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Ninjask Is Bae

Ninjask Is Bae

Member Since 28 Sep 2016
Member ID: 835,477
Currently Not online
Offline Last Active Yesterday, 01:01 PM
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#7113161 Fascism: Right or Left?

Posted by Ninjask Is Bae on 05 August 2018 - 04:09 AM

The right is more against regulations in business related matters, while the left is willing to plaster regulation after regulation upon companies. (For examples, look to California, arguably the most liberal state in the united states, and has incredible levels of restrictions upon businesses) for better or worse, control of industries, at the current moment, is indeed more left than right, if you look on a state by state basis, the redder the state, the fewer the regulations, and the bluer the state, the more the regulations.  Fascism, would be more aligned with the left here as well.

But so are most fascist parties though. Like I said. The Nazi's privatised all stateheld companies and all the regulations they placed on them had to do with tradionalism and for the sake of the state, not protection of the customer, which is the end goal for the left leaning parties.

Again, the right wishes for a smaller government, (even if they desire a larger millitary). That puts them at direct odds with a core desire of fascism, that desire being authoritarian control. It doesn't have to be a murderous or destructive regime, but even you would agree that a fascist regime would be an authoritarian regime right? How exactly can that be done by shrinking the government? there may be right wing tenets and influences within fascism, but it definitely holds more sway from the left. At least as far as modern politics is concerned.

I'm obviously not saying the Republican party is fascist. This argument assumes I am. I am not. I am simply saying that the Republican party has more in common with fascists than the Democratic party.

 

The current right wing pillars are clearly against suppressing anything within the country by force. Military does not count in this instance, because military relates to out of country matters. Fascism is not (completely) a stance on the military policy, it's an internal policy of how to run the country.

Military does count. Look at the civil wars in the Middle East.

Fascism not a stance on military policy? Flat out wrong. Fascism was founded on the idea of Total War. It's not a coincidence that both Germany and Italy were very expansionist. And a part of fascism is the praise of the military.

 

Traditional values are, as far as the right wing goes, more related to family than to policy. It's the belief in the standard household. it does not say anything about the collective, but is more of a take on the individual (household). Family traditions are not fascist, any more than they'd be communist or socialist, or capitalist. it's an invalid comparison.

Again, this is something I just did not say. I didn't argue that family vallues are fascist. I said family vallues are one of the many thing fascist strive for.

 

 

Religion is separate from state, by law, and modern republicans have made no overt efforts to change that, but let's say it were connected. What does religion do for fascism? If we've learned anything from past religious regimes, it's that the religion, if taken too far, will eventually overpower the regime in question. Fascism and religion are not the same thing. Hell, even two religions under the same deity can be leagues apart in practice. Putting any of them to fascism inevitably puts fascism at odds with every other remaining religion simply because the question becomes: Which ideology is fascism going to align with more, and thus favor more heavily (notice how this still ignores the individual, and thus remains a valid complaint.) so with all that said, I'm gonna have to say separation of church and state makes that clusterfuck of an equation null and void (thankfully). there's far more i can go into to debunk religion+fascism=anything other than a complete mess, but i assume you get the point.

They have. They have very much made an effort to change that. The entire gay marriage thing, which is very much a partisan issue, is completely based on religion and traditional vallues. You also conveniantly forgot about the fact that religion was just an example of a traditional vallues which the Republicans hold.

Also, fascist don't just work on traditional vallues in law. But they also just propagate total return to it on your own merrit.

Forcible suppression of opposition, as far as fascism would be directly related, is something that is currently more of a left wing stance than a right wing stance. The current right wing pillars are clearly against suppressing anything within the country by force. and in that facet, the current left (especially Europe, with it's budding "free speech" laws at the moment) would fit that bill far more then the right.

I already granted you this one. No need to hammer down on it.

 

Also, what left wing parties are you seeing in Europe? I can name exactly 1 party in my country (out of, like, 20 something) that wants to "prevent rascism" as they call it. And they didn't even get enough votes to show up on the show up on the vote count charts. And it is heavily ridiculed by both left and right for being "cringy".

 

In fact, over here in Europe, the left is actively trying to unban things like "Mein Kampf" but the RIGHT is stopping them.

 

And if you think that SJW's are trying to take your freedom of speech away. Well, some of them are. But that's a VERY small minority. The ideology of Social Justice is actually to not censor but simply speak out and actively oppose what they view as "hatespeech". And its not like the right doesn't actively oppose what they view as the wrong opinions.




