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BGM キャノン

BGM キャノン

Member Since 18 Nov 2015
Member ID: 815,761
Currently Offline
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#7118999 Le Crayon Corner~

Posted by BGM キャノン on 17 September 2018 - 03:52 PM

Heraldic Beast Biscione


So I thought I would try my hand at imitating the style of Heraldic Beast monsters http://yugioh.wikia..../Heraldic_Beast. The way that this guy follows the flavor in terms of context is that a Biscione is also a creature found in heraldic charges. In terms of visual comparison to the actual archetype.. Idk. I feel I got it down somewhat as all the Heraldic Beast wear armor or metal of some sort, and they have distinct etchings on their armor.


I am actually kind of having trouble with this one considering I've only drawn snakes a handful of times using the joint-cylinder method. I think I messed up a bit on the accordion effect that is found on snakes bellies when they bend (Yeah sometimes I get lazy with patterns lol) ... So I am going to retouch that. Also, in the future I am not sure what different color scheme I want to use that isn't like the other Heraldic Beast. Any general suggestions?

#7118881 Hidden Offering

Posted by BGM キャノン on 16 September 2018 - 05:55 PM

Hidden Offering

[Continuous Trap]

Twice per turn: You can pay 500 LP; immediately after this effect resolves, Flip Summon 1 Set monster you control.



Design Intent

#7118489 Le Crayon Corner~

Posted by BGM キャノン on 14 September 2018 - 11:04 AM

Zombie Donkey Jockey




Well I guess I've been wanting to breathe life into this for awhile: Couple of sketches of ideas for possible card arts to come. Sorry for the excessive size of these (posted these prior to heading to work). XD


As far as their names go here is the wordplay:


  • Zombie Donkey Jockey: Well it is a tongue twister
  • Egrestoc: Egret (stork-like bird) + Estoc (medieval long pointy sword)

#7117667 [Written] Cursed Eye

Posted by BGM キャノン on 06 September 2018 - 10:32 PM

An extremely rare Deck activation effect I see.. The few cards that have these kind of effects have been alone for awhile (e.g. Theinen the Great Sphinx, and Serpentine Princess) so this is kind of refreshing to see.


Though because of how many limitations (which is kind of expected considering it is +1 directly from the Deck) there are I am not entirely sure what other Decks you could put this guy in other than what DJGIII already mentioned. Uria.dek I guess (Continuous Trap Monster Mash), off the wall I know, but is there really that much else? XD


Anyhow, the parenthetical clause of "min. 1" is kind of confusing as I am not sure what is trying to convey in its current context; you either have no monsters in your hand or you do. And if it has something to do with you not having cards in your hand, you wouldn't be able to activate it anyhow because you have nothing to reveal. If you mean something a long the lines like this:


"...if you have 1 or less monsters in your hand"


It would make a little more sense. Otherwise, just do this:


Omit the "(min. 1)" , and leave the wording as you probably already had it. "...if you have no monsters in your hand"


Another thing I notice is that you don't need the HOPT because it has to be the "Start" of the Standby Phase in order to Summon 1 copy with its own effect, therefore you couldn't Summon another one because it wouldn't be the beginning of the Standby Phase anymore.


Here is general wording/grammar overhaul for you (being my 2nd suggestion on the min. 1 topic):


"At the start of your Standby Phase, if you have no monsters in your hand: You can reveal your hand; Special Summon this card from your Deck in face-up Attack Position. If this card is Summoned: You can't Normal Summon for the rest of this turn."

#7117659 Dododo Nomadic Raidlord

Posted by BGM キャノン on 06 September 2018 - 08:10 PM

Dododo Nomadic Raidlord
✪✪✪✪✪✪ (Rank 6)
ATK/ 2600 DEF/ 1800


2 Level 6 monsters

Once per turn (Quick Effect): You can detach 1 Xyz Material, then target up to 6 cards on the field in a sequence, and then roll 2 six-sided dice: Destroy cards whose number in the sequence is equal to each result. When this card is destroyed by battle or by card effect: Special Summon 1 "Dododo" monster from your Deck in face-up Attack Position or face-down Defense Position.


#7116983 A Fortuitous Report

Posted by BGM キャノン on 30 August 2018 - 11:12 AM

A Fortuitous Report
[Normal Spell]

Activate only at the start of your Main Phase 2. Reconduct your Battle Phase, but any battle damage your opponent takes is halved, and it becomes the End Phase after this Battle Phase.


#7116383 Archelon of the Archtide Echelon

Posted by BGM キャノン on 25 August 2018 - 04:48 PM

Archelon of the Archtide Echelon
✪✪✪✪✪✪ (Level 6)
ATK/ 1200 DEF/ 2400

(Quick Effect): You can Special Summon this card from your hand by doing 1 of the following, and if you do it gains this corresponding effect.

  • Discard 1 Sea Serpent monster: Monsters you control cannot be targeted for an attack or by card effect, except this card.
  • Destroy 1 Dinosaur monster in your hand: This card can attack while in face-up Defense Position. If it does, apply its Defense for damage calculation.
  • Send 1 Reptile monster from your hand to the GY: Once per turn, if a monster(s) you control would be destroyed by battle or by card effect you can send 1 Reptile monster from your Deck to the GY.



