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BGM キャノン

BGM キャノン

Member Since 18 Nov 2015
Member ID: 815,761
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#7128033 [YCPC] Potato & Chips

Posted by BGM キャノン on 12 November 2018 - 05:12 AM

At the very least with Opening of Souls, that one Banish Fish Counter Trap card http://yugioh.wikia.com/wiki/Oh_F!sh!can be live by just choosing all Fish, Aqua, or Sea Serpent Norms. And it can pair well with Chaos Zone http://yugioh.wikia....iki/Chaos_Zone  ( Yeah I know nothing competitive or amazing, but... that is what to expect) I just wish your opponent didn't have to control anything to activate it though... That is a bit messy to work with.




#7128002 Fueghost Jolokia

Posted by BGM キャノン on 11 November 2018 - 10:14 PM

Oh yeah, Rekindling and other FIRE 200 DEF support. FIRE/Pyro is alright, then.
By the way, you may want to exclude the monster from searching itself, otherwise it could enable silly plays, from foddering multiple effects that involve a destruction, to getting the copies in the GY for a Rekindling play.

Another silly idea is making it a Plant, since it's a ghost pepper, and there is something funny about a Plant searching for a Pyro xD

Funny thing with the Plant thing in mind is that Lonefire http://yugioh.wikia....onefire_Blossom is also a Plant/FIRE... With that in mind, this could make some weird Pyro/Plant Hybrid builds with  Circle of the Fire Kings ( http://yugioh.wikia...._the_Fire_Kings ). I just might implement that. XD It sounds fun.




#7127995 Fueghost Jolokia

Posted by BGM キャノン on 11 November 2018 - 09:47 PM

Volcanic Agnimazud new meta.
Make it a Dinosaur so Lost World can pop it from the Deck, becomes searchable by Oviraptor, Miscellaneousaurus and Fossil Dig, and further supports True Dino variants. Also would be a better Aeolo.
If you make it search for a FIRE instead, also it would be able to grab Miscellaneousaurus, but searching for an Attribute may be too good, IDK.

Huh I forgot about Agnimazud... I wonder why.... That actually sounds like some exceptionally explosive play with this to give to Pyros. I actually want to keep it solely for Pyros even more considering they are still a garbage typing that needs more to work with. Dinos already had their fun. :P And not to mention, I don't even know how I can make its current concept in mind relate to dinosaurs nor do I want to.

 

Attribute search maybe too much IMO. I don't know I have to look up FIRE's again to see if I really want to do that.




#7127993 Fueghost Jolokia

Posted by BGM キャノン on 11 November 2018 - 08:50 PM

Fueghost Jolokia

FIRE

✪ (Level 1)

[Plant/Tuner/Effect]

ATK/ 500 DEF/ 200

If this card is destroyed by battle or by card effect: You can Special Summon 1 Level 4 or lower Pyro monster from your Deck, and then inflict damage to your opponent equal to the original ATK of the Summoned monster.

 

Concept + Wordplay

 

Intent

 

Edit Log




#7127398 Toon Parrot Dragon

Posted by BGM キャノン on 07 November 2018 - 05:29 AM

Toon Parrot Dragon
WIND
✪✪✪✪✪ (Level 5)
[Dragon/Effect/Toon]
ATK/ 2000 DEF/ 1300

While you control "Toon World", you can Special Summon this card by banishing the top 3 cards from your Deck, face-down. Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. (Quick Effect): You can shuffled 3 face-down banished cards into the Deck; destroy 1 card on the field. You can only activate this effect of "Toon Parrot Dragon" once per turn.

 

Support To and Flavor Notes

 

Intent




#7127118 Mt. Magneous

Posted by BGM キャノン on 05 November 2018 - 03:08 PM

Mt. Magneous
[Field Spell]


FIRE monsters you control gain 100 ATK for each Pyro monster in  your GY. Once per turn: You can excavate the top 4 cards of your Deck, you can send any of the excavated Pyro monsters to the GY, also place the remaining cards in the bottom of your Deck in any order. Once per turn: if you control no monsters, Special Summon 1 Pyro monster from your hand or GY.

 

Concept + Wordplay

 

Intent




#7126997 {written.} Equilibrium Dragon

Posted by BGM キャノン on 04 November 2018 - 11:46 AM

While it is a cool concept don't get me wrong... It is excruciatingly difficult to get out as both Inti and Quilla have very specific Tuners they need to use in order to get them out (Supay and Fire Ant Ascator), and MR4 is especially going to hurt your ability to get both Inti and Quilla out efficiently.

 

The monster wipe effect upon summoing is fine... Consider how hard this thing is to Summon. So not much to say there.

 

Despite how strong the Kaiser Colosseum-esque effect may be (each player can only control 1)... It also hinders you as well which could put in the position where your opponent just keeps Setting monsters until they have solution to getting rid of this. Not really a good pay off... Given the nature of this, I would reluctantly (which is to say don't do this) go ahead and say make it 1 sided: make your opponent only able to control 1, even if that has nothing to do with "Equilibrium".

 

The targeting protection is also really counterproductive as you are essentially banishing the Dragons you can float into if this just so happens to die. And even if you did banish just one... You will be missing out on the classic Sun Dragon Inti/ Moon Dragon Quilla floating loop that you could fall back into.

 

The one other thing (aside from the monster wipe) that I can agree with is the open floating capability... Because at least it does something, and stays true to what 2 dragons were about.