#7113066 Fascism: Right or Left?

Posted by Ninjask Is Bae on 04 August 2018 - 04:09 AM

Counter pt, the GOP is less likely to silence wrong think, and suppression of speech and disarming the people is also a fascist thing. Not saying fascism is wrong just noting it's not all cut and dry. 

 

I take issue with you insinuating nationalism implies fascism. 

These are two very important doctrines of fascism

1 The State=The Country

2 Extreme Nationalism

 

The democratic party embodies the 1st one more heavily than the republicans. The republican party embodies the 2nd one more heavily than the democrats.

 

I was simply argueing that fascism is more defined by the 2nd one than the 1st one and that the Republicans embody the 2nd one more than the Democrats embody the 1st one.

 

I did NOT equate nationalism to fascism, at all, in any way. If I did that I would call myself a fascist. I was saying it is PART of fascism. Which is most surely is.




#7112963 Fascism: Right or Left?

Posted by Ninjask Is Bae on 03 August 2018 - 04:26 PM

In this comment I will not be argueing against the hypothesis that Fascism is a left leaning ideology. I actually think Fascism is neither left, nor right wing inheritely. I simply want to show that the video you showed has absolutely no idea what he is talking about. I will show this through the sources that the video uses itself. Namely Gentile's works and La Dottrina Del Fascismo specifically, written by Gentile and Mussolini. It is basically a Fascist Manifesto.

 

The video tries to show Gentile is a socialist and a fan of Marx. This is very false. And a LIE. The narator MUST know this is not true.

 

La Dottrine Del Fascismo has a chapter called REJECTION OF MARXISM (written in all caps in the translation I'm reading, haha) which thoroughly debunks the thought that Gentile and Mussolini were in any ways fans of Marx. Next.

 

La Dottrine Del Fascismo also says that an ideal of fascism is: "No individual or groups ...  outside the state. Fascism is therefore opposed to socialism." It then blabla's on more about how different the two are but you get the point.

 

These things were written by Gentile. I think we have made clear that Gentile is NOT a Socialist.

 

This "extended family" thing they go on about is also not a all what fascists believe in. I don't have written evidence of it. But I have experience with fascists and trust me, they do not believe this. Fascism is actually focussed very much on the traditional family.

 

He also says National Socialists are socialists. But they are just not. Nazi's are capitalist extremists which privatized basically all state owned companies. They even privatized the roads. THEY PRIVATIZED THE ROADS DIDDLY DARN IT!

 

Also, communism is stateless. That's something right wingers try to ignore a lot. But the idea of communism is that there is no state. Saying that communists want to do the same as fascists is the dumbest thing I have ever heard.

 

At the end of the video he also tries to say corporatism=fascism. Which, as a corporatist, angers me to my core. Corporatism is PART of fascism. The nazis were also animal rights activists, that doesn't mean animal rights activist=fascism.

 

Edit: I see you have basically boiled the discussion down to authoritarianism=fascism. Not true. Fascism is much more than that. Someone also said that the Republicans are less like fascist than Democrats. Which, no... Republican are far more likely to subscribe to ideologies which support nationalism, big military, traditional values and religion. That is a VERY large part of what fascism is. I'd say even larger than authoritarianism.

 

Edit Edit: Not saying that big military, traditional values and nationalism are bad. Just saying a they are a big part of fascism. So you don't misunderstand me.




#7112587 Single to Archetype Game

Posted by Ninjask Is Bae on 01 August 2018 - 05:16 AM

I actually put way too much time into this Archetype. So I will act like I’m in acvanced and explain my reasoning for cards in a Spoiler below.

 

Nine-Tailed Bull

FIRE/level 4/Zombie/Effect/1600 ATK/1600 DEF

If this card is normal summoned or tributed: You can Special Summon 1 "Bull Token" (Zombie/FIRE/level 2/ATK 500/DEF 500).

 

Nine-Tailed Wolf

FIRE/level 4/Zombie/Effect/1900 ATK/200 DEF

If this card is sent to the GY: You can add 1 "Nine-Tialed" monster from your deck to your hand. Once per turn, during either player's turn: You can tribute 1 monster you control; banish 1 card from either player's GY.

 

Nine-Tailed Weasel

FIRE/level 2/Zombie/Effect/500 ATK/200 DEF

If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card. This card can attack your opponent directly. If this card deals battle damage to your opponent: You can Special Summon 1 “Weasel Token” (Zombie/FIRE/level 2/ATK 500/DEF 500). Tokens you control can attack your opponent directly.

