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BGM キャノン

BGM キャノン

Member Since 18 Nov 2015
Member ID: 815,761
Currently Viewing Community Index
Online Last Active 6 minutes ago
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#7110252 Le Crayon Corner~

Posted by BGM キャノン on Today, 01:34 AM

Felt I should break hiatus yet again...

 

Skunkscreener

 

Work in progress obviously... I was playing around with Solid Color Layers and the Curvature Pen Tool to try and ease the coloring process... It seems a more efficient method then what I have been doing. I am considering removing the lines and letting lights and shadows direct where they are at.




#7108365 Play Sync

Posted by BGM キャノン on 04 July 2018 - 03:57 PM

Play Sync
[Continuous Spell]

 

Once per turn, when you do 1 of the following: You can activate the appropriate effect.

  • Normal/ Special Summon a monster: During your opponent's next Standby Phase, your opponent Special Summons a monster from their hand, otherwise, you banish 1 random card from their hand.
  • Activate a Spell/Trap card: During your opponent's next Standby Phase, your opponent activates 1 Spell/Trap card from their hand, otherwise, you banish 1 random card from their hand.
  •  Set a card: During your opponent's next Standby Phase, your opponent Sets 1 card from their hand, otherwise, you banish 1 random card from their hand.
  • Change the Battle Position of a monster you control: During your opponent's next Standby Phase, your opponent changes the battle position of 1 monster they control, otherwise, you banish 1 random card from their hand.



#7107372 [SOFU] More Thunder Dragons

Posted by BGM キャノン on 28 June 2018 - 05:50 PM

I can see Gold Sarcophagus fitting well with this engine.


#7106431 Springboard Gardna

Posted by BGM キャノン on 23 June 2018 - 03:29 PM

Springboard Gardna
WIND
✪✪✪✪ (Level 4)
[Warrior/Effect]
ATK/ 800 DEF/ 2000

Once per turn (Quick Effect): You can target 1 monster on the field; change its battle position, otherwise, return it to the hand. Once per turn: You can change this card from Defense Position to Attack Position, and target 1 other monster you control; it can attack directly this turn.

 

Edit Log




#7104088 False Skull Viper

Posted by BGM キャノン on 11 June 2018 - 04:43 PM

False Skull Viper

DARK

✪✪✪✪ (Level 4)

[Reptile/Effect]

ATK/ 1700 DEF/ 800

 

If this card is destroyed by battle or by card effect: You can Special Summon 1 Reptile monster from your Deck, except "False Skull Viper". While this card is in your GY, Reptile monsters you control gain 300 ATK.




#7103696 Onus of the Sacrificed

Posted by BGM キャノン on 08 June 2018 - 10:46 PM

Onus of the Sacrificed

[Continuous Trap]

 

Activate this card by Tributing 1 monster you control; monsters your opponent control lose ATK equal to the original ATK of the Tributed monster.

 

Notes of Design




#7103051 Le Crayon Corner~

Posted by BGM キャノン on 05 June 2018 - 12:28 AM

Tune-Up Turnip Color Progress

 

So I finally came back to this guy from awhile back...  I am planning on adding shading, sheen, and detail, of course. And going to fix the look of the hammer and wrench now that I know a little more about smart objects and not destructively altering the initial perspective of layers.




#7102575 Enigmatic Elf

Posted by BGM キャノン on 01 June 2018 - 03:59 AM

Enigmatic Elf

LIGHT
✪✪✪✪ (Level 4)
[Spellcaster/Effect]
ATK/ 800 DEF/ 2000

 

Once while this card is face-up on the field (Quick Effect): You can target 1 other monster on the field; it gains 800 ATK. After damage calculation: Gain LP equal to the ATK of any opponent's monster that battles this card. When this card is destroyed by battle or by card effect: Draw 1 card.

 

Retrain Of

 

Edit Log




#7102424 Le Crayon Corner~

Posted by BGM キャノン on 30 May 2018 - 08:00 PM

Hiatus, hiatus, hiatus...Not really an important story.  (In case y'all don't know: I am EgmoedeusVII, AKA DanlyMcDanDanXVIIII, decided to ditch my forgettable legacy of Roman Numerals)

 

Siren Concept

 

So the concept is based on the Sirens of Greek mythology with a combination of the old depiction of them (being more harpy like) and the modern depictions of them (being more mermaid like). As for execution, I believe I did somewhat well in line of action department, but I blew balls at making it resemble a human being in terms of the elongated face, and the not-so-convincing hands. Also, that blubbery forearm *facepalm*. Definitely working on it though.




#7101801 Unorthodox Taxon

Posted by BGM キャノン on 26 May 2018 - 04:11 PM

Unorthodox Taxon
[Normal Spell]


You can only activate 1 "Unorthodox Taxon" per turn. Send 1 card from  your hand to your the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category).

* 1 Flip monster
* 1 Spirit monster
* 1 Union monster
* 1 Gemini monster




#7089901 Le Crayon Corner~

Posted by BGM キャノン on 25 March 2018 - 09:22 PM

アーカイバン (Archyvern)

 

Word Play + Concept



#7089590 Le Crayon Corner~

Posted by BGM キャノン on 24 March 2018 - 04:15 PM

コード クラケン (Code Kraken)

 

Wordplay

 

 

ゴルゴニック コカトリス (Gorgonic Cockatrice)

 

 

Not really being consistent these days, but it is something after a long while.




#7088994 Mint Mortician

Posted by BGM キャノン on 21 March 2018 - 10:15 AM

Mint Mortician
WIND
Level 3
[Zombie/Effect]
ATK/ 1250 DEF/ 900

(Quick Effect): You can send this card from your hand to the GY; target 1 monster from either player's GY that was sent to the GY this turn, except "Mint Mortician"; return it to the top of the owner's Deck. You can only use this effect of "Mint Mortician" once per turn.

 

Word Play




#7088591 Wherever the Wind Blows

Posted by BGM キャノン on 19 March 2018 - 01:03 PM

Wherever the Wind Blows

[Normal Spell]

 

Roll a six-sided die, then Special Summon 1 monster from your Deck with the Attribute based on the corresponding result.

  • 1: EARTH
  • 2: WATER
  • 3: FIRE
  • 4: WIND
  • 5: LIGHT
  • 6: DARK

You can only activate 1 "Wherever the Wind Blows" per turn.




#7088469 Writhing Snake Syndrome

Posted by BGM キャノン on 18 March 2018 - 06:26 PM

Writhing Snake Syndrome
[Continuous Spell]


During each Standby Phase: Both players send the top cards of their Deck to they GY. They begin with sending 2 cards to the GY and is doubled during each of the following Standby Phases.