#7115804 Planetary Alligner

Posted by BGM キャノン on 22 August 2018 - 01:47 AM

Planetary Alligner
Level 3
ATK/ 900 DEF/ 1200

(Quick Effect): Target 1 other card on the field; move as many cards on the field as possible to respective, unoccupied Main Monster Zones and Spell & Trap Zones in that card's column. This card gains 400 ATK and DEF for each other card in this card's column.

#7115632 Crabwalker Gardna

Posted by BGM キャノン on 20 August 2018 - 11:23 PM

Cute little generic.

I like all of the effects, it's just a shame the last effect only really protects EMZ cards...and your floodgates too, I guess. Neat.

BGM stop making neat little once-offs it just excaserbates how I CANT MAKE SINGLES AAAAAAAAAAGH


Actually because of this cards very subtle wording being "You can target 1 card in this card's column": You can target itself for the last effect to defend itself.


And lol. Dova, You can make intriguing generics... Anybody can. You just have to, like any art, accept that there will be ideas that will fail. (I've made a handful of bad generics myself XD ) The more you play out making things that interest you, the more likely you will be ready to make happy little accidents that make for interesting concepts in design.

I'm unsure about this card. It can practically negate anything OPT, although it needs timing and playing around because the switch and negation effects are separate, and the bigger your board, the less flexible it is, but if you drop this in combination with a killer board (e.g. through Saryuja, Firewall Dragon, Knightmare Goblin) it may be just as effective. So, it looks a bit too good, but then again, you could something similar with Rai-Oh for the lock on adding cards plus the stun on a Special Summon, and yet I don't see it played that way often.


Yeah... It seems really strong. But, the way I see it is that as soon as your opponent sees this thing they are going to be inclined to space their cards out in distant columns if they can. The major thing I can see though is that the EMZ are locked in 2 columns which you could position this in the mid most MMZ to prepare to block their EMZ monster's effects.

#7115584 Crabwalker Gardna

Posted by BGM キャノン on 20 August 2018 - 07:05 PM

Crabwalker Gardna
✪✪✪✪ (Level 4)
ATK/ 600 DEF/ 2000

When this card is Normal Summoned: Change this card to Defense Position. You can activate each of these effects once per turn.

  • (Quick Effect): You can move this card to an adjacent Main Monster Zone (if that Zone is occupied by another monster switch Zones with it).
  • (Quick Effect): You can negate the effect of 1 face-up card that shares this card's column until the end of this turn.
  • (Quick Effect): You can target 1 card in this card's column, once during this turn, it cannot be destroyed by battle or by card effects.

#7114821 The Last Donut

Posted by BGM キャノン on 15 August 2018 - 02:06 AM

The Last Donut
[Continuous Trap]

While a player only controls 1 monster, their opponent cannot declare an attack, also the monster they control cannot be targeted by their opponent's card effect. If you control 2 or more monsters or if you control no monsters: Send this card to the GY.

#7114499 Rigged Animatronics

Posted by BGM キャノン on 12 August 2018 - 05:19 PM

Rigged Animatronics
[Continuous Trap]

Set 1 Continuous Trap that specifically list "Special Summon this card" in it card text directly from the Deck. It can be activated this turn. If a Trap(s) in your Main Monster Zones would be destroyed by battle or by card effect, you can banish this card in your GY instead.


#7113408 Le Crayon Corner~

Posted by BGM キャノン on 06 August 2018 - 07:00 PM

Bicyclops Sketch



Wordplay: Bicycle + Cyclops


... Lol accidentally put the thumbs on the wrong side. XD In my defense... I was too busy emphasizing how to make the body resemble a bicycle. I'll fix that goof later. :P

#7112885 Cartridge Partridge

Posted by BGM キャノン on 02 August 2018 - 09:42 PM

Cartridge Partridge
✪✪ (Level 2)
ATK/ 500 DEF/ 800

You can target 1 Link Monster you control; equip this card from your hand or field to that target. It gains 600 ATK. If the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY to a Main Monster Zone it points to. If the equipped monster would be destroyed by battle or by card effect, destroy this card instead.




#7110317 Le Crayon Corner~

Posted by BGM キャノン on 16 July 2018 - 01:55 PM

Looking good. 


The skunk reminds me of a YouTube video I watched the other day. This one.

I'll be looking forward to seeing the progress.

I think that's the first deer drawing that walks on two legs that you've done so far, unless I forgot something =0


Here's my own drawing update:

Boss attempt for my sea creatures

Lol that is great ... Hyper Sukunku! Also love the latest 2 additions... I was feeling Abysstella needed a boss-esque monster. Have some ideas for possible Spell and Trap designs too?


Skunkscreener V 1.5


As for my skunk, I am getting there... I am not familiar with how fur is shaded in manga/ anime (never cared about that kind of detail before... late blooming artist, you know?) so I may look at the Fur Hire archetype to see how they do the 2 Fennec Fox characters had their fur shaded.  And I may look at a few other sources