 

Nine-Tailed Boar

FIRE/level 6/Zombie/Effect/2200 ATK/2000 DEF

You can Special Summon this card, from your hand, by tributing 1 "Nine-Tailed" monster and 1 Token you control. If this card is Special Summoned this way: You can add 1 "Nine-Tailed" Spell/Trap card from your deck to your hand. If this card attacks: You can tribute 1 monster you control; this card gains 1000 ATK until the end of the Battle Phase.

 

Nine-Tailed Beast

FIRE/level 8/Zombie/Effect/2900 ATK/2000 DEF

If this card is in your hand or GY: You can Tribute 2 monsters and 1 “Nine-Tailed” monster; Special Summon this card. If this card deals battle damage against your opponent: You can Special Summon 1 “Beast Token” (Zombie/FIRE/level 2/ATK 500/DEF 500). If a card effect is activated that would target or destroy this card: You can tribute 1 monster you control; negate the activation, and if you do, destroy that card, then this card gains 500 ATK.

 

Nine-Tailed Dragon

FIRE/Link-4/Zombie/Effect/2500 ATK

Top/Bottom/Up-Left/Bottom-Right

2+ Tokens

If this card is Link Summoned: You can Special Summon 1 "Nine-Tailed" monster from your deck or GY. If a monster this card points to is sent to the GY: You can Special Summon 1 "Dragon Token" (Zombie/FIRE/level 2/ATK 500/DEF 500).

 

Nine-Tailed Spirits

Quick Play Spell

Special Summon 1 "Nine-Tailed Token" (Zombie/FIRE/level 2/ATK 500/DEF 500). You can banish this card from the GY, except the turn it was sent there; Special Summon 1 "Nine-Tailed Token" (Zombie/FIRE/level 2/ATK 500/DEF 500). 

 

Fables of the Nine-Tailed

Continuous Spell

"Nine-Tailed" monsters you control gain 700 ATK. Once per turn, if a Token you control is tributed: draw 1 card. Once per turn: You can tribute 1 monster; deal 500 damage to your opponent.

 

Nine-Tailed Strangle

Quick Play Spell

Tribute 1 monster you control and target cards on the field up to the ammount of “Nine-Tailed” monsters you control or in your GY; negate the targetted card’s effects until the End-Phase of your opponent’s next turn. Monsters targeted by this cards effect cannot be tributed or used fort he summon of an extra deck monster while their effects are negated.

 

Explination

 

Next Card: Mystic Piper




#7112253 What the funk did you just funking say about me?

Posted by Ninjask Is Bae on 30 July 2018 - 02:53 PM

What the funk did you just funking say about me, you little Casual Multiples Poster? I'll have you know I graduated top of my class in Advanced Card Design, and I've been involved in numerous secret Card Workshop Games on the Card Workshop Thread, and I have over 300 confirmed Card Contest wins. I am trained in CC design and I'm the top CC creator on the entire YCM forum. You are nothing to me but just another Person I will beat in a 1v1 Card Contest. I will wipe you the funk out with cards the likes of which has never been seen before on this Earth, mark my funking words. You think you can get away with saying that poopy to me over the Internet? Think again, funker. As we speak I am contacting my secret network of Pokémon Archetype Club members across the YCM forum and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're funking banned, kid. I can be anywhere, anytime, and I can defeat you in a Card Contest in over seven hundred ways, and that's just [Written] cards. Not only am I extensively trained in Card Creation, but I have access to the entire arsenal of the YCM Forum and I will use it to its full extent to wipe your miserable booty off the face of the forum, you little poopy. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your funking tongue. But you couldn't, you didn't, and now you're paying the price, you diddlydarn idiot. I will poop fury all over you and you will drown in it. You're funking banned, kiddo.




#7111746 Single to Archetype Game

Posted by Ninjask Is Bae on 27 July 2018 - 07:16 AM

Royal Trap Setter

DARK / level 3 / Spellcaster / Effect / 1300 ATK / 600 DEF

If this card is normal summoned: Add 1 "Negate" card from your deck to your hand.

 

Negater

DARK / level 4 / Warrior / Effect / 1900 ATK / 0 DEF

Once per turn: You can banish 1 "Negate" card from your GY; Set 1 "Negate" Trap card from your deck. If a "Negate" Trap card is activated: This card gains 300 ATK.

