work with me. I'd like to buy stuff that I can use reliably in most decks or get rid of easily, like strikes and d-barriers. I would consider holding off on Ash Blossom, Desires, and Toadally, because I think they could go down and/or aren't immediately useful.

Is now a good time to buy? Which cards do you think will go up or down?

What Makes a Strong Character?

29 May 2017 - 09:22 PM

It's simple enough to say "give them flaws!" or the ever-ambiguous "make them relatable!"

What aspects of a character make them likeable? Below everything, why do you like certain characters? It's too easy to say "my character eats toast (relatable) and is failing chemistry. BOOM PERFECT CHARACTER."

Why do we like characters? What kinds of characters are there (Mary sues, protagonists, antagonists, jungian archetypes)? What are some good ways to strengthen characters within a story? What are some good ways to gradually develop a character?

I mainly ask because one of my friends said "Your character is bland and uninteresting" while my dad and one of my other friends liked my characters a lot. I'm not sure what I'm doing right or wrong.

I Broke Adventure Time Card Wars

22 May 2017 - 05:50 PM

TL;DR, I played 25 creatures in one turn and used 2 cards that made the 4 creatures currently on the board +1 for each creature played that turn. 25 x 2 plus their own individual powers adds up to about 211 damage. For comparison, players have 25 health.


Although I unfortunately only used one Blueberry Pieclops and not 3 + 1 Lost Golem, I managed to play 25 creatures in one turn and thus get +50 to each creature using Drop Zone.

You may ask, "How?" The answer is simple.


Using Unempty Coffin to play Fummy, you immediately get 1 free action. Playing another Fummy acts as a cost 0 if you floop it. Playing Red Eyeling leaves 2 actions and gets back Unempty Coffin. So essentially, you have played 3 creatures and still have 2 actions.
This deck, of course, is nothing without Wake-Up Call. Especially after using Unempty Coffin for Ghost Djini, so that it costs 0, Wake-Up Call earns you 2 free actions as long as you have 2 Fummies on board. You can also then use Red Eyeling again, which will bet you a free Unempty Coffin or Void Thimble, letting you continue your creature output. Even Ghost Djini stands back up so you get another free spell.
Once you have 2 fummies, a Ghost Djini or Red Eyeling, and Wake Up Call, you can rack up actions to the point where they end up being 6, 7, or even 8.
You may also be asking, "isn't this inconsistent?"
It would be, if there weren't 3-4 draw cards in Adventure Time Card Wars. This lets you plow through 40+ decks in a jiffy. Better yet is Tailgator, who draws over 7 cards on its own after enough of the loop.
Eventually, it all snowballs into 4 creatures on board with +50 power, as long as you have 2 actions and 2 Drop zones remaining.

God this game is so terrible.

Do u ever lose to a for glory bowser 5 times in a row

16 May 2017 - 05:15 AM

I was told this would be better as a thread which makes sense because y'all went insane in my status

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