Jump to content

BGM キャノン

BGM キャノン

Member Since 18 Nov 2015
Member ID: 815,761
Currently Not online
Offline Last Active Dec 29 2018 01:00 AM

#7133100 Monsoon Concodour

Posted by BGM キャノン on 23 December 2018 - 11:32 PM

Monsoon Concodour
✪✪✪✪ (Level 4)
ATK/ 1600 DEF/ 1800

(Quick Effect): You can send this card from your hand to the GY; this turn, apply 1 of these effects.

  •  You cannot destroy cards you own with your own card effects.
  •  Your opponent cannot destroy cards they own with their own card effects.


Concept and Wordplay



#7133073 [Written] Vegetable Fly

Posted by BGM キャノン on 23 December 2018 - 09:11 PM

Interesting...  I'm not certain what this can be tech'd in directly... As it is an oddity that can give up its secondary Typing as a Tuner for the sake of Level modification... But, I mean I suppose it could be a good One-for-One target that can follow up as an alternative Gagaga Magician (for Decks that don't have a flexible Level Modifier) to go into certain Xyz. And its initial secondary Typing as a Tuner as well as its Level gives it access to being Special Summoned via Crystron Needlefiber.


On flavor notes, is it name suppose to be a play off of fruit flies?

#7132879 Sudden Doomsday

Posted by BGM キャノン on 22 December 2018 - 06:04 PM

Sudden Doomsday
[Normal Spell]

To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until your Main Phase 1. During the start of your Main Phase 1 that same turn: You can activate this card from your hand. Send all cards on the field to the GY. Neither player can activate cards in response to this card's activation.

#7132733 Pitchsetto the Woodwind Djinn

Posted by BGM キャノン on 21 December 2018 - 08:20 PM

Pitchsetto the Woodwind Djinn
✪✪✪ (Rank 3)
ATK/1300 DEF/ 1200

2 or more Level 3 monsters

"Djinn" Xyz monsters you control gain 300 ATK and DEF for each material attached to them. Once per turn (Quick Effect): You can detach any number of Xyz Material from this card, then move a "Djinn" Xyz monster to 1 of your Main Monster Zones; Special Summon 1 "Djinn" Xyz monster, except "Pitchsetto, the Woodwind Djinn" from your Extra Deck, and attach all material that was detached from this card to the Summoned monster.



#7132727 The Weather Painter Fog

Posted by BGM キャノン on 21 December 2018 - 08:14 PM

A bit confused at the Pendulum effect. it becomes Scale 7 alright, but since the other scale is 0 because it's a Continuous Spell... how are you supposed to Pendulum Summon? Or the intent is not to?

"While there is a Continuous Spell/Trap Card on the Pendulum Zone, that card is also treated as a Pendulum Card with a Pendulum Scale of 7."


Well the intent is that Continuous Spell/Trap in the the Pendulum Zone gains what you wouldn't naturally see in the game, a Scale, which is the 7 I am referring to.  And, this card itself keeps its Scale 1.

#7132475 The Weather Painter Fog

Posted by BGM キャノン on 20 December 2018 - 03:13 AM

The Weather Painter Fog
✪✪✪ (Level 3)
ATK/ 1000 DEF/ 1000

◄1                      1►

[ Pendulum Effect ]

While there is a Continuous Spell/Trap Card on the Pendulum Zone, that card is also treated as a Pendulum Card with a Pendulum Scale of 7. "The Weather" Effect Monsters in your Main Monster Zone of this card's column and adjacent columns gain this effect.

  • You can banish this card (Quick Effect); Special Summon 1 "The Weather Token" (Fairy/DARK/Level 3/ ATK 0/ DEF/ 0).

[ Monster Effect ]

You can return 1 face-up Continuous Spell/Trap you control to the hand; place 1 "The Weather" Spell/Trap from your hand  or GY to your Spell & Trap Zone. You can only use this effect of "The Weather Painter Fog" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.



#7132247 Fusion Catalyst

Posted by BGM キャノン on 17 December 2018 - 10:50 PM

Wait, maybe I'm misunderstanding, but you put that the monster has to have a minimum of 5 mats.  How do you summon Exterio off this card when it only has 2 mats?


In any case, it can lead to some possibly game-winning stuff if it resolves, but is ultimately an unsearchable card that doesn't actually do anything unless you have a fusion spell in-hand.  It is a bit like an instant Future Fusion, but it trades the turn delay for needing an extra card to work and is way more limited in what it can summon.  I'm not too sure how I feel about this if I'm honest..