 

Negate Effect

Counter Trap

If your opponent activates a monster's effect: You can target that monster; negate the activation, and if you do, destroy that card.

 

Negate Summon

Counter Trap

If a monster is special summoned: You can target that monster; negate its summon, and if you do, destroy that card.

 

Negate Destruction

Counter

If an effect would be activated that would destroy (a) card(s): You can banish 1 "Negate" card from your hand or GY; Negate the activation, and if you do, banish that card.

 

Next cardyboi (a.k.a. card): Lonefire Blossom




#7111496 Single to Archetype Game

Posted by Ninjask Is Bae on 25 July 2018 - 01:05 PM

Because Eldeen is a card without any real characteristics in her name, I'm going to bend the rules a little bit and make an Archetype that she isn't in but supports her.

 

Eldeemus

LIGHT / Spellcaster / level 3 / 950 ATK / 800 DEF

This monster used to have a powerful wand and a great apprentice, but one day they both went missing.

 

Eldiara

Xyz / LIGHT / Spellcaster / Effect / Rank 3 / 950 ATK / 2100 DEF

2 Spellcaster-type monsters

Once per turn: You can detach 1 Xyz Material from this card; add 1 "Powerfull Spell" card from your deck to your hand. Once per turn: You can shuffle up to 2 Spellcaster-type monsters from your GY into your deck.

 

Powerfull Spell of Appearance

Quick Play Spell

Special Summon 1 Spellcaster-type monster with 950 ATK from your hand, deck or GY, and if you do, deal 500 damage to your opponent.

 

Powerfull Spell of Destruction

Quick Play Spell

You can only activate this card while you control a Spellcaster-type monster with 950 ATK. Target 2 cards on the field; destroy those cards, then, deal 500 damage to your opponent.

 

Powerfull Spell of Protection

Continuous Spell

Spellcaster-type monsters with 950 ATK cannot be destroyed by battle or your opponent's card's effects. You can discard 1 "Powerfull Spell" card, from your hand; Special Summon 1 Spellcaster-type monster with 950 ATK, from your deck. If an "Eldeen" you control is sent to the GY: You can Special Summon 1 "Eldeen" from your deck.

 

Powerfull Spell of Might

Equip Spell

Equip only to a Spellcaster-type monster with 950 ATK. A monster equiped with this card can attack your opponent directly and gains 1500 ATK. If a monster equiped with this card would leave the field: You can send the top card of your deck to the GY; if it is a Normal monster or "Powerfull Spell" card, the equiped monster is not destroyed.

 

Powerfull Spell of Light

Normal Spell

Activate only if you control a Spellcaster-type monster with 950 ATK. Negate the effects of all monsters in either player's hands, on the field and in either player's GY until the Standby Phase of your next turn. You can banish this card from your GY, except during the turn it was sent there and tribute 1 "Eldeen" you control; deal 2000 damage to your opponent.

 

Next card: Magician of Faith




#7108473 Single to Archetype Game

Posted by Ninjask Is Bae on 05 July 2018 - 08:16 AM

If "Fur Hire" can mess with the wording, so can I Goddiddlydarnit!

 

Stone Pyramid of the Aztecs

EARTH / level 3 / Rock / Flip / Effect

FLIP: Add 1 Spell/Trap card "of the Aztecs" from your deck to your hand.

Double any battle damage your opponent takes when they attack this monster.

200 ATK / 1600 DEF 

 

Stone Shrine of the Aztecs

EARTH / level 4 / Rock / Effect

Double any battle damage your opponent takes when they attack this monster. Cannot be destroyed by card effects.

0 ATK / 1800 DEF

 

Stone Temple of the Aztecs

EARTH / level 6 / Rock / Effect

You can special summon this card (from your hand) by tributing 1 card "of the Aztecs" you control. Double any battle damage your opponent takes when they attack this monster. Cannot be destroyed by card effects. During each End-Phace: deal 700 damage to your opponent.

400 ATK / 2700 DEF

 

City of the Aztecs

Field Spell

If a monster "of the Aztecs" is normal or flip summoned: change it to face-up defence position. Monsters "of the Aztecs" you control gain 700 DEF. All monsters your opponent controls must attack each monster you control once each, if able. If a monster attacks a monster "of the Aztecs" with more DEF than the attacking monster's ATK: destroy the attacking monster.