 

I don't know I feel the card overall needs to be reworked. Considering the floating happens regardless of how it leaves the field, I would say get rid of the protection effect and give it something else... Maybe say give it piercing damage and higher ATK, like say 3500 - 4000. That way you can actually make progress while locking your opponent and yourself with the Kaiser Colosseum effect. Yeah it would be near one-sided, but considering how many hoops you have to jump through to get this out: I'd say it is well-deserved one-sidedness.




#7126880 Quicksand Devourer

Posted by BGM キャノン on 03 November 2018 - 11:54 AM

Quicksand Devourer
✪✪✪ (Level 3)
EARTH
[Aqua/Effect]
ATK/ 1000 DEF/ 1600

At the end of the Battle Phase, if this card battles, you can: Immediately after this effect resolves, Link Summon 1 Link monster, using this card and the monsters that battled this card. Once per turn, this card cannot be destroyed by battle.

 

Concept

 

Intent




#7125786 Vola-Chemicritter Formaldehydra

Posted by BGM キャノン on 28 October 2018 - 03:40 PM

Vola-Chemicritter Formaldehydra

FIRE
[Reptile/Link/Effect]
Link Rating:2
Link Arrows: ⬋ (SW), ⬊ (SE)
ATK: 1400

2 monsters, including at least 1 Gemini monster

Gemini monsters this card points to are treated as Effect monsters, and they gain their effects. This monster gains effects based on the number of Gemini Effect Monsters used for its Link Summon.

  • 1: You can Special Summon 1 Gemini monster from your Deck. You can only use this effect of "Vola-Chemicritter Formaldehydra" once per turn.
  • 2: Double this card's ATK. Also, your opponent cannot target Gemini Monsters for attacks.

 

Flavor, Concept, and Wordplay

 

Intent

 

Edit Log




#7124909 [Written] Nepsred Summoner

Posted by BGM キャノン on 22 October 2018 - 12:45 PM

Well isn't this an eclectic fellow?

 

Stats

 

Effect: Search Fusion

 

Effect: Search Ritual

 

Conclusion




#7124899 [Written] Scrap Engineer

Posted by BGM キャノン on 22 October 2018 - 11:36 AM

I mean it is okay... From my experience with playing Scraps, the biggest thing I noticed about the Deck is that it suffers from "Field Spell or Bust" Syndrome as the Deck tends to dead draw and miss out on a lot of plays without Scrap Factory. This doesn't really address that problem. If anything, you are more likely to find yourself only being able to go into this after a Scrap Factory play which I think one would rather go into 1 of the Scrap Dragons instead (as usually you net at least 3 Scrap Monsters from factory on a good day). Without Scrap Factory, one probably would be even less inclined to make this as Scrap Chimera is usually Scraps one trick pony into making anything provided you got a Scrap Tuner in the GY.

 

But, I'll give you a benefit of a doubt, you could perhaps be making more Scrap support that would help iron out the general kinks of the Deck.

 

Now... As for what it does within the archetype, destruction protection at the expense of destroying another Scrap you have on hand or on the field, yeah to its credit it does help trigger their effects, and second effect can extend possible plays, but... I feel like the protection could extend to maybe a little more than just getting destroyed... I mean come on now if your opponent could get rid of your Scraps without destroying them, do you think they would want to go along with destroying them in the 1st place? Maybe make it into a once per turn negation effect at the expense of destroying the Scraps instead, and maybe still keep the Summoning back lost resource effect as well.




#7124052 Abductor Ray

Posted by BGM キャノン on 17 October 2018 - 11:15 AM

Abductor Ray
[Continuous Trap]


Activate this card by targeting 1 Effect Monster on the field; Place 1 A-Counter on it and negate that face-up monster's effects, also that monster cannot attack. If this card leaves the field: You can take 1 "Alien" monster from your Deck and either add it to your hand or Special Summon it. You can only use this effect of "Abductor Ray" once per turn. While you control an "Alien" monster, you can activate this card from your hand.

 

 

Intent




#7123846 Danger! Encryptid

Posted by BGM キャノン on 16 October 2018 - 09:35 PM

No no no no no no no no NO

That's not what I meant at all lmao

I meant that the current Trap that they have draws 3 and discards 2, like Graceful, whereas this "draws" (read "add") 2 and discards 1, like Common.

Ohh okay got it... XD

 

Sorry for misunderstanding.

 

Well I thought protection effect would be a good incentive to use it  along side with Danger! Zone despite not being as impactful.




#7123822 Danger! Encryptid

Posted by BGM キャノン on 16 October 2018 - 09:11 PM

Danger! Encryptid
[Normal Trap]


Add up to 2 "Danger!" monsters from your GY to your hand, then discard 1 card. If a face-up "Danger!" card you control would be destroyed, you can banish this card from your GY. You can only activate 1 "Danger! Encrytid" per turn.

 

Lore and Wordplay

 

Intent




#7123434 [LVP2] Alien Soldier Mighty

Posted by BGM キャノン on 15 October 2018 - 10:28 PM

Yes~ This is exactly what Aliens needed: An Extra Deck monster  with a thorough way to distribute A-Counters. Now Spell/Traps that require A-Counters like Brainwashing Wave, Code A Ancient Ruins, etc are way more feasible to use. And not to mention those Spells and Traps can mitigate the minus to use this guys effects as they are surprisingly strong.