Yeah I intended to cap a limit on how much monster you can send.... I meant to put *(max.). Whoops... D'oh!


And I wouldn't say it is unsearchable...



#7132063 Aura Veil

Posted by BGM キャノン on 16 December 2018 - 12:19 AM

Aura Veil
[Normal Trap]

Pay LP in multiples of 600 (max. 3000); Special Summon 1 "Blinding Aura Token" (Fairy/LIGHT/Level 4/ ATK 0/DEF ?). (When Summoned its DEF becomes equal to amount of LP paid). While you control this Token, your opponent cannot target attack other monsters for an attack, except "Blinding Aura Token". If a Token(s) is removed from the field, while this card is in the GY: You can Set this card, but banish it when it leaves the field.

#7131431 Le Crayon Corner~

Posted by BGM キャノン on 11 December 2018 - 03:17 AM

Just my attempt at making my own Watt monsters (Yugioh)

Hopefully this wikia will clear up how these fit the theme. If not, I'll explain if you want me to.



Though without colors some detail may not be as comprehensible to the eye. For instance some of them have LED body parts (eyes or fingers on two of them). Additionally, some of the lines look lighter than the rest. This is because I got bad photos of them with the reflection of the graphite (yes these are done in pencil) from overhead lighting.


Wattdartfrog / OCG Name: エレキンダーツカエル (Erekindātsukaeru)


Wattscarab/ OCG Name: エレキンスカラブ (Erekinsukarabu)


Wattcat / OCG Name: エレキャット (Erekyatto)


Wattkingfisher / OCG Name: エレキングフィッシャー (Erekingufisshā)

#7131145 Boomeram

Posted by BGM キャノン on 08 December 2018 - 07:32 PM

✪✪✪✪ (Level 4)
ATK/ 2300 DEF/ 0

When this card is sent from the field to GY: The previous controller of this card Special Summons it to their opponent's side of the field in face-up Attack Position. You can only activate this effect of "Boomeram" thrice per turn.





#7130535 Crystalized Mirror Force [Written]

Posted by BGM キャノン on 03 December 2018 - 01:11 AM

Given the nature that people tend to Set during MP2, best case scenario you could really limit their S/T Zone usage if they dare swarm the field. Also, it is for sure a far better alternative to Quaking Mirror Force since it can actually lock out Link Monsters.


I think the only time this card would be a hindrance to the player using it is when they are combating Decks that utilizing Continuous Spells right off the bat in their Main Phase 1.

#7130515 [19PP] 5 New Cards

Posted by BGM キャノン on 02 December 2018 - 08:39 PM

Speedroid Marble Machine's Pendulum effect actually helps out the bad "Goblin" archetype more than its own archetype... Funny.

#7130425 Pot of Ambiguity

Posted by BGM キャノン on 01 December 2018 - 05:04 PM

Pot of Ambiguity
[Normal Spell]

Excavate the top 10 cards of your Deck, add 1 of the excavated cards to your hand, also banish the rest, face-down. You cannot Special Summon monsters the turn you activate this effect. You can only activate 1 "Pot of Ambiguity" once per turn.

#7129776 The Vanilla Flag

Posted by BGM キャノン on 25 November 2018 - 07:02 PM

The Vanilla Flag
[Normal Spell]

Reveal any number of non-Pendulum Normal monsters from your hand and then place them on the bottom of Deck in any order, then draw cards equal to the number of cards you placed +1. You can only activate 1 "The Vanilla Flag" per turn.





#7129707 Wattdartfrog

Posted by BGM キャノン on 24 November 2018 - 11:31 PM

Go into this from Wattcobra, SS Wattberyx, attack with both of these so that your opponent discards and you get to grab Wattcobra from your GY, use Wattcobra to search any Watt, then in your MP2 go into Needlefiber with this and Wattberyx, grab another Beryx or Betta, then Link 4.


Shame you can barely do anything else with them though. Thunder cross-support is nice so that you're not stuck pure.

Not only that, it also makes the formerly infamous Watthopper Lock a much more accessible play.


For instance:


NS Watthopper

Go into this with Watthopper

SS 1 Watthopper from Deck with effect

Attack directly with this

SS Watthopper you used as Link Material




NS any "Watt"

Go into this with that "Watt"

SS 1 Watthopper in Defense Position from Deck with effect

Activate Mimiclay to SS Watthopper from Deck