 

Stoneworker of the Aztecs

Normal Spell

Shuffle 1 card from your hand into your deck, then add 2 monsters "of the Aztecs", from your deck to your hand.

 

Sacrifice of the Aztecs

Normal Trap

Tribute 1 monster "of the Aztecs" you control; Special Summon, from your deck, 1 monster "of the Aztecs" in face-up or face-down defence position, then, destroy 1 card on the field. If a monster "of the Aztecs" is attacked while this card in your GY: You can banish this card from your GY; that monster gains 1000 DEF, during that battle phace only.

 

Next: Beaver Warrior 




#7107117 [PAC] PokéFire Growlithe & Arcanine

Posted by Ninjask Is Bae on 27 June 2018 - 11:27 AM

Growlithe

 

Pretty ok beater. Effectively 2k+ stats when taking into account the weakening, but that's not too great to be honest. With Lavaridge and Torkoal, however that easily becomes about a ~3k beater with protection from targetting and card destruction. Burn damage is never bad. PokéFire just really enjoys good level-4 beatsticks.

 

 

 

Arcanine

 

Arcanine is a big beatstick and I actually like that, but its not good. Easy to summon and a "finisher", however, which is nice. Easy acces to at least 1300 damage is nothing to laugh at when it is on a card that is otherwise a good beater. Potential to do 2600 damage every time you destroy a monster is not bad either. Wouldn't change anything about it as I don't think every card should be the best card ever and I can see this card having some playability in beatdown decks.

 

 

Both cards are also quite good with Magcargo.

 

I think they're fine as is. A slight buff to Arcanine wouldn't really harm anyone (though I didn't really understand wether you meant that you wanted to make it so that monster effects are negated the turn Arcanine is summoned or if you wanted to make it a watered down "Skip-One Turn" on legs with the latter being not so to my liking tbh) and I would highly advice against giving Growlith some kind of effect which has to do with advantage.




#7102917 Shuckle, Remoraid, Octillery, and Signal Beam (PAC)[WRITTEN]

Posted by Ninjask Is Bae on 04 June 2018 - 10:40 AM

What level are they? They were censored for some reason.

 

Shuckle

It's pretty good, however you should be aware that this also will protect the bigger boss monsters. However due to its weakness to Raigeki I´d say its fine for now. Will however wait for a second opponion on wether this is too strong or not.

 

Remoraid

Good card, gives you options and fodder for the later bigger monsters. Basicly makes all your monsters battle immune. Has good offensive power. Not overpowering though as it isn't that re-usable.

 

Octillary

So, this is a personal thing. But I'm pretty disapointed in the lack of Octazooka-like effect.

Other than that though, I guess its fine if you're planning on making more "Beam" cards.

 

Signal Beam

Abit situational. It targets and only 1 monster is affected. Unless you roll a 6 its basicly a downgraded Raigeki. Maybe if it could target any card on the field it would be better for the utillity. Or if it was a Quick Play (but that might be OP).




#7101293 Pokémon Archetype Club

Posted by Ninjask Is Bae on 23 May 2018 - 10:41 AM

You know what. I'll already fill in some blueprints, because like this, we can't do anything. I think you'll like those blueprints anyway.

 

Also, I would actually want it to probably be a generic special summoning condition. So the stage 2 pokémon can be specialled by tributing any basic pokémon of the same type, but they gain EXTRA effects when they are summoned using their actual pre-evolution as a tribute.

 

As for the Spell/Trap line up. I was thinking of having "PokéAbillity" cards as Continuous/Quick Play/Normal Spell/Traps, "PokéItem" cards, which are the Hold Items in Pokémon, as Equip Cards, "PokéGym" cards as Field Spells and just normal "Poké" cards that are just normal items or places in the Pokémon series as cards that just do other stuff for the Archetype. What do you think of that?




#7101126 Pokémon Archetype Club

Posted by Ninjask Is Bae on 22 May 2018 - 10:09 AM

Hello, I only really made this club to stop being a hypocrite, because I always say a club like this would be good for the forum but I never made a club like it.

The idea of this club is to make a Pokémon Archetype in Yu-Gi-Oh which includes all Pokémon. That is a project which is way too big for just one person if you really want to put some effort into the cards. I also think it would just be good fun.

What are the rules of the club?
How Will We make an Archetype with all Pokémon?
How do I join?


List of Members
Official Cards
Cards Awaiting Approval
Reserved Cards




#7101000 YCM is dead, how can we fix this?

Posted by Ninjask Is Bae on 21 May 2018 - 11:30 AM

As a not so active member and a bit of the outsides of the forum, I think I might actually have a bit of a unique insight into this.

 

I think there are multiple issues that are intertwined with each other that drive away newer members. And some of these are literally unfixable. (namely 1 and 3)

 

1. Lack of interaction with newer members

Alright, I totally understand this one, and I am admitadly part of the problem. But you just have to look through Casual- and Advanced card design to see the huge ammount of actual quality posts that go without any feedback. This is a HUGE turn-off for most newer posters as they are on the forum for interaction in the first place. Though I do try my best to comment on topics with 0 comments.

 

2. Lack of a drive towards big projects like AGM

If 1 wasn't a problem then this wouldn't be a problem either, but with the unfixability of problem 1 a nice alternative would be to drive everyone into the Clubs & Organizations forum to make cards together, as people will be forced to give attention to other people's work. Maybe this would ruin that part of the forum though. Also, I just realised that I have never made a club myself, so can I really whine about this? A good alternative to this would also be to have a specific sub-forum to make card making projects that are too big for one person and have it be in the "Card Maker" part of the site.

 

3. Difficult to get into "the circle"

When you get on this site you realise all the big posters know each other and it's pretty difficult to get in on a community like that. That's discouraging, but unfixable.

 

Edit: Also, discord is not the answer to all our problems, that place is a hellhole.




#7100005 I Remade The Venom Archetype Almost Entirely Discuss If You Want Feedback Is...

Posted by Ninjask Is Bae on 14 May 2018 - 12:33 PM

I'll go over some cards that caught my attention.

 

Venom Snake

I'm really liking the modernisation, however I'd personally have kept its original "feel". I'd give it the effect it currently has in addition to its original effect as they can't really function at the same time. Also it works well "Venom Shot" which is nice.

 

Venom Serpent

You are aware it searches the Spell/Trap line-up too right? That's a really quick plus 1 and make this card basically an objectively better version of Venom Snake

 

Venom Cobra

The effect itself is pretty good, and I see what it's supposed to do. But what happened to its 2k body? I mean, it has an effect now, but it has nothing to do anymore with the original card. If you change them this much then you might as well just give them modern support. 

 

Venom Viper

I get the idea. But this is a deck based on decreasing your opponent's monster's ATK. If you have to rely on this thing to get over their monsters you're doing something wrong. Though the advantage regaining effect is nice, I guess.

 

Venom Mamba

YES PLEASE!

 

Venom Krait

Nice card, it works.

 

Venom Taipan

I mean, if you have a Mamba with its second effect it isn't really needed. But still a nice card, completely wall 60 card decks, if a bit redundant.

 

Venom Rattler

Not bad, but its an unneeded normal summon.

 

Venom Python

So its a better archetypal Kaiju? I like Kaijus. And its a playmaker.

 

Snake Diety's Command/Suppression

Normally this would be bad. But this Archetype has such a hard time with backrow that they need this. Also the deck can get so cloggy with normal summons that the discard 1 isn't the biggest deal.

 

Possible Decklist for a consistant Venom Deck

3 Venom Snake

3 Terraforming

3 Venom Swamp

3 Venom Serpent

3 Venom Krait

3 Venom Python

1 Solemn Judgement

3 Offering To The Snake Deity

3 Snake Deity's Command

1 Venomous Hate

3 Venom Shot

3 Venom Rebirth

3 Venom Mamba

2 Pot of Duality

3 Lose 1 Turn




#7099265 Fully Reworked And Supported Arcana Force Archetype

Posted by Ninjask Is Bae on 10 May 2018 - 04:32 AM

I love the idea of just reworking all the old cards in the same style to make the same archetype but better. If you don't mind I might even nick this idea from you for other archetypes. But could you explain what you were trying to do with these changes? I can see that you finished the entire archetype which Konami was too lazy to do, but other than that the effects still have about the same good effect to bad effect ratio. Were you trying to just make the Archetype less frustrating to play? because then you succeeded. Were you trying to make them better? Then you failed, they're just bad in more fair ways now, I think if this was your goal then you fundamentaly missed why they are bad.

 

Also Wheel of Fortune is just stupid, lol. If you get the heads effect and a good roll you've basicly immediatly won (or maybe not because you're playing Arcana Force and your deck is probably just one big brick), if you get tails and a high roll you've immediatly lost.

 

Also, why on earth would you use black text on a black background.